Lmao combo was not even threatening to begin with, only good against control matchups and hs is not a game suited for control decks atm. Made me remember the good old control warrior days, in fact warrior and shaman needs buffs.
Please for the love of god Make priestess of fury only able to hit minions. Tired of that crap being slammed down on turn 5 for a fireball to my face. I'm not surprised they're looking at albatross since it shuts down pretty much the entire mage class (Spell mage and highlander mage) and every other highlander deck.
Please for the love of god Make priestess of fury only able to hit minions. Tired of that crap being slammed down on turn 5 for a fireball to my face. I'm not surprised they're looking at albatross since it shuts down pretty much the entire mage class (Spell mage and highlander mage) and every other highlander deck.
Priestess of fury should be nerfed that is true but you are wrong about albatross. They are going to nerf it because latest ress priest decks runs the bad luck albatross and guest what ? it ruins all kind of decks by placing more than 10 albatross into it. you constantly draw albatross and not able to play any card at the end you run out of cards. it has nothing to do with highlanders mages etc.
If they are really going to nerf Sacrificial Pact, better they nerf at least two Demon Hunter cards and not just one.
Get over it buddy, you think you're smart but you're not. Tell me another class that counters a entire class (like DH) with a spell that costs 0.
Yeah thought so.
You could make an argument about cards like hungry crab countering all murloc decks and thats a neutral. The difference is sac pact is decent against non dh decks since you can kill a friendly invoked 1/1 demon and heal against aggro.
If they are really going to nerf Sacrificial Pact, better they nerf at least two Demon Hunter cards and not just one.
Get over it buddy, you think you're smart but you're not. Tell me another class that counters a entire class (like DH) with a spell that costs 0.
Yeah thought so.
You could make an argument about cards like hungry crab countering all murloc decks and thats a neutral. The difference is sac pact is decent against non dh decks since you can kill a friendly invoked 1/1 demon and heal against aggro.
He can also kill magtheridon wit sack pack. Which is a little BS imo.
Dumb as fuck that Rez priest is still not being addressed. Most broken deck in the game for sure. My friend made the most basic one and ran to legend not losing a single a game.
The quote contains no word about the cards mentioned in subject...
Yes, was the wrong quote. Sorry, it was in a post a bit further down.
Fixed.
Thanks for fixing.
I don't understand why Albatross is on the list.
Cause they didn't realize that Albatross countered not just one, but three (four?) archetypes. I feel like it was originally put in play to stall highlander plays and punish greedy aggro decks. I have no idea HOW they didn't see this one coming but it also strait up kills pure class decks (only paladin so far, i think) and pure spell decks (druid and mage, both of which are tier 1). I mean, maybe they did see it coming but they slept on how powerful the more tuned spell-only decks were? Which is weird cause then Albatross *shouldn't* be nerfed cause it helps counter them, but if we're basing it on "how it feels to play against" I understand it. I do feel like that one may be a little quick on the trigger considering both the druid and mage variants are going to be becoming more and more dominant.
I don't see how albatross 'kills' spell druid, they don't have a card that needs you to only have spells in your deck, like mage spell only reward cards (Font of Power and Apexis Blast) like at worse you just draw one less card with Fungal Fortunes, which is definitely bad but not like it kills the deck. I don't see how can they keep the effect so it stalls highlander decks but doesn't affect Pure Paladin tho, the workaround so it doesn't affect Spell Mage is simple but I don't see anything to help the Paladins.
The real reason this card is getting tunned is because it's an insane tech card. It's supposed to help you counter the highlander cards for a little bit but it's honestly annoying for any deck. Like any deck finds annoying drawing 2 1-mana 1/1s, instead of a card of their actual deck so Bad Luck Albatross is a tech card (Against highlander decks) that's fine against any other deck there is. Tech cards are aimed to help you against problematic match-ups you may have and improving your winrate vs. an specific archetype or card; so when we have a tech card that's pretty good at stoping the archetype it's aimed for but also pretty solid vs everything else, then that's the issue. Also the fact that it has prime stats for a 3-drop on top of that makes no sense at all. The only other 'tech' cards that I can think on this same power level are maybe Boompistol Bully as it has nice stats for a 5-drop and pretty much every deck runs at least 1 battlecry card and dropping it even on curve is fine and then Loatheb, which again has fine stats for its cost and every deck runs spells. Other than those 3 cards every tech card is either very specific or has bad stats for its cost, which is the way tech cards should be balanced.
If they are really going to nerf Sacrificial Pact, better they nerf at least two Demon Hunter cards and not just one.
They're not nerfing Sacrificial Pact, they're adjusting to what the card should have been since its first conception.
You can't be serious... Even if you are 100% right about how the card should have been since its first conception, it is still a nerf to its current state, LOL.
I mean the sole name of the card implies that you're making a pact in which you sacrifice something and the meaning of sacrifice is giving up something that's valuable to you in order to get something that has value as well. If you can use it on enemy minions then that defeats the purpose of the card. The card was ok when only Warlock had demons as you would only be able to kill your own stuff and maybe some of the opponent things in the mirror. Now 8 classes have at least 1 demon and there are some neutral ones so the card is obviously more powerful than it should be. Also the interaction with Jaraxxus shouldn't be a thing.
If they are really going to nerf Sacrificial Pact, better they nerf at least two Demon Hunter cards and not just one.
They're not nerfing Sacrificial Pact, they're adjusting to what the card should have been since its first conception.
You can't be serious... Even if you are 100% right about how the card should have been since its first conception, it is still a nerf to its current state, LOL.
I mean the sole name of the card implies that you're making a pact in which you sacrifice something and the meaning of sacrifice is giving up something that's valuable to you in order to get something that has value as well. If you can use it on enemy minions then that defeats the purpose of the card. The card was ok when only Warlock had demons as you would only be able to kill your own stuff and maybe some of the opponent things in the mirror. Now 8 classes have at least 1 demon and there are some neutral ones so the card is obviously more powerful than it should be. Also the interaction with Jaraxxus shouldn't be a thing.
Lmao combo was not even threatening to begin with, only good against control matchups and hs is not a game suited for control decks atm. Made me remember the good old control warrior days, in fact warrior and shaman needs buffs.
You clearly haven't played Combo DH before the nerfs, it was a force to be reckoned with. It was good vs control, as it still is, but pre-nerf the extra durability on Aldrachi Warblades and the deck being faster overall with a 5-cost Skull it was also good vs aggro. 0-mana Eye Beam played a part too.
Spell Druid would have probably countered it back then too, but at the time Druid lists weren't as refined as they're now, so I can't say...
Bad Luck Albatross 4 mana 3/2 battlecry and deathrattle: shuffle 1 albatross to opponent's deck
frienzied felwing every time enemy hero receives damage, decrease cost by 1 this turn
Satyr Overseer 3/3 after this minion attacks, summon satyr 2/2
That would straight up be a buff to Satyr Overseer. I agree with your other suggestions though. (Maybe Albatross is a bit overdone too)
Buff to Satyr Overseer? Noo, right now DH is playing satyr and attacking with weapon right away getting extra 2/2. You can attack also few times with Warglaives of Azzinoth getting few tokens. With my suggestion you have to wait 1 turn till satyr can attack and only then you get a token. One token, unless you give windfury. So thus improved stats, for balance. I don't like nerfing cards to the ground, but rather play with the effect so card remains good. I would add Priestess of Fury to the list, as she shoud deal dmg at the beginning of your turn instead of at the end.
BLA is overnerfed probably, maybe 4 mans 3/3 would be ok, but again battlecry + rattle is better than pure rattle except res shenenigans so that's why this suggestion
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Yes, nerf every good deck lol
It was a deserved nerf for sacrificial pact but I expect more Demon hunter nerfs in the future to balance it.
Don't forget combo, as they are monitoring Kelthas as well
Always expect the unexpectable!
Lmao combo was not even threatening to begin with, only good against control matchups and hs is not a game suited for control decks atm. Made me remember the good old control warrior days, in fact warrior and shaman needs buffs.
Please for the love of god Make priestess of fury only able to hit minions. Tired of that crap being slammed down on turn 5 for a fireball to my face. I'm not surprised they're looking at albatross since it shuts down pretty much the entire mage class (Spell mage and highlander mage) and every other highlander deck.
Priestess of fury should be nerfed that is true but you are wrong about albatross. They are going to nerf it because latest ress priest decks runs the bad luck albatross and guest what ? it ruins all kind of decks by placing more than 10 albatross into it. you constantly draw albatross and not able to play any card at the end you run out of cards. it has nothing to do with highlanders mages etc.
Sac Pact is fine, like the Crabs for Pirates and Murlocs.
Just remove the interaction with Jaraxxus (Hero) and everyone is happy. (Nobody likes Demonhunters)
He can also kill magtheridon wit sack pack. Which is a little BS imo.
N
Cant wait for the changes specially Kael'thas card is beyond broken imo.
You definitely played too much... We don't know yet what the changes will be but you already hope they implement them...
Let's hope they go for sensible nerfs first ;-)
Dumb as fuck that Rez priest is still not being addressed. Most broken deck in the game for sure. My friend made the most basic one and ran to legend not losing a single a game.
I don't see how albatross 'kills' spell druid, they don't have a card that needs you to only have spells in your deck, like mage spell only reward cards (Font of Power and Apexis Blast) like at worse you just draw one less card with Fungal Fortunes, which is definitely bad but not like it kills the deck. I don't see how can they keep the effect so it stalls highlander decks but doesn't affect Pure Paladin tho, the workaround so it doesn't affect Spell Mage is simple but I don't see anything to help the Paladins.
The real reason this card is getting tunned is because it's an insane tech card. It's supposed to help you counter the highlander cards for a little bit but it's honestly annoying for any deck. Like any deck finds annoying drawing 2 1-mana 1/1s, instead of a card of their actual deck so Bad Luck Albatross is a tech card (Against highlander decks) that's fine against any other deck there is. Tech cards are aimed to help you against problematic match-ups you may have and improving your winrate vs. an specific archetype or card; so when we have a tech card that's pretty good at stoping the archetype it's aimed for but also pretty solid vs everything else, then that's the issue. Also the fact that it has prime stats for a 3-drop on top of that makes no sense at all. The only other 'tech' cards that I can think on this same power level are maybe Boompistol Bully as it has nice stats for a 5-drop and pretty much every deck runs at least 1 battlecry card and dropping it even on curve is fine and then Loatheb, which again has fine stats for its cost and every deck runs spells. Other than those 3 cards every tech card is either very specific or has bad stats for its cost, which is the way tech cards should be balanced.
I mean the sole name of the card implies that you're making a pact in which you sacrifice something and the meaning of sacrifice is giving up something that's valuable to you in order to get something that has value as well. If you can use it on enemy minions then that defeats the purpose of the card. The card was ok when only Warlock had demons as you would only be able to kill your own stuff and maybe some of the opponent things in the mirror. Now 8 classes have at least 1 demon and there are some neutral ones so the card is obviously more powerful than it should be. Also the interaction with Jaraxxus shouldn't be a thing.
He is entitled.... Dont try to reason with him.
I am quite glad they're finally addressing these nerfs, especially Albatross.
You clearly haven't played Combo DH before the nerfs, it was a force to be reckoned with. It was good vs control, as it still is, but pre-nerf the extra durability on Aldrachi Warblades and the deck being faster overall with a 5-cost Skull it was also good vs aggro. 0-mana Eye Beam played a part too.
Spell Druid would have probably countered it back then too, but at the time Druid lists weren't as refined as they're now, so I can't say...
For standard cards, I think nerfs should look like this:
Sacrificial Pact - 1 mana, sacrifice friendly demon. Restore 7 health.
Battlefiend after your hero attacks, gain 1 attack this turn
Altruis the Outcast deal dmg to minions only
Kael'thas Sunstrider the third spell you cast cost 0
Skull of Gul'dan 6 mana, draw 3, outcast draw 4
Bad Luck Albatross 4 mana 3/2 battlecry and deathrattle: shuffle 1 albatross to opponent's deck
frienzied felwing every time enemy hero receives damage, decrease cost by 1 this turn
Satyr Overseer 3/3 after this minion attacks, summon satyr 2/2
That would straight up be a buff to Satyr Overseer. I agree with your other suggestions though. (Maybe Albatross is a bit overdone too)
Always expect the unexpectable!
Your satyr change could be considered a buff as he would be more sticky.
Buff to Satyr Overseer? Noo, right now DH is playing satyr and attacking with weapon right away getting extra 2/2. You can attack also few times with Warglaives of Azzinoth getting few tokens. With my suggestion you have to wait 1 turn till satyr can attack and only then you get a token. One token, unless you give windfury. So thus improved stats, for balance. I don't like nerfing cards to the ground, but rather play with the effect so card remains good. I would add Priestess of Fury to the list, as she shoud deal dmg at the beginning of your turn instead of at the end.
BLA is overnerfed probably, maybe 4 mans 3/3 would be ok, but again battlecry + rattle is better than pure rattle except res shenenigans so that's why this suggestion