Nerfed Albatros makes no sense. This card was introduced to counter highlander decks and with only 1 bird in enemy's deck it won't work anymore and will be pointless.
Actually, what makes no sense is that Zephrys and company activated their effect if your deck has no duplicate instead of if your deck started with no duplicated. Same for PurePaladin, Spell Mage. Otherwise, the design of Albatros would be correct.
i really like that change, that way people will actually have to play highlander and not just put it in any deck as a finisher
Coilfang Warlord should be a 9 mana (up from 8) and an 8/5 (down from 9/5) that summons a 5/8 (down from 5/9). (note: I thought this was called Colifang Warlord. Coilfang makes more sense.)
Raging Felscreamer is supposedly "raging" so I feel like they should have rush. They should be a 3/3 with rush or 4/3 without.
Satyr Overseer should be a 3/2 summoning 2/2 satyrs or a 4/2 summoning 2/1 satyrs.
Wrathscale Naga should deal 2 damage instead of 3 with their ability.
Wow. That was much longer than I thought it would be. And yes, this is a demon hunter nerf specifically. I think apart from DH the biggest balance problem is rez priest, so here are some other non-DH cards.
Convincing Infiltrator should be a 2/5, making it comparable to a scrap shot strapped onto a decent taunt body. Still OP, but manageable.
Khartut Defender should be a 3/3. I feel like this is the most balanced card on my list, but it still is OP.
i kinda like that change, that way people will actually have to play highlander and not just put it in any deck as a finisher
Just give Sacrificial Pact to the demon hunter class and change it into: destroy an enemy demon restore 5 health to your hero. Cost:1 mana.
i really like that change, that way people will actually have to play highlander and not just put it in any deck as a finisher
But... why?
Don't let your memes be dreams.
These are less predictions and more suggestions. This list is way more extensive than I thought it would be. Anyway, here it is:
Illidari Felblade should be a 4/3.
Nethrandamus should be a 10 mana 7/7 (still OP, but survivable)
Priestess of Fury should be 8 mana or only deal 4 at end of turn.
Kayn Sunfury... Rush.
Coilfang Warlord should be a 9 mana (up from 8) and an 8/5 (down from 9/5) that summons a 5/8 (down from 5/9). (note: I thought this was called Colifang Warlord. Coilfang makes more sense.)
Raging Felscreamer is supposedly "raging" so I feel like they should have rush. They should be a 3/3 with rush or 4/3 without.
Satyr Overseer should be a 3/2 summoning 2/2 satyrs or a 4/2 summoning 2/1 satyrs.
Wrathscale Naga should deal 2 damage instead of 3 with their ability.
Shadowhoof Slayer should be a 1/1.
Warglaives of Azzinoth should e a 3/3.
Hulking Overfiend should be a 4/10 or a 5/9.
Mana Burn should be 2 mana.
Blur should be 1 mana.
Wow. That was much longer than I thought it would be. And yes, this is a demon hunter nerf specifically. I think apart from DH the biggest balance problem is rez priest, so here are some other non-DH cards.
Convincing Infiltrator should be a 2/5, making it comparable to a scrap shot strapped onto a decent taunt body. Still OP, but manageable.
Khartut Defender should be a 3/3. I feel like this is the most balanced card on my list, but it still is OP.
Catrina Muerte should be a 5/7.
Archmage Vargoth should be a 2/4 or 2/5.
Grave Rune should be 5 mana.
Activate the Obelisk isn't really that rez priest, but quest priest is still OP so the requirement should be 20 health (up from 15).
Obsidian Statue is the same as Convincing Infiltrator but scaled up with lifesteal. Make it a 4/7.
Mosh'Ogg Enforcer isn't the most problematic card ever but I think it should be a 2/13.
Note to self: 42 possible custom card arts in rak's rumble, card art "extra arms".
Damn, man, thede suggestions are just soooo weird!
They are either misjudged, or just go for cards which saw meta play like 1 year ago, wtf? ))