Zephrys the Great did not give the Brawl or Shadow Word: Ruin to clear the board. So Zephrys is changed for some nerf or there is an unintended bug that cause problems with the card options. I added the screenshot that I lost the game because of Zephrys.
mistermath314: Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
I thought zephyrs will not be able to understand his hand, so whether he has whirlwind or not does not matter to the cards offered?
It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
That's... just not right. Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
It's not a bug it's how zeph is coded he doesn't use the cards in hand apart from knowing hand size. Just bear in mind that if you play zeph and have a card in hand that is needed to help clear the board or provide lethal there's a strong possibility zeph won't give you the card you need because it won't take into account any other cards you have. He simply offers the best one card to deal with the current board state as it stands when he's played. My issue is that he should be coded to lean towards offering board removals when he detects additional cards in hand or hex/poly when opponent has deathrattle minions as this would open up larger possibilities for a player. Ive had situations where I had a big board showing lethal damage priest plays psychopomp highrolls a skeletal dragon then grave runes it. I only have zeph in hand so can't limit mana play it expecting hex or poly and best option was Natalie seline. Not a bug just crappy coding
I have missed leathal with it, and in rare ocations it will not be the best cards. But it do NOT look at your hand, so whatever cards you have in the hand does not matter
It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
Zephrys doesn't know about Whirlwind and Brawl is merely a chance of surviving. Frost Nova guaranteed it.
I had a Weird Interaction today aswell. My opponent had 4x6/4 totems on board i have 6 mana i play zephyr he didnt offer me Shadow Word: Ruin. Instead i had to take Massdispell. Since the Exp Launch he is offering rly rly weird choices i think they fked up the code introducing DH Cards into his Pool.
I had a Weird Interaction today aswell. My opponent had 4x6/4 totems on board i have 6 mana i play zephyr he didnt offer me Shadow Word: Ruin. Instead i had to take Massdispell. Since the Exp Launch he is offering rly rly weird choices i think they fked up the code introducing DH Cards into his Pool.
Maybe you had a mon on the board, which would be destroyed by Ruin? Well, Mass Dispell is a pretty good way of dealing with the board you described, however in order to know why Zephrys favored it over Ruin, we would have to know how its code works.
It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
Zephrys doesn't know about Whirlwind and Brawl is merely a chance of surviving. Frost Nova guaranteed it.
ok, then he should give you brawl, ruin and frostnova. not this other bullshit
Zephrys the Great did not give the Brawl or Shadow Word: Ruin to clear the board. So Zephrys is changed for some nerf or there is an unintended bug that cause problems with the card options. I added the screenshot that I lost the game because of Zephrys.
mistermath314: Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
I thought zephyrs will not be able to understand his hand, so whether he has whirlwind or not does not matter to the cards offered?
mistermath314: Yes, that's true. But neither Soul Cleave nor Earth Elemental saves him either, and Shadow Word: Ruin clearly offers more value.
Also, Brawl should be offered either way.
I'm going to go with bug but it could be a snarky nerf. I have not been getting brawl as an option lately as well.
Nah, Zephrys wasn't nerfed. It's just got imperfect code, and really shouldn't be offering Soul Cleave in that situation.
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It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
It has been giving me some bad options also but usually 1 of the 3 do what I need
It's because of the spaghetti.
That's... just not right. Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
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Check out some of my decks:
I thought zephyrs will not be able to understand his hand, so whether he has whirlwind or not does not matter to the cards offered?
Zephyrs must include the text "Is "Player health" = or < 10? then look for ways to heal/survive" in Lamens terms.
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Yes, that's true. But neither Soul Cleave nor Earth Elemental saves him either, and Shadow Word: Ruin clearly offers more value.
Also, Brawl should be offered either way.
www.twitch.tv/mistermath314
Check out some of my decks:
It didn't offer Brawl or Shadow Word: Ruin because even if it did, you'd still be dead. The only spell that could've kept you alive for one more turn was Frost Nova.
Brawl would keep him alive if either Zephrys the Great or the Big Ol' Whelp survived. Shadow Word: Ruin would leave the 4/2 and 2/1 alive, as well as the reborn 6/1 - but he has a Whirlwind in his hand and 1 mana left over, so he lives in that case too.
I have noticed this a a few times that he has been offering sub optimal cards recently and not the cards I need.
I can only presume DH cards have caused some unnecassary jank in the code. Had your fat whelp attacked? Does Zeph even take that into account?
It's not a bug it's how zeph is coded he doesn't use the cards in hand apart from knowing hand size. Just bear in mind that if you play zeph and have a card in hand that is needed to help clear the board or provide lethal there's a strong possibility zeph won't give you the card you need because it won't take into account any other cards you have. He simply offers the best one card to deal with the current board state as it stands when he's played. My issue is that he should be coded to lean towards offering board removals when he detects additional cards in hand or hex/poly when opponent has deathrattle minions as this would open up larger possibilities for a player. Ive had situations where I had a big board showing lethal damage priest plays psychopomp highrolls a skeletal dragon then grave runes it. I only have zeph in hand so can't limit mana play it expecting hex or poly and best option was Natalie seline. Not a bug just crappy coding
I have missed leathal with it, and in rare ocations it will not be the best cards. But it do NOT look at your hand, so whatever cards you have in the hand does not matter
Silver Hand Recruit
Zephrys doesn't know about Whirlwind and Brawl is merely a chance of surviving. Frost Nova guaranteed it.
I had a Weird Interaction today aswell. My opponent had 4x6/4 totems on board i have 6 mana i play zephyr he didnt offer me Shadow Word: Ruin. Instead i had to take Massdispell. Since the Exp Launch he is offering rly rly weird choices i think they fked up the code introducing DH Cards into his Pool.
Maybe you had a mon on the board, which would be destroyed by Ruin? Well, Mass Dispell is a pretty good way of dealing with the board you described, however in order to know why Zephrys favored it over Ruin, we would have to know how its code works.
ok, then he should give you brawl, ruin and frostnova. not this other bullshit