Here it is, another "delete priest from the game because it heals and plays taunt" post. Like please, find something else to bitch about. Priest decks are barely tier 3
Here it is, another "delete priest from the game because it heals and plays taunt" post. Like please, find something else to bitch about. Priest decks are barely tier 3
He didn't say that. The fact that they are tier 3 means nothing.
Why wouldn't he bitch about it? If there will be more people complaining maybe then something will change and priest will be more interesting. Having insane amount of clears + insane amount of rng generation is, IN MY OPINION, horrible for the game. Playing against priest IS frustrating. He's just clearing whatever you play and in meanwhile stealing your cards and generating random cards. How exactly can you interact with him?
Sure he might have counters, with which you can easily win, but even then it's boring to play against it, unless you're having a blast destroying that annoying decks.
Both Rogue's and Priest's Gala hero powers are horrible for the game. I don't mind if you run high cost minions or are teching in cards that generate others, but having a hero power that just keeps giving insane value which you can abuse every turn is disguisting.
I would like to see priest become more of a battle priest. Make it an aggro deck. It's cancer as control and everyone for as long as I remember loves playing aggro priest, it's just never been that good.
Funny, the priest galakrond was probably the worst before the rotation and now it needs to be nerfed? That's hilarious
There is a difference between being overpowered and being unfun. Oddly enough DH even though it is super overpowered and their cards are better than mine, it's far more fun to beat them than it is to beat a priest deck.
Only Resurrect Priest is annoying. I have no problem dealing with Galakrond or Highlander Priest and playing against them is always an interesting battle of resource management. And i really don't understand people complaining about a CONTROL deck being able to remove everything. It's exactly what it's supposed to do. Control the board, manage resources, generate value and win in the late game through whatever means available (fatigue, combo, big minions and so on). That complaint makes absolutely no sense whatsoever. It's like asking for a Control Warrior to not be able to gain any armor or use any board clears. And no, we don't need any more aggro in the game. There's enough of that already.
became? what now? priest always has been like that even if its not strong.
Yea but it should be redesigned because it's not fun. The developers have been extremely lazy. They haven't even implemented different HP for different classes. For example, DH should be starting at 20hp and paladin which is armored should be 40hp. Warrior should be 15 hp and 20 armour etc. Instead what they do is make priest just boring, unfair, and unfun to play against and for DH they just make literally every card they have better than everyone elses, even down to their 1 drops and 2 cost spells (battlefield which when mage had something similar it was nerfed to 2 mana and chaos strike which draws a card and gives two attack as opposed to just being a 1/1 like novice engineer).
The thing is the devs have a job and they do it half heatedly since they get paid anyway and they can have plausible deniability in any presentation since you can justify anything given time. They don't really care at all. If you don't believe me one day go to the black hat forums. You will learn that most people don't give a crap. They are just faking it until they make it.
^ Chaos strike is one of the weakest DH cards, but I understand your comparison.
It seems weak compared to the other cards. The thing is when chaos strike, a better card than any other 2 mana draw card, seems weak, it points to the whole class being busted. It's very wrong that such a powerful draw card is so weak. Hand of adal, the strongest equivalent, requires a minion and if the minion isn't already on the board it can't attack that turn. If you gave chaos strike, apparently a weak DH card, to all the other classes, I think it would reduce DH win rate by up to 5%.
Sure if you follow hsreplay you could also see those stats are for bronze-gold ranks, at higher ranks gala priest is way better and definitely a strong deck.
Funny I kept beating them with HL hunter on the way to legend incl final boss with a 91% wr on Tracker. My only loses were to ridiculous RNG and perfect theifs.
But tbh it's easy to play around most the deck. Always pressure, make them respond not the other way around. Save removal for those damn birds, if you let them stay on the board more than one turn you've thrown the game, remove them and the priest lost most of their card generation. Save burst damage for lethal or after galakronde when they can't heal face anymore and force them to use removal ackwardly, attack lower than HP, don't have a 4/3 on board with a 3/4 DR, etc.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.
Sure if you follow hsreplay you could also see those stats are for bronze-gold ranks, at higher ranks gala priest is way better and definitely a strong deck.
Funny I kept beating them with HL hunter on the way to legend incl final boss with a 91% wr on Tracker. My only loses were to ridiculous RNG and perfect theifs.
But tbh it's easy to play around most the deck. Always pressure, make them respond not the other way around. Save removal for those damn birds, if you let them stay on the board more than one turn you've thrown the game, remove them and the priest lost most of their card generation. Save burst damage for lethal or after galakronde when they can't heal face anymore and force them to use removal ackwardly, attack lower than HP, don't have a 4/3 on board with a 3/4 DR, etc.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.
HL hunter is strong (if you run the right list) but obviously it's not a 91% win rate deck. The problem with these win rates is that they are over small sample sizes.
I watched masters and took a look at hsreplay (a bit too much), with 90-100% DH, warrior, and rogue ... and so...
We're ignoring warrior gains more armor than priest heals (outside rez priest), and not be nerfed.
We're ignoring OP DH that got a slap on the hand, remaining the same AI game level class it was.
We're ignoring the only nerfs that did something are hunter and warlock because netdeckers who can't beat a couple of decks went weepy.
Then we're ignoring gala priest is fun, interactive, doing no less than galarogue, without 10 zero costs, saps, lackeys, secrets, or four busted legs... and not even be nerfed.
Paladin got a buff that might make it a subject of talk, because till now white noise on TV was more entertaining. And no one really played shaman, maybe now it'd mean something. Mage is an RNG class relying on puzzle box.
Oh, and let's also ignore even druid has early game of - removal, draw, ramp, and then game starts on turn 5 with broad spawning, same control tempo.
But priest is obnoxious...
P.S. this isn't salt, I actually like the meta, I just think other nerfs should've been placed and the current are more BS than correct. I'll play either way.
91% against strictly priest. And it's still about 40 matches. From R10-L.
I don't need to defend it. My statistics stand for me. Players losing to priest with HL hunter and have a below 50% wr don't know how to play against priest. You clearly ignored most of my post.
Sure if you follow hsreplay you could also see those stats are for bronze-gold ranks, at higher ranks gala priest is way better and definitely a strong deck.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
Are you joking? even if you delete Gala Priest from the game, no finite value control deck can compete with Rogue, Mage and Warrior. Playing finite value control is impossible in the current meta.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.
Again, DH is favourable/on par with every deck in the meta except Warrior. It will still be played and be the most popular deck in the meta even if you delete Gala Priest from the game.
Priest has little to no impact on the actual meta, because its only good matchup, Warrior, is the best deck in the game. If Priest had any impact Warrior would be unplayable.
Many control decks perform very poorly vs priest because priest has unlimited resources. There really isn't any neutrals that can compete. Even if you can play ysera and it sticks for a turn, the priest is bound to discover something to deal with it, such as natalie.
Is this the Ysera you randomly generated from a lackey?
I actually much prefer to play against priest than rogue or mage. At least priest you know they generate random priest cards and you can play around those to some degree.
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Here it is, another "delete priest from the game because it heals and plays taunt" post. Like please, find something else to bitch about. Priest decks are barely tier 3
He didn't say that. The fact that they are tier 3 means nothing.
Why wouldn't he bitch about it? If there will be more people complaining maybe then something will change and priest will be more interesting. Having insane amount of clears + insane amount of rng generation is, IN MY OPINION, horrible for the game. Playing against priest IS frustrating. He's just clearing whatever you play and in meanwhile stealing your cards and generating random cards. How exactly can you interact with him?
Sure he might have counters, with which you can easily win, but even then it's boring to play against it, unless you're having a blast destroying that annoying decks.
Both Rogue's and Priest's Gala hero powers are horrible for the game. I don't mind if you run high cost minions or are teching in cards that generate others, but having a hero power that just keeps giving insane value which you can abuse every turn is disguisting.
I would like to see priest become more of a battle priest. Make it an aggro deck. It's cancer as control and everyone for as long as I remember loves playing aggro priest, it's just never been that good.
Funny, the priest galakrond was probably the worst before the rotation and now it needs to be nerfed? That's hilarious
There is a difference between being overpowered and being unfun. Oddly enough DH even though it is super overpowered and their cards are better than mine, it's far more fun to beat them than it is to beat a priest deck.
Only Resurrect Priest is annoying. I have no problem dealing with Galakrond or Highlander Priest and playing against them is always an interesting battle of resource management. And i really don't understand people complaining about a CONTROL deck being able to remove everything. It's exactly what it's supposed to do. Control the board, manage resources, generate value and win in the late game through whatever means available (fatigue, combo, big minions and so on). That complaint makes absolutely no sense whatsoever. It's like asking for a Control Warrior to not be able to gain any armor or use any board clears. And no, we don't need any more aggro in the game. There's enough of that already.
Priest bad can't win in 5 turns WHAAAAAAAAAAA
became? what now? priest always has been like that even if its not strong.
Yea but it should be redesigned because it's not fun. The developers have been extremely lazy. They haven't even implemented different HP for different classes. For example, DH should be starting at 20hp and paladin which is armored should be 40hp. Warrior should be 15 hp and 20 armour etc. Instead what they do is make priest just boring, unfair, and unfun to play against and for DH they just make literally every card they have better than everyone elses, even down to their 1 drops and 2 cost spells (battlefield which when mage had something similar it was nerfed to 2 mana and chaos strike which draws a card and gives two attack as opposed to just being a 1/1 like novice engineer).
The thing is the devs have a job and they do it half heatedly since they get paid anyway and they can have plausible deniability in any presentation since you can justify anything given time. They don't really care at all. If you don't believe me one day go to the black hat forums. You will learn that most people don't give a crap. They are just faking it until they make it.
^ Chaos strike is one of the weakest DH cards, but I understand your comparison.
Hate rez priest in wild. Its so fucked up with all rez cards and all fucking rez combos
I like the idea of different classes having different hp and Armor to start with. Dh with 20 hp. Warrior with 25 hp 15 Armor etc .
It seems weak compared to the other cards. The thing is when chaos strike, a better card than any other 2 mana draw card, seems weak, it points to the whole class being busted. It's very wrong that such a powerful draw card is so weak. Hand of adal, the strongest equivalent, requires a minion and if the minion isn't already on the board it can't attack that turn. If you gave chaos strike, apparently a weak DH card, to all the other classes, I think it would reduce DH win rate by up to 5%.
Funny I kept beating them with HL hunter on the way to legend incl final boss with a 91% wr on Tracker. My only loses were to ridiculous RNG and perfect theifs.
But tbh it's easy to play around most the deck. Always pressure, make them respond not the other way around. Save removal for those damn birds, if you let them stay on the board more than one turn you've thrown the game, remove them and the priest lost most of their card generation. Save burst damage for lethal or after galakronde when they can't heal face anymore and force them to use removal ackwardly, attack lower than HP, don't have a 4/3 on board with a 3/4 DR, etc.
Galakronde priest is not good, it's annoying and has predictable removal, RNG makes the deck viable, that's it's best win condition, which makes it inconsistent at best and feel bad to lose to. It's also the deck killing real control decks because of the insane RNG infinite value it creates that real control decks can't compete with.
I don't like this deck, not because it annoying, but because its imo the primary cause of imbalance in this meta, that lets hyper agro decks like DH run rampant.
HL hunter is strong (if you run the right list) but obviously it's not a 91% win rate deck. The problem with these win rates is that they are over small sample sizes.
I watched masters and took a look at hsreplay (a bit too much), with 90-100% DH, warrior, and rogue ... and so...
We're ignoring warrior gains more armor than priest heals (outside rez priest), and not be nerfed.
We're ignoring OP DH that got a slap on the hand, remaining the same AI game level class it was.
We're ignoring the only nerfs that did something are hunter and warlock because netdeckers who can't beat a couple of decks went weepy.
Then we're ignoring gala priest is fun, interactive, doing no less than galarogue, without 10 zero costs, saps, lackeys, secrets, or four busted legs... and not even be nerfed.
Paladin got a buff that might make it a subject of talk, because till now white noise on TV was more entertaining. And no one really played shaman, maybe now it'd mean something. Mage is an RNG class relying on puzzle box.
Oh, and let's also ignore even druid has early game of - removal, draw, ramp, and then game starts on turn 5 with broad spawning, same control tempo.
But priest is obnoxious...
P.S. this isn't salt, I actually like the meta, I just think other nerfs should've been placed and the current are more BS than correct. I'll play either way.
91% against strictly priest. And it's still about 40 matches. From R10-L.
I don't need to defend it. My statistics stand for me. Players losing to priest with HL hunter and have a below 50% wr don't know how to play against priest. You clearly ignored most of my post.
I don't like priest. Slow to play and to play against.Like others have said. It just sucks all the fun out of playing. The class is a failure.
Are you joking? even if you delete Gala Priest from the game, no finite value control deck can compete with Rogue, Mage and Warrior. Playing finite value control is impossible in the current meta.
Again, DH is favourable/on par with every deck in the meta except Warrior. It will still be played and be the most popular deck in the meta even if you delete Gala Priest from the game.
Priest has little to no impact on the actual meta, because its only good matchup, Warrior, is the best deck in the game. If Priest had any impact Warrior would be unplayable.
Is this the Ysera you randomly generated from a lackey?
I actually much prefer to play against priest than rogue or mage. At least priest you know they generate random priest cards and you can play around those to some degree.