The whole point of highlander decks is that they sacrafice consitency in exchange for some pretty powerful cards. Maybe this balance is fair and well tuned (and on balance, excluding Zephrys, I think it's pretty good), but it's complete bullshit when a deck has a ton of draw and gets the benefit of these cards and the consistency of duplicates.
On top of this the discover mechanic makes a DQA discovery in an otherwise normal deck a super swingy random variable which is zero fun to play against (and can't be played around in any way).
Making the highlander requirement a start of game effect would have 3 effects:
1) Highlander decks would exist in the spirit they were probably intended
2) You cant discover into super impactful cards like DQA in any meaningful way
3) Albatross effect would just be super anoying instead of deck destroying (kinda) and pure paladin decks might have a chance at existing (come back paladin...)
Thoughts?
mean that some of this shitiness would be mitigated,
I realise it seems to be falling on deaf ears as far as the developers are concerned, but we need less randomness in hearthstone...
Strongly disagree. "Get to late game" is an additional unwritten subtext that adds additional complexity to the card. This is clearly by design from the Blizzard team.
Once you're in late game anyway, anything should go so you shouldn't be too offended by a turn 18 Zephrys.
If someone finds a novel way of building a deck, or an unexpected way of using a card, it's not obvious why they ought to be punished, rather than encouraged - especially when non-Highlander Reno decks have never been close to problematic on ladder . . .
It's best to keep in mind all the times you've won games when the opponent is holding "dead" Reno cards in-hand, unable to play them because of all the duplicates remaining in their deck, rather than focus on all the times you've lost after the Reno cards come on-line.
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Pretty much what the title says.
The whole point of highlander decks is that they sacrafice consitency in exchange for some pretty powerful cards. Maybe this balance is fair and well tuned (and on balance, excluding Zephrys, I think it's pretty good), but it's complete bullshit when a deck has a ton of draw and gets the benefit of these cards and the consistency of duplicates.
On top of this the discover mechanic makes a DQA discovery in an otherwise normal deck a super swingy random variable which is zero fun to play against (and can't be played around in any way).
Making the highlander requirement a start of game effect would have 3 effects:
1) Highlander decks would exist in the spirit they were probably intended
2) You cant discover into super impactful cards like DQA in any meaningful way
3) Albatross effect would just be super anoying instead of deck destroying (kinda) and pure paladin decks might have a chance at existing (come back paladin...)
Thoughts?
mean that some of this shitiness would be mitigated,
I realise it seems to be falling on deaf ears as far as the developers are concerned, but we need less randomness in hearthstone...
You are just salty quit the game
And in a constructive post...?
I do not agree. Many decks with a ton of cycle run highlander cards due to the nature of their deck. They sacrifice tempo for late game.
However, I will admit that it feels awful when you get to the late game, and your opponent generates a DQA from a Draconic Lackey.
Strongly disagree. "Get to late game" is an additional unwritten subtext that adds additional complexity to the card. This is clearly by design from the Blizzard team.
Once you're in late game anyway, anything should go so you shouldn't be too offended by a turn 18 Zephrys.
Also, cards like albatross provide an interesting counterplay/tech option, which was never possible with the "start of game" cards (Genn/Baku)
Hmmm . . .
If someone finds a novel way of building a deck, or an unexpected way of using a card, it's not obvious why they ought to be punished, rather than encouraged - especially when non-Highlander Reno decks have never been close to problematic on ladder . . .
It's best to keep in mind all the times you've won games when the opponent is holding "dead" Reno cards in-hand, unable to play them because of all the duplicates remaining in their deck, rather than focus on all the times you've lost after the Reno cards come on-line.