1- you get the nut draw and smash their face in on turn 4.
2- you face off vs a mirror control deck. 40 turns later after a series of back and forth plays and 3 turns of calculating fatigue damage you get to hit that end turn button knowing their face explodes to fatigue next turn.
3- your janky combo deck finally fires off for the win after 8 straight losses.
4. I just like to play for fun so I like decks with little combos and synergies with generally 1 big move in the deck (think of N'Zoth filling a board with strong minions or something).
4. I just like to play for fun so I like decks with little combos and synergies with generally 1 big move in the deck (think of N'Zoth filling a board with strong minions or something).
4. I just like to play for fun so I like decks with little combos and synergies with generally 1 big move in the deck (think of N'Zoth filling a board with strong minions or something).
thats basically 3.
I read 3 more as a deck type that relies on a big combo to win the game. Like an OTK styled deck.
4. I face an aggro deck with my warrior. They take me down to 8 hp by their turn 5. My turn 5, I play coin, skipper, armorsmith, mercenary on armorsmith. Clear the board and armor up for 10+.
Or I'm playing control warrior Vs aggro, same situation. I'm very low hp, opponent has 3 minions in play. At 9 mana I play vicious scraphound, magnetize zilliax on it and sweeping strikes. Clear the board, heal for 15 and armor up for 15.
I play a series of games and see what the meta is (not the pocket meta the matchmaker selects for me based on my user profile and deck contents).
I then build/play a deck which I deem to be a good choice to win in that meta. I refine the deck through testing and play and either eventually abandon the deck for something new/better, or continue playing until I reach legend and reach max rewards for the month.
My wins and losses are largely based on my deck building and playing prowess (there will always be some luck, even in a truly random card game). The game does not try to force wins for me when I am on a losing streak or force losses on me when I am on a winning streak or moving through a progress gate.
Basically I want an actual gaming experience instead of the simulated crap that most f2p games seem to be.
3, I love losing with my home-brew barely semi-decent malygos rogue(made only cause he dropped) 10 times in a row only to win on my last game of the day cause the opp didn't get good draws <3
Personally I play medium competitive and off-topic decks, I like to adapt to everything against any archetype, I even spend more time creating decks than playing Hearthstone. That's why I don't play aggro decks because once you lose the board automatically you lose, I never liked it.
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1- you get the nut draw and smash their face in on turn 4.
2- you face off vs a mirror control deck. 40 turns later after a series of back and forth plays and 3 turns of calculating fatigue damage you get to hit that end turn button knowing their face explodes to fatigue next turn.
3- your janky combo deck finally fires off for the win after 8 straight losses.
4- other, but tell us what.
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4. I just like to play for fun so I like decks with little combos and synergies with generally 1 big move in the deck (think of N'Zoth filling a board with strong minions or something).
thats basically 3.
I love winning through the power of rng so something like evolve shaman, thief rogue, or Yogg deck.
For sure (3). Meme decks ftw
I read 3 more as a deck type that relies on a big combo to win the game. Like an OTK styled deck.
4. I face an aggro deck with my warrior. They take me down to 8 hp by their turn 5. My turn 5, I play coin, skipper, armorsmith, mercenary on armorsmith. Clear the board and armor up for 10+.
Or I'm playing control warrior Vs aggro, same situation. I'm very low hp, opponent has 3 minions in play. At 9 mana I play vicious scraphound, magnetize zilliax on it and sweeping strikes. Clear the board, heal for 15 and armor up for 15.
I play a series of games and see what the meta is (not the pocket meta the matchmaker selects for me based on my user profile and deck contents).
I then build/play a deck which I deem to be a good choice to win in that meta. I refine the deck through testing and play and either eventually abandon the deck for something new/better, or continue playing until I reach legend and reach max rewards for the month.
My wins and losses are largely based on my deck building and playing prowess (there will always be some luck, even in a truly random card game). The game does not try to force wins for me when I am on a losing streak or force losses on me when I am on a winning streak or moving through a progress gate.
Basically I want an actual gaming experience instead of the simulated crap that most f2p games seem to be.
3, I love losing with my home-brew barely semi-decent malygos rogue(made only cause he dropped) 10 times in a row only to win on my last game of the day cause the opp didn't get good draws <3
Personally I play medium competitive and off-topic decks, I like to adapt to everything against any archetype, I even spend more time creating decks than playing Hearthstone. That's why I don't play aggro decks because once you lose the board automatically you lose, I never liked it.