Jesus, here we go. You people bitch and complain about DH, blizz nerds them after one freaking day and you're still bitching about dust. Holy crap, how long has this game been out and you're still making the same mistakes. You people will never be satisfied
are you satisfied with the job they did on this expansion?
I agree. DH's power level was clearly excessive, and you didn't need millions of players testing out DH decks to find that out - most players were already of that view during the card reveal season. Blizzard deliberately overtuned DH decks to entice players to buy the new set and try out the new class, with the intention of nerfing it quickly if necessary.
They must have already playtested the cards with and without the nerfs, and made a decision to launch with the unnerfed versions first, while fully expecting that there was a high chance that at least some of the nerfs would need to be implemented.
We're almost back with the conspiracy theory... Come on... Be a little reasonable about it. Do you really think that anybody would have been stopped from buying if the cards had been printed with the post-nerf values (which BTW seem to be quite enough right now)??? I very much doubt it...
I definitely would not have crafted 2 DH legendaries if the other 4 cards had been printed with the post-nerf values. And as for the other questions in this thread, I'd much rather they leave the broken meta for a couple weeks so you have some time to actually use the cards you JUST crafted, and for the meta to actually settle and for them to come up with a proper fix rather than have things constantly be in flux. And who knows how things will pan out, 2 days isn't even close to enough time to figure out what the meta is and what's OP and what's not. If a significant portion of the decks played shifted to double sac pact warlock, demon hunter might not be so hot anymore.
The fact the DH legendaries are still "playable" is crap, I don't craft cards because they're "playable" I do it because they're part of a T1 deck.
When the expansion released, you either craft the demon hunter deck or you pretty much don't win. 2 days later a nerf is pushed out that affects 2 rare cards that are dustable (the epic isn't dustable since it was given for free), and the legendaries you had to craft to play this deck are now worthless.
The change could've at least been announced to be a few weeks from now so you could at least have a chance to actually use the deck you just crafted.
When a nerf is done this fast it leads me to believe that the changes were ready to go and they had planned it in advance, since there was basically no time to play test the nerf, and we weren't even given time for the meta to settle to see how things pan out.
I agree. DH's power level was clearly excessive, and you didn't need millions of players testing out DH decks to find that out - most players were already of that view during the card reveal season. Blizzard deliberately overtuned DH decks to entice players to buy the new set and try out the new class, with the intention of nerfing it quickly if necessary.
They must have already playtested the cards with and without the nerfs, and made a decision to launch with the unnerfed versions first, while fully expecting that there was a high chance that at least some of the nerfs would need to be implemented.
We're almost back with the conspiracy theory... Come on... Be a little reasonable about it. Do you really think that anybody would have been stopped from buying if the cards had been printed with the post-nerf values (which BTW seem to be quite enough right now)??? I very much doubt it...
I definitely would not have crafted 2 DH legendaries if the other 4 cards had been printed with the post-nerf values. And as for the other questions in this thread, I'd much rather they leave the broken meta for a couple weeks so you have some time to actually use the cards you JUST crafted, and for the meta to actually settle and for them to come up with a proper fix rather than have things constantly be in flux. And who knows how things will pan out, 2 days isn't even close to enough time to figure out what the meta is and what's OP and what's not. If a significant portion of the decks played shifted to double sac pact warlock, demon hunter might not be so hot anymore.
The fact the DH legendaries are still "playable" is crap, I don't craft cards because they're "playable" I do it because they're part of a T1 deck.
Why is everyone talking like Demon Hunter is just unplayable garbage now? Just go and play the fricking class, it's still fine, stop complaining about it, Kayn and Metamorphosis are still really good. I hate this community, first they cry cause DH is 'way too OP', it gets nerfed after a day and now they cry cause DH is 'dead' holy fuck, play the game, DH is not as strong as it was yesterday but it's still a pretty good class overall.
Yeah that legendaries are great still (especially Kayn was not playable before nerfs and now its good) and they will be good for long time so nobody waste dust.
They got me for 3200, Kayn and Metamorphasis...ugh.
This really bothers me because they moved max rewards to legend, so now I have to do that grind every month, if they are going to constantly nerf stuff and not do their own play testing, then I wont be able to keep up.
I agree. DH's power level was clearly excessive, and you didn't need millions of players testing out DH decks to find that out - most players were already of that view during the card reveal season. Blizzard deliberately overtuned DH decks to entice players to buy the new set and try out the new class, with the intention of nerfing it quickly if necessary.
They must have already playtested the cards with and without the nerfs, and made a decision to launch with the unnerfed versions first, while fully expecting that there was a high chance that at least some of the nerfs would need to be implemented.
We're almost back with the conspiracy theory... Come on... Be a little reasonable about it. Do you really think that anybody would have been stopped from buying if the cards had been printed with the post-nerf values (which BTW seem to be quite enough right now)??? I very much doubt it...
I definitely would not have crafted 2 DH legendaries if the other 4 cards had been printed with the post-nerf values. And as for the other questions in this thread, I'd much rather they leave the broken meta for a couple weeks so you have some time to actually use the cards you JUST crafted, and for the meta to actually settle and for them to come up with a proper fix rather than have things constantly be in flux. And who knows how things will pan out, 2 days isn't even close to enough time to figure out what the meta is and what's OP and what's not. If a significant portion of the decks played shifted to double sac pact warlock, demon hunter might not be so hot anymore.
The fact the DH legendaries are still "playable" is crap, I don't craft cards because they're "playable" I do it because they're part of a T1 deck.
You really want me to tell you, do you? Up to u... Crafting cards so early after an expansion release is just stupid...
Now I don't think DH is or will be destroyed and these 2 legendaries should still end up being extremely good cards so you'll most probably be OK. I might end up crafting them too but right now, I do the only sensible thing. I sit on my pile of dust and watch the meta settle a bit...
I agree. DH's power level was clearly excessive, and you didn't need millions of players testing out DH decks to find that out - most players were already of that view during the card reveal season. Blizzard deliberately overtuned DH decks to entice players to buy the new set and try out the new class, with the intention of nerfing it quickly if necessary.
They must have already playtested the cards with and without the nerfs, and made a decision to launch with the unnerfed versions first, while fully expecting that there was a high chance that at least some of the nerfs would need to be implemented.
We're almost back with the conspiracy theory... Come on... Be a little reasonable about it. Do you really think that anybody would have been stopped from buying if the cards had been printed with the post-nerf values (which BTW seem to be quite enough right now)??? I very much doubt it...
Here is the thing, how did they not know DH was too strong? Are they incompetent? Anyone who looked at the cards could tell. Also, how did they have the patch ready that quickly? I thought it took a week? Were they lying with gala shaman? Or was the patch ready? If the patch was ready, why did they release it the way they did?
These are all legitimate questions. Asking them does not make you a nut, not asking them makes you a fool.
I agree. DH's power level was clearly excessive, and you didn't need millions of players testing out DH decks to find that out - most players were already of that view during the card reveal season. Blizzard deliberately overtuned DH decks to entice players to buy the new set and try out the new class, with the intention of nerfing it quickly if necessary.
They must have already playtested the cards with and without the nerfs, and made a decision to launch with the unnerfed versions first, while fully expecting that there was a high chance that at least some of the nerfs would need to be implemented.
We're almost back with the conspiracy theory... Come on... Be a little reasonable about it. Do you really think that anybody would have been stopped from buying if the cards had been printed with the post-nerf values (which BTW seem to be quite enough right now)??? I very much doubt it...
I definitely would not have crafted 2 DH legendaries if the other 4 cards had been printed with the post-nerf values. And as for the other questions in this thread, I'd much rather they leave the broken meta for a couple weeks so you have some time to actually use the cards you JUST crafted, and for the meta to actually settle and for them to come up with a proper fix rather than have things constantly be in flux. And who knows how things will pan out, 2 days isn't even close to enough time to figure out what the meta is and what's OP and what's not. If a significant portion of the decks played shifted to double sac pact warlock, demon hunter might not be so hot anymore.
The fact the DH legendaries are still "playable" is crap, I don't craft cards because they're "playable" I do it because they're part of a T1 deck.
This is exactly right and exactly why I crafted them too, Blizzard should give us a week to dust them at full value, it is the right thing to do. DH still t1, then we end up recrafting them later after it shakes out. This nerf is shady as hell.
Kayn is not necessary for the deck, a lot of lists and players cut it, specially since it isn't great in the mirror. The only necessary one is Metamorphosis.
Everything else is easy to get, I mean with 60 packs you get all the rares, with less you should be able to easily have Skulls and Priestesses. Some lists are even cutting Priestess as well.
They got me for 3200, Kayn and Metamorphasis...ugh.
This really bothers me because they moved max rewards to legend, so now I have to do that grind every month, if they are going to constantly nerf stuff and not do their own play testing, then I wont be able to keep up.
Well... maybe just dont craft whole decks?
When you climb to legend, it is a lot easier with an optomized list.
When the expansion released, you either craft the demon hunter deck or you pretty much don't win. 2 days later a nerf is pushed out that affects 2 rare cards that are dustable (the epic isn't dustable since it was given for free), and the legendaries you had to craft to play this deck are now worthless.
The change could've at least been announced to be a few weeks from now so you could at least have a chance to actually use the deck you just crafted.
When a nerf is done this fast it leads me to believe that the changes were ready to go and they had planned it in advance, since there was basically no time to play test the nerf, and we weren't even given time for the meta to settle to see how things pan out.
If you craft any DH card its still playable.
"playable" doesn't justify being crafted. I also don't like demon hunter's playstyle and the only reason I crafted the deck was because you needed to if you actually want to win, and did so thinking that i'd at least be able to play it for a couple weeks while the meta shakes out. So yeah, it feels like a pretty big bait and switch when it's nerfed < 24 hours after being crafted and the refund doesn't include the legendaries required for the top decks.
And maybe you're a scrub who plays incomplete decks, but people who actually want to play at legend (which is incredibly easy to get to now anyhow) and win don't play budget versions of decks
They got me for 3200, Kayn and Metamorphasis...ugh.
This really bothers me because they moved max rewards to legend, so now I have to do that grind every month, if they are going to constantly nerf stuff and not do their own play testing, then I wont be able to keep up.
Well... maybe just dont craft whole decks?
When you climb to legend, it is a lot easier with an optomized list.
It sure is. I sincerely doubt though, the list anyone was playing on day 1(even the highest win rate) would have ended up being card for card the single best win rate DH list a month later. No list was optimized.
I get it though, the response to legit complaints shouldn't just be 'live and learn'. You must realize though that no matter what Blizzard does, they can never please everyone. I don't doubt there were people at Blizzard who suspected DH was too good as is, but the amount of data they can collect in a single day after launch probably dwarfs the amount they could have gathered from their own testing.
The epics and legendary's people crafted are still very strong cards that will remain in standard for 2 years. Even after 4 nerfs, the class is still performing quite well.
When the expansion released, you either craft the demon hunter deck or you pretty much don't win. 2 days later a nerf is pushed out that affects 2 rare cards that are dustable (the epic isn't dustable since it was given for free), and the legendaries you had to craft to play this deck are now worthless.
The change could've at least been announced to be a few weeks from now so you could at least have a chance to actually use the deck you just crafted.
When a nerf is done this fast it leads me to believe that the changes were ready to go and they had planned it in advance, since there was basically no time to play test the nerf, and we weren't even given time for the meta to settle to see how things pan out.
If you craft any DH card its still playable.
"playable" doesn't justify being crafted. I also don't like demon hunter's playstyle and the only reason I crafted the deck was because you needed to if you actually want to win, and did so thinking that i'd at least be able to play it for a couple weeks while the meta shakes out. So yeah, it feels like a pretty big bait and switch when it's nerfed < 24 hours after being crafted and the refund doesn't include the legendaries required for the top decks.
And maybe you're a scrub who plays incomplete decks, but people who actually want to play at legend (which is incredibly easy to get to now anyhow) and win don't play budget versions of decks
If you crafted a bunch of shit in the first 24 hours without waiting to see if it would actually be good, that's on you.
DH's winrate was already dropping by ~4% a day before the nerfs hit anyway.
You did not need to craft DH to win unless you're garbage, I was 8-1 against them with Highlander Mage before the nerf.
And if you can't figure out how to make subsitutions in a deck and just netdeck everything then honestly you shouldn't be spending money on this game. Legend is still less than 1% of players and is unnecessary to play, if you want to tryhard your way up on day 1 then accept the consequences of rushing shit.
Seriously, I would want to believe all of this was done on purpose (just like some of you), but I can't, not this time. That would be giving them too much credit. I'm pretty sure those who are part of the current team and in charge of these things are far from being that cunning. Chances of them being incompetent as f...k are very high. They probably got their jobs at Blizzard thanks to contacts and close friends, not because their skills, knowldege and experience. That must be the sad truth. To hell with these people, they are the real cancer of this game and a shame for the rest of the team (who usually does a pretty good job).
When the expansion released, you either craft the demon hunter deck or you pretty much don't win. 2 days later a nerf is pushed out that affects 2 rare cards that are dustable (the epic isn't dustable since it was given for free), and the legendaries you had to craft to play this deck are now worthless.
The change could've at least been announced to be a few weeks from now so you could at least have a chance to actually use the deck you just crafted.
When a nerf is done this fast it leads me to believe that the changes were ready to go and they had planned it in advance, since there was basically no time to play test the nerf, and we weren't even given time for the meta to settle to see how things pan out.
If you craft any DH card its still playable.
"playable" doesn't justify being crafted. I also don't like demon hunter's playstyle and the only reason I crafted the deck was because you needed to if you actually want to win, and did so thinking that i'd at least be able to play it for a couple weeks while the meta shakes out. So yeah, it feels like a pretty big bait and switch when it's nerfed < 24 hours after being crafted and the refund doesn't include the legendaries required for the top decks.
And maybe you're a scrub who plays incomplete decks, but people who actually want to play at legend (which is incredibly easy to get to now anyhow) and win don't play budget versions of decks
If you crafted a bunch of shit in the first 24 hours without waiting to see if it would actually be good, that's on you.
DH's winrate was already dropping by ~4% a day before the nerfs hit anyway.
You did not need to craft DH to win unless you're garbage, I was 8-1 against them with Highlander Mage before the nerf.
And if you can't figure out how to make subsitutions in a deck and just netdeck everything then honestly you shouldn't be spending money on this game. Legend is still less than 1% of players and is unnecessary to play, if you want to tryhard your way up on day 1 then accept the consequences of rushing shit.
People crafted this stuff because it WAS good, there was no need to wait and see if it's going to be good. Never before has there been a surprise nerf 2 days after an expansion was released. I have crafted stuff at the start of the expansion before that turned out to be garbage a week later. I didn't complain then because that's 100% my choice. This is worthy of a complaint since this is basically a bait and switch. I was sold on a deck that was extremely strong, and it got 4 nerfs less than 24 hours after I crafted it. The normal dust refund policy is reasonable because even though you don't get refunded for all the cards you crafted to play the deck, you got to use the deck for weeks/months. In this case it's not reasonable since 2 of the 4 cards targeted for nerfs aren't dustable, the other 2 are only rare and not worth much, and we had almost no opportunity to actually play the deck we crafted before it got nerfed.
I also find it hard to believe you're 8-1 unless you're at the bottom feeder ranks. Are you even legend yet? It's easier than ever now to get to legend since the new ranking system (the ranks already go down to 6000+ in NA). If you're not then your stats don't mean anything since you're not playing against anyone remotely competitive.
are you satisfied with the job they did on this expansion?
>tier 0
>is now 5th in winrate and sub-50%
Are you stupid or just bad at this game
I definitely would not have crafted 2 DH legendaries if the other 4 cards had been printed with the post-nerf values. And as for the other questions in this thread, I'd much rather they leave the broken meta for a couple weeks so you have some time to actually use the cards you JUST crafted, and for the meta to actually settle and for them to come up with a proper fix rather than have things constantly be in flux. And who knows how things will pan out, 2 days isn't even close to enough time to figure out what the meta is and what's OP and what's not. If a significant portion of the decks played shifted to double sac pact warlock, demon hunter might not be so hot anymore.
The fact the DH legendaries are still "playable" is crap, I don't craft cards because they're "playable" I do it because they're part of a T1 deck.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
If you craft any DH card its still playable.
And DH is still tier 1.
What dust? All of good DH carda are free besides Skull and Imprisoned which together are 400 dust.
Yeah that legendaries are great still (especially Kayn was not playable before nerfs and now its good) and they will be good for long time so nobody waste dust.
Well... maybe just dont craft whole decks?
You really want me to tell you, do you? Up to u... Crafting cards so early after an expansion release is just stupid...
Now I don't think DH is or will be destroyed and these 2 legendaries should still end up being extremely good cards so you'll most probably be OK. I might end up crafting them too but right now, I do the only sensible thing. I sit on my pile of dust and watch the meta settle a bit...
Here is the thing, how did they not know DH was too strong? Are they incompetent? Anyone who looked at the cards could tell. Also, how did they have the patch ready that quickly? I thought it took a week? Were they lying with gala shaman? Or was the patch ready? If the patch was ready, why did they release it the way they did?
These are all legitimate questions. Asking them does not make you a nut, not asking them makes you a fool.
This is exactly right and exactly why I crafted them too, Blizzard should give us a week to dust them at full value, it is the right thing to do. DH still t1, then we end up recrafting them later after it shakes out. This nerf is shady as hell.
Few weeks with the broken DH with a winrate up to 80%?
You know the game would have been dead, completely dead then, right?
Kayn is not necessary for the deck, a lot of lists and players cut it, specially since it isn't great in the mirror. The only necessary one is Metamorphosis.
Everything else is easy to get, I mean with 60 packs you get all the rares, with less you should be able to easily have Skulls and Priestesses. Some lists are even cutting Priestess as well.
When you climb to legend, it is a lot easier with an optomized list.
"playable" doesn't justify being crafted. I also don't like demon hunter's playstyle and the only reason I crafted the deck was because you needed to if you actually want to win, and did so thinking that i'd at least be able to play it for a couple weeks while the meta shakes out. So yeah, it feels like a pretty big bait and switch when it's nerfed < 24 hours after being crafted and the refund doesn't include the legendaries required for the top decks.
And maybe you're a scrub who plays incomplete decks, but people who actually want to play at legend (which is incredibly easy to get to now anyhow) and win don't play budget versions of decks
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
It sure is. I sincerely doubt though, the list anyone was playing on day 1(even the highest win rate) would have ended up being card for card the single best win rate DH list a month later. No list was optimized.
I get it though, the response to legit complaints shouldn't just be 'live and learn'. You must realize though that no matter what Blizzard does, they can never please everyone. I don't doubt there were people at Blizzard who suspected DH was too good as is, but the amount of data they can collect in a single day after launch probably dwarfs the amount they could have gathered from their own testing.
The epics and legendary's people crafted are still very strong cards that will remain in standard for 2 years. Even after 4 nerfs, the class is still performing quite well.
If you crafted a bunch of shit in the first 24 hours without waiting to see if it would actually be good, that's on you.
DH's winrate was already dropping by ~4% a day before the nerfs hit anyway.
You did not need to craft DH to win unless you're garbage, I was 8-1 against them with Highlander Mage before the nerf.
And if you can't figure out how to make subsitutions in a deck and just netdeck everything then honestly you shouldn't be spending money on this game. Legend is still less than 1% of players and is unnecessary to play, if you want to tryhard your way up on day 1 then accept the consequences of rushing shit.
Seriously, I would want to believe all of this was done on purpose (just like some of you), but I can't, not this time. That would be giving them too much credit. I'm pretty sure those who are part of the current team and in charge of these things are far from being that cunning. Chances of them being incompetent as f...k are very high. They probably got their jobs at Blizzard thanks to contacts and close friends, not because their skills, knowldege and experience. That must be the sad truth. To hell with these people, they are the real cancer of this game and a shame for the rest of the team (who usually does a pretty good job).
People crafted this stuff because it WAS good, there was no need to wait and see if it's going to be good. Never before has there been a surprise nerf 2 days after an expansion was released. I have crafted stuff at the start of the expansion before that turned out to be garbage a week later. I didn't complain then because that's 100% my choice. This is worthy of a complaint since this is basically a bait and switch. I was sold on a deck that was extremely strong, and it got 4 nerfs less than 24 hours after I crafted it. The normal dust refund policy is reasonable because even though you don't get refunded for all the cards you crafted to play the deck, you got to use the deck for weeks/months. In this case it's not reasonable since 2 of the 4 cards targeted for nerfs aren't dustable, the other 2 are only rare and not worth much, and we had almost no opportunity to actually play the deck we crafted before it got nerfed.
I also find it hard to believe you're 8-1 unless you're at the bottom feeder ranks. Are you even legend yet? It's easier than ever now to get to legend since the new ranking system (the ranks already go down to 6000+ in NA). If you're not then your stats don't mean anything since you're not playing against anyone remotely competitive.
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
The logic to this thread is really really bad given the existence of dust rewards