Hi all - I have a question re:climbing to legend. I’ve never reached legend before (was Diamond 3 last season), because the grind just seems too annoying. This season, I think I may go for it. My question is: if I’m climbing with Reno Mage, is it worth taking the time to play a 20 minute game vs priest when the chances of winning are only around 50% anyway? Have you found it more efficient to just move on and hope to queue into a different match? So far, it’s been frustrating to invest half an hour into what amounts to a loss, especially when I can’t commit an insane amount of time to HS.
Reno Mage is not the fastest of decks anyway, so it's not like the rest of your matches are going to be ~5 minutes anyway. And given that you are doing ok against Priest I don't see any reason to auto-concede
I'll use myself as an example in the current meta as I completed my legend grind last night playing 100% of my games from diamond rank 5 to legend with Quest Malygos Warlock (though the deck I used is irrelevant here).
I was using deck tracker while doing this, so I have some data on the grind. The piece of data that's relevant to your question is that 14% of my 81 games played (a few were actually played at legend, but not many), were played against Priests, and all of them were post-nerf patch.
So, if you were to have a similar sampling of classes as I did, that's 14% of your games that you would automatically have to count as losses. That may not sound like a lot, but if you only have a chance of winning in 86% of your matches, then you would basically have to maintain a 58% winrate against everyone else in order to have an overall 50% winrate. Bear in mind, that's a 58% winrate just to BREAK EVEN. If you look at Hearthstone replay, Highlander Mage currently has an overall winrate of only 52.79%. That's only data from the lower ranks of the meta and thus better players might have higher winrates than that, but still. The difference would not be extreme.
Long story short, conceding your matches against all priests would make your climb to legend statistically almost impossible. Even if you feel like you're saving time by doing it, you're still shooting yourself in the foot.
I struggle vs reno mage with my priest. They seem to always find antonidas and generate a couple fireballs that spell my doom. Might be better to just main deck antonidas than to auto concede depending on your deck and the meta.
Mage is favoured but it's only like 55/45ish so no point auto conceding. The difficult match-up is highlander hunter as that really is unfavoured but you should never really concede as you will never learn the match ups which improves you win rate and makes hitting legend much faster. As priest try and maintain some board pressure or any decent mage player will find a way to win given time and be aware of their power turns and have removal or an answer ready. Turn 6 dragoncaster, turn 9 dragonqueen, kalecgos on 10 into big spell are the obvious power play turns. Also a common bad play by mage is to play solarian and leave it around so a simple shadow madness trade it to their board or penance it can help a lot as you steal a big resource and it often helps with fatigue. The match-up can often go into fatigue or close to it
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Hi all - I have a question re:climbing to legend. I’ve never reached legend before (was Diamond 3 last season), because the grind just seems too annoying. This season, I think I may go for it. My question is: if I’m climbing with Reno Mage, is it worth taking the time to play a 20 minute game vs priest when the chances of winning are only around 50% anyway? Have you found it more efficient to just move on and hope to queue into a different match? So far, it’s been frustrating to invest half an hour into what amounts to a loss, especially when I can’t commit an insane amount of time to HS.
Reno Mage is not the fastest of decks anyway, so it's not like the rest of your matches are going to be ~5 minutes anyway. And given that you are doing ok against Priest I don't see any reason to auto-concede
I rarely lose vs mage nowadays unless a miracle RNG or he run alex with some damage spell can be easy to cheese.
If your time is limited I would concede
I'll use myself as an example in the current meta as I completed my legend grind last night playing 100% of my games from diamond rank 5 to legend with Quest Malygos Warlock (though the deck I used is irrelevant here).
I was using deck tracker while doing this, so I have some data on the grind. The piece of data that's relevant to your question is that 14% of my 81 games played (a few were actually played at legend, but not many), were played against Priests, and all of them were post-nerf patch.
So, if you were to have a similar sampling of classes as I did, that's 14% of your games that you would automatically have to count as losses. That may not sound like a lot, but if you only have a chance of winning in 86% of your matches, then you would basically have to maintain a 58% winrate against everyone else in order to have an overall 50% winrate. Bear in mind, that's a 58% winrate just to BREAK EVEN. If you look at Hearthstone replay, Highlander Mage currently has an overall winrate of only 52.79%. That's only data from the lower ranks of the meta and thus better players might have higher winrates than that, but still. The difference would not be extreme.
Long story short, conceding your matches against all priests would make your climb to legend statistically almost impossible. Even if you feel like you're saving time by doing it, you're still shooting yourself in the foot.
I struggle vs reno mage with my priest. They seem to always find antonidas and generate a couple fireballs that spell my doom. Might be better to just main deck antonidas than to auto concede depending on your deck and the meta.
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Priest is one of the better matchups for the deck, why would you concede it?
Yeah he is right. Don't auto concede to anything.
Mage is favoured but it's only like 55/45ish so no point auto conceding. The difficult match-up is highlander hunter as that really is unfavoured but you should never really concede as you will never learn the match ups which improves you win rate and makes hitting legend much faster. As priest try and maintain some board pressure or any decent mage player will find a way to win given time and be aware of their power turns and have removal or an answer ready. Turn 6 dragoncaster, turn 9 dragonqueen, kalecgos on 10 into big spell are the obvious power play turns. Also a common bad play by mage is to play solarian and leave it around so a simple shadow madness trade it to their board or penance it can help a lot as you steal a big resource and it often helps with fatigue. The match-up can often go into fatigue or close to it