I got permission to x-post this from Reddit. This is a really helpful guide for anyone who is confused about the new no duplicate system. (Read: anyone who now thinks they will start getting packs of all epics/legendaries or anyone who thinks they have come up with a clever way to scam the system.)
What duplicate protection DOES do:
Ensures you open a new card of the same rarity if one is available. Once you have already obtained, for example, all the commons, you will start getting duplicates again. I cannot stress enough: duplicate protection works across a rarity. Separately for commons, separately for rares, separately for epics, seperately for legendaries.
Makes it so that you will never open 8 Gurubashi Offerings anymore. After 2 copies of a garbage epic, you will never see it again until you obtained all other epics.
Makes crafting cards much more safer. Wanna craft 2 Apexis Blasts for your Spell Mage meme? Craft away, you can be 100% sure you won't see it in the pack again and thus have wasted valuable dust.
What duplicate protecton DOES NOT do:
Increase your chances for other rarities (epics are still per 5 packs on average, legendaries are still per 20 packs on average)
Make you open packs full of epics and legendaries once you have all the commons and rares
Thanks SCWT_FTW. Do you know how gold cards fit into this? Specifically, if I dust a gold card of a rare set (and don't then currently have 2 of that rare card), can that card still be eligible for duplication production from non-golden rares I open? If it's not, it almost completely nerfs disenchanting golden cards, because odds are you'll never be able to fill back in with non-golden versions. This would dramatically impact the amount of dust we're able to get to fill in our collections.
I believe the roll for the card being regular or golden is separate. If you have only one missing rare, for example, you will surely open it in your next pack, with a chance of it being golden
I believe the roll for the card being regular or golden is separate. If you have only one missing rare, for example, you will surely open it in your next pack, with a chance of it being golden
Right. I don't think this has any bearing on golden vs non-golden. It counts them the same as whether you've had 2 or not, and thus protects you from duplicates. If you dust a golden, the game will remember that you once had it and count it as you having opened that specific rare at least once. If you dust your golden and have another non-golden copy in your library, you will not open that card (golden or otherwise) again until you have all the rares of the set.
Important to remember that the devs mentioned that once a card is disenchanted you will not open that card again until there is no other card you are missing! Therefore, if you get a bad card and don’t want it, it’s safe to disenchant it and not worry about getting it again (until you have every other card). Only problem is that if you make a misjudgment and the card ends up being good and you want it again you won’t open it for a while and will basically have to craft it if you don’t want to wait to get everything else
Also a common technique that streamers who opened a huge amount of packs would do to abuse the no duplicate system: once you have gotten every card of a certain rarity you can disenchant a specific card and open a pack again to be guaranteed to get that card (if it is a common or rare, if a higher rarity then have enough packs for at least pity timer of said rarity) then you can continue doing this process of opening and disenchanting to ensure that the next golden card you get of that rarity will be that specific card. for example if I wanted a golden helboar (common hunter card from Ashes of Outland) and had already opened every single common from that set, then I would disenchant my helboars open a pack and be guaranteed to get helboars thus if I get a golden common it is guaranteed to be a golden helboar.
Also a common technique that streamers who opened a huge amount of packs would do to abuse the no duplicate system: once you have gotten every card of a certain rarity you can disenchant a specific card and open a pack again to be guaranteed to get that card (if it is a common or rare, if a higher rarity then have enough packs for at least pity timer of said rarity) then you can continue doing this process of opening and disenchanting to ensure that the next golden card you get of that rarity will be that specific card. for example if I wanted a golden helboar (common hunter card from Ashes of Outland) and had already opened every single common from that set, then I would disenchant my helboars open a pack and be guaranteed to get helboars thus if I get a golden common it is guaranteed to be a golden helboar.
I wouldn't think this would work anymore. My understanding is that once you disenchant a card, it's never going to counted as "missing" and thus never eligible for duplicate protection. If you all cards of a certain rarity and no "missing" cards (again, because disenchanting a card will not make it count as "missing"), all the next cards you get of that rarity will be random.
Are you saying this is not right? And/or you've seen streamers do this technique *after* the duplicate change was implemented?
Also a common technique that streamers who opened a huge amount of packs would do to abuse the no duplicate system: once you have gotten every card of a certain rarity you can disenchant a specific card and open a pack again to be guaranteed to get that card (if it is a common or rare, if a higher rarity then have enough packs for at least pity timer of said rarity) then you can continue doing this process of opening and disenchanting to ensure that the next golden card you get of that rarity will be that specific card. for example if I wanted a golden helboar (common hunter card from Ashes of Outland) and had already opened every single common from that set, then I would disenchant my helboars open a pack and be guaranteed to get helboars thus if I get a golden common it is guaranteed to be a golden helboar.
I wouldn't think this would work anymore. My understanding is that once you disenchant a card, it's never going to counted as "missing" and thus never eligible for duplicate protection. If you all cards of a certain rarity and no "missing" cards (again, because disenchanting a card will not make it count as "missing"), all the next cards you get of that rarity will be random.
Are you saying this is not right? And/or you've seen streamers do this technique *after* the duplicate change was implemented?
YES. What TenBones said is my understanding as well. If you DE a rare and have all the rates, you will NOT be guaranteed to get it on your next pack. The game remembers that you once had two copies and thus won’t try to fill your collection with another one. It will give you a random rare.
I will say it again: if you think you have found a way to scam the new system, it is VERY likely that you don’t understand the new system. Blizzard is trying to make money, and I’m sure they put in a lot of work to make the system non-exploitable.
I admit I was confused aboutnhow this works. AQfter testing it with early pack openings, I have to say I kinda dissapointed in the new system., It sounded gtreat, but in reality, doesnt change much. After 30 packs, I had the whole Common rarity set. Every pack after that was common duplicates, so c\onpared to normal, its the same!!
Ill still end up with 8 copies of Hellboar when I oopen the rest of my packs.
However, getting 1 Rare per pack with no dup's/and Epic too, will be nice. however, its that common to get many duplicates of Rare or Epic.
This new system is really good for new players, people on a budget, who can only afford a few packs. besides that, its not as good as it sounded!!
So what you're saying is, if I'm missing 10 legendaries and have everything else, I only need to buy 2 packs to get all of them, right?
You got it!
Plus, if you smash your face on your keyboard while opening those 2 packs, it increases your chances of them being golden! The harder you hit, the better the chances of all 10 being golden!
Don’t have proof with this latest duplicate protection patch but I have seen Kripp, who opens thousands of packs, open all legendaries and then choose which one he wants to try to get golden using the method I described earlier. I would assume that the system would be the same for the latest duplicate protection patch.
duplicate protection does this: Your pack will containt 4 commons and 1 rare (or if you have a bit more luck better rarities), after the content is chosen it chooses cards for those rarities, if it sees cards you allready have received 2 of them, it changes those cards to other cards of the same rarity that you havent been granted 2 of them yet..
Rollback Post to RevisionRollBack
To live is to suffer, to survive is to find meaning in the suffer!
This is kinda strange i opened now 145 packs of outland and i got over 9x the same common card, i thought i can't get more 2 than of the same copy? Or am I missing something?
This is kinda strange i opened now 145 packs of outland and i got over 9x the same common card, i thought i can't get more 2 than of the same copy? Or am I missing something?
Did you read the post? You will start getting duplicates as soon as you have 2x of all of that rarity (in this case, commons). It now takes about 30 packs to have all the commons, so packs 31 to 145 should have started giving duplicates.
Don’t have proof with this latest duplicate protection patch but I have seen Kripp, who opens thousands of packs, open all legendaries and then choose which one he wants to try to get golden using the method I described earlier. I would assume that the system would be the same for the latest duplicate protection patch.
That method doesn’t work under this new system.
Rollback Post to RevisionRollBack
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I got permission to x-post this from Reddit. This is a really helpful guide for anyone who is confused about the new no duplicate system. (Read: anyone who now thinks they will start getting packs of all epics/legendaries or anyone who thinks they have come up with a clever way to scam the system.)
What duplicate protection DOES do:
Ensures you open a new card of the same rarity if one is available. Once you have already obtained, for example, all the commons, you will start getting duplicates again. I cannot stress enough: duplicate protection works across a rarity. Separately for commons, separately for rares, separately for epics, seperately for legendaries.
Makes it so that you will never open 8 Gurubashi Offerings anymore. After 2 copies of a garbage epic, you will never see it again until you obtained all other epics.
Makes crafting cards much more safer. Wanna craft 2 Apexis Blasts for your Spell Mage meme? Craft away, you can be 100% sure you won't see it in the pack again and thus have wasted valuable dust.
What duplicate protecton DOES NOT do:
Increase your chances for other rarities (epics are still per 5 packs on average, legendaries are still per 20 packs on average)
Make you open packs full of epics and legendaries once you have all the commons and rares
Fix your sleep schedule
So once I have all the commons I’m guaranteed to get only rated or better?
Haha please don't add to the confusion!! :)
Thanks SCWT_FTW. Do you know how gold cards fit into this? Specifically, if I dust a gold card of a rare set (and don't then currently have 2 of that rare card), can that card still be eligible for duplication production from non-golden rares I open? If it's not, it almost completely nerfs disenchanting golden cards, because odds are you'll never be able to fill back in with non-golden versions. This would dramatically impact the amount of dust we're able to get to fill in our collections.
It won't fix my sleep schedule? Wtf Blizzard, how am I supposed to get a good night's sleep then?
I believe the roll for the card being regular or golden is separate. If you have only one missing rare, for example, you will surely open it in your next pack, with a chance of it being golden
Right. I don't think this has any bearing on golden vs non-golden. It counts them the same as whether you've had 2 or not, and thus protects you from duplicates. If you dust a golden, the game will remember that you once had it and count it as you having opened that specific rare at least once. If you dust your golden and have another non-golden copy in your library, you will not open that card (golden or otherwise) again until you have all the rares of the set.
This really needs to be pinned
Important to remember that the devs mentioned that once a card is disenchanted you will not open that card again until there is no other card you are missing! Therefore, if you get a bad card and don’t want it, it’s safe to disenchant it and not worry about getting it again (until you have every other card). Only problem is that if you make a misjudgment and the card ends up being good and you want it again you won’t open it for a while and will basically have to craft it if you don’t want to wait to get everything else
Also a common technique that streamers who opened a huge amount of packs would do to abuse the no duplicate system: once you have gotten every card of a certain rarity you can disenchant a specific card and open a pack again to be guaranteed to get that card (if it is a common or rare, if a higher rarity then have enough packs for at least pity timer of said rarity) then you can continue doing this process of opening and disenchanting to ensure that the next golden card you get of that rarity will be that specific card.
for example if I wanted a golden helboar (common hunter card from Ashes of Outland) and had already opened every single common from that set, then I would disenchant my helboars open a pack and be guaranteed to get helboars thus if I get a golden common it is guaranteed to be a golden helboar.
I wouldn't think this would work anymore. My understanding is that once you disenchant a card, it's never going to counted as "missing" and thus never eligible for duplicate protection. If you all cards of a certain rarity and no "missing" cards (again, because disenchanting a card will not make it count as "missing"), all the next cards you get of that rarity will be random.
Are you saying this is not right? And/or you've seen streamers do this technique *after* the duplicate change was implemented?
YES. What TenBones said is my understanding as well. If you DE a rare and have all the rates, you will NOT be guaranteed to get it on your next pack. The game remembers that you once had two copies and thus won’t try to fill your collection with another one. It will give you a random rare.
I will say it again: if you think you have found a way to scam the new system, it is VERY likely that you don’t understand the new system. Blizzard is trying to make money, and I’m sure they put in a lot of work to make the system non-exploitable.
I admit I was confused aboutnhow this works. AQfter testing it with early pack openings, I have to say I kinda dissapointed in the new system., It sounded gtreat, but in reality, doesnt change much. After 30 packs, I had the whole Common rarity set. Every pack after that was common duplicates, so c\onpared to normal, its the same!!
Ill still end up with 8 copies of Hellboar when I oopen the rest of my packs.
However, getting 1 Rare per pack with no dup's/and Epic too, will be nice. however, its that common to get many duplicates of Rare or Epic.
This new system is really good for new players, people on a budget, who can only afford a few packs. besides that, its not as good as it sounded!!
So what you're saying is, if I'm missing 10 legendaries and have everything else, I only need to buy 2 packs to get all of them, right?
You got it!
Plus, if you smash your face on your keyboard while opening those 2 packs, it increases your chances of them being golden! The harder you hit, the better the chances of all 10 being golden!
Don’t have proof with this latest duplicate protection patch but I have seen Kripp, who opens thousands of packs, open all legendaries and then choose which one he wants to try to get golden using the method I described earlier. I would assume that the system would be the same for the latest duplicate protection patch.
easiest way to say:
duplicate protection does this: Your pack will containt 4 commons and 1 rare (or if you have a bit more luck better rarities), after the content is chosen it chooses cards for those rarities, if it sees cards you allready have received 2 of them, it changes those cards to other cards of the same rarity that you havent been granted 2 of them yet..
To live is to suffer, to survive is to find meaning in the suffer!
This is kinda strange i opened now 145 packs of outland and i got over 9x the same common card, i thought i can't get more 2 than of the same copy? Or am I missing something?
Did you read the post? You will start getting duplicates as soon as you have 2x of all of that rarity (in this case, commons). It now takes about 30 packs to have all the commons, so packs 31 to 145 should have started giving duplicates.
That method doesn’t work under this new system.