The equality nerf never made sense in the first place. Paladin would still be hot garbage though, sadly.
It needs another board clear libram and an 8/8 with divine shield is also bad this meta. There should be a card draw libram too. Paladin just doesn't have enough draw to be viable. Egg paladin could be a thing if the deck had card draw to support it like warrior does with battle rage.
Wild growth starving buzzard rockbiter weapon hex fiery waraxe keeper of the grove nourish unleash the hounds( I think ) mana wyrm pyroblast equality preperation innervate .. all from classic and basic set which could be looked at once again to un nerf them I do like the idea .. I'm sure I missed some
Reverting the shaman nerfs would definitely put it in a tier 1 position. No class has been nerfed as bad as shaman. The 6 nerfs last expansion within a 2 week period, took it from first to worst. Blizzard was pretty careless in it's implementation of those nerfs.
I would love for some druid reworks, I feel like too much of current druid power is coming from recently released cards and classic set is very much under-utilised. Wild Growth, Keeper of the Grove, Nourish, Force of Nature could all be reverted and then current cards given slight nerfs (if any) to keep druid at a similar power level. Force of Nature currently is barely even a card, even in treant druid, compared to the options that DH and Hunter have that fill the same role. At least rush (as opposed to the old charge) would be a welcome change.
It came to my mind randomly that, what would happen if we unerfed cards?
Like ankarr, equality, shamans galagrond cards and more.
What would happen to the meta?
And comment down below any unerfs that would be suitable for your favourite class that would change the meta maybe and opinions.
Ancharrr is a core card in a tier 1 deck (no hands/egg warrior). I honestly don't think it needs to be un-nerfed.
Equality - I see no harm in un-nerfing this. Though I'm not sure it would affect the meta.
Invocation of Frost - I can see this card getting un-nerfed. Without frog, Zentimo, and Shudderwock, I don't think this card will be as oppressive as before.
I would love for some druid reworks, I feel like too much of current druid power is coming from recently released cards and classic set is very much under-utilised. Wild Growth, Keeper of the Grove, Nourish, Force of Nature could all be reverted and then current cards given slight nerfs (if any) to keep druid at a similar power level. Force of Nature currently is barely even a card, even in treant druid, compared to the options that DH and Hunter have that fill the same role. At least rush (as opposed to the old charge) would be a welcome change.
Druid reworks would be very welcome. There are too many underwhelming basic and classic cards that don’t have any use in many of the meta decks so Blizzard have to overcompensate and print OP cards. The Problem with Druid’s very contrasting strategies is that there is little to no synergy between them. Force of Nature would never be played in Big/Ramp, and Ancient of Lore wouldn’t be played in a token/treat build, for example, where as other classes have cross archetype cards that can be interchanged. Classes like Rogue, Hunter and the dreaded Demon Hunter all have basic set cards that can be interchangeably used, and very versatile.
Many of the other classes also need the same treatment.
While an unnerfed Equality would be nice, its not what the class needs. We already got Libram of Justice, which is basically an unnerfed Equality that only affects your oppontents board when you play it. The libram package is good, its just the rest of the cards that suck.
Paladin needs card draw. Badly. The best paladin deck I´ve found so far this xpac is libram paladin with Wild Pyromancer and every card with card draw you can think of. Even if the deck runs "bad" cards like Novice Engineer, Loot Hoarder and Salhet's Pride it still outperforms any Pure paladin version I could come up with. Imagine replacing those cards with some actually good card draw cards and maybe a better form of board clear and Paladin would look pretty good.
Ancharr is one of the best cards in the top deck of the moment, no way they will buff that.
Equality nerf is here to stay, unfortunately, as they want to print stuff like Shrink Ray and Libram of Justice and differents forms of removal instead of just using Equality eternally. They could buff some other stuff, like Lay on Hands, Guardian of Kings, Consecration (Holy Nova is better in every aspect now).
Galakrond Shaman reverts are probably justified. Invocation of Frost was only broken with Zentimo. Shudderwock, Frog and Electra rotated. They could also buff Farsight and Mana Totem to 2 mana. And revert the stupid nerf to Flametongue and put it back to 2 mana. And reduce the overload on Lightning Storm from 2 to 1.
The Rumbler elemental is also horrible. The requirement having to play an Elemental next turn is one of the worst mechanics I've seen, and on top of it, the payoff is ridiculously small. Rambler deals only 2 for 5 mana, with a hard requirement, and will most likely even kill the elemental you played last turn to activate it. Compare it to Netherwing, it's crazy. Rumbler should only hit enemies for the requirement, or have the requirement changed.
Paladin needs help in all its sets, unfortunately, not just Basic/Classic. Call to Adventure could cost 2. Liadrin should have better stats or taunt/rush. Paladin really lacks Rush and it was supposed to be a board centric class. Nozari could be 8 mana and/or have taunt as well. Some form of tutoring/card draw to help it seek its cards. Compare Call to Adventure to Diving Gryphon. Both tutor specific cards, but one has immediate board impact alongside it. Pharao's Blessing could give +6+6. Buffs really need to be good, otherwise the opponent will always have a 2 for 1 advantage when killing/getting rid of the minion.
For Druid, Keeper of the Grove could be unnerfed now that Silence is being more class specific.
For Warlock, they really could unnerf Fiendish Rites, now that Gala Warlock is pretty much dead with the Sac Pact change. Abyssal Summoner could be a 3/3 or 5 mana, like originally was supposed to be.
Even with a shaman gala un-nerf, there are too many good board clears, especially after the priest rework. If a class can deal with you gala turn, which isn't difficult right now even on turn 7, shaman just doesn't have anything else 'cheaty'. Not being able to replay the gala battlecry with shudder anymore is the final nail in the coffin. Shaman needs a buff as well as an un-nerf, maybe evolve cards going 2 levels instead of 1. I can't see un-nerfs or buffs happening though tbh.
I don't really like it as an archetype personally, but Murloc Paladin is a T2 deck, between Face Hunter, and Egg Warrior, so saying Paladin is worthless right now is just... Inaccurate. It's actually one of the most annoying decks to play against...
So, I mean, saying there's no worthwhile Paladin deck, or being "only" able to play an under performing Libram build is kind of silly.
I don't really like it as an archetype personally, but Murloc Paladin is a T2 deck, between Face Hunter, and Egg Warrior, so saying Paladin is worthless right now is just... Inaccurate. It's actually one of the most annoying decks to play against...
So, I mean, saying there's no worthwhile Paladin deck, or being "only" able to play an under performing Libram build is kind of silly.
I think the power level of Paladin differs depending on what rank you play.
When you filter HS replay to top 1000 legend, on all regions, Murloc paladin disappears entirely (top legend players don't even bother playing pally to generate a sample size).
Additionally, in last week's format of GMs (bring 10, ban 6 format), Paladin and Shaman were consistently the top 2 un-banned classes. This is the indication that pros consider these 2 the weakest of all 10 classes.
Wow. This web should be renamed to weepingpwn.com. So many people complaining about game. If you don’t like it anymore, then just quit and try another card games. Magic, gwent, runeterra etc.
Reverting the shaman nerfs would definitely put it in a tier 1 position. No class has been nerfed as bad as shaman. The 6 nerfs last expansion within a 2 week period, took it from first to worst. Blizzard was pretty careless in it's implementation of those nerfs.
No way it would be tier one, all the cards that allowed Gala shaman to do busted shit rotated. Zentimo, Electra, Shudder and frog spirit all rotated. If the gala shaman cards got unnerfed it would be a good deck but nothing more, maybe like tier 2- low tier 2 at best, again it would be a good deck but nothing abusive.
It came to my mind randomly that, what would happen if we unerfed cards?
Like ankarr, equality, shamans galagrond cards and more.
What would happen to the meta?
And comment down below any unerfs that would be suitable for your favourite class that would change the meta maybe and opinions.
Seems fair given DH and rogue power lol.
The equality nerf never made sense in the first place. Paladin would still be hot garbage though, sadly.
It needs another board clear libram and an 8/8 with divine shield is also bad this meta. There should be a card draw libram too. Paladin just doesn't have enough draw to be viable. Egg paladin could be a thing if the deck had card draw to support it like warrior does with battle rage.
Wild growth starving buzzard rockbiter weapon hex fiery waraxe keeper of the grove nourish unleash the hounds( I think ) mana wyrm pyroblast equality preperation innervate .. all from classic and basic set which could be looked at once again to un nerf them I do like the idea .. I'm sure I missed some
Reverting the shaman nerfs would definitely put it in a tier 1 position. No class has been nerfed as bad as shaman. The 6 nerfs last expansion within a 2 week period, took it from first to worst. Blizzard was pretty careless in it's implementation of those nerfs.
I would love for some druid reworks, I feel like too much of current druid power is coming from recently released cards and classic set is very much under-utilised. Wild Growth, Keeper of the Grove, Nourish, Force of Nature could all be reverted and then current cards given slight nerfs (if any) to keep druid at a similar power level. Force of Nature currently is barely even a card, even in treant druid, compared to the options that DH and Hunter have that fill the same role. At least rush (as opposed to the old charge) would be a welcome change.
Diehard druid player ^~^
Check out my theorycrafted Blistering Rot
Ancharrr is a core card in a tier 1 deck (no hands/egg warrior). I honestly don't think it needs to be un-nerfed.
Equality - I see no harm in un-nerfing this. Though I'm not sure it would affect the meta.
Invocation of Frost - I can see this card getting un-nerfed. Without frog, Zentimo, and Shudderwock, I don't think this card will be as oppressive as before.
Druid reworks would be very welcome. There are too many underwhelming basic and classic cards that don’t have any use in many of the meta decks so Blizzard have to overcompensate and print OP cards. The Problem with Druid’s very contrasting strategies is that there is little to no synergy between them. Force of Nature would never be played in Big/Ramp, and Ancient of Lore wouldn’t be played in a token/treat build, for example, where as other classes have cross archetype cards that can be interchanged. Classes like Rogue, Hunter and the dreaded Demon Hunter all have basic set cards that can be interchangeably used, and very versatile.
Many of the other classes also need the same treatment.
While an unnerfed Equality would be nice, its not what the class needs. We already got Libram of Justice, which is basically an unnerfed Equality that only affects your oppontents board when you play it. The libram package is good, its just the rest of the cards that suck.
Paladin needs card draw. Badly. The best paladin deck I´ve found so far this xpac is libram paladin with Wild Pyromancer and every card with card draw you can think of. Even if the deck runs "bad" cards like Novice Engineer, Loot Hoarder and Salhet's Pride it still outperforms any Pure paladin version I could come up with. Imagine replacing those cards with some actually good card draw cards and maybe a better form of board clear and Paladin would look pretty good.
Adding deck for reference:
Ancharr is one of the best cards in the top deck of the moment, no way they will buff that.
Equality nerf is here to stay, unfortunately, as they want to print stuff like Shrink Ray and Libram of Justice and differents forms of removal instead of just using Equality eternally. They could buff some other stuff, like Lay on Hands, Guardian of Kings, Consecration (Holy Nova is better in every aspect now).
Galakrond Shaman reverts are probably justified. Invocation of Frost was only broken with Zentimo. Shudderwock, Frog and Electra rotated. They could also buff Farsight and Mana Totem to 2 mana. And revert the stupid nerf to Flametongue and put it back to 2 mana. And reduce the overload on Lightning Storm from 2 to 1.
The Rumbler elemental is also horrible. The requirement having to play an Elemental next turn is one of the worst mechanics I've seen, and on top of it, the payoff is ridiculously small. Rambler deals only 2 for 5 mana, with a hard requirement, and will most likely even kill the elemental you played last turn to activate it. Compare it to Netherwing, it's crazy. Rumbler should only hit enemies for the requirement, or have the requirement changed.
Paladin needs help in all its sets, unfortunately, not just Basic/Classic. Call to Adventure could cost 2. Liadrin should have better stats or taunt/rush. Paladin really lacks Rush and it was supposed to be a board centric class. Nozari could be 8 mana and/or have taunt as well. Some form of tutoring/card draw to help it seek its cards. Compare Call to Adventure to Diving Gryphon. Both tutor specific cards, but one has immediate board impact alongside it. Pharao's Blessing could give +6+6. Buffs really need to be good, otherwise the opponent will always have a 2 for 1 advantage when killing/getting rid of the minion.
For Druid, Keeper of the Grove could be unnerfed now that Silence is being more class specific.
For Warlock, they really could unnerf Fiendish Rites, now that Gala Warlock is pretty much dead with the Sac Pact change. Abyssal Summoner could be a 3/3 or 5 mana, like originally was supposed to be.
Even with a shaman gala un-nerf, there are too many good board clears, especially after the priest rework. If a class can deal with you gala turn, which isn't difficult right now even on turn 7, shaman just doesn't have anything else 'cheaty'. Not being able to replay the gala battlecry with shudder anymore is the final nail in the coffin. Shaman needs a buff as well as an un-nerf, maybe evolve cards going 2 levels instead of 1. I can't see un-nerfs or buffs happening though tbh.
I don't really like it as an archetype personally, but Murloc Paladin is a T2 deck, between Face Hunter, and Egg Warrior, so saying Paladin is worthless right now is just... Inaccurate. It's actually one of the most annoying decks to play against...
So, I mean, saying there's no worthwhile Paladin deck, or being "only" able to play an under performing Libram build is kind of silly.
I think the power level of Paladin differs depending on what rank you play.
When you filter HS replay to top 1000 legend, on all regions, Murloc paladin disappears entirely (top legend players don't even bother playing pally to generate a sample size).
Additionally, in last week's format of GMs (bring 10, ban 6 format), Paladin and Shaman were consistently the top 2 un-banned classes. This is the indication that pros consider these 2 the weakest of all 10 classes.
they wanted to make it 3 mana, but since it was the odd/even shenanigans back then, they made it 4.
Wow. This web should be renamed to weepingpwn.com. So many people complaining about game. If you don’t like it anymore, then just quit and try another card games. Magic, gwent, runeterra etc.
No way it would be tier one, all the cards that allowed Gala shaman to do busted shit rotated. Zentimo, Electra, Shudder and frog spirit all rotated. If the gala shaman cards got unnerfed it would be a good deck but nothing more, maybe like tier 2- low tier 2 at best, again it would be a good deck but nothing abusive.
True I didn't consider all the cards that rotated out.