Many people don’t care about ranked much but do want to get gold. They don’t want to be forced to play ranked for that.
think from other people’s perspective too when proposing changes
Yeah.....I’m well aware of the motivation for WHY people play top tier decks in casual. That was implied by my suggestion to remove gold and quest rewards from the mode.
I was asking for reason why blizzard wouldn’t do it.
Im sure there are many that don’t want to be forced to play top tier meta decks when they want to play a fun deck. What about those other people.
You don't even have to win games for most of the quests. While I'm guilty of using meta decks I freshly copy/pasted to finish quests in casual, chances are I'll have no clue how to play them and will lose pretty hard, which is fine.
Quest completion is not the problem as they're are not many quests left that require wins so you can play most of them with a meme deck if you feel so.
The only problem could and most probably is be the 10G/3wins.
Many people don’t care about ranked much but do want to get gold. They don’t want to be forced to play ranked for that.
think from other people’s perspective too when proposing changes
Yeah.....I’m well aware of the motivation for WHY people play top tier decks in casual. That was implied by my suggestion to remove gold and quest rewards from the mode.
I was asking for reason why blizzard wouldn’t do it.
Im sure there are many that don’t want to be forced to play top tier meta decks when they want to play a fun deck. What about those other people.
I wasn't talking about people's motivation to play top tier decks in casual, but about casual players. A lot of the more casual players don't have (m)any top tier decks and don't care much about their rank. They'd rather play casual and run into other people who don't have all the cards and run homebuilt decks too (and unlike us they actually face those people because of their low MMR). They don't want to be forced to play ranked to at least make somewhat of progress with their collection.
So by removing gold gain from casual, we will face less top tier decks in casual, but this comes at a cost: casual players will be taken away their biggest source of gold income in the game. They don't want to have to play ranked to earn gold, but they also don't want to be stuck with the same collection forever if they don't play ranked. They won't even earn gold for an occasional arena run anymore through casual.
People play in casual, rather than ladder, for several reasons. Maybe they just got a new legendary that finally lets them play a "netdeck" (stupid phrase, IMO), and they want to test it out. Maybe they don't have a lot of time and might have to quit midway through the game, and they'd rather not lose a star doing so. Maybe they don't want to think too hard about the game, and just want to play, get some gold, and then go to bed. Maybe they want to experiment with a change to a "netdeck." (Every one of those situations happens to me, regularly.)
A better choice would be a third mode that doesn't award gold for wins. That's where you can play a deck whose only win condition is a bizarre, 6 card combo. I doubt you'll find many people wanting to play there (which, to answer your question, is probably why Blizzard hasn't created it). But essentially punishing players for not wanting to play on ladder seems cruel.
Sure, remove gold from casual so that casual players have no way to earn gold but to play ranked, arena or battlegrounds, essentially punishing casual players who want to play "fun" decks by forcing them to compete vs meta decks in ranked in order to earn gold and resulting in nothing more than making the game experience worse for the very same people who you wanted to help with this "suggestion".
Many people don’t care about ranked much but do want to get gold. They don’t want to be forced to play ranked for that.
think from other people’s perspective too when proposing changes
Many people may not care about ranked, but oddly enough, they play decks picked straight out of ranked to farm gold fast in a purportedly non-competitive environment against non-competitive decks. Talking about player's perspectives, huh?
If you gave the gold for games played instead of wins that might help, but then you might have people insta conceding just to get the games played asap. Maybe if it was another game mode, so people could grind and play their memes.
TBH, I played for years just getting to the rank 5 rewards so I could stop trying to win and get to making weird shit. I wonder if blizzard moved the max rewards to say diamond 10 or plat 5 if that would solve the problem. That way the memelords could fuck around all month and the try hards could fight it out for top 100 legend.
Many people don’t care about ranked much but do want to get gold. They don’t want to be forced to play ranked for that.
think from other people’s perspective too when proposing changes
Many people may not care about ranked, but oddly enough, they play decks picked straight out of ranked to farm gold fast in a purportedly non-competitive environment against non-competitive decks. Talking about player's perspectives, huh?
And again I’m talking abiut actual casual players. Players who don’t have all the cards and buikd their own decks. They exist and there are a lot of them. We just don’t notice them because their MMR is a lot lower than ours (so we don’t face them) and they don’t go to sites like these. I was talking about those people’s perspectives, not about the people farming gold from the 10 gold per 3 wins thing. The people I’m talking about don’t play that much that they’d even consider grinding casual for 10 gold every 3 wins.
So people cry about manipulating rng, and this. If there was some manipulating rng In wich card players use, this could be solved. Top meta meets top meta and otherwise... Just saying and I don't talk about ingame manipulating rng
Firstly, obligatory "casual is a misnomer and the format should really be called 'unranked'" - just because there's nothing about the format that ensures you're actually going to be having a game with casual decks (that is, decks below a certain level of competitiveness).
Beyond that, I don't think the issue is gold or quest completion. It's MMR - or, more specifically, that there's no detriment to people artificially lowering their MMR (smurfing by throwing games/instantly conceding). When MMR is working correctly, and all players are playing legitimately, you'll reach a point with any given deck where you're pretty close to a 50-50 winrate. There can be teething issues if your MMR has increased due to a stronger deck, then you swap to a much weaker deck, but eventually you'll hit that 50-50 winrate again. If you encounter someone playing a competitive deck, then, if the system is operating as intended, they'll quickly blaze through the MMR up to a point where they're only playing against other similarly strong decks, and it won't be much of a problem.
The problem is that you get players that abuse the system, and intentionally lower their MMR - and if a player's MMR is lower than it should be, they'll be above that 50-50 winrate that MMR is designed to keep. And anyone that knows anything about maths is that if one player goes above a 50% winrate, at least one player is going to go below that to make up for it.
I don't play casual, but I do bounce around silver in ranked wild while playing jank games - and occasionally, you'll come up against competitive decks. That's fine - as long as they're playing legitimately, as they'll blaze through on their way to plat/diamond/wherever they end up. The issue is when they aren't playing legitimately, in which case they're throwing the MMR system way off, and their lining their own winrate with percentage points from the players that are playing legitimately. Given that this current ranked system seems to be more MMR than ranked based right now, I believe it operates in the same way to casual - so I know how you feel. But the problem isn't the rewards; it's the people abusing the system and Blizzard's unwillingness or inability to do anything about it. Then again, I've caught one player botting twice - once with video proof - and they didn't seem to get punished at all, so who knows.
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then we would have a place to play fun and interesting decks.
this has been proposed before. Explain why blizzard won’t do it?
If people have non-competitive decks and get quests for their classes, they would lose stars. Now they can complete in casual.
I don't mind. I always have wild bronze for quests. It is a win-win. You either help beginners or get closer to a golden portrait.
If you had my collection you would've never made this topic lol
Many people don’t care about ranked much but do want to get gold. They don’t want to be forced to play ranked for that.
think from other people’s perspective too when proposing changes
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
This community? Never!
Yeah.....I’m well aware of the motivation for WHY people play top tier decks in casual. That was implied by my suggestion to remove gold and quest rewards from the mode.
I was asking for reason why blizzard wouldn’t do it.
Im sure there are many that don’t want to be forced to play top tier meta decks when they want to play a fun deck. What about those other people.
let me give you a quality reply in exchange
“think when replying to forum posts”
No
I agree about the gold (10g per 3 wins) but people can’t get over being able to play overturned decks against memes so won’t happen. Such a shame.
You don't even have to win games for most of the quests. While I'm guilty of using meta decks I freshly copy/pasted to finish quests in casual, chances are I'll have no clue how to play them and will lose pretty hard, which is fine.
Quest completion is not the problem as they're are not many quests left that require wins so you can play most of them with a meme deck if you feel so.
The only problem could and most probably is be the 10G/3wins.
I wasn't talking about people's motivation to play top tier decks in casual, but about casual players. A lot of the more casual players don't have (m)any top tier decks and don't care much about their rank. They'd rather play casual and run into other people who don't have all the cards and run homebuilt decks too (and unlike us they actually face those people because of their low MMR). They don't want to be forced to play ranked to at least make somewhat of progress with their collection.
So by removing gold gain from casual, we will face less top tier decks in casual, but this comes at a cost: casual players will be taken away their biggest source of gold income in the game. They don't want to have to play ranked to earn gold, but they also don't want to be stuck with the same collection forever if they don't play ranked. They won't even earn gold for an occasional arena run anymore through casual.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
People play in casual, rather than ladder, for several reasons. Maybe they just got a new legendary that finally lets them play a "netdeck" (stupid phrase, IMO), and they want to test it out. Maybe they don't have a lot of time and might have to quit midway through the game, and they'd rather not lose a star doing so. Maybe they don't want to think too hard about the game, and just want to play, get some gold, and then go to bed. Maybe they want to experiment with a change to a "netdeck." (Every one of those situations happens to me, regularly.)
A better choice would be a third mode that doesn't award gold for wins. That's where you can play a deck whose only win condition is a bizarre, 6 card combo. I doubt you'll find many people wanting to play there (which, to answer your question, is probably why Blizzard hasn't created it). But essentially punishing players for not wanting to play on ladder seems cruel.
Sure, remove gold from casual so that casual players have no way to earn gold but to play ranked, arena or battlegrounds, essentially punishing casual players who want to play "fun" decks by forcing them to compete vs meta decks in ranked in order to earn gold and resulting in nothing more than making the game experience worse for the very same people who you wanted to help with this "suggestion".
IQ 2000 move!
wtf kind of request is this?
Many people may not care about ranked, but oddly enough, they play decks picked straight out of ranked to farm gold fast in a purportedly non-competitive environment against non-competitive decks. Talking about player's perspectives, huh?
If you gave the gold for games played instead of wins that might help, but then you might have people insta conceding just to get the games played asap. Maybe if it was another game mode, so people could grind and play their memes.
TBH, I played for years just getting to the rank 5 rewards so I could stop trying to win and get to making weird shit. I wonder if blizzard moved the max rewards to say diamond 10 or plat 5 if that would solve the problem. That way the memelords could fuck around all month and the try hards could fight it out for top 100 legend.
And again I’m talking abiut actual casual players. Players who don’t have all the cards and buikd their own decks. They exist and there are a lot of them. We just don’t notice them because their MMR is a lot lower than ours (so we don’t face them) and they don’t go to sites like these. I was talking about those people’s perspectives, not about the people farming gold from the 10 gold per 3 wins thing. The people I’m talking about don’t play that much that they’d even consider grinding casual for 10 gold every 3 wins.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
So people cry about manipulating rng, and this. If there was some manipulating rng In wich card players use, this could be solved. Top meta meets top meta and otherwise... Just saying and I don't talk about ingame manipulating rng
Firstly, obligatory "casual is a misnomer and the format should really be called 'unranked'" - just because there's nothing about the format that ensures you're actually going to be having a game with casual decks (that is, decks below a certain level of competitiveness).
Beyond that, I don't think the issue is gold or quest completion. It's MMR - or, more specifically, that there's no detriment to people artificially lowering their MMR (smurfing by throwing games/instantly conceding). When MMR is working correctly, and all players are playing legitimately, you'll reach a point with any given deck where you're pretty close to a 50-50 winrate. There can be teething issues if your MMR has increased due to a stronger deck, then you swap to a much weaker deck, but eventually you'll hit that 50-50 winrate again. If you encounter someone playing a competitive deck, then, if the system is operating as intended, they'll quickly blaze through the MMR up to a point where they're only playing against other similarly strong decks, and it won't be much of a problem.
The problem is that you get players that abuse the system, and intentionally lower their MMR - and if a player's MMR is lower than it should be, they'll be above that 50-50 winrate that MMR is designed to keep. And anyone that knows anything about maths is that if one player goes above a 50% winrate, at least one player is going to go below that to make up for it.
I don't play casual, but I do bounce around silver in ranked wild while playing jank games - and occasionally, you'll come up against competitive decks. That's fine - as long as they're playing legitimately, as they'll blaze through on their way to plat/diamond/wherever they end up. The issue is when they aren't playing legitimately, in which case they're throwing the MMR system way off, and their lining their own winrate with percentage points from the players that are playing legitimately. Given that this current ranked system seems to be more MMR than ranked based right now, I believe it operates in the same way to casual - so I know how you feel. But the problem isn't the rewards; it's the people abusing the system and Blizzard's unwillingness or inability to do anything about it. Then again, I've caught one player botting twice - once with video proof - and they didn't seem to get punished at all, so who knows.