I think there are bigger problems then rogue right now. Druid literally not doing anything for 3-4 turs, and after that almost instant win thanks for stupid cards like Overgrowth, glowfly swarm and Kael'thas. I tried what winrate i can get with the deck, my winrate was 72% and i even made mistakes... So considering that i think rogue and DH are fine right now
So anyone that is not supporting your opinion is complaining?
That's generally how people on the internet work these days. Everyone is now growing up in a world where they are told all their ideas are wonderful so when someone eventually disagrees with them they can't differentiate between a personal attack and a difference of opinions.
Indeed true. As long as you agree you're right about everything, the second you disagree you better watch out.
P.S. Quote me on this but none of these nerfs above going to happen.
I'm thinking Blackjack Stunner gets bumped to 2 mana or something. It's not an automatic removal as it requires the catalyst of a secret but that's not too hard to achieve especially with secrets like Bamboozle sticking on the board for a turn or two...The card feels almost TOO good to play and if I'm saying that with a little more than 1 year playtime in this game then it might be busted. I hope I'm wrong but we will see.
So anyone that is not supporting your opinion is complaining?
That's generally how people on the internet work these days. Everyone is now growing up in a world where they are told all their ideas are wonderful so when someone eventually disagrees with them they can't differentiate between a personal attack and a difference of opinions.
P.S. Quote me on this but none of these nerfs above going to happen.
And this is big part of the problem, you are right, Roque is NEVER seeing nerfs.
Roque is universally accepted as the sole worthy Tier S class.
1) Its the most popular class, since its so FUN to play and interactive ..... xD
2) "None game is like the other, its so FUN and exciting !!!!!1"
3) They are best to look at on Streams, OMG ROQUE SO FUN !!!!1"
4) Youtube Highlight Reels
5) Did I mention FUN ?!?!? FUN FUN FUUUUUN !!!
Blizzard wont ever do something that possibly has an crippling Impact on their Earnings. Too many Roque lovers and Fanboys.
I think there are bigger problems then rogue right now. Druid literally not doing anything for 3-4 turs, and after that almost instant win thanks for stupid cards like Overgrowth, glowfly swarm and Kael'thas. I tried what winrate i can get with the deck, my winrate was 72% and i even made mistakes... So considering that i think rogue and DH are fine right now
I am starting to believe that Spell Druid is indeed OP. Same experience with insane win rate last 2 days against pretty much any deck
So anyone that is not supporting your opinion is complaining?
That's generally how people on the internet work these days. Everyone is now growing up in a world where they are told all their ideas are wonderful so when someone eventually disagrees with them they can't differentiate between a personal attack and a difference of opinions.
P.S. Quote me on this but none of these nerfs above going to happen.
And this is big part of the problem, you are right, Roque is NEVER seeing nerfs.
Roque is universally accepted as the sole worthy Tier S class.
1) Its the most popular class, since its so FUN to play and interactive ..... xD
2) "None game is like the other, its so FUN and exciting !!!!!1"
3) They are best to look at on Streams, OMG ROQUE SO FUN !!!!1"
4) Youtube Highlight Reels
5) Did I mention FUN ?!?!? FUN FUN FUUUUUN !!!
Blizzard wont ever do something that possibly has an crippling Impact on their Earnings. Too many Roque lovers and Fanboys.
Rogue saw nerfs in the past, but it was for a strategy that almost didn't have random card generation (Raiding Party Aggro Rogue).
Rogue is not the problem. One more thing, it's easy to counter Heistbaron Togwaggle, just remove the lackeys before turn 6. I have to show you the thread of salt for you to understand. The rogue identity has always been tempo, eventually there will be stronger decks that will destroy rogue in future expansions, don't complain.
Shadow Jeweler is a major problem. 5 health on a 2 cost minion is just borderline impossible to remove. If the rogue gets this card in their mulligan along with a secret then the game is basically just over. Secrets generally have ultra powerful effects for their mana cost and if you have no choice but to play into them because you're trying desperately to remove a high powered minion then you just never recover from the loss of resources.
Shadow Jeweler is a major problem. 5 health on a 2 cost minion is just borderline impossible to remove. If the rogue gets this card in their mulligan along with a secret then the game is basically just over. Secrets generally have ultra powerful effects for their mana cost and if you have no choice but to play into them because you're trying desperately to remove a high powered minion then you just never recover from the loss of resources.
finally someone gets it !
And thats just the Secret Package.
Add to that the previously best decklist in DoD, which of course is none other than Galakrond Rogue, and ..... "Houston we got a problem!!"
I stopped reading after seeing "rouge" mentioned the first 3 times. It's ROGUE. Rouge is French for RED. Rogue is not red, nor rouge. Rouge is a color, rogue is a class. Rouge makes you mad, rogue maybe does it too.
Not sure how gala rogue has escaped the nerf hammer thus far, but it’s way overdue. No deck should be able to play 7+ high value 0 mana cards while also having an endless value generator as your hero power. Add the secret package on top of that and it is way too oppressive.
I think there are bigger problems then rogue right now. Druid literally not doing anything for 3-4 turs, and after that almost instant win thanks for stupid cards like Overgrowth, glowfly swarm and Kael'thas. I tried what winrate i can get with the deck, my winrate was 72% and i even made mistakes... So considering that i think rogue and DH are fine right now
It's Rogue, not Roque...
I am starting to believe that Spell Druid is indeed OP. Same experience with insane win rate last 2 days against pretty much any deck
Rogue saw nerfs in the past, but it was for a strategy that almost didn't have random card generation (Raiding Party Aggro Rogue).
Rogue is not the problem. One more thing, it's easy to counter Heistbaron Togwaggle, just remove the lackeys before turn 6. I have to show you the thread of salt for you to understand. The rogue identity has always been tempo, eventually there will be stronger decks that will destroy rogue in future expansions, don't complain.
a deck is tier one, therefore it needs to be nerfed immediately. No deck is allowed to be the best deck
Lol you chose worst cards to nerf
Shadow Jeweler is a major problem. 5 health on a 2 cost minion is just borderline impossible to remove. If the rogue gets this card in their mulligan along with a secret then the game is basically just over. Secrets generally have ultra powerful effects for their mana cost and if you have no choice but to play into them because you're trying desperately to remove a high powered minion then you just never recover from the loss of resources.
They just need to remove the whole ridiculous gala shit in the first place, its tedious and unbalanced
no
finally someone gets it !
And thats just the Secret Package.
Add to that the previously best decklist in DoD, which of course is none other than Galakrond Rogue, and ..... "Houston we got a problem!!"
Nerf everything and buff paladin only so all these crying babies will be happy again
I stopped reading after seeing "rouge" mentioned the first 3 times. It's ROGUE. Rouge is French for RED. Rogue is not red, nor rouge. Rouge is a color, rogue is a class. Rouge makes you mad, rogue maybe does it too.
Still waiting for secret mage and complete rez priest nerfs.
Not sure how gala rogue has escaped the nerf hammer thus far, but it’s way overdue. No deck should be able to play 7+ high value 0 mana cards while also having an endless value generator as your hero power. Add the secret package on top of that and it is way too oppressive.
Nerf Galakrond draws to 1 mana and Togwaggle to 7 mana.
Nerf rouge to a lighter shade of red.
This is really funny, and yes I did make the mistake that rouge is ROGUE, my bad english is hilarious.
Now I finally know why I read all the thread... Nice punch line... worth waiting