I do think we've got to give the meta time to settle and I'm sure there will be counters by this time next week. I do think Galakrond armour gain warrior will be tough for DH to beat, especially the combo variety.
To all people saying "stop whining" or "git gud" and whatever.
Get your head out of your ass dudes. Seriously, this class is blatently OP af.
"buT ThEyrE neW clAsS, TheY nOT HavE MaNy cArDs!" They litteraly use ONLY demon hunter cards. The class needs 0 neutral cards to still be wayyy over the top. That should say enough already.
I honestly don't know how they are going to nerf this. Where do they even start xDD
A good start would be to increase Hex's mana cost to 5 and change Fiery War Axe's attack to 2 but it still costs 3 mana, because reasons.
Demon Hunter is tier S at this time. HS has never had a tier S deck. Never. That's why it's worrying, it's unhealthy for the game.
Bullshit. I know of two examples of Tier S decks in Wild, those being the Galakrond Shaman and the Snip-Snap Warlock in Wild. I have been around long enough to see actual toxic decks like Giantslock, Togwaggle/Star Aligner Druid and Kingsbane Mill Rogue. Next time, actually research before making an inaccurate statement. Compared to those, Demon Hunter in general PALES in comparison.
Thats exactly why you don't play Wild, Blizzard doesn't give a crap about balancing that Mode, and its understandable with one million cards.
Don't forget about Undertaker Hunter back in the days, followed by Mech Mage the expansion after :)
What do you mean 'hate DH'? Who doesn't love getting legend from diamond 5 going 15-0 with Demon Hunter in an hour?
I tried, got to rank 2 3 stars, but then something changed and i went on an insane losing streak because of the only class i encountered was demon hunter. In 30 games i met like 3 different classes, 2 warlocks and a mage.
I think I got lucky too that my win streak went all the way to legend, because at legend I suddenly lost a lot with it, and I think I faced Demon Hunters and other classes about 50/50.
Demon Hunter is tier S at this time. HS has never had a tier S deck. Never. That's why it's worrying, it's unhealthy for the game.
Bullshit. I know of two examples of Tier S decks in Wild, those being the Galakrond Shaman and the Snip-Snap Warlock in Wild. I have been around long enough to see actual toxic decks like Giantslock, Togwaggle/Star Aligner Druid and Kingsbane Mill Rogue. Next time, actually research before making an inaccurate statement. Compared to those, Demon Hunter in general PALES in comparison.
Going further back, I'd also add Patron Warrior before the Warsong Commander nerf. That deck was very difficult to pilot so it wasn't as oppressive in terms of how many people were playing it, but it had basically no counter and sat at the top of every tier lists for around 10 months I believe? Combo deck with insane amount of draw and most importantly survivability and removal, could often draw the entire deck by turn 8-10 while still being very high in health/armor. And this wasn't even a wild-only issue lol
For people who say DH is okay, ypu totally wrong. Foe the people who say just play a counterdeck, thqt is not how a game works. If something is so strong thst you only play the deck or a counter to it. Than you know it's a bad game.
Demonhumter gas way way way to much manacheat cards. Cards that the cost is to low. I can easily give 10 examples.
I see that someone has never played Hearthstone before. The basic structure of the game is Aggro, Control and Combo. Aggro is countered by Control, Control is countered by Combo, Combo is countered by Aggro. It's the essential foundation blocks to the game.
And don't give me a bullshit excuse of a deck being strong that you only play the deck or a counter to it. If that wasn't the case, Skulking Geist would have been a long-forgotten memory instead of the Swiss Army Knife it is in Wild to feed on the salt of Druids. The key point is, instead of bellyaching about how X is overpowered or Y has no chance against it, you find a way to keep everything in check. THAT'S THE FUCKING POINT OF THE GAME. You figure something out that slows the deck down to a snail's pace, then you wail on them.
Let's take Demon Hunter, for instance. The three themes that class has is minion swarms, smacking people in the face with weapons, and big threats later on in the game. Demon Hunter has an EXTREMELY limited amount of healing at this point in time (only three cards with Lifesteal), HEAVILY reliant on weapons or smacking people in the face, and they are heavily reliant on combo pieces. I have been playing Odd Demon Hunter in Wild, and it runs into a brick wall against Reno Priest, Reno Mage and Renolock. Hell, I had my ass beaten in by this weird Warlock deck that was deliberately damaging itself to summon minion swarms with that Buzzard they have. Such counters for Demon Hunters exist.
For people who say DH is okay, ypu totally wrong. Foe the people who say just play a counterdeck, thqt is not how a game works. If something is so strong thst you only play the deck or a counter to it. Than you know it's a bad game.
Demonhumter gas way way way to much manacheat cards. Cards that the cost is to low. I can easily give 10 examples.
I see that someone has never played Hearthstone before. The basic structure of the game is Aggro, Control and Combo. Aggro is countered by Control, Control is countered by Combo, Combo is countered by Aggro. It's the essential foundation blocks to the game.
And don't give me a bullshit excuse of a deck being strong that you only play the deck or a counter to it. If that wasn't the case, Skulking Geist would have been a long-forgotten memory instead of the Swiss Army Knife it is in Wild to feed on the salt of Druids. The key point is, instead of bellyaching about how X is overpowered or Y has no chance against it, you find a way to keep everything in check. THAT'S THE FUCKING POINT OF THE GAME. You figure something out that slows the deck down to a snail's pace, then you wail on them.
Let's take Demon Hunter, for instance. The three themes that class has is minion swarms, smacking people in the face with weapons, and big threats later on in the game. Demon Hunter has an EXTREMELY limited amount of healing at this point in time (only three cards with Lifesteal), HEAVILY reliant on weapons or smacking people in the face, and they are heavily reliant on combo pieces. I have been playing Odd Demon Hunter in Wild, and it runs into a brick wall against Reno Priest, Reno Mage and Renolock. Hell, I had my ass beaten in by this weird Warlock deck that was deliberately damaging itself to summon minion swarms with that Buzzard they have. Such counters for Demon Hunters exist.
While I agree with what you said to a certain degree, you shouldn't take Demon Hunter in Wild as an example and say it's the same in Standard. In Standard, Demon Hunters actually have a pretty good amount of healing for what's not a healing class (Priest and Paladin), and of course Demon Hunter is bad in Wild because they have like 20% of the amount of cards other classes have. Also Demon Hunters are mostly not combo decks. Therefore they are not heavily reliant on combo pieces. And even if they are, they have very good card draw, speaking in Standard.
that's exactly why i can't stand this big flow of complains. they're irrational, irrational hate (there's even who wanna use DH for some flock hate to divert attention from other strong decks they use). DH has some OP cards, but atm unrefined DH netdecks which people use are overrated. people should actually build decks with new cards, at least to try. let's stop with irrational hate and let's try to reason
I do think we've got to give the meta time to settle and I'm sure there will be counters by this time next week. I do think Galakrond armour gain warrior will be tough for DH to beat, especially the combo variety.
A good start would be to increase Hex's mana cost to 5 and change Fiery War Axe's attack to 2 but it still costs 3 mana, because reasons.
Don't forget about Undertaker Hunter back in the days, followed by Mech Mage the expansion after :)
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I think I got lucky too that my win streak went all the way to legend, because at legend I suddenly lost a lot with it, and I think I faced Demon Hunters and other classes about 50/50.
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Going further back, I'd also add Patron Warrior before the Warsong Commander nerf. That deck was very difficult to pilot so it wasn't as oppressive in terms of how many people were playing it, but it had basically no counter and sat at the top of every tier lists for around 10 months I believe? Combo deck with insane amount of draw and most importantly survivability and removal, could often draw the entire deck by turn 8-10 while still being very high in health/armor. And this wasn't even a wild-only issue lol
I see that someone has never played Hearthstone before. The basic structure of the game is Aggro, Control and Combo. Aggro is countered by Control, Control is countered by Combo, Combo is countered by Aggro. It's the essential foundation blocks to the game.
And don't give me a bullshit excuse of a deck being strong that you only play the deck or a counter to it. If that wasn't the case, Skulking Geist would have been a long-forgotten memory instead of the Swiss Army Knife it is in Wild to feed on the salt of Druids. The key point is, instead of bellyaching about how X is overpowered or Y has no chance against it, you find a way to keep everything in check. THAT'S THE FUCKING POINT OF THE GAME. You figure something out that slows the deck down to a snail's pace, then you wail on them.
Let's take Demon Hunter, for instance. The three themes that class has is minion swarms, smacking people in the face with weapons, and big threats later on in the game. Demon Hunter has an EXTREMELY limited amount of healing at this point in time (only three cards with Lifesteal), HEAVILY reliant on weapons or smacking people in the face, and they are heavily reliant on combo pieces. I have been playing Odd Demon Hunter in Wild, and it runs into a brick wall against Reno Priest, Reno Mage and Renolock. Hell, I had my ass beaten in by this weird Warlock deck that was deliberately damaging itself to summon minion swarms with that Buzzard they have. Such counters for Demon Hunters exist.
While I agree with what you said to a certain degree, you shouldn't take Demon Hunter in Wild as an example and say it's the same in Standard. In Standard, Demon Hunters actually have a pretty good amount of healing for what's not a healing class (Priest and Paladin), and of course Demon Hunter is bad in Wild because they have like 20% of the amount of cards other classes have. Also Demon Hunters are mostly not combo decks. Therefore they are not heavily reliant on combo pieces. And even if they are, they have very good card draw, speaking in Standard.
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that's exactly why i can't stand this big flow of complains. they're irrational, irrational hate (there's even who wanna use DH for some flock hate to divert attention from other strong decks they use). DH has some OP cards, but atm unrefined DH netdecks which people use are overrated. people should actually build decks with new cards, at least to try. let's stop with irrational hate and let's try to reason
DH weakness is wide board and big minions.
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