Card game 101: the mana system in HS and others like it (not Magic) makes the game heavily towards aggro because they have the consistency to always have available mana and max out their curve.
What does this relates to Coin? Quite simple: going second is a great handicap one that can be compensated by the coin and all the shannaningans it can provide.
And this comes from someone that hates seeing gala rogue playing 5 cards per turn and still having an almost full hand afterwards.
The coin is supposed to make up for the disadvantage of going second, since you don't have initiative on board. It's supposed to be "good"!
This. Without the coin, the player going first would always win.
Sad to see so many people not understanding the game at all.
It’s already this way with DH mirror matches. Many of the games come down to who went first wins because going second means you are always reacting. DH is not a reactive build.
Is... is this it? Is this the fabled... stupidest post of all time?
Have we finally found it?!
I'd just like to thank my dog for always walking away and going to sleep whenever I wanted support. My internet for constantly disconnecting when there's only 4 squads left in Apex. And finally, I want to thank the Hearthpwn community for never failing to produce stupid posts day in and day out on my quest for this legendary post we discovered here today... together.
@Geoff I'm not sure why all the hostility towards your question but the coin is an imperfect answer to try and make up for a fundamental flaw in the way hearthstone is designed. The devs did the best they could and played around with many different versions of how to try to make up for how much worse it was to go second including at one point play testing giving a free 0 Mana 1/1 instead, but the winrate for going first was still way too high. Thus coin and the extra card was the best solution they could come up with that got the closest to 50/50 winrate as they could.
Even in rouge if you really look at and break down win rates, especially at higher ranks, it's still better to go first as a rogue because rogue is a tempo class and the tempo and Mana advantage of going first is still better for rogue than having access to the coin. It simply hurts less to go second as a rogue than it does with the other classes but it is always better in every class to go first. The only exception to this rule (in standard) is perhaps in druid simply because coining out overgrowth a turn earlier can make up for the Mana disadvantage of going second and the coin can be used with kel' but those interactions won't be in standard forever.
Also when to use the coin introduces a lot of skill testing plays that you would miss out on. From Mana cheating in classes that can't usually cant do that such as saving a coin the entire game for a double battle cry shutter (usually a mistake), to the simple interactions it has with triggering secrets, and everything in between are reasons I wouldn't want to lose it.
Geoff, you can't just make a new account, agree with yourself, and suddenly not seem ridiculous... It's quite easy to check when an account was made, and how many posts they have... I sincerely doubt someone was so moved by your insight on The Coin, that they just had to create a new account to reply.
The coin is supposed to make up for the disadvantage of going second, since you don't have initiative on board. It's supposed to be "good"!
This. Without the coin, the player going first would always win.
Sad to see so many people not understanding the game at all.
It’s already this way with DH mirror matches. Many of the games come down to who went first wins because going second means you are always reacting. DH is not a reactive build.
Yeah but that will be fixed as soon as the class gets more cards.
DH is way too linear, the main issue is that the class is dull.
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When I saw the thread title, I really was expecting a funny sarcastic content... Luckily some answers nerfed my disappointment...
Card game 101: the mana system in HS and others like it (not Magic) makes the game heavily towards aggro because they have the consistency to always have available mana and max out their curve.
What does this relates to Coin? Quite simple: going second is a great handicap one that can be compensated by the coin and all the shannaningans it can provide.
And this comes from someone that hates seeing gala rogue playing 5 cards per turn and still having an almost full hand afterwards.
Brilliant idea! Let's just nerf Coin to give you 0 mana!
This. Without the coin, the player going first would always win.
Sad to see so many people not understanding the game at all.
coin needs to be buffed. You should get two coins vs DH and DH would still win about 60% of the time.
It’s already this way with DH mirror matches. Many of the games come down to who went first wins because going second means you are always reacting. DH is not a reactive build.
Another not needed nerf thread!!
Had to create a new profile because "something" went wrong with Hearthpwn!! Lost all my shit and they couldn't fix it they say!
Shame on you Heartpwn in these digital days!!
Oh yeah.….and FUCK Brainless Aggro
Is... is this it? Is this the fabled... stupidest post of all time?
Have we finally found it?!
I'd just like to thank my dog for always walking away and going to sleep whenever I wanted support. My internet for constantly disconnecting when there's only 4 squads left in Apex. And finally, I want to thank the Hearthpwn community for never failing to produce stupid posts day in and day out on my quest for this legendary post we discovered here today... together.
We did it.
Geoff, you can't just make a new account, agree with yourself, and suddenly not seem ridiculous... It's quite easy to check when an account was made, and how many posts they have... I sincerely doubt someone was so moved by your insight on The Coin, that they just had to create a new account to reply.
Just make The Coin cost 2 mana. Simple!
"A bargain forged in blood and shadow"
no
Coin lives matter!
I am really saddened that nobody bit.
Everybody: Coin turn 1.
Geoff: I'd like to speak to a manager.
XD
I am glad that rogue is broken, because it shits on priest and priest deserves to be shit on.
Yeah but that will be fixed as soon as the class gets more cards.
DH is way too linear, the main issue is that the class is dull.