It was though at the beginning because both archetypes are weird to deal with (either fattys , or aggro), but now i tuned my Paladin to deal with em , and its working so far.
Keep in mind people are getting use to playing against demon hunter. Once you know their weakness then things will change. I do feel DH cards are strong, but let’s give this time.
edit: forget what I said in this post. There’s no weakness. This is broken. Come on Blizzard!! In wild DH is destroying decks. That’s how powerful it is.
That sample size is so small it means nothing dude
It's a new class, nobody knows the cards or how to play against it yet, it is WAY too early to be calling for nerfs. Once people actually know how to play against the class the winrate will go down.
Yeah it is - they have unlimted everything. Another awful expansion and meta. No wonder this game exists to do dailies and NOT spend a nickel on it. Just when you think it cant suck more it does. Good job. DH is already out of control. The window lickers are abusing it. Great.
That sample size is so small it means nothing dude
It's a new class, nobody knows the cards or how to play against it yet, it is WAY too early to be calling for nerfs. Once people actually know how to play against the class the winrate will go down.
You can't play against Demon Hunter. That's the problem. You can be sitting at 20 health and they are still able to kill you in one turn just because of how insanely it easy it is to consistently just deal tons of face damage and burst people down. DH is a class that has OTKs but also has insane tempo and has a stupid OP early game. There is no counter. If you try to out-tempo and board control them, they have crazy AOEs. You can't aggro them down because they have tons of lifesteal and they have their own early game threats. You can't out control them because they have unfair amounts of burst. There's literally no way to win against them.
That sample size is so small it means nothing dude
It's a new class, nobody knows the cards or how to play against it yet, it is WAY too early to be calling for nerfs. Once people actually know how to play against the class the winrate will go down.
You can't play against Demon Hunter. That's the problem. You can be sitting at 20 health and they are still able to kill you in one turn just because of how insanely it easy it is to consistently just deal tons of face damage and burst people down. DH is a class that has OTKs but also has insane tempo and has a stupid OP early game. There is no counter. If you try to out-tempo and board control them, they have crazy AOEs. You can't aggro them down because they have tons of lifesteal and they have their own early game threats. You can't out control them because they have unfair amounts of burst. There's literally no way to win against them.
I'm currently 4-1 against DH, so clearly there is a way.
If they already have Aldrachi on the board, the 8 atk spell in their hand, double Slices, Metamorphosis already in play, and trigger their HP, that is exactly 20. Previously aggro decks have done triple Leroy for 18, Force of Nature + Savage Roar is 15, Bloodlust is up to 21. Burst damage is not that unusual.
And the best thing is, he can't spread it out, or play anything else the turn he does it, which means literally all you need to do is drop a Khartut or freeze his face and you win because he's out of cards. One of my wins I literally decked out the DH.
And they don't have any more heals than Priest or Warrior do, unless they want to waste that 20 damage healing themselves. Normally they'd get about 20-25 heals, back when Spectral Cutlass Rogue existed I was getting upwards of 50 points a game. Run an Ooze. Or Harrison.
Playing 3 or 4 games that you lost because you dont know their cards yet doesn't make them OP. There's a learning curve. They're definitely strong, but it's way too early to say whether they are OP or not.
It's more frustrating that like 90% of my matches are just derpy people playing DH. This feels like Galakrond shaman all over again. It's boring to play against the same thing over and over again. I just wish Blizzard learned how to balance so day one playing didn't feel like shit.
The most played list is currently at 65% win rate.
The 2nd most played is currently UNDER 47% win rate.
Given how many DH Vs DH games are probably going on, better lists are preying on weaker ones. Give the expansion a couple days before crying at least. The more games are played the lower their win % will drop. We don't know where it will level off.
Until lists get a little refined in all classes, nerfs would be pointless. Yea, the flashy cards that won them the game might seem unbeatable and impossibly OP(HOW DID THIS GET PAST TESTING OMG?!?!?), but after a week the data might point to seemingly less broken cards contributing far more to wins.
I won't be surprised if and when DH receives a nerf, but complaining it's unbeatable after losing a few games on day 1 is laughable. Let people play with their shiny new toy a little.
The most played list is currently at 65% win rate.
The 2nd most played is currently UNDER 47% win rate.
Given how many DH Vs DH games are probably going on, better lists are preying on weaker ones. Give the expansion a couple days before crying at least. The more games are played the lower their win % will drop. We don't know where it will level off.
Until lists get a little refined in all classes, nerfs would be pointless. Yea, the flashy cards that won them the game might seem unbeatable and impossibly OP(HOW DID THIS GET PAST TESTING OMG?!?!?), but after a week the data might point to seemingly less broken cards contributing far more to wins.
I won't be surprised if and when DH receives a nerf, but complaining it's unbeatable after losing a few games on day 1 is laughable. Let people play with their shiny new toy a little.
This issue is that everyone got shiney new toys that they can't really have fun with because the DH kids just threw sand in everyone's face. Playing against a bunch of overturned decks isn't fun for everyone not playing on those decks.
The most played list is currently at 65% win rate.
The 2nd most played is currently UNDER 47% win rate.
Given how many DH Vs DH games are probably going on, better lists are preying on weaker ones. Give the expansion a couple days before crying at least. The more games are played the lower their win % will drop. We don't know where it will level off.
Until lists get a little refined in all classes, nerfs would be pointless. Yea, the flashy cards that won them the game might seem unbeatable and impossibly OP(HOW DID THIS GET PAST TESTING OMG?!?!?), but after a week the data might point to seemingly less broken cards contributing far more to wins.
I won't be surprised if and when DH receives a nerf, but complaining it's unbeatable after losing a few games on day 1 is laughable. Let people play with their shiny new toy a little.
Not sure what you’re referencing. The top 17(!!!) highest win rate decks in Diamond are all Demon Hunter. The lowest of the 17 has 61.1% win rate, and the highest has a 68.8% win rate.
I'm currently 4-1 against DH, so clearly there is a way.
If they already have Aldrachi on the board, the 8 atk spell in their hand, double Slices, Metamorphosis already in play, and trigger their HP, that is exactly 20. Previously aggro decks have done triple Leroy for 18, Force of Nature + Savage Roar is 15, Bloodlust is up to 21. Burst damage is not that unusual.
And the best thing is, he can't spread it out, or play anything else the turn he does it, which means literally all you need to do is drop a Khartut or freeze his face and you win because he's out of cards. One of my wins I literally decked out the DH.
And they don't have any more heals than Priest or Warrior do, unless they want to waste that 20 damage healing themselves. Normally they'd get about 20-25 heals, back when Spectral Cutlass Rogue existed I was getting upwards of 50 points a game. Run an Ooze. Or Harrison.
Playing 3 or 4 games that you lost because you dont know their cards yet doesn't make them OP. There's a learning curve. They're definitely strong, but it's way too early to say whether they are OP or not.
The issue isn't that they have more heals than Priest, or bigger combos than aggro decks in previous metas. It's that they currently have the most powerful card draw in the game, they bypass taunts, they have great healing in their aggro decks, they have fantastic board removal, and they have insanely strong midrange cards.
With literally EVERY OTHER CLASS, they trade off their healing and card draw for damage, or they trade off their burst for sustain. Demon Hunters have ALL OF IT. They're currently the only class in the game who can draw out their entire deck by turn 8, while also controlling the board.
And FYI, all of those 20+ damage combos were nerfed. Force of Nature was reworked, Leeroy was put into hall of fame, Shamans haven't had ANYTHING to pair with Bloodlust for a long time. No idea why you're bringing them up as if they're Blizzard's greatest achievements in balance.
The class will 100% be nerfed in the next two weeks. Every other class went through a LOT of balance iterations in the beta, and Demon Hunter should go through the same iterations. For example, who at Blizzard decided to print the set with SIX different card draws? 3 of them are 1/2 cost cycle cards (effectively making Demon Hunter decks 24 cards in size), while THREE of them are 2+ multidraw cards.
It was though at the beginning because both archetypes are weird to deal with (either fattys , or aggro), but now i tuned my Paladin to deal with em , and its working so far.
Keep in mind people are getting use to playing against demon hunter. Once you know their weakness then things will change. I do feel DH cards are strong, but let’s give this time.
edit: forget what I said in this post. There’s no weakness. This is broken. Come on Blizzard!! In wild DH is destroying decks. That’s how powerful it is.
>650 games recorded
That sample size is so small it means nothing dude
It's a new class, nobody knows the cards or how to play against it yet, it is WAY too early to be calling for nerfs. Once people actually know how to play against the class the winrate will go down.
Kibler also seems to have agood winstreak at the moment vs DH, with his Taunt Warrior.
DH is broken and Blizzard knows it.
It was intended to be broken.
It’s the first day and everyone wants to try out the new class, hence why there are more DH decks winning.
Yeah it is - they have unlimted everything. Another awful expansion and meta. No wonder this game exists to do dailies and NOT spend a nickel on it. Just when you think it cant suck more it does. Good job. DH is already out of control. The window lickers are abusing it. Great.
Could people post these decks instead of saying "my rez priest" "my blah blah" is smoking them? I think it would be productive if you shared.
You can't play against Demon Hunter. That's the problem. You can be sitting at 20 health and they are still able to kill you in one turn just because of how insanely it easy it is to consistently just deal tons of face damage and burst people down. DH is a class that has OTKs but also has insane tempo and has a stupid OP early game. There is no counter. If you try to out-tempo and board control them, they have crazy AOEs. You can't aggro them down because they have tons of lifesteal and they have their own early game threats. You can't out control them because they have unfair amounts of burst. There's literally no way to win against them.
I'm currently 4-1 against DH, so clearly there is a way.
If they already have Aldrachi on the board, the 8 atk spell in their hand, double Slices, Metamorphosis already in play, and trigger their HP, that is exactly 20. Previously aggro decks have done triple Leroy for 18, Force of Nature + Savage Roar is 15, Bloodlust is up to 21. Burst damage is not that unusual.
And the best thing is, he can't spread it out, or play anything else the turn he does it, which means literally all you need to do is drop a Khartut or freeze his face and you win because he's out of cards. One of my wins I literally decked out the DH.
And they don't have any more heals than Priest or Warrior do, unless they want to waste that 20 damage healing themselves. Normally they'd get about 20-25 heals, back when Spectral Cutlass Rogue existed I was getting upwards of 50 points a game. Run an Ooze. Or Harrison.
Playing 3 or 4 games that you lost because you dont know their cards yet doesn't make them OP. There's a learning curve. They're definitely strong, but it's way too early to say whether they are OP or not.
Currently playing Trump's Highlander mage build, 3-0 against DH with it so far.
https://www.hearthpwn.com/decks/1337715-aoo-trumps-highlander-mage
Relatively close games, but not too hard to win. I could see putting in maybe another Freeze, or Evasive Drakonid in place of the Spellkin
A good deck chef never reveals their secret recipe ;)
Nerfs incoming in a week or two, no doubt about it.
It's more frustrating that like 90% of my matches are just derpy people playing DH. This feels like Galakrond shaman all over again. It's boring to play against the same thing over and over again. I just wish Blizzard learned how to balance so day one playing didn't feel like shit.
I tried res priest, won the first game and then lost the next two. What deck you using?
High popularity should skew the winrate closer to 50%, not further away.
The class is super close to Hunter in beta. a shit ton of cheap minions to flood the board, with a ton of card draw to never lose tempo.
The most played list is currently at 65% win rate.
The 2nd most played is currently UNDER 47% win rate.
Given how many DH Vs DH games are probably going on, better lists are preying on weaker ones. Give the expansion a couple days before crying at least. The more games are played the lower their win % will drop. We don't know where it will level off.
Until lists get a little refined in all classes, nerfs would be pointless. Yea, the flashy cards that won them the game might seem unbeatable and impossibly OP(HOW DID THIS GET PAST TESTING OMG?!?!?), but after a week the data might point to seemingly less broken cards contributing far more to wins.
I won't be surprised if and when DH receives a nerf, but complaining it's unbeatable after losing a few games on day 1 is laughable. Let people play with their shiny new toy a little.
This issue is that everyone got shiney new toys that they can't really have fun with because the DH kids just threw sand in everyone's face. Playing against a bunch of overturned decks isn't fun for everyone not playing on those decks.
Not sure what you’re referencing. The top 17(!!!) highest win rate decks in Diamond are all Demon Hunter. The lowest of the 17 has 61.1% win rate, and the highest has a 68.8% win rate.
The issue isn't that they have more heals than Priest, or bigger combos than aggro decks in previous metas. It's that they currently have the most powerful card draw in the game, they bypass taunts, they have great healing in their aggro decks, they have fantastic board removal, and they have insanely strong midrange cards.
With literally EVERY OTHER CLASS, they trade off their healing and card draw for damage, or they trade off their burst for sustain. Demon Hunters have ALL OF IT. They're currently the only class in the game who can draw out their entire deck by turn 8, while also controlling the board.
And FYI, all of those 20+ damage combos were nerfed. Force of Nature was reworked, Leeroy was put into hall of fame, Shamans haven't had ANYTHING to pair with Bloodlust for a long time. No idea why you're bringing them up as if they're Blizzard's greatest achievements in balance.
The class will 100% be nerfed in the next two weeks. Every other class went through a LOT of balance iterations in the beta, and Demon Hunter should go through the same iterations. For example, who at Blizzard decided to print the set with SIX different card draws? 3 of them are 1/2 cost cycle cards (effectively making Demon Hunter decks 24 cards in size), while THREE of them are 2+ multidraw cards.