Curious as to your takes. Since getting legend in standard, I have been experimenting quite a bit in wild. I am seeing yogg and Raza machine gun quite a bit. I was not a fan of either. So I am wondering, how do the rest of you feel about it?
Personally I don't see Yogg as an issue, the only decks I've seen running it are jade druids and some cut it for more deck consistency. He's fun but not as strong as he used to be back when he actually needed the nerf, I think he's fine (And fun). On the other hand, as someone who has almost exclusively played Reno Priest over the last two - three years, Razas change was very unexpected because the deck was still viable (Mid Tier ~2) even with a one mana hero power before quest mage became popular. Before, you needed to properly set up the OTK with an emperor tick on spawn and cheap cards while having to manage your resources. While now all you need is Raza + Anduin set up with Spawn in your hand and it's a guaranteed 20+ damage without any resource management or thought. I am happy for the revert because it's a buff to one of my favorite decks. However, if quest mage gets nerfed the deck could turn out to be problematic as quest mage is the only thing holding it back from being on the top. I don't mind the hero power being one cost or zero cost, regardless I'd still play the deck. But putting my bias aside I think Raza has potential to actually become a problem in the future.
I would just love to see them actually do tweaks to wild on a regular basis. Because, why not? So sick and tired of seeing a new card released that has a whoopsy effect that breaks the game. Playing the deck feels unrewarding but everyone jumps on it because: LOSING.IS.NOT.FUN.
Beat em or join them is not a healthy attitude in a trading card game. Right now I cannot play wild enjoyably because of Quest and Secret Mage not to mention that degenerate rollover deck that takes an ant's IQ to win with.
So basically right now $100's of dollars that I have invested in this game are ultimately wasted because they are either too proud or lazy to do regular updates on this mode.
Furthermore it feels like I am the only one here upset about this. What is wrong with you ppl? Make some noise for a change!
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Curious as to your takes. Since getting legend in standard, I have been experimenting quite a bit in wild. I am seeing yogg and Raza machine gun quite a bit. I was not a fan of either. So I am wondering, how do the rest of you feel about it?
LaVar Ball is the GOAT
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LiAngelo is the dream
Personally I don't see Yogg as an issue, the only decks I've seen running it are jade druids and some cut it for more deck consistency. He's fun but not as strong as he used to be back when he actually needed the nerf, I think he's fine (And fun). On the other hand, as someone who has almost exclusively played Reno Priest over the last two - three years, Razas change was very unexpected because the deck was still viable (Mid Tier ~2) even with a one mana hero power before quest mage became popular. Before, you needed to properly set up the OTK with an emperor tick on spawn and cheap cards while having to manage your resources. While now all you need is Raza + Anduin set up with Spawn in your hand and it's a guaranteed 20+ damage without any resource management or thought. I am happy for the revert because it's a buff to one of my favorite decks. However, if quest mage gets nerfed the deck could turn out to be problematic as quest mage is the only thing holding it back from being on the top. I don't mind the hero power being one cost or zero cost, regardless I'd still play the deck. But putting my bias aside I think Raza has potential to actually become a problem in the future.
see what happens when I cannot talk shit on r/nba
Honestly wild was and is so broken that the Raza unnerf is nothing compared to some other decks. Yogg was more of a fun unnerf.
When you have shit like Darkest Hour and Quest Mage running rampant in wild Raza just pales in comparison
If Raza didn't make much of an impact, I want my Patches to be back in Charge!
Been playing since Old Gods. Good times.
I'm sure that is on its way soon.
I would just love to see them actually do tweaks to wild on a regular basis. Because, why not? So sick and tired of seeing a new card released that has a whoopsy effect that breaks the game. Playing the deck feels unrewarding but everyone jumps on it because: LOSING.IS.NOT.FUN.
Beat em or join them is not a healthy attitude in a trading card game. Right now I cannot play wild enjoyably because of Quest and Secret Mage not to mention that degenerate rollover deck that takes an ant's IQ to win with.
So basically right now $100's of dollars that I have invested in this game are ultimately wasted because they are either too proud or lazy to do regular updates on this mode.
Furthermore it feels like I am the only one here upset about this. What is wrong with you ppl? Make some noise for a change!