Can somebody explain me how a single (or multiple) change on a card in Attack, Health, and/or Cost (even only 1 number) can completely change the viability of a card (from broken to just good, broken to useless, useless to good, etc.)?
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Can somebody explain me how a single (or multiple) change on a card in Attack, Health, and/or Cost (even only 1 number) can completely change the viability of a card (from broken to just good, broken to useless, useless to good, etc.)?