You cant just say that the data is skewed because its new and everyone is playing it because if anything the fact that everyone is playing a deck with a 75% wr is even more evidence that it needs to be nerfed.
In my opinion, (and I am a rogue player), there is no need for DH nerfs. Win rate is high yes, but:
1) It is a new class, everybody are playing this class (so, data are strange)
2) It is not overpowered, it is good, if you use it in wild you will see that this class is not remotely broken as Mage, Warlock or Priest
In conclusion, it is fine in this way. After 2/3 weeks the win rate will be much lower due to class diversification.
For these reasons, your nerfs sucks.
In conclusion, you make no sense.
If the class was so balanced, people would counter it with much more ease, hence lower winrate. If almost everyone played it, the winrate would be lower because there would be more mirrors. Wild is not relevant due to standard being the official game mode.
Go to bed.
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The Priestess could do less damage, have less stats or be a battlecry, Skull should not discount this much, Crimson Sigil Runner should be a 1-1 at least (maybe put at 2 mana with a boost to 2-2, a 1 mana cycle is insane), can't say much about Naga because I don't play him or see him as much.
Normally I don't agree with people calling for nerfs as soon as an expansion comes out, but DH is actually destroying the game for me. I'm trying out new decks that seem like they'd be fun to play but unless they're specifically designed to beat DH I get destroyed before I can even do anything. Isn't this meant to be the time when you can play fun, un-optimised decks and still have a good time?
That being said, I don't completely agree with the OP's suggestions. I think Antean is the biggest problem, the damage on wakeup needs to be nerfed down to 5 or 6. For the Priestess I thing they should nerf her health down to 5 but leave her end of turn effect alone. Battlefiend isn't nearly as big of a problem, neither is the Skull.
Skull isn’t a problem? Skull is the most broken card ever printed in the games history. There is no way they play-tested this class sufficiently. What a disaster.
If the PoF and Antaen didn’t hit face that would be better. Don’t think Antaen would see any play at 6 mana. 6 mana do nothing is just not good. Skull of Gul’Dan discounting only 1 would reduce the card to zero play most likely so discount 2 would be a good medium. still don’t see how that 2/2 made it into the pool as a 1 drop lol. It’s more OP than mana wyrm lol
These 4 Cards for sure. Imprisoned Antaen 4/5. Reno the Relicologist is a Legendary with so much more limitations than this, it's braindead to have 2 of these so easy to set up. And then DH just drops Priestess of Fury on top.
Skull of Guldan clearly represents what happened to Warlock this expansion, but come on, Antaen and Priestess are just not fun.
You cant just say that the data is skewed because its new and everyone is playing it because if anything the fact that everyone is playing a deck with a 75% wr is even more evidence that it needs to be nerfed.
Or people have 1k wins with all other classes, at least I do, and want to make the DH shiny as well?
Obviously blizzard will make a new class slightly better so more people in general plays it and they can see what needs to be addressed easier. Also keep in mind that DH dont have any previous sets which kind of forces blizzard to make the basic/classic DH cards very strong, at least for now.
Pretty good suggestions but you can't make battlefiend cost 2 mana without buffing anything. Your 2 mana battlefiend is unplayable. I think if they changed the text to read "After your hero attacks gain +1 attack this turn." that would be fine.
A 2 mana 2/3 or 1/4 would work fine. It makes it stickier so that it can last a couple of turns. Right now it's just an objectively better Blazing Battlemage, who was already a really strong 1 drop for aggro decks.
What they need to do is rework the effects on their outcast cards. Demon Hunters do not need 3 cycle cards, and 3 draw cards. They need to diversify their outcast effects to something other than "draw a card".
Most decklists right now have a whopping 10 cards as draw cards. For a grand total of 8 mana, you can draw through 6 cards in your deck. Effectively reducing your remaining deck size to 18. For 12 mana, your remaining deck size is 14. This isn't even including Skull of Gul'dan, who makes the other cycle cards literally free.
Demon Hunters can literally cycle down to 11 - 12 remaining cards in their deck by turn 5. No class has had that much draw potential since Face Hunter in beta.
A lot of people are saying demon hunter will settle out after a while when everybody eventually goes over to other decks. Remember pirate warrior? That was arguably more meta-breaking than DH and people didn't stop playing it until Blizzard nerfed it to the ground. I don't think DH is going to be going anywhere anytime soon unless Blizzard actually steps in and does something. And I really hope they do, because I was so close to getting 1,000 wins hunter and at this point it's a challenge to go 50/50. And to the people playing DH: are you even enjoying playing the game at this point? I remember playing pirate warrior in its prime. Yeah, I was winning every single game, but I wasn't enjoying playing. Brainlessly going face gets old very quickly.
Skull of Gul'dan is the main problem I see. Draw 3 for 5 is already decent, but reducing their cost by 3 EACH? you're essentially getting 9 mana for 5. Maybe reduce their cost by ONE each. Emperor Thaurissan reduced by 1 each and it was included in almost every deck.
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You cant just say that the data is skewed because its new and everyone is playing it because if anything the fact that everyone is playing a deck with a 75% wr is even more evidence that it needs to be nerfed.
In conclusion, you make no sense.
If the class was so balanced, people would counter it with much more ease, hence lower winrate. If almost everyone played it, the winrate would be lower because there would be more mirrors. Wild is not relevant due to standard being the official game mode.
Go to bed.
Here to punish the bad posts, so you don't have to.
This entire thread should be moved to the salt thread.
Nothing wrong with DH.
they just need to nerf Kaelthas in my opinion .... aggro will be there 4ever but doing 25 face dmg on turn 9 is incorrect :D
For the first time in a while, I've been able to do well with a homemade deck. But yeah, this is OP.
Priestess of Fury, Skull of Gul'dan and Crimson Sigil Runner feel OP to me the most. I don't run Wrathscale Naga but he looks quite strong with the token synergy.
The Priestess could do less damage, have less stats or be a battlecry, Skull should not discount this much, Crimson Sigil Runner should be a 1-1 at least (maybe put at 2 mana with a boost to 2-2, a 1 mana cycle is insane), can't say much about Naga because I don't play him or see him as much.
Satyr Overseer, Battlefiend and Altruis the Outcast feel like less of an issue to me, their 2 health makes them quite easy to remove.
This class is one day old and with no experience everyone playing DH steamrolls over the meta.
Nothing wrong with DH
I still think the 10-6 and the spell for 5 to draw are way too good even as you suggest.
Normally I don't agree with people calling for nerfs as soon as an expansion comes out, but DH is actually destroying the game for me. I'm trying out new decks that seem like they'd be fun to play but unless they're specifically designed to beat DH I get destroyed before I can even do anything. Isn't this meant to be the time when you can play fun, un-optimised decks and still have a good time?
That being said, I don't completely agree with the OP's suggestions. I think Antean is the biggest problem, the damage on wakeup needs to be nerfed down to 5 or 6. For the Priestess I thing they should nerf her health down to 5 but leave her end of turn effect alone. Battlefiend isn't nearly as big of a problem, neither is the Skull.
Skull isn’t a problem? Skull is the most broken card ever printed in the games history. There is no way they play-tested this class sufficiently. What a disaster.
imho is right, and im play high rank so you cant tell me i cant play or i dont understand the game.
mess with the best, die like the rest
Play anything else thand DH is pretty much pointless right now.
If the PoF and Antaen didn’t hit face that would be better. Don’t think Antaen would see any play at 6 mana. 6 mana do nothing is just not good. Skull of Gul’Dan discounting only 1 would reduce the card to zero play most likely so discount 2 would be a good medium. still don’t see how that 2/2 made it into the pool as a 1 drop lol. It’s more OP than mana wyrm lol
The irony is palpable.
These 4 Cards for sure. Imprisoned Antaen 4/5. Reno the Relicologist is a Legendary with so much more limitations than this, it's braindead to have 2 of these so easy to set up. And then DH just drops Priestess of Fury on top.
Skull of Guldan clearly represents what happened to Warlock this expansion, but come on, Antaen and Priestess are just not fun.
Or people have 1k wins with all other classes, at least I do, and want to make the DH shiny as well?
Obviously blizzard will make a new class slightly better so more people in general plays it and they can see what needs to be addressed easier. Also keep in mind that DH dont have any previous sets which kind of forces blizzard to make the basic/classic DH cards very strong, at least for now.
A 2 mana 2/3 or 1/4 would work fine. It makes it stickier so that it can last a couple of turns. Right now it's just an objectively better Blazing Battlemage, who was already a really strong 1 drop for aggro decks.
What they need to do is rework the effects on their outcast cards. Demon Hunters do not need 3 cycle cards, and 3 draw cards. They need to diversify their outcast effects to something other than "draw a card".
Most decklists right now have a whopping 10 cards as draw cards. For a grand total of 8 mana, you can draw through 6 cards in your deck. Effectively reducing your remaining deck size to 18. For 12 mana, your remaining deck size is 14. This isn't even including Skull of Gul'dan, who makes the other cycle cards literally free.
Demon Hunters can literally cycle down to 11 - 12 remaining cards in their deck by turn 5. No class has had that much draw potential since Face Hunter in beta.
A lot of people are saying demon hunter will settle out after a while when everybody eventually goes over to other decks. Remember pirate warrior? That was arguably more meta-breaking than DH and people didn't stop playing it until Blizzard nerfed it to the ground. I don't think DH is going to be going anywhere anytime soon unless Blizzard actually steps in and does something. And I really hope they do, because I was so close to getting 1,000 wins hunter and at this point it's a challenge to go 50/50. And to the people playing DH: are you even enjoying playing the game at this point? I remember playing pirate warrior in its prime. Yeah, I was winning every single game, but I wasn't enjoying playing. Brainlessly going face gets old very quickly.
Dont nerf just remove the class......
I think they could nerf guldan to reduce by (2),maybe battlefiend to a 1/2 or 2/1
Skull of Gul'dan is the main problem I see. Draw 3 for 5 is already decent, but reducing their cost by 3 EACH? you're essentially getting 9 mana for 5. Maybe reduce their cost by ONE each. Emperor Thaurissan reduced by 1 each and it was included in almost every deck.