If they are really going to nerf Sacrificial Pact, better they nerf at least two Demon Hunter cards and not just one.
Get over it buddy, you think you're smart but you're not. Tell me another class that counters a entire class (like DH) with a spell that costs 0.
Yeah thought so.
You could make an argument about cards like hungry crab countering all murloc decks and thats a neutral. The difference is sac pact is decent against non dh decks since you can kill a friendly invoked 1/1 demon and heal against aggro.
If they are really going to nerf Sacrificial Pact, better they nerf at least two Demon Hunter cards and not just one.
They're not nerfing Sacrificial Pact, they're adjusting to what the card should have been since its first conception.
You can't be serious... Even if you are 100% right about how the card should have been since its first conception, it is still a nerf to its current state, LOL.
I guess the attack is too high on bad luck albatross? Either way I hope the deathrattle isn't effected as I have run 1 of them in almost every deck I make in wild since it's the only real tool we have to combat Reno decks.
Yeah. Except when I play it the opposing Highlander draws one of the albatrosses the following turn. When they play it against me they magically end up at the bottomed of the deck.
So kaelthas on turn 6-8 is unfun, but hyperaggro that brings you to 0 in the first 4 is.
In theory, there's more ways to deal with hyperaggro than there is ways to deal with Kael'thas. At the moment, aside from DH, none of the top winrate decks on HSreplay are hyper aggro (galakrond warlock, ressurect priest).
When you lose to hyper aggro, most classes have ways to deal with that (explosive trap, consecrate, mass hysteria, etc etc), but a Kaelthas combo can't be interacted with. I think this is the reason blizzard wants to nerf the card.
And on the front of hyperaggro, im assuming you're referring to demon hunter, but theyre getting 1-2 cards nerfed as well.
I hope they remove SacPac's interaction with Jaraxxus, so he can actually be playable. Making SacPac only work on friendly minions could be a solution.
Skull of Gul'dan is just absurd. IDK what to do about this. Should have been legendary or something.
Albatross is another annoying problem that should have never existed to begin with. Shuffling in 2 dead draws that also breaks every highlander deck and getting a 4/3 body for 3 mana is an obviously bad idea that should have never got beyond conceptual stages. Maybe it should only shuffle 1 card into the deck, instead of 2. Stats should probably be adjusted down in any case.
In theory, there's more ways to deal with hyperaggro than there is ways to deal with Kael'thas.
Unfortunately, but only in theory. DH's aggression is on a par with Pirate Warrior (or even beyond that), which means that often you are dead before you can do anything. He's got everything: draw, burst, reach, heal, removals, swarm, refill the board... All in one deck, at the same time!
Just make Sac Pac 1 Mana and only destroy Demons up to 5 Health, wouldnt affect Jaraxxus or big demons then, while still strong enough and playable against DH as it should be.
You could make an argument about cards like hungry crab countering all murloc decks and thats a neutral. The difference is sac pact is decent against non dh decks since you can kill a friendly invoked 1/1 demon and heal against aggro.
They're not nerfing Sacrificial Pact, they're adjusting to what the card should have been since its first conception.
Time to spam quest mage before it goes bye :(
Really scary they didn't even mention Altruiss by name.
At least Kael'thas is acknowledged.
You can't be serious... Even if you are 100% right about how the card should have been since its first conception, it is still a nerf to its current state, LOL.
Don't touch my boy Albatros :( It is my favorite card in my wild hunters. Well, they haven't nerfed cards I love for a looong time. e
Mech'thun died for the sins of Dankest Hours :(
The Holy Good Luck Albatross will be a Paladin Card.
I'm just glad to see that Blizzard has decided to be on the ball for this expansion. Now, Paladin and Shaman buff when?
If they don't nerf also highlander priest and secret mage, they will kill wild.
So kaelthas on turn 6-8 is unfun, but hyperaggro that brings you to 0 in the first 4 is.
Yeah. Except when I play it the opposing Highlander draws one of the albatrosses the following turn. When they play it against me they magically end up at the bottomed of the deck.
Good, but fix ladder and legend aswell.
In theory, there's more ways to deal with hyperaggro than there is ways to deal with Kael'thas. At the moment, aside from DH, none of the top winrate decks on HSreplay are hyper aggro (galakrond warlock, ressurect priest).
When you lose to hyper aggro, most classes have ways to deal with that (explosive trap, consecrate, mass hysteria, etc etc), but a Kaelthas combo can't be interacted with. I think this is the reason blizzard wants to nerf the card.
And on the front of hyperaggro, im assuming you're referring to demon hunter, but theyre getting 1-2 cards nerfed as well.
After playing way too much hearthstone this week, all these changes seem amazing. Hope they implement all of them.
I hope they remove SacPac's interaction with Jaraxxus, so he can actually be playable. Making SacPac only work on friendly minions could be a solution.
Priestess of Fury should be unable to attack.
Skull of Gul'dan is just absurd. IDK what to do about this. Should have been legendary or something.
Albatross is another annoying problem that should have never existed to begin with. Shuffling in 2 dead draws that also breaks every highlander deck and getting a 4/3 body for 3 mana is an obviously bad idea that should have never got beyond conceptual stages. Maybe it should only shuffle 1 card into the deck, instead of 2. Stats should probably be adjusted down in any case.
Unfortunately, but only in theory. DH's aggression is on a par with Pirate Warrior (or even beyond that), which means that often you are dead before you can do anything. He's got everything: draw, burst, reach, heal, removals, swarm, refill the board... All in one deck, at the same time!
It will be a travesty if they nerf Bad Luck Albatross
Just make Sac Pac 1 Mana and only destroy Demons up to 5 Health, wouldnt affect Jaraxxus or big demons then, while still strong enough and playable against DH as it should be.
It's simple, they killed midrange dh first, and now aggro dh is next.