Quote from lbatross needed the BGH treatment, no tech card against control should be ok against aggro, otherwise theres no opportunity cost in playing it! it had to cost 5 mana.
Albatross needed the BGH treatment, no tech card against control should be ok against aggro, otherwise theres no opportunity cost in playing it! it had to cost 5 mana.
Lol so you think playing a 4 mana 4/3 do nothing is an ok-play against aggro? Alrighty then.
It still doesnt feel like shit. It wont discourage any deck that already plays it from continuing to do so, as they have enough tools against aggro (galakrond lock, res priest). So yeah, this nerf changes nothing. Spellbreaker and AoP getting HoF made Albatross way too strong, it had to be nerfed to the point where ppl would consider only running a 1-of at most, 1 more mana is not enough.
Quote from lbatross needed the BGH treatment, no tech card against control should be ok against aggro, otherwise theres no opportunity cost in playing it! it had to cost 5 mana.
Albatross needed the BGH treatment, no tech card against control should be ok against aggro, otherwise theres no opportunity cost in playing it! it had to cost 5 mana.
Lol so you think playing a 4 mana 4/3 do nothing is an ok-play against aggro? Alrighty then.
It still doesnt feel like shit. It wont discourage any deck that already plays it from continuing to do so, as they have enough tools against aggro (galakrond lock, res priest). So yeah, this nerf changes nothing. Spellbreaker and AoP getting HoF made Albatross way too strong, it had to be nerfed to the point where ppl would consider only running a 1-of at most, 1 more mana is not enough.
Well let's just wait a week or two and see if one mana more really doesn't make a difference.
The Mage's Quest nerf is a joke. The problem wasn't with how fast they can complete the quest (though i guess with how much spells they can generate is annoying), it was with the stupid reward they get. Why couldn't they made it so the reward costs 7 or at least 6 mana, so it would be harder to pull off with Vargoth.
Look at all the best quest mage decks (by that I mean, those that reach high legend consistently) and not a single one of them runs vargoth, they're all pretty much tempo quest; rather than waiting to turn 9 or 10+ to cast quest + vargoth they just kill you by turn 6 after having murdered you enough with flamewaker.
this hurts too much on warlock, darkest hour will be dead
I think a deck that can win the game turn 5 by simply being lucky and summoning a board almost no deck can deal with should not exist. So I'm personally happy to see darkest hour dead.
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It still doesnt feel like shit. It wont discourage any deck that already plays it from continuing to do so, as they have enough tools against aggro (galakrond lock, res priest). So yeah, this nerf changes nothing. Spellbreaker and AoP getting HoF made Albatross way too strong, it had to be nerfed to the point where ppl would consider only running a 1-of at most, 1 more mana is not enough.
Well let's just wait a week or two and see if one mana more really doesn't make a difference.
I think its because they dont want to make DH useless , the same expansion they introduce it.
Kael'thas Sunstrider does not affect him much, it delays the demon hunter otk a turn but it does not affect druid so much for ramping.
Bad Luck Albatross will continue playing because it is in the middle of the tech cards.
Frenzied Felwing will also continue to be played in Hunter and Demon Hunter by having a free minion on the board as soon as possible.
Altruis the Outcast I have doubts but chances are it will show less in all DH decks.
Battlefiend will see game still for the health it has for a turn 1 minion.
Glaivebound Adept doesn't make much difference one less attack will still be played.
Sacrificial Pact literally killed the DH counter, what a stupid thing that only one class killed her, now how they are going to kill 6/7.
Libram of Justice that buff was unnecessary but I accept it.
Bloodbloom killed the archetype Meca'thun and I like that although they can still play it with thaurissan and enchanting drakkari.
Open the Waygate just tickled cyclone mage, two more spells doesn't make much difference, it will still play.
In conclusion, they killed more warlock than demon hunter.
Look at all the best quest mage decks (by that I mean, those that reach high legend consistently) and not a single one of them runs vargoth, they're all pretty much tempo quest; rather than waiting to turn 9 or 10+ to cast quest + vargoth they just kill you by turn 6 after having murdered you enough with flamewaker.
I think a deck that can win the game turn 5 by simply being lucky and summoning a board almost no deck can deal with should not exist. So I'm personally happy to see darkest hour dead.