If you understand that the game is no longer competitive, and the HS esports scene is a complete joke, you can still enjoy the game for the casino cluster f*ck it has become.
If, instead, you think HS is about skill, and you aspire to be a pro, you will learn to hate it.
Hey, Roadie. That's why I stopped playing it. Hearthstone reminds me of a casino game, like blackjack, but there at least you can win mostly according to your strategies. I've been playing in this casino game for 2 years so I know what I am talking about. If you're still playing hearthstone, I advise you to start playing blackjack instead, because it reminds an old Hearthstone, there wasn't such an injustice if to speak about random. Personally, I'm playing free card game blackjack here. It's free to play, so don't worry about the money, but if you want you can try playing for dollars
No, because of this I stopped playing this game, it's just not interesting
And yet you're not only active on the forum of a game you're not interested in but raising threads from the dead so you can have your little bit of attention seeking? How sad, are you not getting enough attention in games or on platforms that do interest you?
If you understand that the game is no longer competitive, and the HS esports scene is a complete joke, you can still enjoy the game for the casino cluster f*ck it has become.
If, instead, you think HS is about skill, and you aspire to be a pro, you will learn to hate it.
That's basically me except I knew that from the beginning. In fact, that was the biggest reason why I am willing to spend money on Hearthstone because games can be a huge casino mess at times. Frankly, I love it.
Yeah, it is very frustrating not to make it to Legend once during my 4-5 years of playing. Got to Rank 1 with 3 stars with the old ranking system and then got to Diamond 3 with this system but never could finish the final push to Legend and yet I still enjoy the game because of the RNG along with some level of skill to go with it. I can make solid logical plays to put myself in the best position and then use my RNG cards for the game states that I have the highest chance of pulling ahead (or getting back in the game, depending on where I stand).
If you thought Hearthstone is basically another version of Magic the Gathering (where the only RNG you have to deal with, for the most part, is what cards you draw or mill throughout the game), you are definitely playing the wrong game.
the only reason you haven't reached Legend in 5 years is only because of yourself. If you try and improve your own play instead of blaming your losses on other stuff you would get legend easily.
I don't know how I missed this thread the first time around, but the OP has a huge flaw in his premise.
The so-called "polarization" of the matches nowadays is nowhere near what we have seen in several previous metas. Back in the original year and a half of this game, there were nearly zero cards geared towards combo disruption. No Dirty Rat, no Mindrender Illucia, no training dummy (whatever the 5/5 is called). The best we had was Loatheb, and that wasn't even really a combo disruptor, it was a "I need one more turn to kill you for the umpteenth time with the aggro deck everyone and their brother is playing".
In any case, if we really need to go dig up the old information, it would be trivial to prove that the unfavorable matchups in the old days would get to 85/15, routinely 80/20 levels, whereas nowadays it is VERY rare to see a 75/25 matchup of any kind.
As for their being no competitive scene, I'm just curious: Have any of you actually played in an HCT event? Specifically, a tournament in which you cannot compete unless you've previously won a qualifier? If so, what was your thought process in choosing your four decks? What was your ban philosophy? How did you lose (if you didn't,, tell us about the finals) your elimination match, and what if anything do you wish you had done differently, either in the match play or in the deck building?
I ask all that because if you have never entered a tournament and actually put forth effort into succeeding, you don't know what you're talking about. You're guessing from woefully incomplete information, or you're parroting what others have said. I mean, really, what is the third option if you have no experience? If you can't fluently discuss the answers to all the above questions about your tournament experience, you're just throwing your hands up and saying, "oh well, guess there's no competitive part of this game" without actually trying to be competitive. Professional players (and yes, there is such a thing) understand that your gameplay during any one match is very important, and must be as perfect as the player can manage, but a large part of playing this game in tournaments goes beyond the turn by turn gameplay into deck selection and other meta considerations.
None of that is to be mistaken for endorsing how often Blizzard goes to the "discover X" or "Summon a random X of casting cost Y". Hearthstone can actually take advantage of certain random mechanics that a tabletop card game like Magic the Gathering cannot, but there is certainly such a thing as going too far. However, to suggest that there is no way to mitigate the RNG in this game to the point where play skill can very often be the outcome decider is ridiculous. It happens all the time.
By the way, someone mentioned Magic the Gathering as if it were the model for how RNG levels should be in a card game. As a person who not once, not twice, but three times lost his final match in a Pro Tour to miss the top 8 after taking a double mulligan and drawing no lands in at least one game of each match. Say what you want about Hearthstone, the mechanics that allow mana screw and mana flood are ridiculous in a competitive card game. And yet, Magic is still going strong. It's as if people understand there will always be a large contingent of luck involved in card games.
If you aren't a fan of having any more variance than your opponent's unpredictability in a game, there are wonderful internet resources on the games Chess and Go! Either one would probably suit you a lot better, and no, that isn't an insult. Simply a preference.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Well, tbh i'll atleast pick casino randomness - any day of the year - over just being slapped in the face by some 56 IQ aggro player... I know i know... Hate me all you like, and believe firmly i feel the same about you aggro players...
But i'll rather sit around, have a few laughs and relax, and than feeling i might as well have played versus a monkey who dosn't give to flying fucks about what I do on MY side of the battlefield : D
But sure, if we should discuss skills, there are way better games out there!
Its a Rock Paper Scissors game - they keep win rates under control by matching rock with paper, then with scissors then paper again and so on... and the standard meta for each expansion makes this control mechanism extremely easy
Even Blizzard marketing has changed to "Master the Unexpected", which speaks volumes. They have given up promoting HS as an eSport.
Personally, I am a casual player. I pick HS up after expansions and play for 2-3 weeks, for the novelty of the new cards. Being a "casual fun", RNG-heavy, game, would be fine. If it wasn't one of the most expensive digital CGs around.
The problem is, in terms of value, Hearthstone stinks. Even more so when you look at how saturated the market is. Why TF would anyone pay $100 for a single expansion pre-order, when you can play every deck in Legends of Runeterra, for example, for free??!!
It's all about keeping the game accessible. For hearthstone to be a good business case, people need to keep playing.
If people lose all the time, they stop playing. If you want bad players to keep playing, they have to be able to win a significant portion of games, despite their lack of skill.
For bad players to win a significant portion of games, RNG has to play a significant role in determining the outcome of games.
the goal of the game is progress in order to make money selling new cards, not to be as good a card game as it could be, obviously the dev team will try their best at making the game as good as it can be but, it will always be second priority.
For bad players to win a significant portion of games, RNG has to play a significant role in determining the outcome of games.
Or you could just match the bad players with each other, which is exactly what blizzard is doing with MMR.
No, it's not. You're too old to believe in Fairys.
EDit: In order to play and win I have to play with braindead decks like this shit aggro druid cheating mana and minions right to the third turn/5turn win max .
I understand why so many developers has abandoned the game in this actual state. Blizz just want more money and hype bullshit. I'm done with this game, lots of legendaries and epic cards only to lost to braindead bullshit plays on wild and mechanical bullshit plays on standard.
If you understand that the game is no longer competitive, and the HS esports scene is a complete joke, you can still enjoy the game for the casino cluster f*ck it has become.
If, instead, you think HS is about skill, and you aspire to be a pro, you will learn to hate it.
Hey, Roadie. That's why I stopped playing it. Hearthstone reminds me of a casino game, like blackjack, but there at least you can win mostly according to your strategies. I've been playing in this casino game for 2 years so I know what I am talking about. If you're still playing hearthstone, I advise you to start playing blackjack instead, because it reminds an old Hearthstone, there wasn't such an injustice if to speak about random. Personally, I'm playing free card game blackjack here. It's free to play, so don't worry about the money, but if you want you can try playing for dollars
And yet you're not only active on the forum of a game you're not interested in but raising threads from the dead so you can have your little bit of attention seeking? How sad, are you not getting enough attention in games or on platforms that do interest you?
If you understand that the game is no longer competitive, and the HS esports scene is a complete joke, you can still enjoy the game for the casino cluster f*ck it has become.
If, instead, you think HS is about skill, and you aspire to be a pro, you will learn to hate it.
That's basically me except I knew that from the beginning. In fact, that was the biggest reason why I am willing to spend money on Hearthstone because games can be a huge casino mess at times. Frankly, I love it.
Yeah, it is very frustrating not to make it to Legend once during my 4-5 years of playing. Got to Rank 1 with 3 stars with the old ranking system and then got to Diamond 3 with this system but never could finish the final push to Legend and yet I still enjoy the game because of the RNG along with some level of skill to go with it. I can make solid logical plays to put myself in the best position and then use my RNG cards for the game states that I have the highest chance of pulling ahead (or getting back in the game, depending on where I stand).
If you thought Hearthstone is basically another version of Magic the Gathering (where the only RNG you have to deal with, for the most part, is what cards you draw or mill throughout the game), you are definitely playing the wrong game.
the only reason you haven't reached Legend in 5 years is only because of yourself. If you try and improve your own play instead of blaming your losses on other stuff you would get legend easily.
I don't know how I missed this thread the first time around, but the OP has a huge flaw in his premise.
The so-called "polarization" of the matches nowadays is nowhere near what we have seen in several previous metas. Back in the original year and a half of this game, there were nearly zero cards geared towards combo disruption. No Dirty Rat, no Mindrender Illucia, no training dummy (whatever the 5/5 is called). The best we had was Loatheb, and that wasn't even really a combo disruptor, it was a "I need one more turn to kill you for the umpteenth time with the aggro deck everyone and their brother is playing".
In any case, if we really need to go dig up the old information, it would be trivial to prove that the unfavorable matchups in the old days would get to 85/15, routinely 80/20 levels, whereas nowadays it is VERY rare to see a 75/25 matchup of any kind.
As for their being no competitive scene, I'm just curious: Have any of you actually played in an HCT event? Specifically, a tournament in which you cannot compete unless you've previously won a qualifier? If so, what was your thought process in choosing your four decks? What was your ban philosophy? How did you lose (if you didn't,, tell us about the finals) your elimination match, and what if anything do you wish you had done differently, either in the match play or in the deck building?
I ask all that because if you have never entered a tournament and actually put forth effort into succeeding, you don't know what you're talking about. You're guessing from woefully incomplete information, or you're parroting what others have said. I mean, really, what is the third option if you have no experience? If you can't fluently discuss the answers to all the above questions about your tournament experience, you're just throwing your hands up and saying, "oh well, guess there's no competitive part of this game" without actually trying to be competitive. Professional players (and yes, there is such a thing) understand that your gameplay during any one match is very important, and must be as perfect as the player can manage, but a large part of playing this game in tournaments goes beyond the turn by turn gameplay into deck selection and other meta considerations.
None of that is to be mistaken for endorsing how often Blizzard goes to the "discover X" or "Summon a random X of casting cost Y". Hearthstone can actually take advantage of certain random mechanics that a tabletop card game like Magic the Gathering cannot, but there is certainly such a thing as going too far. However, to suggest that there is no way to mitigate the RNG in this game to the point where play skill can very often be the outcome decider is ridiculous. It happens all the time.
By the way, someone mentioned Magic the Gathering as if it were the model for how RNG levels should be in a card game. As a person who not once, not twice, but three times lost his final match in a Pro Tour to miss the top 8 after taking a double mulligan and drawing no lands in at least one game of each match. Say what you want about Hearthstone, the mechanics that allow mana screw and mana flood are ridiculous in a competitive card game. And yet, Magic is still going strong. It's as if people understand there will always be a large contingent of luck involved in card games.
If you aren't a fan of having any more variance than your opponent's unpredictability in a game, there are wonderful internet resources on the games Chess and Go! Either one would probably suit you a lot better, and no, that isn't an insult. Simply a preference.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
No, but when you can’t design an interesting game, you just have to pretend that fun = RNG.
Take a walk on the wild side...
Well, tbh i'll atleast pick casino randomness - any day of the year - over just being slapped in the face by some 56 IQ aggro player... I know i know... Hate me all you like, and believe firmly i feel the same about you aggro players...
But i'll rather sit around, have a few laughs and relax, and than feeling i might as well have played versus a monkey who dosn't give to flying fucks about what I do on MY side of the battlefield : D
But sure, if we should discuss skills, there are way better games out there!
Just my 5 salty cents : )
Its a Rock Paper Scissors game - they keep win rates under control by matching rock with paper, then with scissors then paper again and so on... and the standard meta for each expansion makes this control mechanism extremely easy
Even Blizzard marketing has changed to "Master the Unexpected", which speaks volumes. They have given up promoting HS as an eSport.
Personally, I am a casual player. I pick HS up after expansions and play for 2-3 weeks, for the novelty of the new cards. Being a "casual fun", RNG-heavy, game, would be fine. If it wasn't one of the most expensive digital CGs around.
The problem is, in terms of value, Hearthstone stinks. Even more so when you look at how saturated the market is. Why TF would anyone pay $100 for a single expansion pre-order, when you can play every deck in Legends of Runeterra, for example, for free??!!
Any one remember when no on bitched bout the game oh wait it never happened.
PRAISE YOGG
25 likes shows how much reason the op has. Most of Blizzard knights will cry about this
I honestly don't understand the constant complaining about RNG.
They literally just nerfed the two cards that were the subject of most complaints.
The meta is varied and balanced with a range of different decks to suit all play styles.
Discover effects are fun and add spice. Swing turns are an important aspect of the game.
Good luck with the new expansion to everyone complaining about RNG 😝
There is only my justice now
It's all about keeping the game accessible. For hearthstone to be a good business case, people need to keep playing.
If people lose all the time, they stop playing. If you want bad players to keep playing, they have to be able to win a significant portion of games, despite their lack of skill.
For bad players to win a significant portion of games, RNG has to play a significant role in determining the outcome of games.
Or you could just match the bad players with each other, which is exactly what blizzard is doing with MMR.
the goal of the game is progress in order to make money selling new cards, not to be as good a card game as it could be, obviously the dev team will try their best at making the game as good as it can be but, it will always be second priority.
money is the root of all evil :P
No, it's not. You're too old to believe in Fairys.
EDit: In order to play and win I have to play with braindead decks like this shit aggro druid cheating mana and minions right to the third turn/5turn win max .
I understand why so many developers has abandoned the game in this actual state. Blizz just want more money and hype bullshit. I'm done with this game, lots of legendaries and epic cards only to lost to braindead bullshit plays on wild and mechanical bullshit plays on standard.