Rogue and mage both fall into the same category of RNG vale (casino) decks.
All 3 decks are part of the problem, Priest however, relies strictly on RNG card creation as it's win condition. Mage and Rogue can win with board tempo/presence and smart interactions, before all the RNG value.
All 3 decks have ousted control! And yes Hyper agro decks like DH capitalize on a meta with no true control archetype decks. Example: I've been play testing both highlander and dragon control warrior decks. Against DH I have a high 90s wr over 20 matches. Against Priest I have a 100% lose rate do to be outvalued, even in fatigue. It's just too much value and RNG.
This is why DH is always favourable on this meta, because control doesn't exist to counter it.
As long as there cannot be a single control deck in the meta with a decent wr, agro will always be advantaged. Which, you agree with, which was one of my points.
Priest game is really not that RNG-heavy. They generate two things: Priest minions and Priest spells. So both from a specific quite restricted pool. And they do both multiple times during a game. It's not like they somehow magically get this 1 card that wins them the game out of nowhere
No, because priest spells steal and discover opponents cards or copy them etc. Just because it's a limited pool doesn't mean it's not RNG. Worst argument/justification if there even was one.
Discovery spells that discovery a spell that steal two cards that could be more discovery into another spell... It's a pure RNG deck with no deck based win condition. It's wins by finding answers that weren't in the deck and out valuing with infinite card creation.
And it still get owned by multiple other classes/decks. The only purpose decks like this serve are to annoy and to make control decks unplayable. It's almost as if decks like this were created (allowed) by the devs to ensure agro decks (DH) would have a guaranteed easy time on release? Now why would they ever do a thing like that? Blizz has a history of balance and quality game play, never would they ever! Or would they?
Blizzard weighted RNG is the real cancer. The catch up mechanism that blizzard thinks makes their game more 'fun' makes the competitive experience extremely frustrating when you lose to the same exact unlikely bullshit time after time. Priest just happens to have weighted RNG as their win condition which makes playing a game against that class truly horrible. It's like playing someone who yogg's every turn.
This is why DH is always favourable on this meta, because control doesn't exist to counter it.
As long as there cannot be a single control deck in the meta with a decent wr, agro will always be advantaged. Which, you agree with, which was one of my points.
No, you don't understand, DH will still be played even if there was a mythical deck that wins 100% against it. It is simply favoured against most of the meta. Just look at your stats, Hunter is unwinnable for Priest, but still, people play Priest. You need to have full meta of anti-aggro decks for DH to be viable, a single deck won't do it.
Rogue and mage both fall into the same category of RNG vale (casino) decks.
All 3 decks are part of the problem, Priest however, relies strictly on RNG card creation as it's win condition. Mage and Rogue can win with board tempo/presence and smart interactions, before all the RNG value.
That's not true at all, Galakrond is the last resort play against DH and Hunter that too because of the battlecry and not the hero power, Galakrond hero power terrible against aggro. I would say Galakrond is only necessary against Mage, Priest and Rogue, against every other matchup I would happily trade Galakrond hero power for the Priest hero power.
Only Rogue can consistently win on the board. Mage never wins on board against Hunter, DH, Warrior, and Rogue without a crazy box or PoC. Most of the high impact mage cards are total RNG fiesta, remove them and you won't even win 30% of the matches.
Priest has too much RNG for my taste but it is not even comparable to total fiesta that is Mage and Rogue. You should play some Priest and Mage before talking complete garbage.
Blizzard weighted RNG is the real cancer. The catch up mechanism that blizzard thinks makes their game more 'fun' makes the competitive experience extremely frustrating when you lose to the same exact unlikely bullshit time after time. Priest just happens to have weighted RNG as their win condition which makes playing a game against that class truly horrible. It's like playing someone who yogg's every turn.
You'd think they'd be running at higher than 47.5% WR on HSReplay, or 49.66% WR with their best deck on Vicious Syndicate, huh?
I guess you fail to understand my post. Nowhere did I site priests win percentage or say that it was too strong. My point was that playing against it feels truly horrible because it is like being in a coin flipping contest with a clown.
Blizzard weighted RNG is the real cancer. The catch up mechanism that blizzard thinks makes their game more 'fun' makes the competitive experience extremely frustrating when you lose to the same exact unlikely bullshit time after time. Priest just happens to have weighted RNG as their win condition which makes playing a game against that class truly horrible. It's like playing someone who yogg's every turn.
You'd think they'd be running at higher than 47.5% WR on HSReplay, or 49.66% WR with their best deck on Vicious Syndicate, huh?
I guess you fail to understand my post. Nowhere did I site priests win percentage or say that it was too strong. My point was that playing against it feels truly horrible because it is like being in a coin flipping contest with a clown.
You didn't just say that, though. You talked about how Blizzard weights RNG and stated that Priest's win con was weighted RNG. So surely it's a class that would do well if Blizz were messing with our RNG on the sly? Since that is, in fact, its win condition?
So you make an incorrect supposition. I correct you and you double down that you know better what I am saying. Just read the words bro, your opinions are ridiculous.
I like playing priest for two several reasons. I like playing control games and Don't care too much about climbing ranks. I'm diamond 5 and fine with that. But the most important is the big middle finger to all those deck tracker players due to all the random generated cards.
Blizzard weighted RNG is the real cancer. The catch up mechanism that blizzard thinks makes their game more 'fun' makes the competitive experience extremely frustrating when you lose to the same exact unlikely bullshit time after time. Priest just happens to have weighted RNG as their win condition which makes playing a game against that class truly horrible. It's like playing someone who yogg's every turn.
You'd think they'd be running at higher than 47.5% WR on HSReplay, or 49.66% WR with their best deck on Vicious Syndicate, huh?
I guess you fail to understand my post. Nowhere did I site priests win percentage or say that it was too strong. My point was that playing against it feels truly horrible because it is like being in a coin flipping contest with a clown.
You didn't just say that, though. You talked about how Blizzard weights RNG and stated that Priest's win con was weighted RNG. So surely it's a class that would do well if Blizz were messing with our RNG on the sly? Since that is, in fact, its win condition?
So you make an incorrect supposition. I correct you and you double down that you know better what I am saying. Just read the words bro, your opinions are ridiculous.
Here it is, another "delete priest from the game because it heals and plays taunt" post. Like please, find something else to bitch about. Priest decks are barely tier 3
He didn't say that. The fact that they are tier 3 means nothing.
Why wouldn't he bitch about it? If there will be more people complaining maybe then something will change and priest will be more interesting. Having insane amount of clears + insane amount of rng generation is, IN MY OPINION, horrible for the game. Playing against priest IS frustrating. He's just clearing whatever you play and in meanwhile stealing your cards and generating random cards. How exactly can you interact with him?
Sure he might have counters, with which you can easily win, but even then it's boring to play against it, unless you're having a blast destroying that annoying decks.
Both Rogue's and Priest's Gala hero powers are horrible for the game. I don't mind if you run high cost minions or are teching in cards that generate others, but having a hero power that just keeps giving insane value which you can abuse every turn is disguisting.
First priest was annoying due to all the taunts. Then priest was annoying because it kept resurrecting. Now priest is annoying due to random RNG.
People always find a reason to b!th about priest. Just get over it.
Priest will be even worse soon because everyone will drop the priestess and run a full aggro DH and priest will be dead on turn 6 - 7 every game (if lucky, otherwise turn 5).
I would like to know your rank, couse that comment is complete bs. Play Highlander Hunter and you might win against a priest or two(not guaranteed tho). Outside of that you'll get farmed by other tier 1 decks like Warriors/DHs.
Umm... Highlander Hunter and Dragon Hunter are 2 of the 4 or 5 Tier 1 decks right now... HL Hunter is actually sitting at #1 right now, so I would like to know your rank, because if you're getting farmed with the top deck...
That's according to Metabomb, HSReplay, and Hearthstonetopdecks update 2 days ago, TempoStorm gives a completely different report..
I knew that argument would come.
The reason why thats not the case and highlander/dragon hunter is far from being the best deck, but is still top1 on hsreplay, is that those are relatively easy to play and you dont have to have a gameplan and plan turns in advance. The best deck is skipper warrior no doubt. It has an incredible winrate/banrate at GM's and thats for a reason. The reason why that deck has a very low winrate according to hsreplay, because most of the ppl can't rlly play that deck. I had to learn it myself in 20-50 game, once you mastered it, you farm decks like hunters. I'm currently around legend 5000 with a 66% WR (76-40) with skipper warrior.
I would like to know your rank, couse that comment is complete bs. Play Highlander Hunter and you might win against a priest or two(not guaranteed tho). Outside of that you'll get farmed by other tier 1 decks like Warriors/DHs.
Umm... Highlander Hunter and Dragon Hunter are 2 of the 4 or 5 Tier 1 decks right now... HL Hunter is actually sitting at #1 right now, so I would like to know your rank, because if you're getting farmed with the top deck...
That's according to Metabomb, HSReplay, and Hearthstonetopdecks update 2 days ago, TempoStorm gives a completely different report..
I knew that argument would come.
The reason why thats not the case and highlander/dragon hunter is far from being the best deck, but is still top1 on hsreplay, is that those are relatively easy to play and you dont have to have a gameplan and plan turns in advance. The best deck is skipper warrior no doubt. It has an incredible winrate/banrate at GM's and thats for a reason. The reason why that deck has a very low winrate according to hsreplay, because most of the ppl can't rlly play that deck. I had to learn it myself in 20-50 game, once you mastered it, you farm decks like hunters. I'm currently around legend 5000 with a 66% WR (76-40) with skipper warrior.
Hunter straight up farms Priest and Mage, and is decent against Rogue and DH, I see no problem in playing Hunter on the ladder.
They're saying hunter is good because it's mindless.... Which isn't true at all. It was a feel good pat yourself on the back for playing warrior, which is harder, making them superior.
Both decks take real critical thinking to have high wr with as they don't rely on RNG rather optimal play to be consistent.
Priest game is really not that RNG-heavy. They generate two things: Priest minions and Priest spells. So both from a specific quite restricted pool. And they do both multiple times during a game. It's not like they somehow magically get this 1 card that wins them the game out of nowhere
They also 'generate' some high-impact non-priest stuff, sometimes at random (Thoughtsteal), but more often through smart play of specific legendaries like Mindflayer Kaahrj or Murozond the Infinite. These last two examples though have nothing to do with RNG and everything to do with skill
Rogue and mage both fall into the same category of RNG vale (casino) decks.
All 3 decks are part of the problem, Priest however, relies strictly on RNG card creation as it's win condition. Mage and Rogue can win with board tempo/presence and smart interactions, before all the RNG value.
All 3 decks have ousted control! And yes Hyper agro decks like DH capitalize on a meta with no true control archetype decks. Example: I've been play testing both highlander and dragon control warrior decks. Against DH I have a high 90s wr over 20 matches. Against Priest I have a 100% lose rate do to be outvalued, even in fatigue. It's just too much value and RNG.
This is why DH is always favourable on this meta, because control doesn't exist to counter it.
As long as there cannot be a single control deck in the meta with a decent wr, agro will always be advantaged. Which, you agree with, which was one of my points.
Priest game is really not that RNG-heavy. They generate two things: Priest minions and Priest spells. So both from a specific quite restricted pool. And they do both multiple times during a game. It's not like they somehow magically get this 1 card that wins them the game out of nowhere
No, because priest spells steal and discover opponents cards or copy them etc. Just because it's a limited pool doesn't mean it's not RNG. Worst argument/justification if there even was one.
Discovery spells that discovery a spell that steal two cards that could be more discovery into another spell... It's a pure RNG deck with no deck based win condition. It's wins by finding answers that weren't in the deck and out valuing with infinite card creation.
And it still get owned by multiple other classes/decks. The only purpose decks like this serve are to annoy and to make control decks unplayable. It's almost as if decks like this were created (allowed) by the devs to ensure agro decks (DH) would have a guaranteed easy time on release? Now why would they ever do a thing like that? Blizz has a history of balance and quality game play, never would they ever! Or would they?
Blizzard weighted RNG is the real cancer. The catch up mechanism that blizzard thinks makes their game more 'fun' makes the competitive experience extremely frustrating when you lose to the same exact unlikely bullshit time after time. Priest just happens to have weighted RNG as their win condition which makes playing a game against that class truly horrible. It's like playing someone who yogg's every turn.
Priest’s class identity is being obnoxious.
No, you don't understand, DH will still be played even if there was a mythical deck that wins 100% against it. It is simply favoured against most of the meta. Just look at your stats, Hunter is unwinnable for Priest, but still, people play Priest. You need to have full meta of anti-aggro decks for DH to be viable, a single deck won't do it.
That's not true at all, Galakrond is the last resort play against DH and Hunter that too because of the battlecry and not the hero power, Galakrond hero power terrible against aggro. I would say Galakrond is only necessary against Mage, Priest and Rogue, against every other matchup I would happily trade Galakrond hero power for the Priest hero power.
Only Rogue can consistently win on the board. Mage never wins on board against Hunter, DH, Warrior, and Rogue without a crazy box or PoC. Most of the high impact mage cards are total RNG fiesta, remove them and you won't even win 30% of the matches.
Priest has too much RNG for my taste but it is not even comparable to total fiesta that is Mage and Rogue. You should play some Priest and Mage before talking complete garbage.
I guess you fail to understand my post. Nowhere did I site priests win percentage or say that it was too strong. My point was that playing against it feels truly horrible because it is like being in a coin flipping contest with a clown.
So you make an incorrect supposition. I correct you and you double down that you know better what I am saying. Just read the words bro, your opinions are ridiculous.
I like playing priest for two several reasons. I like playing control games and Don't care too much about climbing ranks. I'm diamond 5 and fine with that. But the most important is the big middle finger to all those deck tracker players due to all the random generated cards.
QQ
First priest was annoying due to all the taunts. Then priest was annoying because it kept resurrecting. Now priest is annoying due to random RNG.
People always find a reason to b!th about priest. Just get over it.
Priest will be even worse soon because everyone will drop the priestess and run a full aggro DH and priest will be dead on turn 6 - 7 every game (if lucky, otherwise turn 5).
Gala Priest is a sick deck
I knew that argument would come.
The reason why thats not the case and highlander/dragon hunter is far from being the best deck, but is still top1 on hsreplay, is that those are relatively easy to play and you dont have to have a gameplan and plan turns in advance. The best deck is skipper warrior no doubt. It has an incredible winrate/banrate at GM's and thats for a reason. The reason why that deck has a very low winrate according to hsreplay, because most of the ppl can't rlly play that deck. I had to learn it myself in 20-50 game, once you mastered it, you farm decks like hunters. I'm currently around legend 5000 with a 66% WR (76-40) with skipper warrior.
Hunter straight up farms Priest and Mage, and is decent against Rogue and DH, I see no problem in playing Hunter on the ladder.
Yeah, very unreasonable to expect people posting on an english forum to have a decent grasp of english
They're saying hunter is good because it's mindless.... Which isn't true at all. It was a feel good pat yourself on the back for playing warrior, which is harder, making them superior.
Both decks take real critical thinking to have high wr with as they don't rely on RNG rather optimal play to be consistent.
priest is fine, now dh...
Priest game is really not that RNG-heavy. They generate two things: Priest minions and Priest spells. So both from a specific quite restricted pool. And they do both multiple times during a game. It's not like they somehow magically get this 1 card that wins them the game out of nowhere
They also 'generate' some high-impact non-priest stuff, sometimes at random (Thoughtsteal), but more often through smart play of specific legendaries like Mindflayer Kaahrj or Murozond the Infinite. These last two examples though have nothing to do with RNG and everything to do with skill