Why are you concerned with class draw when you have nearly unlimited (and with zero downside) removal options at your disposal and seemingly endless value generation in the form of stealing opponents cards and Gala's hero power?
Why are you concerned with class draw when you have nearly unlimited (and with zero downside) removal options at your disposal and seemingly endless value generation in the form of stealing opponents cards and Gala's hero power?
Why are you concerned with class draw when you have nearly unlimited (and with zero downside) removal options at your disposal and seemingly endless value generation in the form of stealing opponents cards and Gala's hero power?
Because we want to play tempo priest. 😑😑
Trust me, I'd love to play against tempo priests as opposed to the current alternative which sees me having to contemplate conceding or taking part in a match so long I have credit cards expire by the time it's over.
Why are you concerned with class draw when you have nearly unlimited (and with zero downside) removal options at your disposal and seemingly endless value generation in the form of stealing opponents cards and Gala's hero power?
Because we want to play tempo priest. 😑😑
We once had Tempo Priest(with Dragons in Karazhan), but two weeks later ppl whined like: yeah its strong but so similar/boring to play...
Why are you concerned with class draw when you have nearly unlimited (and with zero downside) removal options at your disposal and seemingly endless value generation in the form of stealing opponents cards and Gala's hero power?
Because we want to play tempo priest. 😑😑
We once had Tempo Priest(with Dragons in Karazhan), but two weeks later ppl whined like: yeah its strong but so similar/boring to play...
This is true but OP was complaining about the lack of draw as priest and a lot of people have made the point of reiterating all the other extremely powerful win conditions priest has a its disposal. If you are playing any meta version of the class and upset about traditional card draw then you're just being greedy.
This is true but OP was complaining about the lack of draw as priest and a lot of people have made the point of reiterating all the other extremely powerful win conditions priest has a its disposal. If you are playing any meta version of the class and upset about traditional card draw then you're just being greedy.
How is it greedy to ask for new archetypes for a class? by your logic, only Shaman and Paladin should get cards next expansion.
This is true but OP was complaining about the lack of draw as priest and a lot of people have made the point of reiterating all the other extremely powerful win conditions priest has a its disposal. If you are playing any meta version of the class and upset about traditional card draw then you're just being greedy.
You said it yourself, it would be nice to see Priest doing something else but playing the same kind of atrocious control decks. Priest doesn't need card draw to be good, but it might need card draw to become more diverse as a class. Even if it's something as specific as Bwonsamdi, the Dead (which did see some play, after all).
What I find ridiculous is they took away basically all neutral draw and priest draw yet warrior and dh can draw their whole deck before you're even halfway. If they are going to take away card draw for one class, at least have some balance between all the classes. I dont start this "class identity" nonsense. Everyone knows class identity means nothing to the design team
What I find ridiculous is they took away basically all neutral draw and priest draw yet warrior and dh can draw their whole deck before you're even halfway. If they are going to take away card draw for one class, at least have some balance between all the classes. I dont start this "class identity" nonsense. Everyone knows class identity means nothing to the design team
Warlock's class identity is face damage spell while the only viable Warlock deck is OTK Malygos deck 🤣🤣🤣
Who is to say what priest is or not? Devs I think.. Priest is not actually the same in every game.. And priest is not overpowered, neither do they struggle. I can't see your point, sorry.
Why are you concerned with class draw when you have nearly unlimited (and with zero downside) removal options at your disposal and seemingly endless value generation in the form of stealing opponents cards and Gala's hero power?
Because we want to play tempo priest. 😑😑
There're some okay tempo priest builds with deathrattle.
They kinda fizzle out, and you have to play very carefully around silence. And the mirror sucks because Plague of Death/Mass Dispel just shatters your dreams, but it's pretty playable.
I love it - I think priest is the most talked-about class. And with what I've seen here I can only repeat what I've said in previous threads.
FIrst - There are generally only 2 states of priest within hearthstone. Priest is viable Nerf it!!! or Priest isn't viable Fix it!!
Second (set in a spoiler to save space):
So, I was in the middle of cataloging all of the cards that can be used for:
Minion Damage/Removal - directly damages a minion or removes it Potential Removal - 'damage to enemies' or just direct damage Card creation - Cards that generate the above-mentioned cards (this includes the "theft" mechanic) Other - this is a category for things like Hero power manipulation, polymorph effects, and in the case of priests, the ability to change the mechanics of spells (healing into damage)
The reason I started this project is due to the consistent argument that "priest is the king of removal".
I had only gotten through: Class Direct Removal Potential Removal Card Creation Other DH 5 4 N/A N/A Druid 16 3 2 N/A Hunter 23 10 5 1 Mage 29 22 27 4 Priest 28 4 15 13
The view here is that priest isn't the only class with removal in abundance. It's just the one that people dislike the most due to the accompanying kit behind it. And this list doesn't include Neutral cards this is just class-specific cards
I will probably still do this just for comparison's sake but put it in a different thread.
Creating an overview of the classes to show the differences, getting data, this can help show what is fact and what is opinion. Opinions matter, but when a majority of the community bands together for a single cause, it's best to have some data behind it.
Card draw for priest is a flaw in the class, on purpose, I think it's fine. Having to rely on top draw and RNG creates a difference in the class which is fine.
The fact that games take forever, well go figure, the class is based of control/gimmicks and one card drawn every turn. if you want the game faster with priest - give it aggro/tempo/card draw to keep up with the faster decks.
And last but not least:
If you are playing to win and the conditions aren't favorable, it's your choice to continue or concede. If an opponent decides to play priest and you don't like the class, it's your choice to continue or concede.
If you don't like something that exists within hearthstone - it's your right to complain about it. BUT don't expect everyone to agree with you.
I love it - I think priest is the most talked-about class. And with what I've seen here I can only repeat what I've said in previous threads.
FIrst - There are generally only 2 states of priest within hearthstone. Priest is viable Nerf it!!! or Priest isn't viable Fix it!!
Second (set in a spoiler to save space):
So, I was in the middle of cataloging all of the cards that can be used for:
Minion Damage/Removal - directly damages a minion or removes it Potential Removal - 'damage to enemies' or just direct damage Card creation - Cards that generate the above-mentioned cards (this includes the "theft" mechanic) Other - this is a category for things like Hero power manipulation, polymorph effects, and in the case of priests, the ability to change the mechanics of spells (healing into damage)
The reason I started this project is due to the consistent argument that "priest is the king of removal".
I had only gotten through: Class Direct Removal Potential Removal Card Creation Other DH 5 4 N/A N/A Druid 16 3 2 N/A Hunter 23 10 5 1 Mage 29 22 27 4 Priest 28 4 15 13
The view here is that priest isn't the only class with removal in abundance. It's just the one that people dislike the most due to the accompanying kit behind it. And this list doesn't include Neutral cards this is just class-specific cards
I will probably still do this just for comparison's sake but put it in a different thread.
Creating an overview of the classes to show the differences, getting data, this can help show what is fact and what is opinion. Opinions matter, but when a majority of the community bands together for a single cause, it's best to have some data behind it.
Card draw for priest is a flaw in the class, on purpose, I think it's fine. Having to rely on top draw and RNG creates a difference in the class which is fine.
The fact that games take forever, well go figure, the class is based of control/gimmicks and one card drawn every turn. if you want the game faster with priest - give it aggro/tempo/card draw to keep up with the faster decks.
And last but not least:
If you are playing to win and the conditions aren't favorable, it's your choice to continue or concede. If an opponent decides to play priest and you don't like the class, it's your choice to continue or concede.
If you don't like something that exists within hearthstone - it's your right to complain about it. BUT don't expect everyone to agree with you.
Nah the real reason why we all hate priest is that the color scheme reminds us of Real Madrid. Visca el Barca!
People just get frustrated by removal based control decks, because it can feel like they 'always have the answers' and nothing you put on board will stick. And because priest (almost) always functions as removal based control, people (including myself) dislike playing against it.
However, it is also healthy for the game for there to be a strong removal based control deck. A balance of different archetypes helps create a healthy and diverse meta.
Why are you concerned with class draw when you have nearly unlimited (and with zero downside) removal options at your disposal and seemingly endless value generation in the form of stealing opponents cards and Gala's hero power?
Because we want to play tempo priest. 😑😑
Trust me, I'd love to play against tempo priests as opposed to the current alternative which sees me having to contemplate conceding or taking part in a match so long I have credit cards expire by the time it's over.
We once had Tempo Priest(with Dragons in Karazhan), but two weeks later ppl whined like: yeah its strong but so similar/boring to play...
Loot Hoarder + Shadowy Figure +Embalming Ritual + Psychopomp gets you a ton of draw, sure not as much as the good ol days, but get creative :)
People whine about every deck that can win.
This is true but OP was complaining about the lack of draw as priest and a lot of people have made the point of reiterating all the other extremely powerful win conditions priest has a its disposal. If you are playing any meta version of the class and upset about traditional card draw then you're just being greedy.
How is it greedy to ask for new archetypes for a class? by your logic, only Shaman and Paladin should get cards next expansion.
You said it yourself, it would be nice to see Priest doing something else but playing the same kind of atrocious control decks. Priest doesn't need card draw to be good, but it might need card draw to become more diverse as a class. Even if it's something as specific as Bwonsamdi, the Dead (which did see some play, after all).
What I find ridiculous is they took away basically all neutral draw and priest draw yet warrior and dh can draw their whole deck before you're even halfway. If they are going to take away card draw for one class, at least have some balance between all the classes. I dont start this "class identity" nonsense. Everyone knows class identity means nothing to the design team
Warlock's class identity is face damage spell while the only viable Warlock deck is OTK Malygos deck 🤣🤣🤣
Who is to say what priest is or not? Devs I think.. Priest is not actually the same in every game.. And priest is not overpowered, neither do they struggle. I can't see your point, sorry.
you dont need draw when you can create a card every turn.
There're some okay tempo priest builds with deathrattle.
They kinda fizzle out, and you have to play very carefully around silence. And the mirror sucks because Plague of Death/Mass Dispel just shatters your dreams, but it's pretty playable.
I love it - I think priest is the most talked-about class. And with what I've seen here I can only repeat what I've said in previous threads.
FIrst - There are generally only 2 states of priest within hearthstone.
Priest is viable Nerf it!!!
or
Priest isn't viable Fix it!!
Second (set in a spoiler to save space):
So, I was in the middle of cataloging all of the cards that can be used for:
Minion Damage/Removal - directly damages a minion or removes it
Potential Removal - 'damage to enemies' or just direct damage
Card creation - Cards that generate the above-mentioned cards (this includes the "theft" mechanic)
Other - this is a category for things like Hero power manipulation, polymorph effects, and in the case of priests, the ability to change the mechanics of spells (healing into damage)
The reason I started this project is due to the consistent argument that "priest is the king of removal".
I had only gotten through:
Class Direct Removal Potential Removal Card Creation Other
DH 5 4 N/A N/A
Druid 16 3 2 N/A
Hunter 23 10 5 1
Mage 29 22 27 4
Priest 28 4 15 13
The view here is that priest isn't the only class with removal in abundance. It's just the one that people dislike the most due to the accompanying kit behind it. And this list doesn't include Neutral cards this is just class-specific cards
I will probably still do this just for comparison's sake but put it in a different thread.
Creating an overview of the classes to show the differences, getting data, this can help show what is fact and what is opinion.
Opinions matter, but when a majority of the community bands together for a single cause, it's best to have some data behind it.
Card draw for priest is a flaw in the class, on purpose, I think it's fine. Having to rely on top draw and RNG creates a difference in the class which is fine.
The fact that games take forever, well go figure, the class is based of control/gimmicks and one card drawn every turn. if you want the game faster with priest - give it aggro/tempo/card draw to keep up with the faster decks.
And last but not least:
If you are playing to win and the conditions aren't favorable, it's your choice to continue or concede. If an opponent decides to play priest and you don't like the class, it's your choice to continue or concede.
If you don't like something that exists within hearthstone - it's your right to complain about it. BUT don't expect everyone to agree with you.
Cute, ineffective, but cute.
Nah the real reason why we all hate priest is that the color scheme reminds us of Real Madrid. Visca el Barca!
People just get frustrated by removal based control decks, because it can feel like they 'always have the answers' and nothing you put on board will stick. And because priest (almost) always functions as removal based control, people (including myself) dislike playing against it.
However, it is also healthy for the game for there to be a strong removal based control deck. A balance of different archetypes helps create a healthy and diverse meta.
This totally made me laugh XD!!
Cute, ineffective, but cute.
priest is in the low 3 classes on ladder.sham warlock and priest.this game is way to agroo.make defensive decks more of an option.
been like that forever now.
Priest is well saturated in the top 1000 Legend rank, unlike Shaman Paladin and Warlock.
Just because the class is not easy to play doesn’t mean its weak.