Pretty much what the title asks. I've been trying to climb the ladder for the last couple weeks. And whenever I think I have a grasp of what I will be facing, I change my class and deck to counter what I've been seeing non-stop.
For example, I see face hunter and dragon hunter non-stop at rank 6, 10 games I play, 8 out of the 10 are those two decks, so I switch to Mech Paladin since it has a favorable win rate.
Immediately after, all I face is paladins and priests for the next 10 games. No other classes. Its the same day too and It was around the same rank.
This isn't the only time I have noticed this but its the most recent. So it makes me wonder if there's a algorithm that favors certain classes agaisn't the class you are playing.
This has been a tinfoil hat theory since the game came out. Nobody ever stops to think that...hmm, if this is happening to me on the unfavorable end, wouldn't there be a an equal amount of people on the opposite side getting favorable matchups?
This has been a tinfoil hat theory since the game came out. Nobody ever stops to think that...hmm, if this is happening to me on the unfavorable end, wouldn't there be a an equal amount of people on the opposite side getting favorable matchups?
I don't get it though.
What you are saying, is that the game DOES take into account your class/deck and you will get unfavorable matchups as much as you get favorable ones?
Think it this way. Why would there be an algorithm to give you unfavourable match ups and favourable ones? That's pretty much the same as having no algorithm deck-class based and leave it to the randomness of who's next in line.
What he tried to explain you is that the concept of "something is giving me bad luck / bad match ups / etc" means the exact opposite for your opponent, "something is giving me good luck / good match ups / etc".
I recommend you read about Confirmation Bias, a common phenomenon in a lot of people when they try to infer this kind of things because they experienced X.
Hunter probably has a high playrate right now, but not so much as 80% (maybe 30% or more). Your situation could be compared with throwing a coin and getting the same side many times, it can happen in a small sample size, but statistically you will closer to the expected result (30%) in the long term.
I've felt the same way, but it's just bad luck. We tend to only remember the bad streaks. You can win 10 games in a row, because obviously we (you, me, rhetorical person) are awesome, but then we lose 6 in a row, so something must be wrong with the game, yet statistically, that's your 62.5% winrate using a tier 1 deck.
Same way people always seem to see 11:11 on clocks... They forget the other 28 times they looked at 6:02, 6:51, 7:14... 10:38, 11:08 (subconsciously think to look again in 3 mins).... 11:11 OMFOLZZ!!!
Pretty much what the title asks. I've been trying to climb the ladder for the last couple weeks. And whenever I think I have a grasp of what I will be facing, I change my class and deck to counter what I've been seeing non-stop.
For example, I see face hunter and dragon hunter non-stop at rank 6, 10 games I play, 8 out of the 10 are those two decks, so I switch to Mech Paladin since it has a favorable win rate.
Immediately after, all I face is paladins and priests for the next 10 games. No other classes. Its the same day too and It was around the same rank.
This isn't the only time I have noticed this but its the most recent. So it makes me wonder if there's a algorithm that favors certain classes agaisn't the class you are playing.
No.
I believe rapidly changing "mini metagames" at specific ranks are pretty common, though. Choosing a deck which is a step ahead of your opponents is a skill in the game. Many times I have banged my head against the wall at certain ranks with a deck only to fly through them when changing to something more appropriate for what I am facing.
Pretty much what the title asks. I've been trying to climb the ladder for the last couple weeks. And whenever I think I have a grasp of what I will be facing, I change my class and deck to counter what I've been seeing non-stop.
For example, I see face hunter and dragon hunter non-stop at rank 6, 10 games I play, 8 out of the 10 are those two decks, so I switch to Mech Paladin since it has a favorable win rate.
Immediately after, all I face is paladins and priests for the next 10 games. No other classes. Its the same day too and It was around the same rank.
This isn't the only time I have noticed this but its the most recent. So it makes me wonder if there's a algorithm that favors certain classes agaisn't the class you are playing.
No.
I believe rapidly changing "mini metagames" at specific ranks are pretty common, though. Choosing a deck which is a step ahead of your opponents is a skill in the game. Many times I have banged my head against the wall at certain ranks with a deck only to fly through them when changing to something more appropriate for what I am facing.
In my case I am banging my head against the wall because I have changed my deck three times only to face completely different decks though. So how am I supposed to predict that? play 100 games and then change?
Each of the play modes has a player-matching algorithm, but "officially" the algorithms are matching available players by RANK (Standard/Wild/Arena) or MMR (Casual), NOT by deck choice or class.
Hearthstone is not Call of Duty, and it does not have microtransactions as such. However, if they are doing it in one game, why not another?
It is in the company's interest to flatten out win rates as much as possible in order encourage players to spend more. It could be that they rate player's collection by spending and match low-spending players with high-spending players to reward the big spenders and frustrate the frugal ones.
However, there's just no proof that they are doing it in Hearthstone besides limited anecdotes.
I've felt the same way, but it's just bad luck. We tend to only remember the bad streaks. You can win 10 games in a row, because obviously we (you, me, rhetorical person) are awesome, but then we lose 6 in a row, so something must be wrong with the game, yet statistically, that's your 62.5% winrate using a tier 1 deck.
Same way people always seem to see 11:11 on clocks... They forget the other 28 times they looked at 6:02, 6:51, 7:14... 10:38, 11:08 (subconsciously think to look again in 3 mins).... 11:11 OMFOLZZ!!!
Think it this way. Why would there be an algorithm to give you unfavourable match ups and favourable ones? That's pretty much the same as having no algorithm deck-class based and leave it to the randomness of who's next in line.
What he tried to explain you is that the concept of "something is giving me bad luck / bad match ups / etc" means the exact opposite for your opponent, "something is giving me good luck / good match ups / etc".
I recommend you read about Confirmation Bias, a common phenomenon in a lot of people when they try to infer this kind of things because they experienced X.
Well think that way: Hearthstone is a game of a big profit oriented company (guess why you need to pay monthly to play wow, while many other mmos who have quiet the same system as wow are completely free. Even some addons are free.)
So they build in this algorithm, that gives you counter decks and counter heroes as opponent to make you think that you need better cards to win so you start buying some packs. I had the same situation and suddenly after I bought some packs, I easily climbed from gold 8 to Diamond 10 and then it started where it ended. I only got counterdecks and most of the games the opponents got exactly the cards they needed to beat me, while I didnt get any useful card. I somehow managed it over more than 20 matches to climb to diamond 1 and I needed one more star to go legend. But then one loose after another til I fell down to dia 5 . Then I gave up, cause it just wasnt possible for me to hit legend...
nowdays I'm even struggling at the silver rank, specially right after the monthly reset (sure, cause all dia and legend players need to climb up back again. Idk why they dont use an "inrank" system where you need to play about 10 or 20 matches to instantly come up to your rank. They could program it that you still get the same amount of packs, that you would get, if youd need to play it, like its these days. Ouh I know why they dont do that.... more possibilities for them to f*** players with the algorithm so they put more money into the game....)
You know what i never see mentioned in these sorr of discussions? How every iteration of AI within the Hearthstone client is objectively awful. Everything from the “smart” deck builder to CPU opponents or Zephrys’s perfect card system is infamous for being braindead so how exactly could this incredible matchmaking system be in place behind the scenes this whole time? Not only would they need to implement a state of the art algorithm that matches decks with their exact counters at separate intervals to maximize frustration, but they would also need to have these other, terrible AIs in place as red herrings to purposely make the developers look like buffoons. If that is really what that team sits and does all day then i can’t help but laugh at the level of cartoonish villainy that would entail.
So I guess I'm wearing a tinfoil hat when I face priest after priest with multitude of taunts and decide to use owl for silence but then haven't seen a priest since and it's been well over fifteen matches.
If anyone believes matchmaking isn't rigged then they're in denial.
It's kinda funny see this thread revival in the same day they've joked about "Fixed a bug where certain accounts would always queue into unfavorable matchups".
So I guess I'm wearing a tinfoil hat when I face priest after priest with multitude of taunts and decide to use owl for silence but then haven't seen a priest since and it's been well over fifteen matches.
If anyone believes matchmaking isn't rigged then they're in denial.
Your problem is running Ironbeak Owl when Royal Librarian and Showstopper are available in standard
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Pretty much what the title asks. I've been trying to climb the ladder for the last couple weeks. And whenever I think I have a grasp of what I will be facing, I change my class and deck to counter what I've been seeing non-stop.
For example, I see face hunter and dragon hunter non-stop at rank 6, 10 games I play, 8 out of the 10 are those two decks, so I switch to Mech Paladin since it has a favorable win rate.
Immediately after, all I face is paladins and priests for the next 10 games. No other classes. Its the same day too and It was around the same rank.
This isn't the only time I have noticed this but its the most recent. So it makes me wonder if there's a algorithm that favors certain classes agaisn't the class you are playing.
Doubt it. I'm guessing the game just gives you whoever's next in line.
In my case, I just faced 4 Rogues in a row, so... yeah.
This has been a tinfoil hat theory since the game came out. Nobody ever stops to think that...hmm, if this is happening to me on the unfavorable end, wouldn't there be a an equal amount of people on the opposite side getting favorable matchups?
This has been a tinfoil hat theory since the game came out. Nobody ever stops to think that...hmm, if this is happening to me on the unfavorable end, wouldn't there be a an equal amount of people on the opposite side getting favorable matchups?
I don't get it though.
What you are saying, is that the game DOES take into account your class/deck and you will get unfavorable matchups as much as you get favorable ones?
That's what I read your reply as.
Think it this way. Why would there be an algorithm to give you unfavourable match ups and favourable ones? That's pretty much the same as having no algorithm deck-class based and leave it to the randomness of who's next in line.
What he tried to explain you is that the concept of "something is giving me bad luck / bad match ups / etc" means the exact opposite for your opponent, "something is giving me good luck / good match ups / etc".
I recommend you read about Confirmation Bias, a common phenomenon in a lot of people when they try to infer this kind of things because they experienced X.
no, the game does not care you class, deck cards in it
Yep and these people are called STREAMERS! #streamerluck
:D
Hunter probably has a high playrate right now, but not so much as 80% (maybe 30% or more). Your situation could be compared with throwing a coin and getting the same side many times, it can happen in a small sample size, but statistically you will closer to the expected result (30%) in the long term.
I've felt the same way, but it's just bad luck. We tend to only remember the bad streaks. You can win 10 games in a row, because obviously we (you, me, rhetorical person) are awesome, but then we lose 6 in a row, so something must be wrong with the game, yet statistically, that's your 62.5% winrate using a tier 1 deck.
Same way people always seem to see 11:11 on clocks... They forget the other 28 times they looked at 6:02, 6:51, 7:14... 10:38, 11:08 (subconsciously think to look again in 3 mins).... 11:11 OMFOLZZ!!!
... So, yeah.
No.
I believe rapidly changing "mini metagames" at specific ranks are pretty common, though. Choosing a deck which is a step ahead of your opponents is a skill in the game. Many times I have banged my head against the wall at certain ranks with a deck only to fly through them when changing to something more appropriate for what I am facing.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
In my case I am banging my head against the wall because I have changed my deck three times only to face completely different decks though. So how am I supposed to predict that? play 100 games and then change?
Each of the play modes has a player-matching algorithm, but "officially" the algorithms are matching available players by RANK (Standard/Wild/Arena) or MMR (Casual), NOT by deck choice or class.
That being said, it is also well known that Activision has a patent for a matchmaking process that is meant to encourage microtransactions in Call of Duty. https://www.eurogamer.net/articles/2017-10-18-activision-patented-method-of-tuning-matchmaking-to-boost-microtransactions
Hearthstone is not Call of Duty, and it does not have microtransactions as such. However, if they are doing it in one game, why not another?
It is in the company's interest to flatten out win rates as much as possible in order encourage players to spend more. It could be that they rate player's collection by spending and match low-spending players with high-spending players to reward the big spenders and frustrate the frugal ones.
However, there's just no proof that they are doing it in Hearthstone besides limited anecdotes.
Haha, I this when the clock is 13:37 :D
Well think that way: Hearthstone is a game of a big profit oriented company (guess why you need to pay monthly to play wow, while many other mmos who have quiet the same system as wow are completely free. Even some addons are free.)
So they build in this algorithm, that gives you counter decks and counter heroes as opponent to make you think that you need better cards to win so you start buying some packs. I had the same situation and suddenly after I bought some packs, I easily climbed from gold 8 to Diamond 10 and then it started where it ended. I only got counterdecks and most of the games the opponents got exactly the cards they needed to beat me, while I didnt get any useful card. I somehow managed it over more than 20 matches to climb to diamond 1 and I needed one more star to go legend. But then one loose after another til I fell down to dia 5 . Then I gave up, cause it just wasnt possible for me to hit legend...
nowdays I'm even struggling at the silver rank, specially right after the monthly reset (sure, cause all dia and legend players need to climb up back again. Idk why they dont use an "inrank" system where you need to play about 10 or 20 matches to instantly come up to your rank. They could program it that you still get the same amount of packs, that you would get, if youd need to play it, like its these days. Ouh I know why they dont do that.... more possibilities for them to f*** players with the algorithm so they put more money into the game....)
You know what i never see mentioned in these sorr of discussions? How every iteration of AI within the Hearthstone client is objectively awful. Everything from the “smart” deck builder to CPU opponents or Zephrys’s perfect card system is infamous for being braindead so how exactly could this incredible matchmaking system be in place behind the scenes this whole time? Not only would they need to implement a state of the art algorithm that matches decks with their exact counters at separate intervals to maximize frustration, but they would also need to have these other, terrible AIs in place as red herrings to purposely make the developers look like buffoons. If that is really what that team sits and does all day then i can’t help but laugh at the level of cartoonish villainy that would entail.
So I guess I'm wearing a tinfoil hat when I face priest after priest with multitude of taunts and decide to use owl for silence but then haven't seen a priest since and it's been well over fifteen matches.
If anyone believes matchmaking isn't rigged then they're in denial.
It's kinda funny see this thread revival in the same day they've joked about "Fixed a bug where certain accounts would always queue into unfavorable matchups".
There was in the past a lot of discussions.
Blizz own and wrote a patent about matchmaking. It is this if I remember correctly. https://patents.google.com/patent/US20160001181A1/en
There are also a lot of discussion about it also in the official forum. https://us.forums.blizzard.com/en/overwatch/t/so-that-matchmaker-patent/552046 (Yes. This is the part of Overwatch. It is still Blizz).
yes but they patched it today
https://www.bluetracker.gg/hearthstone/topic/eu-en/23765271-22-6-1-1-1-1-patch-notes/
- Fixed a bug where certain accounts would always queue into unfavorable matchups.
"Woow..."
Your problem is running Ironbeak Owl when Royal Librarian and Showstopper are available in standard