Warsong commander, for a basic card its worse than most non class cards. Got nerfed too hard. Could either give a bigger attack buff to charge cards or give charge to just 1 minion.
Sense demons is used a lot in wild and buffing it would make warlocks too strong, not mentioning it will be run be even warlock which will destroy the wild meta completely
Lord Jaraxxus: Too weak in its current form, although a buff here, done incorrectly might make the card bonkers. Frankly, I'm not entirely sure how this could be buffed, but perhaps making it safer to play would be my first go. Maybe add another battlecry, deal 3 damage to all minion?
Dragoncaller Alanna: I am head over heels on the concept of this card, but it's sooooo fcking hard to set up properly and instantly gets cleared, I would suggest making it 8 mana or maybe reducing the base cost of the spell needed to 4
Bolvar, Fireblood: Maybe blizzard hates Bolvar and always comes up with the most ridiculous effect to make him the worst legendary of the set, poor guy. He is such an awesome character in the warcraft lore and seriously needs a power creep!
Moorabi: I mean, do I really need to explain this one?
I would say buff cards from AOO expansion for the classes that aren't demon hunter, 1 card each. My reason is that this expansion had very low power level compared to year of the dragon expansions and adventure and classes could use the help so they can play creative and multible decks and not just that 1 deck that can beat demon hunter.
I would say buff cards from AOO expansion for the classes that aren't demon hunter, 1 card each. My reason is that this expansion had very low power level compared to year of the dragon expansions and adventure and classes could use the help so they can play creative and multible decks and not just that 1 deck that can beat demon hunter.
That's how blizzard releases expansions though, the power Lvl of the last expansion before rotation is always the highest, I think we can expect to see the same this year as well.
Personally I like this strategy as it makes the meta a little crazy during the last 3 months but things are kinda thrown off with DH coming out on such an absurd power level.
Vashj Prime - Spd +1. Add to your hand 3 spells you cast this game. Reduce their Cost by (3).
Lord Jaraxxus - Replace you hero with current Jaraxxus (with all buffs). Replace weapon with passive attack => enemies will take damage when attack Jaraxxus's face.
Magtheridon should cost about 6 mana and should awaken once your opponent controls no warders instead of once all three die. This would make the card better when your opponent controls more than 4 minions instead of making it unplayable if they control more than 4.
Silverback Patriarch: +2 attack. We’re at the point where a 3 mana 3/4 taunt at neutral is fine.
Consecration: 3 mana, doesn’t go face. 1 less mana than holy nova at the expense of no healing.
Equality: 3 mana. Ridiculous at 4.
Cairne: 5/5. Token 5/5 as well. An epic character from the wow universe and also a legendary in hearth should not be out classed by a damn common, and the new dragon is literally better than him. It’s an atrocity.
The beast: 5 mana. 8/7. Probably still unplayable but perhaps would breathe some hope.
Black Knight: 5 mana 4/4: Makes him more versatile against faster decks.
Pagle: 0/3, back to end of turn. Another epic character that will never see play in its current form. Drop the health 1 to make it easier to answer. Rogues got a 2 mana 1/5 that almost always guarantees more value than nat ever got. I get it’s a class card, but nat should be playable.
Millhouse: Opponents spells cost (3) less. Many classes could still remove it and do crazy stuff with this discount but they couldn’t just win on the spot.
If so, how and possibly why?
Windsheer Stormcaller
Warsong commander, for a basic card its worse than most non class cards. Got nerfed too hard. Could either give a bigger attack buff to charge cards or give charge to just 1 minion.
Definitely agree. It went from problematic to unusable.
lord jaraxxus- add five armor
barrons stablehand- summon two beasts
Un-nerf Dragon's Pack. It won't be problematic in the current meta.
Windspeaker : increase stats to 4/4. I would like the Windfury theme to be a consideration for some Shaman builds.
Sense Demons should be 2 mana and people probably still wouldn't play it much.
Wrong forum bro... Here people only start threads about what cards they wanna nerf
Sense demons is used a lot in wild and buffing it would make warlocks too strong, not mentioning it will be run be even warlock which will destroy the wild meta completely
Lord Jaraxxus: Too weak in its current form, although a buff here, done incorrectly might make the card bonkers. Frankly, I'm not entirely sure how this could be buffed, but perhaps making it safer to play would be my first go. Maybe add another battlecry, deal 3 damage to all minion?
Dragoncaller Alanna: I am head over heels on the concept of this card, but it's sooooo fcking hard to set up properly and instantly gets cleared, I would suggest making it 8 mana or maybe reducing the base cost of the spell needed to 4
Bolvar, Fireblood: Maybe blizzard hates Bolvar and always comes up with the most ridiculous effect to make him the worst legendary of the set, poor guy. He is such an awesome character in the warcraft lore and seriously needs a power creep!
Moorabi: I mean, do I really need to explain this one?
I would say buff cards from AOO expansion for the classes that aren't demon hunter, 1 card each.
My reason is that this expansion had very low power level compared to year of the dragon expansions and adventure and classes could use the help so they can play creative and multible decks and not just that 1 deck that can beat demon hunter.
That's how blizzard releases expansions though, the power Lvl of the last expansion before rotation is always the highest, I think we can expect to see the same this year as well.
Personally I like this strategy as it makes the meta a little crazy during the last 3 months but things are kinda thrown off with DH coming out on such an absurd power level.
Or maybe allow you to heal past 15 after? Like set your health to 15 the same way Alex does
Onyxia - give whelps Rush
Nozdormu - Rework: Taunt. Battlecry: Players only have 15 seconds to take their turns. Turn off animations.
Raid the Sky Temple - Reward: Discover a spell. It costs 2 less this turn.
Bazaar Burglary - Reward: Equip a 3/2 Blade with Immune while attacking and Lifesteal. Cannot attack heroes.
Oblivitron - Add 1 mana cost. Add Rush.
Vashj Prime - Spd +1. Add to your hand 3 spells you cast this game. Reduce their Cost by (3).
Lord Jaraxxus - Replace you hero with current Jaraxxus (with all buffs). Replace weapon with passive attack => enemies will take damage when attack Jaraxxus's face.
Magtheridon should cost about 6 mana and should awaken once your opponent controls no warders instead of once all three die. This would make the card better when your opponent controls more than 4 minions instead of making it unplayable if they control more than 4.
Silverback Patriarch: +2 attack. We’re at the point where a 3 mana 3/4 taunt at neutral is fine.
Consecration: 3 mana, doesn’t go face. 1 less mana than holy nova at the expense of no healing.
Equality: 3 mana. Ridiculous at 4.
Cairne: 5/5. Token 5/5 as well. An epic character from the wow universe and also a legendary in hearth should not be out classed by a damn common, and the new dragon is literally better than him. It’s an atrocity.
The beast: 5 mana. 8/7. Probably still unplayable but perhaps would breathe some hope.
Black Knight: 5 mana 4/4: Makes him more versatile against faster decks.
Pagle: 0/3, back to end of turn. Another epic character that will never see play in its current form. Drop the health 1 to make it easier to answer. Rogues got a 2 mana 1/5 that almost always guarantees more value than nat ever got. I get it’s a class card, but nat should be playable.
Millhouse: Opponents spells cost (3) less. Many classes could still remove it and do crazy stuff with this discount but they couldn’t just win on the spot.
extra arms at 2 mana again please
also power word tentacle
Giving jaraxxus 20 health and reducing his weapon durability or changing his hero power to 2 mana summon 5/5 wouldn't be bad.
Also I really hope they change paladin, shaman hero power. Summoning 1/1s for 2 mana is kinda lame compared to other classes.
I've said it before and I'll say it again. They should make Furbolg Mossbinder be able to target ANY minion