Hearthstone has added new keywords and mechanics almost every expansion. Ignoring the lack of consistency regarding the use of keywords and the failure of some mechanics to ever make an impact, quite some effects have been explored. Being very generous with identifying mechanics, and counting anything that isn't in classic or basic, I can say we've eventually gotten, in no particular order:
Dragon-in hand synergy (early but not a vanilla mechanic), legendary spells, legendary weapons for each class, inspire, echo, magnetic, reborn, awakening from dormant effects, tri-class cards, highlander, quest, side-quest, no minion effects (spell mage, spell hunter), omega cards, "forbidden" cards (use all your mana), odd/even decks, outcast, the elemental tribe, hero cards, exordia cards (mechathun, Uther DK), bombs, Galakrond and invoke cards, pure synergy (pally), rush, discover, adapt, overkill, recruit, start-of-game, twin spell, jade, lackey's, spare parts, joust, some very generic set-theme mechanics like projects and breath cards, and of course, a new class.
What are ideas you have, predict will happen, or just want to see?
Being bold, I think we might eventually see a new tribe (undead?), battlefield modifying cards (splitting the battlefield into two lanes, or battlefield wide auras), spell taunts, and a graveyard pool that interacts with the res mechanic.
Hearthstone has added new keywords and mechanics almost every expansion. Ignoring the lack of consistency regarding the use of keywords and the failure of some mechanics to ever make an impact, quite some effects have been explored. Being very generous with identifying mechanics, and counting anything that isn't in classic or basic, I can say we've eventually gotten, in no particular order:
Dragon-in hand synergy (early but not a vanilla mechanic), legendary spells, legendary weapons for each class, inspire, echo, magnetic, reborn, awakening from dormant effects, tri-class cards, highlander, quest, side-quest, no minion effects (spell mage, spell hunter), omega cards, "forbidden" cards (use all your mana), odd/even decks, outcast, the elemental tribe, hero cards, exordia cards (mechathun, Uther DK), bombs, Galakrond and invoke cards, pure synergy (pally), rush, discover, adapt, overkill, recruit, start-of-game, twin spell, jade, lackey's, spare parts, joust, some very generic set-theme mechanics like projects and breath cards, and of course, a new class.
What are ideas you have, predict will happen, or just want to see?
Being bold, I think we might eventually see a new tribe (undead?), battlefield modifying cards (splitting the battlefield into two lanes, or battlefield wide auras), spell taunts, and a graveyard pool that interacts with the res mechanic.
I think it has to be Metamorphosis like hero power card for every classes,
and Libram for non-E.V.I.L. classes are also has-to-be.
Tribe effect cards in druid and waste warden are of course has-to-be.
just has to be :P~~~
:P~~~