People do not know that wild isnt supposed to be balanced, an only exist so Blizzard dont need to compensate you for cards rotating out. Wild is NOT a serious game mode, so stop complaining. If you like that fine, if not dont play a side mode of Hearthstone
I mean, I play wild ladder. And to me, neither Priest nor Mage need nerfs.
With the nerf to the mage quest, quest mage gets rolled by aggro and reno mage has serious issues completing the quest, so those decks have been balanced.
Secret mage is an evergreen wild deck that has enough tempo to beat out many of the other aggro decks, but I consistently destroy it with Cubelock, and I feel like a lot of its power comes from rolling the meme/unoptimized decks that wild is full of. Secret mage is strong, but not exactly a huge offender. If it got nerfed I wouldn't be sad, but it really doesn't need it.
For priest, I assume you're referring to Raza priest. Raza priest is T1 and is very strong. However, it isn't particularly oppressive, and it's also a unique deck in the wild meta. Raza priest is the only removal based control deck (excepting Odd Warrior) in the meta. Its healthy for the meta for there to be a removal based control deck.
Cubelock is another strong control deck (depending on how it is teched) but Cubelock is a minion based control deck, which plays fundamentally differently from removal based control. Most of the other decks in the meta are variations of aggro, and Raza priest provides some variety.
Rez priest is trash since the barnes nerf, so no problems there.
Anyway, wild is wild. Part of the fun comes from playing the powerful stuff we remember from past expansions. The meta is well balanced at this moment, no nerfs are needed.
I mean, I play wild ladder. And to me, neither Priest nor Mage need nerfs.
With the nerf to the mage quest, quest mage gets rolled by aggro and reno mage has serious issues completing the quest, so those decks have been balanced.
Secret mage is an evergreen wild deck that has enough tempo to beat out many of the other aggro decks, but I consistently destroy it with Cubelock, and I feel like a lot of its power comes from rolling the meme/unoptimized decks that wild is full of. Secret mage is strong, but not exactly a huge offender. If it got nerfed I wouldn't be sad, but it really doesn't need it.
For priest, I assume you're referring to Raza priest. Raza priest is T1 and is very strong. However, it isn't particularly oppressive, and it's also a unique deck in the wild meta. Raza priest is the only removal based control deck (excepting Odd Warrior) in the meta. Its healthy for the meta for there to be a removal based control deck.
Cubelock is another strong control deck (depending on how it is teched) but Cubelock is a minion based control deck, which plays fundamentally differently from removal based control. Most of the other decks in the meta are variations of aggro, and Raza priest provides some variety.
Rez priest is trash since the barnes nerf, so no problems there.
Anyway, wild is wild. Part of the fun comes from playing the powerful stuff we remember from past expansions. The meta is well balanced at this moment, no nerfs are needed.
I agree with this. I thought the Quest Mage nerfs weren't enough, but I have been seeing them considerably less, so it must've done something. This has to be my favorite Wild meta in ages
Everyone was saying that changing the 6 spells to 8 won't make a single difference. Well it doesn't against control, but aggro decks got this extra 0.5 turns of breathing space which is enough to beat quest mage more often than not I guess
People do not know that wild isnt supposed to be balanced, an only exist so Blizzard dont need to compensate you for cards rotating out. Wild is NOT a serious game mode, so stop complaining. If you like that fine, if not dont play a side mode of Hearthstone
They wouldn't need to either way. Plenty of games exist with rotation and no one is giving you your money back. Also just a side note - they recently did try to balance some things in Wild, so even though it is supposed to be "wild", they pretty much can and would nerf things there if needed.
These salt threads are highly annoying, especially since we have a dedicated mega thread for it. your salt is not more worthy than those that post in the correct thread.
THAT SAID, I don't subscribe to the idea that more shouldn't be done to keep wild a bit more balanced (it will never be properly balanced but truly degenerate decks ruin the format altogether.)
Personally I'd like to see new wild modes that only utilize certain combinations of sets (you can change it every 1 or 2 months or something.)
This would allow players to have fun in entirely different metas and it would be way more balanced because it wouldn't have every card available.
If it became popular then I could see people buying more wild packs which could make it lucrative for Blizzard alongside keeping the game fresh in-between expansions but we all know they don't give a toss about the format and are only interested in keeping people jonesing for news sets.
I am okay with priest and mage even tho decks I usually play has 10-20% winrate against reno priest, they are just so powerful as tier 1 decks should be in wild...
but mechathun warlock or just mechathun itself has to go man
they just dont care what is happening in game, they just draw, that's it....
People who play wild ladder knows what im talking about....
Play Pirate Warrior.I got 800 Legend with insane win rate, fast games and great match ups vs Quest mage and Demon hunters. also fair match vs Reno priest
These salt threads are highly annoying, especially since we have a dedicated mega thread for it. your salt is not more worthy than those that post in the correct thread.
THAT SAID, I don't subscribe to the idea that more shouldn't be done to keep wild a bit more balanced (it will never be properly balanced but truly degenerate decks ruin the format altogether.)
Personally I'd like to see new wild modes that only utilize certain combinations of sets (you can change it every 1 or 2 months or something.)
This would allow players to have fun in entirely different metas and it would be way more balanced because it wouldn't have every card available.
If it became popular then I could see people buying more wild packs which could make it lucrative for Blizzard alongside keeping the game fresh in-between expansions but we all know they don't give a toss about the format and are only interested in keeping people jonesing for news sets.
this would be amazing. honestly.
and on the topic itself. just fix time warp + vargoth stacking
People who play wild ladder knows what im talking about....
Annoying posts stop when.
People know what im talking about...
Always expect the unexpectable!
Sorry that i offended priest/mage "player". Nevertheless priest and mage nerf when?
Wild is Wild. No Nerf or rarely.
No card should ever be nerfed in wild. If it's the game mode you choose to play, suck it up.
People learn building sentences correct when?
Jesus that‘s not a google search here xD
But no, no nerfs will come soon probably. They nerfed the mage quest. I doubt there is anything else coming
People do not know that wild isnt supposed to be balanced, an only exist so Blizzard dont need to compensate you for cards rotating out. Wild is NOT a serious game mode, so stop complaining. If you like that fine, if not dont play a side mode of Hearthstone
Silver Hand Recruit
Priest/mage gets nerfed. Something takes its place.
You or people like you now say that needs to be nerfed, something else takes its place.
You get where I am going. So at which point does the complaining stop and the L2P begin for you?
I mean, I play wild ladder. And to me, neither Priest nor Mage need nerfs.
With the nerf to the mage quest, quest mage gets rolled by aggro and reno mage has serious issues completing the quest, so those decks have been balanced.
Secret mage is an evergreen wild deck that has enough tempo to beat out many of the other aggro decks, but I consistently destroy it with Cubelock, and I feel like a lot of its power comes from rolling the meme/unoptimized decks that wild is full of. Secret mage is strong, but not exactly a huge offender. If it got nerfed I wouldn't be sad, but it really doesn't need it.
For priest, I assume you're referring to Raza priest. Raza priest is T1 and is very strong. However, it isn't particularly oppressive, and it's also a unique deck in the wild meta. Raza priest is the only removal based control deck (excepting Odd Warrior) in the meta. Its healthy for the meta for there to be a removal based control deck.
Cubelock is another strong control deck (depending on how it is teched) but Cubelock is a minion based control deck, which plays fundamentally differently from removal based control. Most of the other decks in the meta are variations of aggro, and Raza priest provides some variety.
Rez priest is trash since the barnes nerf, so no problems there.
Anyway, wild is wild. Part of the fun comes from playing the powerful stuff we remember from past expansions. The meta is well balanced at this moment, no nerfs are needed.
I agree with this. I thought the Quest Mage nerfs weren't enough, but I have been seeing them considerably less, so it must've done something. This has to be my favorite Wild meta in ages
Everyone was saying that changing the 6 spells to 8 won't make a single difference. Well it doesn't against control, but aggro decks got this extra 0.5 turns of breathing space which is enough to beat quest mage more often than not I guess
They wouldn't need to either way. Plenty of games exist with rotation and no one is giving you your money back. Also just a side note - they recently did try to balance some things in Wild, so even though it is supposed to be "wild", they pretty much can and would nerf things there if needed.
Priest was nerfed already by the class rework.
These salt threads are highly annoying, especially since we have a dedicated mega thread for it. your salt is not more worthy than those that post in the correct thread.
THAT SAID, I don't subscribe to the idea that more shouldn't be done to keep wild a bit more balanced (it will never be properly balanced but truly degenerate decks ruin the format altogether.)
Personally I'd like to see new wild modes that only utilize certain combinations of sets (you can change it every 1 or 2 months or something.)
This would allow players to have fun in entirely different metas and it would be way more balanced because it wouldn't have every card available.
If it became popular then I could see people buying more wild packs which could make it lucrative for Blizzard alongside keeping the game fresh in-between expansions but we all know they don't give a toss about the format and are only interested in keeping people jonesing for news sets.
i'm at 16-3 atm after the nerfs. For me the nerf changed nothing, you just have to change your deck properly
I am okay with priest and mage even tho decks I usually play has 10-20% winrate against reno priest, they are just so powerful as tier 1 decks should be in wild...
but mechathun warlock or just mechathun itself has to go man
they just dont care what is happening in game, they just draw, that's it....
Play Pirate Warrior.I got 800 Legend with insane win rate, fast games and great match ups vs Quest mage and Demon hunters. also fair match vs Reno priest
this would be amazing. honestly.
and on the topic itself. just fix time warp + vargoth stacking
No card should ever be nerfed in standard. If it's the game mode you choose to play, suck it up.
Well that isn’t strictly true now is it.