"Whenver this minion takes damage, gain +2 attack" ... Okay, who or what gains the +2 attack? The minion takes damage and it gains +2 attack? Well it doesn't say it, does it. The minion takes damage and your hero gains +2 attack? Doesn't say specifically that either but that is what I get out of this card. Lastly, this could even mean when your opponent attacks it on his turn, he gains the +2 attack, because it does say, gain +2 attack.
I guess it has the same effect as Gurubashi Berserker but that is an old, old card that doesn't see any play and blizzard have been decent at going back and fixing confusing card texts once the cards get outdated, so I think they should do it in this case as well because having not thought about Gurubashi Bersekrer for a long while, I was really confused when I saw these two new minions. The enrage minions from the past all have "this gains", which makes it clear who gains the attack.
Maybe it's just me but the way these two new cards are worded is very lazy and unclear.
This is a long-standing problem with Hearthstone in my opinion. If this was a tabletop card game, the lazy wording would never work. Many times, we are forced to play with the card to see how it actually behaves. The Amazing Reno is a perfect example. Do the minions die? Do their deathrattles trigger? Does it affect dormant minions? No way to tell other than playing the card.
Hearthstone card texts are supposed to intuitively make sense, and the player is supposed to fill in the gaps by playing a card, if something seems ambiguous. And through playing a few games, they get a feeling for how cards are working, e.g. that attack buffs always apply to the minion, unless stated otherwise. They want to keep it brief and simple, so that every player can quickly grasp what a card is doing.
Gurubashi Berserker is a good example here, since most players have played this card at least once during the time they started playing Hearthstone, and they know how cards with such a card text behave.
If we were playing Yu-Gi-Oh, the card text for Bonechewer Vanguard would read as something like this: "This card can be normal summoned by spending 7 mana during your turn, or special summoned by any viable effect. During your opponent's turn, this card has to be targeted by your opponent's minions or weapon attacks before your hero or another one of your minions can be targeted, unless another minion with "Taunt" is on your side of the field. When damage is inflicted to this card by either player during any phase of their resepective turns, you may raise the attack power of Bonechewer Vanguard by 2. This effect is permanent, it may stack, and is not negated by restoring Bonechewer Vanguard to full Health."
It can be a bit annoying when Hearthstone isn't always clear or outright behaving inconsistently, but for the most part, this simplicity actually makes the game a lot more enjoyable, since you don't need to study a card text for 5 minutes with a rulebook by your side, just to understand how a card is working and behaving in whatever circumstance. And since it is a virtual game where every move is controlled by the game, you can be sure that nobody can cheat.
If Hearthstone was played with actual cards, you'd have a point, but you'd probably be unable to complete a single game between Mage and Rogue within a day, since every single Discover and Random effect has be determined with dice, and a referee would need to confirm every single roll.
Dunscot - true enough... but I think the fact that you can see the way the card behaves by playing it makes them a bit lazy when they write the text. Some cards could definitely be written more clearly.
I wouldn't call it "lazy". I mean, they don't do it just to save some work, but because they mean to keep it as simple as possible. They actually put effort into needing fewer words on cards, which is why many mechanics are replaced by keywords. But if every effect like that of Gurubashi is turned into a keyword, it doesn't help much either, since you need to know all of them, and apparently, keywords are one of the most discouraging aspects of Hearthstone for new players. At least that's what the devs found out during testing.
I guess this is really more confusing for players who've been playing other card games before and are used to cards specifying the mechanics more. But there've been very few cases for me in Hearthstone where I got the mechanic of a card wrong.
I admit that they could try to phrase it better, but then again, most cards are pretty easy to understand if you've played the game for a few days, and Gurubashi has been around forever. So, apparently not a huge problem either.
"Whenver this minion takes damage, gain +2 attack" ... Okay, who or what gains the +2 attack? The minion takes damage and it gains +2 attack? Well it doesn't say it, does it. The minion takes damage and your hero gains +2 attack? Doesn't say specifically that either but that is what I get out of this card. Lastly, this could even mean when your opponent attacks it on his turn, he gains the +2 attack, because it does say, gain +2 attack.
I guess it has the same effect as Gurubashi Berserker but that is an old, old card that doesn't see any play and blizzard have been decent at going back and fixing confusing card texts once the cards get outdated, so I think they should do it in this case as well because having not thought about Gurubashi Bersekrer for a long while, I was really confused when I saw these two new minions. The enrage minions from the past all have "this gains", which makes it clear who gains the attack.
Maybe it's just me but the way these two new cards are worded is very lazy and unclear.
Seemed pretty clear to me. If it was your hero, or any other minion it would list it out. So if it doesn’t specify some other character, it’s that minion.
"Whenver this minion takes damage, gain +2 attack" ... Okay, who or what gains the +2 attack? The minion takes damage and it gains +2 attack? Well it doesn't say it, does it. The minion takes damage and your hero gains +2 attack? Doesn't say specifically that either but that is what I get out of this card. Lastly, this could even mean when your opponent attacks it on his turn, he gains the +2 attack, because it does say, gain +2 attack.
I guess it has the same effect as Gurubashi Berserker but that is an old, old card that doesn't see any play and blizzard have been decent at going back and fixing confusing card texts once the cards get outdated, so I think they should do it in this case as well because having not thought about Gurubashi Bersekrer for a long while, I was really confused when I saw these two new minions. The enrage minions from the past all have "this gains", which makes it clear who gains the attack.
Maybe it's just me but the way these two new cards are worded is very lazy and unclear.
Words mean something. The text does exactly what it says. Not confusing to most people.
The text is on the card, so unless otherwise stated, the effects effect... The card.
Yeah, seems pretty obvious. Maybe because it's exactly the same as Gurubashi Berserker
People have also compared it to an Enrage card, but it's not... This card gains 2 attack every time it takes damage, regardless of healing it, or anything else.
Enrage gains its effect only if the minion is damaged and only while it's damaged, regardless of how many times it is damaged, and only 1x the effect. Healing to full cancels the effect.
Bonechewer Vanguard and Bonechewer Brawler have extremely confusing flavour texts.
"Whenver this minion takes damage, gain +2 attack" ... Okay, who or what gains the +2 attack? The minion takes damage and it gains +2 attack? Well it doesn't say it, does it. The minion takes damage and your hero gains +2 attack? Doesn't say specifically that either but that is what I get out of this card. Lastly, this could even mean when your opponent attacks it on his turn, he gains the +2 attack, because it does say, gain +2 attack.
I guess it has the same effect as Gurubashi Berserker but that is an old, old card that doesn't see any play and blizzard have been decent at going back and fixing confusing card texts once the cards get outdated, so I think they should do it in this case as well because having not thought about Gurubashi Bersekrer for a long while, I was really confused when I saw these two new minions. The enrage minions from the past all have "this gains", which makes it clear who gains the attack.
Maybe it's just me but the way these two new cards are worded is very lazy and unclear.
This is a long-standing problem with Hearthstone in my opinion. If this was a tabletop card game, the lazy wording would never work. Many times, we are forced to play with the card to see how it actually behaves. The Amazing Reno is a perfect example. Do the minions die? Do their deathrattles trigger? Does it affect dormant minions? No way to tell other than playing the card.
Hearthstone card texts are supposed to intuitively make sense, and the player is supposed to fill in the gaps by playing a card, if something seems ambiguous. And through playing a few games, they get a feeling for how cards are working, e.g. that attack buffs always apply to the minion, unless stated otherwise. They want to keep it brief and simple, so that every player can quickly grasp what a card is doing.
Gurubashi Berserker is a good example here, since most players have played this card at least once during the time they started playing Hearthstone, and they know how cards with such a card text behave.
If we were playing Yu-Gi-Oh, the card text for Bonechewer Vanguard would read as something like this:
"This card can be normal summoned by spending 7 mana during your turn, or special summoned by any viable effect. During your opponent's turn, this card has to be targeted by your opponent's minions or weapon attacks before your hero or another one of your minions can be targeted, unless another minion with "Taunt" is on your side of the field. When damage is inflicted to this card by either player during any phase of their resepective turns, you may raise the attack power of Bonechewer Vanguard by 2. This effect is permanent, it may stack, and is not negated by restoring Bonechewer Vanguard to full Health."
It can be a bit annoying when Hearthstone isn't always clear or outright behaving inconsistently, but for the most part, this simplicity actually makes the game a lot more enjoyable, since you don't need to study a card text for 5 minutes with a rulebook by your side, just to understand how a card is working and behaving in whatever circumstance. And since it is a virtual game where every move is controlled by the game, you can be sure that nobody can cheat.
If Hearthstone was played with actual cards, you'd have a point, but you'd probably be unable to complete a single game between Mage and Rogue within a day, since every single Discover and Random effect has be determined with dice, and a referee would need to confirm every single roll.
Dunscot - true enough... but I think the fact that you can see the way the card behaves by playing it makes them a bit lazy when they write the text. Some cards could definitely be written more clearly.
I wouldn't call it "lazy". I mean, they don't do it just to save some work, but because they mean to keep it as simple as possible. They actually put effort into needing fewer words on cards, which is why many mechanics are replaced by keywords. But if every effect like that of Gurubashi is turned into a keyword, it doesn't help much either, since you need to know all of them, and apparently, keywords are one of the most discouraging aspects of Hearthstone for new players. At least that's what the devs found out during testing.
I guess this is really more confusing for players who've been playing other card games before and are used to cards specifying the mechanics more. But there've been very few cases for me in Hearthstone where I got the mechanic of a card wrong.
I admit that they could try to phrase it better, but then again, most cards are pretty easy to understand if you've played the game for a few days, and Gurubashi has been around forever. So, apparently not a huge problem either.
Bloodsail Raider, Holy Champion, Murloc Tidecaller, Mana Wyrm, Flesheating Ghoul and there's a ton more. Compare it to Savage Combatant and you will see the difference.
If you want to be stupid, you are free to be. But don't considerate everyone else stupid, we are not
Seemed pretty clear to me. If it was your hero, or any other minion it would list it out. So if it doesn’t specify some other character, it’s that minion.
Words mean something. The text does exactly what it says. Not confusing to most people.
The text is on the card, so unless otherwise stated, the effects effect... The card.
Yeah, seems pretty obvious. Maybe because it's exactly the same as Gurubashi Berserker
People have also compared it to an Enrage card, but it's not... This card gains 2 attack every time it takes damage, regardless of healing it, or anything else.
Enrage gains its effect only if the minion is damaged and only while it's damaged, regardless of how many times it is damaged, and only 1x the effect. Healing to full cancels the effect.