Damn, this discussion about Drakonid Operative made me remember Mind Blast Cloning Gallery Priest days, where the strategy of the deck was to purely rely on the RNG of the draw to play Gallery with all or most of the pieces still in the deck for a brainless 30+ damage 0 cost Mind Blast, sometimes two.
Sure, you still had Spellstone to fall back on, but it was way clunkier and the Priest actually had to play the expensive minions from hand, had them die and then dice roll the resses, while also praying the pieces wouldn't get transformed.
Not really, but if thats how you see it. Legend is a function of the deck you play and the time you grind. Nothing else. If it was skill then the alleged best players could get there with just about any deck but they dont.
I've seen them do it with low tier decks plenty of times. I've even gotten legend with a tier 4 deck before, and I am far from the best player in the game.
Huge lie. No they dont. Its impossible. Tier 1 or nothing. If you reached legend with a tier 4 deck and arent a good player then thats even MORE data showing what bull shit is all is. Its 100% luck. Thats OK but those are the facts.
The other major issue is that the broken cancer decks are ALL unfun to play. If you dare to try something off the beaten path you get run over by the braindead stuff. There is NO incentive to even try something different or interesting. Its just.....oh.... I have to play <<insert cancer deck here >> to even have a chance. Then, when you *win* with that deck its meaningless since the busted stuff plays itself. And the matchups are completely polarizing - you can instant concede most of the time to your bad matchups. Whatever. I havent spent a nickel on this shit-show for like two++ years and wont ever again. Its a fucking casino now. So sad.
Yeah! I'm obsessed of it, i played a lot in it, now i'm playing less, but i still like it a lot! I really don't think there can be really good strategies in Amateur poker. Of course, I haven't tried everything, but I've tried something. Sometimes they work, but not always. In the end, you get a loss. I usually play the best online poker at the casino, and the site had roulette, if someone likes it, like me. It all depends on luck. To be honest, I prefer Texas poker. But recently I discovered a casino with a no Deposit bonus. Now I'm obsessed with it!
Blizzard devs chose to turn HS into this full blown RNG and mana cheating card game. Why? Maybe it's just laziness (its been years now that they are using the same old tricks, including the OTK malygos combo). Maybe its a lack of new ideas or their previous designs have trapped them in this mess. Maybe a majority of players like the game the way it is. Anyway whatever the reason is, just bear in mind this has been going for years now and I don't see Blizz doing anything about it. So either we accept it or we quit..or just play from time to time.
RNG was always part of every ... i mean EVERY card game ...... i dont understand why people complain
Because HS shows the RNG proudly, not hidden in draw mechanics. They've gone with a very mechanistic core with fixed mana and hero powers, so same RNG that all CCGs must have needs to be blatant. You don't get 30% of games resolved by land draw, so you have 10% of games resolved by massive RNG in cards.
Only mage, priest and rogue have this mode activated always
druid: have a crazy mana cheat where in theory you could be in turn 4 but a druid can be in turn 8. the new ysera, mountseller turn, and the ugly glowfly swarm for 5 mana that can summon 7 2/2
warlock: quest warlock, can play malygos, alextrasza and other bunch of shit for 0 mana, can possibly heal for a minimum of 40 hp's. thanks to mo'args and nether breath. can otk you in 1 single turn. i'm not saying it is a wonderous deck but blizzard removed otk priest and leeroy with the excuse that they really don't want the otk decks in the game
warrior: can armor up to tons, so much removal, fucking big minions like warmaul challenger just for 3 mana that has 1/10,
paladin: the least rng and mana cheat, therefore its lame in this fucking meta
dh: capable of doing +15 face dmg without inner demon and draw 3 cards that cost 3 mana less, heal, consistent chip dmg, overall superb mix of every class.
shaman: we all know shaman was the king of the rng's out there and therefore they nerfed the class to the ground.
don't get me wrong, but all the decks have this bullshit. game is all about power creep, rng and mana cheat now. with the descent of dragons expansion, this problematic rng has reached its peak. there is only one way to save the game from this absolute nonsense boring condition and that is removing all highlander cards and galakrond stuff and not creating any hero cards like galakrond or death knights anymore.
The game rn is absolute garbage. What makes it worse then all other times it sucked big time is that now it feels 100% hopeless. Even if you delete 50 cards from the game, I'm not sure it would solve anything. Everything is deeply messed up. I mean, fundamental rules are completely violated and abandoned. Design is shortsighted, untested, naive and ends up contradicting initial intentions. Gameplay is a mockery. Completely meaningless. And what is the most heartbreaking, mistakes are not new, they are doing the same mistakes again and again. I really don't see how to fix all the blunders accumulated in the last 1-2 years (especially, if they managed to *uck up this much, they must be so blind and clueless that it's impossible to believe in their abilities to recognize mistakes and fix them. Maybe, only David Copperfield could find some narrow way out.
competitive mode and mood in this game is just a delusion sometimes illusion other hallucination,it depends on the hours you spend clicking to prove your self that its not a delusion.
Try chess.
Ps. I like the game as it is, its a random fiesta, always been, and a nice way to relax but you just need to not buy the crap about skills and deep thinking about playing around......playing around what exaclty? play some chess or Go and then reconsider the '''play around'' meaning
This is all cool, but some people actually want to reach Legend once in this game.
Pendling around between rank 2 and 5 for half a month straight because you can't break even due to the fixed matchmaking in ranked is not fun, and will never be funny.
You could argue that "why don't you then just hire a booster?" doing all the climbing for you and getting you that desired cardback, but that would not exactly fill myself with satisfaction after like 5 years of trying to get there and fail each and every month.
Blizzard has to monitor the amount of times that one gets outcountered in matchmaker already as well as improve ranked Rewards.
Cry me a river. That sounds like you just don't play well, if you can't hit legend.
The normal RNG has never bothered me and I always thought the complaints were overblown but for some reason it has all caught up to me this month. I've been playing the game ever day since last April and this is the first month where I have zero desire to play ranked anymore. I have had miserable stretches where I can't even string together two wins because the ex machina of RNG pops up to either set up a lethal for my opponent or completely remove lethal for me.
The deck I'm playing is very heavily reliant on RNG but that's what makes it so fun. I have to approach druids very differently to priests and sometimes things absolutely whiff and I lose miserably, other times I get 6 ice barriers from my hero power and manage to put heal Demon Hunter's power plays.
I made a new account on the US server just to mess about with a f2p account and the grind through the apprentice ranks was pretty much DH Vs DH or priest. I played so many matches where each player just draws and drops what they draw, with a lot of matches being decided by who drew X first. It really wasn't fun for me personally. Almost every game my deck felt the same and it got very repetitive, play 1 of 3 cards on turn 1, same for 2 etc etc.
It may not be everyone's cup of tea but RNG and discovery keep things feeling fresh and create moments you simply can't get by playing 2 decks of 30 cards that have minimal effects and text.
I also think the skill level is a lot higher with the mage deck I'm using because especially when discovering cards (and the deck does a lot of that) my choices are very reliant on understanding the opponent's deck and anticipating what is to come. If I play magic trick, do I take the counter spell, I've barrier or frost nova? Those decisions can make or break games and I've often realised that I made a bad or particularly good choice and it has had a large impact on the outcome. That isn't pure luck, it's good or bad decisions making. Decision making gets better with experience, which increases your foresight.
Now there are elements of pure luck, puzzle box for example but that card isn't simply in a vacuum. There are often many decisions you've made before or after that which matter. The outcome of the box is luck dependent but the choice of when or even just whether to play it at all is a decision you have to make. The more you play, the better you can anticipate the types of results you're likely to get and the decision to play the box or not can be a key decision.
If you don't like it then you're not wrong for not liking it, but not every game is always for everyone and maybe a different card game would be better for you.
Do people understand that Blizzard makes alot of money through this game? If most people who play this game did not enjoy it, they wouldn't spend money on it, and the game would end. Calling the game 'bad' is so subjective, that it can't reasonably be called bad. If something is popular, and CHOSEN by MILLIONS, it is inherently a good game. If you don't enjoy it, you have the inarguable right to stop playing at anytime. Free will is an amazing thing. Some people choose to use their free will to partake in activities they don't enjoy, and complain about it instead. All the power to them.
Honestly this is the least RNG the game has been in a long while. Brode's departure killed a lot of the low impact RNG effects that polluted the game during its first 2 years. Mage is really the only hold over of the old ways.
I have to say, back in the day you could get into a control warrior vs. Control warrior match. You knew every card in their deck and they knew every card in yours. It was suddenly a match of wits trying to marshall your resources better than they did theirs. Not much randomness involved. Even draw randomness was minimised as you would often draw your entire deck in a grueling 40 minute match.
I loved that. To me that was the best version of hearthstone.
I did pretty well this month with a Druid deck that wasn’t reliant on the perfect start - it didn’t even have ramp. It would sometimes lose to the “perfect starts” from casino decks. But since it wasn’t dependent on those things, it was far more consistent. This led to more wins than losses. Sure, sometimes I lost to a mage with the miracle puzzle box or a rogue that drew galakrond and kronx for 0 cost from the magic wand... but anytime my opponent got a weak casino mage puzzle box or drew pharaoh cat and backstab from the magic wand instead of expensive stuff... my consistent deck rolled them every time because I wasn’t waiting for my own miracle.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Damn, this discussion about Drakonid Operative made me remember Mind Blast Cloning Gallery Priest days, where the strategy of the deck was to purely rely on the RNG of the draw to play Gallery with all or most of the pieces still in the deck for a brainless 30+ damage 0 cost Mind Blast, sometimes two.
Sure, you still had Spellstone to fall back on, but it was way clunkier and the Priest actually had to play the expensive minions from hand, had them die and then dice roll the resses, while also praying the pieces wouldn't get transformed.
Huge lie. No they dont. Its impossible. Tier 1 or nothing. If you reached legend with a tier 4 deck and arent a good player then thats even MORE data showing what bull shit is all is. Its 100% luck. Thats OK but those are the facts.
The other major issue is that the broken cancer decks are ALL unfun to play. If you dare to try something off the beaten path you get run over by the braindead stuff. There is NO incentive to even try something different or interesting. Its just.....oh.... I have to play <<insert cancer deck here >> to even have a chance. Then, when you *win* with that deck its meaningless since the busted stuff plays itself. And the matchups are completely polarizing - you can instant concede most of the time to your bad matchups. Whatever. I havent spent a nickel on this shit-show for like two++ years and wont ever again. Its a fucking casino now. So sad.
Yeah! I'm obsessed of it, i played a lot in it, now i'm playing less, but i still like it a lot! I really don't think there can be really good strategies in Amateur poker. Of course, I haven't tried everything, but I've tried something. Sometimes they work, but not always. In the end, you get a loss. I usually play the best online poker at the casino, and the site had roulette, if someone likes it, like me. It all depends on luck. To be honest, I prefer Texas poker. But recently I discovered a casino with a no Deposit bonus. Now I'm obsessed with it!
This seems like more a skill cap than a matchmaking issue. By your logic everyone would be playing counter decks and no one would ever hit legend.
Blizzard devs chose to turn HS into this full blown RNG and mana cheating card game. Why? Maybe it's just laziness (its been years now that they are using the same old tricks, including the OTK malygos combo). Maybe its a lack of new ideas or their previous designs have trapped them in this mess. Maybe a majority of players like the game the way it is. Anyway whatever the reason is, just bear in mind this has been going for years now and I don't see Blizz doing anything about it. So either we accept it or we quit..or just play from time to time.
RNG was always part of every ... i mean EVERY card game ...... i dont understand why people complain
Somehow I have the feeling this thread could’ve been made in 2k14.
Because HS shows the RNG proudly, not hidden in draw mechanics. They've gone with a very mechanistic core with fixed mana and hero powers, so same RNG that all CCGs must have needs to be blatant. You don't get 30% of games resolved by land draw, so you have 10% of games resolved by massive RNG in cards.
Only mage, priest and rogue have this mode activated always
Deleted
druid: have a crazy mana cheat where in theory you could be in turn 4 but a druid can be in turn 8. the new ysera, mountseller turn, and the ugly glowfly swarm for 5 mana that can summon 7 2/2
warlock: quest warlock, can play malygos, alextrasza and other bunch of shit for 0 mana, can possibly heal for a minimum of 40 hp's. thanks to mo'args and nether breath. can otk you in 1 single turn. i'm not saying it is a wonderous deck but blizzard removed otk priest and leeroy with the excuse that they really don't want the otk decks in the game
warrior: can armor up to tons, so much removal, fucking big minions like warmaul challenger just for 3 mana that has 1/10,
paladin: the least rng and mana cheat, therefore its lame in this fucking meta
dh: capable of doing +15 face dmg without inner demon and draw 3 cards that cost 3 mana less, heal, consistent chip dmg, overall superb mix of every class.
shaman: we all know shaman was the king of the rng's out there and therefore they nerfed the class to the ground.
don't get me wrong, but all the decks have this bullshit. game is all about power creep, rng and mana cheat now. with the descent of dragons expansion, this problematic rng has reached its peak. there is only one way to save the game from this absolute nonsense boring condition and that is removing all highlander cards and galakrond stuff and not creating any hero cards like galakrond or death knights anymore.
The game rn is absolute garbage. What makes it worse then all other times it sucked big time is that now it feels 100% hopeless. Even if you delete 50 cards from the game, I'm not sure it would solve anything. Everything is deeply messed up. I mean, fundamental rules are completely violated and abandoned. Design is shortsighted, untested, naive and ends up contradicting initial intentions. Gameplay is a mockery. Completely meaningless. And what is the most heartbreaking, mistakes are not new, they are doing the same mistakes again and again. I really don't see how to fix all the blunders accumulated in the last 1-2 years (especially, if they managed to *uck up this much, they must be so blind and clueless that it's impossible to believe in their abilities to recognize mistakes and fix them. Maybe, only David Copperfield could find some narrow way out.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
Cry me a river. That sounds like you just don't play well, if you can't hit legend.
The normal RNG has never bothered me and I always thought the complaints were overblown but for some reason it has all caught up to me this month. I've been playing the game ever day since last April and this is the first month where I have zero desire to play ranked anymore. I have had miserable stretches where I can't even string together two wins because the ex machina of RNG pops up to either set up a lethal for my opponent or completely remove lethal for me.
The deck I'm playing is very heavily reliant on RNG but that's what makes it so fun. I have to approach druids very differently to priests and sometimes things absolutely whiff and I lose miserably, other times I get 6 ice barriers from my hero power and manage to put heal Demon Hunter's power plays.
I made a new account on the US server just to mess about with a f2p account and the grind through the apprentice ranks was pretty much DH Vs DH or priest. I played so many matches where each player just draws and drops what they draw, with a lot of matches being decided by who drew X first. It really wasn't fun for me personally. Almost every game my deck felt the same and it got very repetitive, play 1 of 3 cards on turn 1, same for 2 etc etc.
It may not be everyone's cup of tea but RNG and discovery keep things feeling fresh and create moments you simply can't get by playing 2 decks of 30 cards that have minimal effects and text.
I also think the skill level is a lot higher with the mage deck I'm using because especially when discovering cards (and the deck does a lot of that) my choices are very reliant on understanding the opponent's deck and anticipating what is to come. If I play magic trick, do I take the counter spell, I've barrier or frost nova? Those decisions can make or break games and I've often realised that I made a bad or particularly good choice and it has had a large impact on the outcome. That isn't pure luck, it's good or bad decisions making. Decision making gets better with experience, which increases your foresight.
Now there are elements of pure luck, puzzle box for example but that card isn't simply in a vacuum. There are often many decisions you've made before or after that which matter. The outcome of the box is luck dependent but the choice of when or even just whether to play it at all is a decision you have to make. The more you play, the better you can anticipate the types of results you're likely to get and the decision to play the box or not can be a key decision.
If you don't like it then you're not wrong for not liking it, but not every game is always for everyone and maybe a different card game would be better for you.
Do people understand that Blizzard makes alot of money through this game? If most people who play this game did not enjoy it, they wouldn't spend money on it, and the game would end. Calling the game 'bad' is so subjective, that it can't reasonably be called bad. If something is popular, and CHOSEN by MILLIONS, it is inherently a good game. If you don't enjoy it, you have the inarguable right to stop playing at anytime. Free will is an amazing thing. Some people choose to use their free will to partake in activities they don't enjoy, and complain about it instead. All the power to them.
Honestly this is the least RNG the game has been in a long while. Brode's departure killed a lot of the low impact RNG effects that polluted the game during its first 2 years. Mage is really the only hold over of the old ways.
NOpe
I have to say, back in the day you could get into a control warrior vs. Control warrior match. You knew every card in their deck and they knew every card in yours. It was suddenly a match of wits trying to marshall your resources better than they did theirs. Not much randomness involved. Even draw randomness was minimised as you would often draw your entire deck in a grueling 40 minute match.
I loved that. To me that was the best version of hearthstone.
Galavant Animation
I did pretty well this month with a Druid deck that wasn’t reliant on the perfect start - it didn’t even have ramp. It would sometimes lose to the “perfect starts” from casino decks. But since it wasn’t dependent on those things, it was far more consistent. This led to more wins than losses. Sure, sometimes I lost to a mage with the miracle puzzle box or a rogue that drew galakrond and kronx for 0 cost from the magic wand... but anytime my opponent got a weak casino mage puzzle box or drew pharaoh cat and backstab from the magic wand instead of expensive stuff... my consistent deck rolled them every time because I wasn’t waiting for my own miracle.