Blizzard:gets more active and says that this year will change everything; for the first time adds a new class; for the first time reacts so quickly and balances cards that are too op or too weak; recruits a lot more people in their development team; adds a new game mode (and another one will enter the stage in the next expansion)
it doesnt make any difference if you play vs players of all sorts of ranks or only legend vs legend players.
The decks are mostly the same anyway, and besides that, the game has such an insanely low skill cap.. so your enemy challenge is basically the same regardless of the rank.
I think you actually underestimate how bad you can be at the game
Btw, I agree with you that they should make legend "colsed", meaning that legend players should only play against other legend players. I mean, before it was possible to have fun with tier 3-4 decks there, but now I am only encountering gold-platinum players try-harding with Tempo DH or Face Hunter...
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
Imagine using Twitch to determine the size of a game's playerbase.
Imagine assuming a 6 year old game should have a huge viewership.
League of Legends and CS:GO and Minecraft would have a word with you.
The point of nerfs isn't to make decks unplayable. DH nerfs have marginally at best slowed the class down, if at all. My point at least with that class is the nerfs don't address the actual problems.
Battlefiend (Lower the power of the card to reasonable from OP)
Altruis - (Mana change does nothing with so many 0 mana cards and mana reduction in the class.)
Glaivebound Adept - (Changing attack from 7 to 6 isn't the issue. It rarely ever makes it face and is just used for the 4 face damage.)
Frenzied Felwing - (Good nerf actually. Makes it actually possible to counterplay against the card when it gets played early.)
Sac Pact (This is actually a change that should've been made for a long time. It's clear by the cost of the card that it was never meant as an offensive removal)
Kael'Thas Sunstrider - (Moving it from 6 to 7 mana is useless. The text needed to read Every third spell you cast each turn costs (1) versus (0) ).
Albatross (3 to 4 Mana) Really not a big deal. It still goes into most decks it was going into although perhaps more of a tech card now but it's still around.
My comments come from the frustration that the game has always had super potential but nerfs that feel "Superficial" versus substanative and a MMR/ranking system that is bonkers.
When people make it to Legend they want to play different decks from their climbing decks. They want to tinker and throw crap against a wall. Getting stuck playing Gold/Platinum/Diamond players means that it's constant high end meta decks and nothing else.
Also "No" on the Legend players being average so their rank drops. How Legend rank works is that you lose more rank than you get even when you win more than 50%. You also lose more "Rank" and gain less "Rank" when playing non Legend players as a Legend rank. So the players that got to Legend early just need to maintain their rank with a win here and there and otherwise not play because rank does not deteriorate that fast.
There's a reason why many high legend players get to top 50 and then just hover for the rest of the month or play on other regions, waiting for the last day of the month to come to make the last ditch run to #1.
Ranking System - This is an utter joke if we're being candid. The star multiplier has made it so 4-6x people are making Legend. Basically making Legend rank not special. Which was the "Concern" when rank floors were introduced but this new ranking system has done it.
Legend - This rank is an absolute clown fiesta. The new MMR system has Legend players unable to actually....PLAY OTHER LEGEND PLAYERS. Legend ranks are stuck playing Gold and Platinum rank players. This is why Blizzard has disabled being able to see opponent's ranks when climbing the ladder to Legend. So we aren't seeing that we are getting shafted by being stuck playing Legend rank players at Gold, Platinum and Diamond. Legend should be it's "Own" segment of the ladder and why it isn't is beyond me.
what stats do you base those allegations on? 4-6x? really? so bottom rank EU legend is something like 80k? if find that REALLY hard to believe. show proof or admit you are simply making up the numbers.
also you do realize the inconsistency right? on the one hand you say, anyone can be legend and that ist doesn't mean anything, on the other hand you cry about facing legend players with shitty mmr on ladder...
My biggest issue with legends being matched up against other ranks is that you can't really play fun / meme decks because you get matched against people playing meta decks and trying to climb ranks instead of another legend player
This game has been dying for a couple of years now. It will continue and eventually go the way of Heroes of the Storm if something doesn't shift.
Nerfs - Ineffective or not enough nerfs are a waste of time for players. Demon Hunter was introduced to the game and clearly was not play-tested. Nobody can possibly pitch it was considering 6 cards have had to be nerfed in the first two weeks after it's introduction. Nerfs to decks like
Demon Hunter (Ineffective)
Token Druid (Ineffective)
Res Priest (Ineffective)(Albatross nerf)
If you are going to introduce nerfs they need to actually make an impact or just don't do them. Just to "Act" like something is being done is not helpful.
Ranking System - This is an utter joke if we're being candid. The star multiplier has made it so 4-6x people are making Legend. Basically making Legend rank not special. Which was the "Concern" when rank floors were introduced but this new ranking system has done it.
Legend - This rank is an absolute clown fiesta. The new MMR system has Legend players unable to actually....PLAY OTHER LEGEND PLAYERS. Legend ranks are stuck playing Gold and Platinum rank players. This is why Blizzard has disabled being able to see opponent's ranks when climbing the ladder to Legend. So we aren't seeing that we are getting shafted by being stuck playing Legend rank players at Gold, Platinum and Diamond. Legend should be it's "Own" segment of the ladder and why it isn't is beyond me.
Persistence/Inconsistent cards - Frizz Kindleroot and The Dark Portal as examples. Their mana buffs do NOT persist if Plot Twisted back into the deck which is not what the card says. It says they get a reduction in mana. Not that it will go away if the card is shuffled back into the deck, etc. So it "Should" work. Also Warglaives is broken with Demon Hunter where if you have 6 mana and equip the weapon. Attack 4 times and THEN hero power. You can attack five times with your hero.
I read it whole and its all whining about stuff you dont like not real changes that could be made.
Btw, I agree with you that they should make legend "colsed", meaning that legend players should only play against other legend players. I mean, before it was possible to have fun with tier 3-4 decks there, but now I am only encountering gold-platinum players try-harding with Tempo DH or Face Hunter...
Just learn that rank is an illusion (its MMR whats matter) and play the game.
My biggest issue with legends being matched up against other ranks is that you can't really play fun / meme decks because you get matched against people playing meta decks and trying to climb ranks instead of another legend player
There is a bad logic in your statment. Cuz... legend players climb too so you would play against good decks as well in legend. And you cant just whine that you lose against good decks when you just mem. Sorry mate.
My biggest issue with legends being matched up against other ranks is that you can't really play fun / meme decks because you get matched against people playing meta decks and trying to climb ranks instead of another legend player
There is a bad logic in your statment. Cuz... legend players climb too so you would play against good decks as well in legend. And you cant just whine that you lose against good decks when you just mem. Sorry mate.
you completely miss my point but it's fine. I hope you have a good weekend, stay home and stay safe
My biggest issue with legends being matched up against other ranks is that you can't really play fun / meme decks because you get matched against people playing meta decks and trying to climb ranks instead of another legend player
There is a bad logic in your statment. Cuz... legend players climb too so you would play against good decks as well in legend. And you cant just whine that you lose against good decks when you just mem. Sorry mate.
That's not true. I don't know how it is in the high part of legend, but I never really cared about my legend rank, so I was just meme-ing around in the lower part. Not even saying that "lower part" was like 15k before, when now it's 40k, but anyway... Before the changes in the ranked system there was like a circle I was going through every season. First I was playing meta decks to get up to legend, and when I reached legend, I was experimenting with "weak" decks and cards. That's how I discovered a lot of fun decks, which I sometimes post here btw. While experimenting I was only encountering other low-legend players, who were doing the same thing. Now however, my experiment lead to me getting my mmr really low and thus I am getting matched against Platinum or Diamond players (rarely fellow legendary players). They are obviously playing meta decks in order to climb and I can't play my tier 3-4 fun decks. This is exactly the reason, why I am not happy about the changes in the ranking system. I am not one to complain, so that's not what I'm doing. I just wanted to explain where the overall disappointment with the mmr system comes from, bacause there are many players with the same issue as me. And it's not like I can't just pick up some shitty DH deck and grind to high legend, but this is boring and not something I would like to do.
Ranking System - This is an utter joke if we're being candid. The star multiplier has made it so 4-6x people are making Legend. Basically making Legend rank not special.
No decks get play tested in mass because we don't have a ptr for hearthstone. The devs have said they are against the idea because they like the chaos that happens at the start of a new expansion while people learn what's good.
But since net decks start popping up after the first few hours of a release I'm more game for a ptr to test upcoming cards and decks before release.
There are things that can be done but the biggest one is isolate Legend by itself. There's no reason that MMR should be ranking you against Gold/Platinum players. It began as soon as I got into Legend. It's also very obviously a problem because Blizzard disabled being able to see ranks for tiers below Legend.
For the cards or classes I mentioned I do not want classes destroyed. But printing zero mana cards or extremely high power level aggro cards into the "Basic/Initiate" set for DH so they will never go away but not properly testing it out before release is an extremely horrid look.
The game has been going downhill for a couple years and people wanting to put on blinders or post funny comments in a forum instead of facing that and trying to push Blizzard to improve the game so that it bounces back is the point. A new mode that isn't Tournament mode is pointless and just another effort to $ grab. Battlegrounds was fun but then they paywalled it. You buy the pass and you get 4 choices of hero. You don't and you get 2 options. You people that don't give us money are half as good is what that is saying. Can't earn more perks through purchasing packs or anything else like was allowed the prior expansion. Nope you just shove us money and when next xpac comes out. You have to do it again.
Adventures should never cost money. Why? It's single player content that most people seem to have convienantly forgotten the promise Blizzard made to the community as a whole several years ago. They went to three expansions a year and were going to include single player content in each xpac. We won't double dip and try to charge you for the adventures. The single player content will be free moving forward.
This was because the additional revenue from a third expansion a year would easily offset the Adventure being free. These are the sorts of things that when gone back on, erode trust in the company. Being quicker about nerfs and even buffs is terrific. IF they are effective and the right cards. Albatross's nerf did little, Kael's didn't do anything either. Meanwhile a card like Warglaives which was previously a printed card named Fool's Bane. This card remains untouched even though the reason Fool's Bane was never broken was because it couldn't go face.
I don't want cards nerfed into oblivion, I want their power level to be fair so all classes have a viable deck that is something other than smorcy aggro which is what Paladin has to lean on to even get a sniff. Mage still tops out at bottom of tier 2 in the meta. Warrior....lol good luck.
Actual upgrades and changes to the game and it's economy and rank system are needed. Hamfisted MMR rankings that mean once you reach Legend you are stuck at the bottom because the MMR Algorhythm has decided you need to play certain ranks is obviously broken. Because clearly if you were able to win enough to get to Legend in that month, Your MMR isn't equivilent to Top of Gold tier or bottom of Platinum tier. (Currently what I am stuck playing against despite a 55% win percentage in Legend so far)
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I love how this statement gets thrown around every time someone is unhappy and there is always zero evidence to back it up.
watching people dismantle OP in this post.
popcorn.gif
It is just what happens when you try to pass off your opinion as fact.
Hearthstone has been "dying" for the last 6 years according to him.
Hearthstone could be thriving in 50 years from now and these types of people would say "dying" lol.
Lol
Blizzard:gets more active and says that this year will change everything; for the first time adds a new class; for the first time reacts so quickly and balances cards that are too op or too weak; recruits a lot more people in their development team; adds a new game mode (and another one will enter the stage in the next expansion)
People: still cry that Hearthstone is dying...
I think you actually underestimate how bad you can be at the game
Btw, I agree with you that they should make legend "colsed", meaning that legend players should only play against other legend players. I mean, before it was possible to have fun with tier 3-4 decks there, but now I am only encountering gold-platinum players try-harding with Tempo DH or Face Hunter...
Imagine assuming a 6 year old game should have a huge viewership.
League of Legends and CS:GO and Minecraft would have a word with you.
The point of nerfs isn't to make decks unplayable. DH nerfs have marginally at best slowed the class down, if at all. My point at least with that class is the nerfs don't address the actual problems.
Battlefiend (Lower the power of the card to reasonable from OP)
Altruis - (Mana change does nothing with so many 0 mana cards and mana reduction in the class.)
Glaivebound Adept - (Changing attack from 7 to 6 isn't the issue. It rarely ever makes it face and is just used for the 4 face damage.)
Frenzied Felwing - (Good nerf actually. Makes it actually possible to counterplay against the card when it gets played early.)
Sac Pact (This is actually a change that should've been made for a long time. It's clear by the cost of the card that it was never meant as an offensive removal)
Kael'Thas Sunstrider - (Moving it from 6 to 7 mana is useless. The text needed to read Every third spell you cast each turn costs (1) versus (0) ).
Albatross (3 to 4 Mana) Really not a big deal. It still goes into most decks it was going into although perhaps more of a tech card now but it's still around.
My comments come from the frustration that the game has always had super potential but nerfs that feel "Superficial" versus substanative and a MMR/ranking system that is bonkers.
When people make it to Legend they want to play different decks from their climbing decks. They want to tinker and throw crap against a wall. Getting stuck playing Gold/Platinum/Diamond players means that it's constant high end meta decks and nothing else.
Also "No" on the Legend players being average so their rank drops. How Legend rank works is that you lose more rank than you get even when you win more than 50%. You also lose more "Rank" and gain less "Rank" when playing non Legend players as a Legend rank. So the players that got to Legend early just need to maintain their rank with a win here and there and otherwise not play because rank does not deteriorate that fast.
There's a reason why many high legend players get to top 50 and then just hover for the rest of the month or play on other regions, waiting for the last day of the month to come to make the last ditch run to #1.
what stats do you base those allegations on? 4-6x? really? so bottom rank EU legend is something like 80k? if find that REALLY hard to believe. show proof or admit you are simply making up the numbers.
also you do realize the inconsistency right? on the one hand you say, anyone can be legend and that ist doesn't mean anything, on the other hand you cry about facing legend players with shitty mmr on ladder...
I hate that most games got swinged by random card generators, with the result that is rng which determines who will win.
My biggest issue with legends being matched up against other ranks is that you can't really play fun / meme decks because you get matched against people playing meta decks and trying to climb ranks instead of another legend player
The Wisest statement ever.
Always expect the unexpectable!
I read it whole and its all whining about stuff you dont like not real changes that could be made.
Just learn that rank is an illusion (its MMR whats matter) and play the game.
There is a bad logic in your statment. Cuz... legend players climb too so you would play against good decks as well in legend. And you cant just whine that you lose against good decks when you just mem. Sorry mate.
you completely miss my point but it's fine. I hope you have a good weekend, stay home and stay safe
That's not true. I don't know how it is in the high part of legend, but I never really cared about my legend rank, so I was just meme-ing around in the lower part. Not even saying that "lower part" was like 15k before, when now it's 40k, but anyway... Before the changes in the ranked system there was like a circle I was going through every season. First I was playing meta decks to get up to legend, and when I reached legend, I was experimenting with "weak" decks and cards. That's how I discovered a lot of fun decks, which I sometimes post here btw. While experimenting I was only encountering other low-legend players, who were doing the same thing. Now however, my experiment lead to me getting my mmr really low and thus I am getting matched against Platinum or Diamond players (rarely fellow legendary players). They are obviously playing meta decks in order to climb and I can't play my tier 3-4 fun decks. This is exactly the reason, why I am not happy about the changes in the ranking system. I am not one to complain, so that's not what I'm doing. I just wanted to explain where the overall disappointment with the mmr system comes from, bacause there are many players with the same issue as me. And it's not like I can't just pick up some shitty DH deck and grind to high legend, but this is boring and not something I would like to do.
Haha I love this!
No decks get play tested in mass because we don't have a ptr for hearthstone. The devs have said they are against the idea because they like the chaos that happens at the start of a new expansion while people learn what's good.
But since net decks start popping up after the first few hours of a release I'm more game for a ptr to test upcoming cards and decks before release.
There are things that can be done but the biggest one is isolate Legend by itself. There's no reason that MMR should be ranking you against Gold/Platinum players. It began as soon as I got into Legend. It's also very obviously a problem because Blizzard disabled being able to see ranks for tiers below Legend.
For the cards or classes I mentioned I do not want classes destroyed. But printing zero mana cards or extremely high power level aggro cards into the "Basic/Initiate" set for DH so they will never go away but not properly testing it out before release is an extremely horrid look.
The game has been going downhill for a couple years and people wanting to put on blinders or post funny comments in a forum instead of facing that and trying to push Blizzard to improve the game so that it bounces back is the point. A new mode that isn't Tournament mode is pointless and just another effort to $ grab. Battlegrounds was fun but then they paywalled it. You buy the pass and you get 4 choices of hero. You don't and you get 2 options. You people that don't give us money are half as good is what that is saying. Can't earn more perks through purchasing packs or anything else like was allowed the prior expansion. Nope you just shove us money and when next xpac comes out. You have to do it again.
Adventures should never cost money. Why? It's single player content that most people seem to have convienantly forgotten the promise Blizzard made to the community as a whole several years ago. They went to three expansions a year and were going to include single player content in each xpac. We won't double dip and try to charge you for the adventures. The single player content will be free moving forward.
This was because the additional revenue from a third expansion a year would easily offset the Adventure being free. These are the sorts of things that when gone back on, erode trust in the company. Being quicker about nerfs and even buffs is terrific. IF they are effective and the right cards. Albatross's nerf did little, Kael's didn't do anything either. Meanwhile a card like Warglaives which was previously a printed card named Fool's Bane. This card remains untouched even though the reason Fool's Bane was never broken was because it couldn't go face.
I don't want cards nerfed into oblivion, I want their power level to be fair so all classes have a viable deck that is something other than smorcy aggro which is what Paladin has to lean on to even get a sniff. Mage still tops out at bottom of tier 2 in the meta. Warrior....lol good luck.
Actual upgrades and changes to the game and it's economy and rank system are needed. Hamfisted MMR rankings that mean once you reach Legend you are stuck at the bottom because the MMR Algorhythm has decided you need to play certain ranks is obviously broken. Because clearly if you were able to win enough to get to Legend in that month, Your MMR isn't equivilent to Top of Gold tier or bottom of Platinum tier. (Currently what I am stuck playing against despite a 55% win percentage in Legend so far)