I'm playing against Galakrond Rogue and almost dead (8 health left). He played Kronx last turn so I'm pretty sure he'll play Galakrond (and I know he invoked four times) so I freeze him to avoid the 5 dmg. But when he plays Galakrond he unfreezes and attacks me.
I guess that Galakrond is a different character so maybe that explains it but still ... Not sure if I agree it should work like that? What do you think?
And no, that is not a salt thread, I probably would have lost anyway so I am not mad. Just think it's weird.
What is a weird interaction because if you attack with your hero then play Galakrond you can't attack again.
If the limitation of one attack for turn keep after chance heroes why the freeze limitation don't?
When you transform a minion he will always unfreeze even when the transformation is the same minion.
Same thing happen with hero, you transform, if you play galakrond twice you will unfreeze twice.
It makes sense to make BUT I would much better prefer if freeze prevent ANY transformation on that minion or hero, it would make sense at least on the hero with a cool mechanic. Basically like how freeze work in WoW a pseudo stun and not a "root" like the mechanic work currently.
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I'm playing against Galakrond Rogue and almost dead (8 health left). He played Kronx last turn so I'm pretty sure he'll play Galakrond (and I know he invoked four times) so I freeze him to avoid the 5 dmg. But when he plays Galakrond he unfreezes and attacks me.
I guess that Galakrond is a different character so maybe that explains it but still ... Not sure if I agree it should work like that? What do you think?
And no, that is not a salt thread, I probably would have lost anyway so I am not mad. Just think it's weird.
Playing any hero card will unfreeze your hero
What is a weird interaction because if you attack with your hero then play Galakrond you can't attack again.
If the limitation of one attack for turn keep after chance heroes why the freeze limitation don't?
When you transform a minion he will always unfreeze even when the transformation is the same minion.
Same thing happen with hero, you transform, if you play galakrond twice you will unfreeze twice.
It makes sense to make BUT I would much better prefer if freeze prevent ANY transformation on that minion or hero, it would make sense at least on the hero with a cool mechanic. Basically like how freeze work in WoW a pseudo stun and not a "root" like the mechanic work currently.