I know the meta hasn't fully settled yet, but as a DH player (currently 125 ranked wins, around 2k legend rank in EU), there are a couple more nerfs that I think would make the meta a bit more stable:
Battlefiend to 1 attack, with his base stats and his effect, this is just a too good 1-drop not to play. Lowering his attack by 1 still makes him good, but not an auto-include.
Glaivebound Adept to 6 attack, his effect is already pretty strong so his stats could be weakened. By lowering his attack he is still very much playable, but deals a bit less damage if you can't remove it.
Priestess of Fury to 6 health. This minion is just too good. A mini-Ragnaros that can also attack and with his high health is also quite hard to remove. Making it easier to remove will make it a bit more fair while still keeping her good.
Skull of Gul'dan to 7 mana. This card is still bonkers at 6 and a auto-include in every different DH deck, 7 mana feels more fair, certainly compared to other cards which have a similar effect. (Sprint, Nourish)
Sacrificial Pact to only be able to target friendly demons. This card is just totally unfair. Classes should just be balanced and not rely on a card to cheat mana and health so you can win. This also nerfs Zephrys a little and makes Jaraxxus a little more playable, which I personally like.
While the Sacrificial Pact nerf might make the card unplayable (or just; made as intended I think), I don't think any of the cards are otherwise unplayable, but I do think this would be healthy to the meta. Seeing so many DH and anti-DH decks isn't how a meta should be. Every class should be balanced and I feel that DH isn't balanced yet. Maybe the underperforming classes can get more room to shine this way.
As a DH player too I personally think that these nerfs will completely detstroy the class because as they target all DH powerspikes. But man I am really curious to know how exactly you got legend with DH. I am currently running a homebrew Highlander deck but I am hardstuck to platinum 2 and 1. Do you seem to have any tips to climb with the class or show me other decks?
Could you please recommend any decks to hit legend? How did you hit legend?
Any DH deck gets it done. Still crazily broken. They have unlimted card draw, unlimted removal, huge burst capability, lifesteal weapons, unlimted board presence and all kinds of crazy damage options that cannot be stopped. Just use DemonTard.
I personally found the highlander version a bit too slow for my liking. (DH is the only class I don't have 1000 ranked wins with, so I'm grinding it now)
This is the list I hit legend with and am currently still playing. Mulligan for Battlefiend, Blazing Battlemage and Umberwing. Sometimes keep Satyr Overseer, Sightless Watcher (if the rest is bad, you can keep him to have a good chance on a good turn 3 draw), Twin Slice (only with Satyr Overseer and you're missing Umberwing) or Crimson Sigil Runner (only if it's the most left card)
### Aggro # Class: Demon Hunter # Format: Standard # Year of the Phoenix # # 2x (0) Twin Slice # 2x (1) Battlefiend # 2x (1) Blazing Battlemage # 2x (1) Crimson Sigil Runner # 2x (2) Chaos Strike # 2x (2) Sightless Watcher # 2x (2) Umberwing # 1x (3) Altruis the Outcast # 2x (3) Eye Beam # 2x (3) Satyr Overseer # 2x (4) Frenzied Felwing # 1x (4) Kayn Sunfury # 1x (4) Maiev Shadowsong # 2x (5) Glaivebound Adept # 1x (5) Metamorphosis # 2x (6) Skull of Gul'dan # 2x (7) Priestess of Fury # AAECAea5AwTMugPDvAPtvgPaxgMN+a4DurYDi7oD17sD4LwDjb0DusYDx8YD2cYD18gD98gD+cgD/sgDAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I've faced a lot of DH on diamond and legend and they never run Naga, it's combo potential isn't as high as it seems, most DH decks could've won by the turn you could play that combo.
I don't think 7 mana would kill Skull of Gul'dan, when it was 5 I actually sometimes kept it in my mulligan, now I don't but I still want to draw it turn 5/6/7. I would still play it or consider playing Spectral Sight.
Could you please recommend any decks to hit legend? How did you hit legend?
Any DH deck gets it done. Still crazily broken. They have unlimted card draw, unlimted removal, huge burst capability, lifesteal weapons, unlimted board presence and all kinds of crazy damage options that cannot be stopped. Just use DemonTard.
If you really still believe this then your a Tard! There are at least 3 other decks that destroy it. If you don't have the card pool for them that sucks but it's not all powerful anymore. Not it's not strong but it it does have weaknesses just look for them instead of bitching for nerfs cuz there are plenty of things from other classes that should have been nerfed also.
Could you please recommend any decks to hit legend? How did you hit legend?
Any DH deck gets it done. Still crazily broken. They have unlimted card draw, unlimted removal, huge burst capability, lifesteal weapons, unlimted board presence and all kinds of crazy damage options that cannot be stopped. Just use DemonTard.
If you really still believe this then your a Tard! There are at least 3 other decks that destroy it. If you don't have the card pool for them that sucks but it's not all powerful anymore. Not it's not strong but it it does have weaknesses just look for them instead of bitching for nerfs cuz there are plenty of things from other classes that should have been nerfed also.
Weaknesses? Such as? Nothing. Its !@#$% stupid. So sick of the unlimited everything with DH. Its still broken and pure cancer. Delete the class and admit the mistake. The stupid deck has HUGE minions by turn 4 and has BS damage cards that never stop. its also 100% braindead too. Same cards played by the same short bus riders.
I am having good WR against DHs with quest hunter and zoolock (imprisioned) in standard, unless when they have the naga combo. Those decks can yet be improven though, because suffer against other classes.
In general, DHs do not have much of a proactive T2-T5 play (except the 4/2 and the 7/4), and its minions have usually low hp.
I know the meta hasn't fully settled yet, but as a DH player (currently 125 ranked wins, around 2k legend rank in EU), there are a couple more nerfs that I think would make the meta a bit more stable:
Battlefiend to 1 attack, with his base stats and his effect, this is just a too good 1-drop not to play. Lowering his attack by 1 still makes him good, but not an auto-include.
Glaivebound Adept to 6 attack, his effect is already pretty strong so his stats could be weakened. By lowering his attack he is still very much playable, but deals a bit less damage if you can't remove it.
Priestess of Fury to 6 health. This minion is just too good. A mini-Ragnaros that can also attack and with his high health is also quite hard to remove. Making it easier to remove will make it a bit more fair while still keeping her good.
Skull of Gul'dan to 7 mana. This card is still bonkers at 6 and a auto-include in every different DH deck, 7 mana feels more fair, certainly compared to other cards which have a similar effect. (Sprint, Nourish)
Sacrificial Pact to only be able to target friendly demons. This card is just totally unfair. Classes should just be balanced and not rely on a card to cheat mana and health so you can win. This also nerfs Zephrys a little and makes Jaraxxus a little more playable, which I personally like.
While the Sacrificial Pact nerf might make the card unplayable (or just; made as intended I think), I don't think any of the cards are otherwise unplayable, but I do think this would be healthy to the meta. Seeing so many DH and anti-DH decks isn't how a meta should be. Every class should be balanced and I feel that DH isn't balanced yet. Maybe the underperforming classes can get more room to shine this way.
As a DH player too I personally think that these nerfs will completely detstroy the class because as they target all DH powerspikes. But man I am really curious to know how exactly you got legend with DH. I am currently running a homebrew Highlander deck but I am hardstuck to platinum 2 and 1. Do you seem to have any tips to climb with the class or show me other decks?
Blizz said they are doing more balance patches with another coming next week.
Shall we talk about the totally RETARDED Wrathscale Naga + illidari rush combo?? I mean 3 dmg? 3 dmg?
I think Priestess should be a 6/5.
I hate it so much
LOL I have never, ever faced this deck, because it is complete trash. Climbed from silver 10 to now 295 legend, and not once faced it.
I have, however, tried it, and it's garbage. The deck is ran as combo, and is wayyyy too slow. You'll get eaten alive by anything fast.
Could you please recommend any decks to hit legend? How did you hit legend?
Making 7 mana skull of guldan probably kills the card
Any DH deck gets it done. Still crazily broken. They have unlimted card draw, unlimted removal, huge burst capability, lifesteal weapons, unlimted board presence and all kinds of crazy damage options that cannot be stopped. Just use DemonTard.
I personally found the highlander version a bit too slow for my liking. (DH is the only class I don't have 1000 ranked wins with, so I'm grinding it now)
This is the list I hit legend with and am currently still playing. Mulligan for Battlefiend, Blazing Battlemage and Umberwing. Sometimes keep Satyr Overseer, Sightless Watcher (if the rest is bad, you can keep him to have a good chance on a good turn 3 draw), Twin Slice (only with Satyr Overseer and you're missing Umberwing) or Crimson Sigil Runner (only if it's the most left card)
### Aggro
# Class: Demon Hunter
# Format: Standard
# Year of the Phoenix
#
# 2x (0) Twin Slice
# 2x (1) Battlefiend
# 2x (1) Blazing Battlemage
# 2x (1) Crimson Sigil Runner
# 2x (2) Chaos Strike
# 2x (2) Sightless Watcher
# 2x (2) Umberwing
# 1x (3) Altruis the Outcast
# 2x (3) Eye Beam
# 2x (3) Satyr Overseer
# 2x (4) Frenzied Felwing
# 1x (4) Kayn Sunfury
# 1x (4) Maiev Shadowsong
# 2x (5) Glaivebound Adept
# 1x (5) Metamorphosis
# 2x (6) Skull of Gul'dan
# 2x (7) Priestess of Fury
#
AAECAea5AwTMugPDvAPtvgPaxgMN+a4DurYDi7oD17sD4LwDjb0DusYDx8YD2cYD18gD98gD+cgD/sgDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I've faced a lot of DH on diamond and legend and they never run Naga, it's combo potential isn't as high as it seems, most DH decks could've won by the turn you could play that combo.
I don't think 7 mana would kill Skull of Gul'dan, when it was 5 I actually sometimes kept it in my mulligan, now I don't but I still want to draw it turn 5/6/7. I would still play it or consider playing Spectral Sight.
Skull at 7 would kill the card.
If another nerf comes, it's better to tweak the mana cost reduce instead, -3 is kind of overkill unless you play some big-demon variant
And with those decks the problem is getting skull into Outcast position if you get some big card stuck at the left side of hand.
Priestess of Balance shouldn't be able to attack.
If you really still believe this then your a Tard! There are at least 3 other decks that destroy it. If you don't have the card pool for them that sucks but it's not all powerful anymore. Not it's not strong but it it does have weaknesses just look for them instead of bitching for nerfs cuz there are plenty of things from other classes that should have been nerfed also.
I would like to see priest nerfed instead. DM is funny to fight against. Priest is not interactive.
Weaknesses? Such as? Nothing. Its !@#$% stupid. So sick of the unlimited everything with DH. Its still broken and pure cancer. Delete the class and admit the mistake. The stupid deck has HUGE minions by turn 4 and has BS damage cards that never stop. its also 100% braindead too. Same cards played by the same short bus riders.
Seems fair.
Eh, it is fine. I've seen much worse.
I am having good WR against DHs with quest hunter and zoolock (imprisioned) in standard, unless when they have the naga combo. Those decks can yet be improven though, because suffer against other classes.
In general, DHs do not have much of a proactive T2-T5 play (except the 4/2 and the 7/4), and its minions have usually low hp.
Wrathscale Naga.