I don't see Demon Hunter recovering for it, sure Sacrificial Pact is nerfed, but a lot of class will have more time to breath and stabilize against Demon Hunter. Maybe it's the comeback of Highlander Hunter and Galakrond Rogue ?
The Mage's Quest nerf is a joke. The problem wasn't with how fast they can complete the quest (though i guess with how much spells they can generate is annoying), it was with the stupid reward they get. Why couldn't they made it so the reward costs 7 or at least 6 mana, so it would be harder to pull off with Vargoth.
These seem reasonable. Libram of Justice is just a crappy spell imo, regardless of whether it's 5 or 6 mana. If they had just left Equality alone (or nerfed it to 3 mana if they really felt the need to screw around with it), they could've made a way better libram.
The quest mage nerf does nothing, while the "Darkest Hour nerf" kills Mechathun lock. Also:
"Fixed a bug where Zephrys the Great would not offer a lethal option if your hero had a large amount of Attack."
I guess this means he will always offer Doomhammer lethal if possible.
It doesn't kill Mech'thun lock. Instead of going Bloodbloom route you will execute the following play once your deck is empty and you have Kael and Mech'thun in hand:
The quest mage nerf does nothing, while the "Darkest Hour nerf" kills Mechathun lock. Also:
"Fixed a bug where Zephrys the Great would not offer a lethal option if your hero had a large amount of Attack."
I guess this means he will always offer Doomhammer lethal if possible.
It doesn't kill Mech'thun lock. Instead of going Bloodbloom route you will execute the following play once your deck is empty and you have Kael and Mech'thun in hand:
Lol, Quest Mage and Kael'Thas will still be broken. https://us.forums.blizzard.com/en/hearthstone/t/1702-balance-patch/30521
Heh heh heh heh. Ohh warlocks, you are truly not prepared.
Oh the paladin buffs are a welcome one.
Lol this was the most tame nerf set ever. Almost all of these are barely nerfs at all. They sure can't seem to get nerfs right.
Only Sac pact and battlefield are good enough nerfs.
Vengeance Is Mine
Finally priestess can see the play she so deserves again.
Small DH nerf and very hard on Warlock, Ok lets go with DH fiesta again.
remember when People said the nerfs on Dr. Boom and Archivist Elysiana won't change anything?
so many nerfs but all is card you cant DE so we will not get alot dust xD
this hurts too much on warlock, darkest hour will be dead
I don't see Demon Hunter recovering for it, sure Sacrificial Pact is nerfed, but a lot of class will have more time to breath and stabilize against Demon Hunter. Maybe it's the comeback of Highlander Hunter and Galakrond Rogue ?
People severely underestimate mana cost increase nerfs, it is nothing new.
Nerfs are good. Nothing is dead because of this and paladin got a buff so there you go ;)
They went so hard at Dankest Hour lock yet so tame on mage ccc
The Mage's Quest nerf is a joke. The problem wasn't with how fast they can complete the quest (though i guess with how much spells they can generate is annoying), it was with the stupid reward they get. Why couldn't they made it so the reward costs 7 or at least 6 mana, so it would be harder to pull off with Vargoth.
Paladin buff is so not enough. It buffs a card that barely sees play. Paladin needs good early minions and board clears.
Oh well, I have been saving dust for post-nerfs meta, but I guess I can craft DH cards pretty safely now 😅
The quest mage nerf does nothing, while the "Darkest Hour nerf" kills Mechathun lock. Also:
"Fixed a bug where Zephrys the Great would not offer a lethal option if your hero had a large amount of Attack."
I guess this means he will always offer Doomhammer lethal if possible.
These seem reasonable. Libram of Justice is just a crappy spell imo, regardless of whether it's 5 or 6 mana. If they had just left Equality alone (or nerfed it to 3 mana if they really felt the need to screw around with it), they could've made a way better libram.
I'm happy with the nerfs. Significant but not too much. Only killed decks are Mechathun Warlock and DH Warlock. I'm fine with that.
It doesn't kill Mech'thun lock. Instead of going Bloodbloom route you will execute the following play once your deck is empty and you have Kael and Mech'thun in hand:
Any 1 or 2 cost spell - Dollmaster Dorian + Plot Twist - Cataclysm for 0
I guess it works but you need to hold more combo pieces which makes the deck more inconsistent.