So what? Long games is where the true deckbuilding strategy shines, value generation,fetching for resources, mirror matches for the complete experience. I'd rather play 2 of those games than 10 tasteless 3 minute ones.
If you complain about long games, go play blackjack.
If you play Priest then you deserve 30+ min mirror matchups. Rogue and Mage will be 20 mins at best, anything else is under 10 mins. I don't understand why people who don't play Priest are complaining about long matchups.
There are a lot of people who plays for the grind or to complete the daily quest, not for fun. I sometimes play for the first and sometimes for the second. When I play for the dailies y go all-in ASAP, when I play for the fun I prefer long games.
There are a lot of people who plays for the grind or to complete the daily quest, not for fun. I sometimes play for the first and sometimes for the second. When I play for the dailies y go all-in ASAP, when I play for the fun I prefer long games.
There are no dailies that say you have to play/win with ONLY Priest. You get an option of 3 classes, if one of them is Priest and you choose Priest then it is completely your fault for long matchups.
I cant argue with that. Except if im climbing for legend. If im already legend then sure im playing for the long matches to enjoy myself. Now climbing from bronze to legend with such deck? I have a life ya know?
I agree. Long games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
So what? Long games is where the true deckbuilding strategy shines, value generation,fetching for resources, mirror matches for the complete experience. I'd rather play 2 of those games than 10 tasteless 3 minute ones.
If you complain about long games, go play blackjack.
While I certainly prefer longer games (not least for the fact that control decks are my preferred matchup) if you're talking standard hearthstone, I really would like to hear at what point "true deckbuilding" comes into the picture. The only viable "control" deck (and I put it in quotes as I've read plenty of people saying it shouldn't be played as a control deck, I don't really care enough about standard to be bothered to find out whether it's accurate or not) is galakrond priest and the only thing that makes it viable is the "value button", which in no way, shape or form is part of "deckbuilding". You're not more skilled than some cancer aggro because you can push a button and you magically get the perfect minion, dear lad. If you want actual control matches where skill and knowledge of the decks was required to win, you have to look back at old (too old) warrior control mirrors, or even dmh. In today's standard hearthstone, there's no real skill required, "random" is what decides matches that aren't only aggro.
So this very thinly veiled air of superiority is quite laughable, without even going into the "deckbuilding" aspect when 99% of players are netdecking everything they play (and call me crazy, but unless you built your own deck in a completely original way, you're not building anything, so far as I'm concerned).
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
Aggro versus aggro tends to rely on who draws better earlier and can gain the upper hand on board. Still Rng...
Problem is not the 20+ min duration. The problem is when you outvalue/outplay your opponent for 19+ minutes and then you lose because of cards you couldn't possibly play around or prepare against cause they were randomly generated. Do you like playing chess for 19+ minutes and then, while you win, the opponent decides he wants to switch to dice for the last minute? A little randomness is good..but this is.......
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
Not true there are literally players with more than 75% + wr in Priest mirrors, you know the longest of long games. I bet you won't find people with those wr in aggro matchups.
There are a lot of people who plays for the grind or to complete the daily quest, not for fun. I sometimes play for the first and sometimes for the second. When I play for the dailies y go all-in ASAP, when I play for the fun I prefer long games.
Guess you dont consider that people can have diferent taste hmmmm?
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
Not true there are literally players with more than 75% + wr in Priest mirrors, you know the longest of long games. I bet you won't find people with those wr in aggro matchups.
So what? Long games is where the true deckbuilding strategy shines, value generation,fetching for resources, mirror matches for the complete experience. I'd rather play 2 of those games than 10 tasteless 3 minute ones.
If you complain about long games, go play blackjack.
I don't mind long games sometimes. I play on break at work a lot, or in the bathroom, or between chores at the house. I don't have time for lengthy games often, so I tend to shy away from control styles and builds.
I would contend that long matches are not indicators of quality deck building any more than short matches are, though. That's a flimsy, arbitrary leap of mental gymnastics to equate long games = good decks.
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
Aggro versus aggro tends to rely on who draws better earlier and can gain the upper hand on board. Still Rng...
Truth is... every type of deck need sklill if you want to play it good, just diferent type of skills for aggro and diferent for control (I dont talk about Priest tho - its a joke not a class now)
I agree. Long games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
I agree. Short games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So what? Long games is where the true deckbuilding strategy shines, value generation,fetching for resources, mirror matches for the complete experience. I'd rather play 2 of those games than 10 tasteless 3 minute ones.
If you complain about long games, go play blackjack.
If you play Priest then you deserve 30+ min mirror matchups. Rogue and Mage will be 20 mins at best, anything else is under 10 mins. I don't understand why people who don't play Priest are complaining about long matchups.
There are a lot of people who plays for the grind or to complete the daily quest, not for fun. I sometimes play for the first and sometimes for the second. When I play for the dailies y go all-in ASAP, when I play for the fun I prefer long games.
I will crush you!
There are no dailies that say you have to play/win with ONLY Priest. You get an option of 3 classes, if one of them is Priest and you choose Priest then it is completely your fault for long matchups.
Don't let your Memes be dreams!
I cant argue with that. Except if im climbing for legend. If im already legend then sure im playing for the long matches to enjoy myself. Now climbing from bronze to legend with such deck? I have a life ya know?
I agree. Long games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)
While I certainly prefer longer games (not least for the fact that control decks are my preferred matchup) if you're talking standard hearthstone, I really would like to hear at what point "true deckbuilding" comes into the picture. The only viable "control" deck (and I put it in quotes as I've read plenty of people saying it shouldn't be played as a control deck, I don't really care enough about standard to be bothered to find out whether it's accurate or not) is galakrond priest and the only thing that makes it viable is the "value button", which in no way, shape or form is part of "deckbuilding". You're not more skilled than some cancer aggro because you can push a button and you magically get the perfect minion, dear lad. If you want actual control matches where skill and knowledge of the decks was required to win, you have to look back at old (too old) warrior control mirrors, or even dmh. In today's standard hearthstone, there's no real skill required, "random" is what decides matches that aren't only aggro.
So this very thinly veiled air of superiority is quite laughable, without even going into the "deckbuilding" aspect when 99% of players are netdecking everything they play (and call me crazy, but unless you built your own deck in a completely original way, you're not building anything, so far as I'm concerned).
I am a chess fan and feel comfortable with long games. Ppl love to see benoni or najdorf, but King's Indian is actually basic
Long games tend to rely heavily on RNG and what value you get, and the one who gets the best value from the RNG cards often wins.
Shorter games, e.g. aggro vs aggro is where the true skill is. Every decision matter and even a single mistake can cost you the game. Control mirrors is more forgiving and a mistake or two does not mean you lost.
Aggro versus aggro tends to rely on who draws better earlier and can gain the upper hand on board. Still Rng...
Problem is not the 20+ min duration. The problem is when you outvalue/outplay your opponent for 19+ minutes and then you lose because of cards you couldn't possibly play around or prepare against cause they were randomly generated. Do you like playing chess for 19+ minutes and then, while you win, the opponent decides he wants to switch to dice for the last minute? A little randomness is good..but this is.......
Aggro is a playin style mostly without any skills. Even a chimpanzee can play most of those stupid aggro decks. (No insult to chimpazees.)
Not true there are literally players with more than 75% + wr in Priest mirrors, you know the longest of long games. I bet you won't find people with those wr in aggro matchups.
Guess you dont consider that people can have diferent taste hmmmm?
I bet you would.
I don't mind long games sometimes. I play on break at work a lot, or in the bathroom, or between chores at the house. I don't have time for lengthy games often, so I tend to shy away from control styles and builds.
I would contend that long matches are not indicators of quality deck building any more than short matches are, though. That's a flimsy, arbitrary leap of mental gymnastics to equate long games = good decks.
Edit - 500th post!
Guess you are a bad player then/...
Truth is... every type of deck need sklill if you want to play it good, just diferent type of skills for aggro and diferent for control (I dont talk about Priest tho - its a joke not a class now)
I agree. Short games are more enjoyable and meaningful. You sometimes don't even hate the opponent for winning because the game all in all was a good experience :)