1. Take each of this kind of assumption about MM, that was put forward over the years, and provide a clear and simple answer for it. Each ramification that people thought of or are concerned about. I'm sure they can find them easily.
2. Provide a detailed reason why doing/not doing that specific idea is feasible.
3. Provide statistical data, for specific players but without publicly showing their names, related to their lost games, matched opponents and EVERYTHING else they track that goes into the MM. Showing the fringe cases (i.e. highest and lowest win/lose percents) could be a nice idea too.
It'd stop all these threads from popping up or, at least, provide a link to the information when someone thinks otherwise.
you base your assumptions on how you perceive other humans (ie purely driven by greed). first it is not the truth, but anyway:
like someone above said, it does not make sense regarding business. if you get detected rigging games, your business is over. not worth the risk. and giving how paranoid every player is here already...
now a developer of a game is mostly driven by the will to give others fun. therefor your theory is lacking motivation to be more probable than pink unicorns.
Your fairly irrelevant presumptions about human nature and how it pertains to business notwithstanding, I have already made a case as to why manipulating matchmaking would indeed be profitable for Blizzard. I cited a patent filed by Activision (Blizzards parent company) in which the process by which said manipulation would be conducted is quite literally laid out in considerable detail. Your counterargument, which is essentially "if you get detected rigging games, your business is over" has absolutely no basis in anything other than your own opinion and fails to take any context whatsoever into account. The primary directive of any game developer that is employed by a publicly traded company (i.e. Activision Blizzard) is to ensure that the game that they are developing is profitable, not to "give others fun". This is unfortunate for players, but it's also how the world works. So, in short, matchmaking manipulation would not only be exceedingly worthy of "the risk" as you put it, but also exceedingly conducive to profit if it were to incentivize players to spend money on microtransactions (read: card packs), which is the entire idea behind said manipulation in the first place.
The people propagating this conspiracy theory are proving Blizzard's supposed motivation to do this in the first place to be wrong. Clearly, even the impression of this supposed rigging is ruining game experience for you guys, making it an inherently bad business decision to actually do it. Yes, Blizzard will do stuff for the sake of player engagement, but making the game feel worse to play certainly *cannot* fall under that umbrella.
But just like all the other conspiracy theorists on the web, you guys are so lost in the sauce that these inherently incompatible facts somehow are still used as "evidence".
Blizzard cares about a good game experience, huh?
Is that why the salt thread has been the oldest and most active thread on this forum for years?
I can also file a patent for a nuclear warhead. doesnt mean i will use it.
you get a point. agreed that capitalism is making company objective similar to a sociopath. doesnt mean devs or any employee abide by it or adhere to it. i would be glad HS goes open source living on donations. sadly, they went the complete opposite polar direction.
loosing trust of gamers / clients is not "good for business" and fits the thread though.
and talking about human motives is not irrelevant. answers "why?"
The people propagating this conspiracy theory are proving Blizzard's supposed motivation to do this in the first place to be wrong. Clearly, even the impression of this supposed rigging is ruining game experience for you guys, making it an inherently bad business decision to actually do it. Yes, Blizzard will do stuff for the sake of player engagement, but making the game feel worse to play certainly *cannot* fall under that umbrella.
But just like all the other conspiracy theorists on the web, you guys are so lost in the sauce that these inherently incompatible facts somehow are still used as "evidence".
Blizzard cares about a good game experience, huh?
Is that why the salt thread has been the oldest and most active thread on this forum for years?
Blizzard doesn't care about anything. It is a name and a legal entity. So who are you two talking about? The devs? The finance ppl? The shareholders? The president? The CEO? The answer will vary greatly depending on what section you are referencing here.
On a sidenote, the salt thread is the most active one in any multiplayer game ever created. It is just human to be upset about losing a game and trying to shift blame away from oneself.
I can also file a patent for a nuclear warhead. doesnt mean i will use it.
you get a point. agreed that capitalism is making company objective similar to a sociopath. doesnt mean devs or any employee abide by it or adhere to it. i would be glad HS goes open source living on donations. sadly, they went the complete opposite polar direction.
loosing trust of gamers / clients is not "good for business" and fits the thread though.
and talking about human motives is not irrelevant. answers "why?"
Your nuclear warhead analogy is an excellent example of the strawman fallacy, if nothing else. A nuclear warhead is not even remotely similar to an algorithm that is designed to encourage players to spend money on a virtual card game: one is a weapon of mass destruction intended to be used as a last resort, the other is a mechanism that is intended to ensure that a video game is profitable and is consequently quite literally the opposite of a "last resort". It would not make sense for you to actually use a nuclear warhead unless you had absolutely no other choice, whereas it would make perfect sense for Blizzard to manipulate matchmaking in HS order to boost their profit margins. A very bad analogy.
It's impossible for us to know with absolute certainty one way or another whether Blizz is actually manipulating matchmaking with the intent of encouraging players to participate in microtransactions. With that said, we do know that they have access to a patent that explicitly sets forth how they might do exactly that. And doing so would hypothetically contribute to players spending money on HS, so it wouldn't make sense for them not to at least attempt to implement something in this vein. Moreover, of course devs would have to adhere to profit oriented direction from Blizzard. You really think they could just tell their board of directors and investors to go screw themselves and that they don't care about making money? They are employees and they can be replaced. To assert otherwise is absurd in the extreme. And regardless, most players don't care that much about any of this stuff. The vast majority of people that play HS aren't on any forums and play casually during lunch breaks or in the bathroom, etc. So even if someone somehow uncovered the source code for Blizzards matchmaking algorithm and discovered that manipulation with the intent of ensuring players lose matches to facilitate microtransactions was occurring, it would be very difficult to make the argument that a massive loss of trust from the entire HS community would be incurred. With all that said, I do admire your commitment to misspelling lose despite having been told how to spell it correctly. You are certainly dedicated to making yourself look unintelligent, haha.
yep. you look much smarter. you're the best, man. a champion. you won again. gg
Ok, I apologize. You're entitled to spell any word however you want. On me. I will stick with everything else I said though. I do genuinely believe that Blizzard would have very good reason to mess with matchmaking if it would lead to players spending more money, and I think I have provided sufficient evidence that this is the case via my previous responses. If you have a logical counterargument to my last response, I'd love to hear it. I will clarify that I don't believe that development oriented around player enjoyment and development focused on maximizing profit are necessarily mutually exclusive, but they most certainly are not necessarily always in total alignment either. It stands to reason that there will be and have been scenarios in which either the player bases gratification or revenue need to be prioritized by Team 6. In this particular instance, it seems to me that we have more reason to believe that whoever works on Hearthstones matchmaking algorithm would prioritize potential profit for all of the aforementioned reasons outlined in my previous responses.
Again, you're acting as if the developers at Blizzard have complete autonomy and can and would choose to simply ignore the fact that they need their game to make money. At this stage it's not even a question of whether they would be repulsed on principle by the idea of manipulating matchmaking for the sake of profit (which is an exceptionally questionable assertion in and of itself), but whether they actually have the agency to refuse to do so, which they absolutely do not. And besides, doing something like that is hardly equivalent to selling oneself. That's another strawman and an hilariously non-accurate analogy. Your argument, so far as I can tell, has been reduced to an appeal to emotion and absurd comparisons that fail to represent what we are actually talking about. Do you have any direct rebuttal for anything I've been saying other than your relatively warped opinion about the ethics of capitalism? What do you have to say about the fact that Hearthstones developers do not actually have final say regarding the direction of their game, and that they must make decisions with the profitability of the game in mind? How can you even know that said developers would be opposed on an ethical level to doing something like implementing matchmaking that encourages microtransactions? Can you make any argument on this topic that is not directly predicated on your personal opinion and nothing else of genuine substance?
I'm not even sure if you're just trolling now tbh. Pretty sure if you went out into the streets and asked someone to cheat someone else for 100 bucks, they would do it. lol. But seeing as you can't seem to come up with any legitimate answers to any aspect of my argument or any of the questions I posed in my last response and have now come to the point that you're spouting vague platitudes about human nature, I don't see how there's anything else to be gained from this conversation. So far as I'm concerned, you've now essentially admitted that you are incorrect.
People try to find meaning everywhere. The idea that there is a rigging on the matchmaking that isn't disclosed by Blizzard is a conspiracy theory, that would include a good bunch of insiders in the company who would have the knowledge that such algorithm is in place. There has been no such leeks or indications. Such algorithm would have little benefits compared to the backlash that would ensue if it was discovered. There are many arguments against this idea, but as always with conspiracy theories such as this one, a debate feels like a waste of time. If you disclose any evidence (statistical data on a large sample, or indications in the matchmaking code), that could indeed grow into an interesting story, but I doubt that will happen.
So now we have a new theory up! "Is there an algorithm that cues people up against players that have invested in better cards, to promote microtransactions?"
So apparently there is such a code for call of duty. That's of course not a proof or HS, but a "could be"
I think that match making is more restricted by player experience and WR. I don't run into players without decent cards at least. Unlike in the previous MM system, where you'd face anyone on your rank and thereby face all from day 1 players to pro's. I think the main profiting strategy is to keep people hooked. Wouldn't you rather make them play all their spare time away, than piss them off and hope for a rage purchase? The devs seem to have a hard enough time keeping up the player experience at least.
Could your opponent be prioritized to have a fancy skin or legendary card? Maybe. But how heavy can that goal be weighed in the code before it ruins the match making?
So now we have a new theory up! "Is there an algorithm that cues people up against players that have invested in better cards, to promote microtransactions?"
So apparently there is such a code for call of duty. That's of course not a proof or HS, but a "could be"
I think that match making is more restricted by player experience and WR. I don't run into players without decent cards at least. Unlike in the previous MM system, where you'd face anyone on your rank and thereby face all from day 1 players to pro's. I think the main profiting strategy is to keep people hooked. Wouldn't you rather make them play all their spare time away, than piss them off and hope for a rage purchase? The devs seem to have a hard enough time keeping up the player experience at least.
Could your opponent be prioritized to have a fancy skin or legendary card? Maybe. But how heavy can that goal be weighed in the code before it ruins the match making?
I think you may have misinterpreted my argument and the premise of the patent filed by Activision, although understandably so. The idea is not that players would be matched in accordance to which cards they do or do not have, but rather, as you say, player experience and WR. To reiterate, here is a pertinent quote from the abstract of said patent:
"...the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player".
So the idea, as I imagine it would pertain to Hearthstone, is that as a consequence of queuing into relatively experienced players or players with a higher WR, players that have less experience or a lower WR will seek to purchase card packs in order to "emulate" the aforementioned experienced/stronger player (presuming that they do not have those cards already). I also do want to reiterate that I do not and cannot know whether such an impetus has been integrated into the existing matchmaking algorithm. I simply wished to make the case that something like this could be feasible and would make good business sense from Blizzard's perspective.
People try to find meaning everywhere. The idea that there is a rigging on the matchmaking that isn't disclosed by Blizzard is a conspiracy theory, that would include a good bunch of insiders in the company who would have the knowledge that such algorithm is in place. There has been no such leeks or indications. Such algorithm would have little benefits compared to the backlash that would ensue if it was discovered. There are many arguments against this idea, but as always with conspiracy theories such as this one, a debate feels like a waste of time. If you disclose any evidence (statistical data on a large sample, or indications in the matchmaking code), that could indeed grow into an interesting story, but I doubt that will happen.
First, it s highly unlikely that "a good bunch of insiders" at Blizzard would have intimate knowledge regarding precisely how their matchmaking algorithm for a game like HS works. This sort of thing is quite technical and knowledge pertaining to the actual state/inner working of such algorithms is likely restricted to a very small group of coders that maintain/develop said algorithms. Second, these individuals have almost certainly signed NDAs, which would make any release of information pertaining to their work illegal (i.e. they would lose their jobs and face legal action if they released information). This is common industry practice. Of course, concrete evidence for something like what we have been discussing would be virtually impossible to come by seeing as no one on this forum has direct access to the matchmaking algo for HS and thus would not be able to uncover "indications in the matchmaking code". Nor is the sort of manipulation that we have been discussing something that would show up in statistical data unless values were skewed to extremes and the system were only matching up brand new players to 11x gamers, which obviously is not happening. So I suppose you could assert that matchmaking manipulation is a theory, but certainly not one that could be disproven on the grounds that you cited in this response.
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Be honest here, you are a bit bored rn, aren't you?Why else would you argue against emotions? :'D
I wish someone from blizzard did 3 things:
1. Take each of this kind of assumption about MM, that was put forward over the years, and provide a clear and simple answer for it. Each ramification that people thought of or are concerned about. I'm sure they can find them easily.
2. Provide a detailed reason why doing/not doing that specific idea is feasible.
3. Provide statistical data, for specific players but without publicly showing their names, related to their lost games, matched opponents and EVERYTHING else they track that goes into the MM. Showing the fringe cases (i.e. highest and lowest win/lose percents) could be a nice idea too.
It'd stop all these threads from popping up or, at least, provide a link to the information when someone thinks otherwise.
Your fairly irrelevant presumptions about human nature and how it pertains to business notwithstanding, I have already made a case as to why manipulating matchmaking would indeed be profitable for Blizzard. I cited a patent filed by Activision (Blizzards parent company) in which the process by which said manipulation would be conducted is quite literally laid out in considerable detail. Your counterargument, which is essentially "if you get detected rigging games, your business is over" has absolutely no basis in anything other than your own opinion and fails to take any context whatsoever into account. The primary directive of any game developer that is employed by a publicly traded company (i.e. Activision Blizzard) is to ensure that the game that they are developing is profitable, not to "give others fun". This is unfortunate for players, but it's also how the world works. So, in short, matchmaking manipulation would not only be exceedingly worthy of "the risk" as you put it, but also exceedingly conducive to profit if it were to incentivize players to spend money on microtransactions (read: card packs), which is the entire idea behind said manipulation in the first place.
Blizzard cares about a good game experience, huh?
Is that why the salt thread has been the oldest and most active thread on this forum for years?
I can also file a patent for a nuclear warhead. doesnt mean i will use it.
you get a point. agreed that capitalism is making company objective similar to a sociopath. doesnt mean devs or any employee abide by it or adhere to it. i would be glad HS goes open source living on donations. sadly, they went the complete opposite polar direction.
loosing trust of gamers / clients is not "good for business" and fits the thread though.
and talking about human motives is not irrelevant. answers "why?"
"Woow..."
Blizzard doesn't care about anything. It is a name and a legal entity.
So who are you two talking about? The devs? The finance ppl? The shareholders? The president? The CEO?
The answer will vary greatly depending on what section you are referencing here.
On a sidenote, the salt thread is the most active one in any multiplayer game ever created.
It is just human to be upset about losing a game and trying to shift blame away from oneself.
Why does this subject never die?
Your nuclear warhead analogy is an excellent example of the strawman fallacy, if nothing else. A nuclear warhead is not even remotely similar to an algorithm that is designed to encourage players to spend money on a virtual card game: one is a weapon of mass destruction intended to be used as a last resort, the other is a mechanism that is intended to ensure that a video game is profitable and is consequently quite literally the opposite of a "last resort". It would not make sense for you to actually use a nuclear warhead unless you had absolutely no other choice, whereas it would make perfect sense for Blizzard to manipulate matchmaking in HS order to boost their profit margins. A very bad analogy.
It's impossible for us to know with absolute certainty one way or another whether Blizz is actually manipulating matchmaking with the intent of encouraging players to participate in microtransactions. With that said, we do know that they have access to a patent that explicitly sets forth how they might do exactly that. And doing so would hypothetically contribute to players spending money on HS, so it wouldn't make sense for them not to at least attempt to implement something in this vein. Moreover, of course devs would have to adhere to profit oriented direction from Blizzard. You really think they could just tell their board of directors and investors to go screw themselves and that they don't care about making money? They are employees and they can be replaced. To assert otherwise is absurd in the extreme. And regardless, most players don't care that much about any of this stuff. The vast majority of people that play HS aren't on any forums and play casually during lunch breaks or in the bathroom, etc. So even if someone somehow uncovered the source code for Blizzards matchmaking algorithm and discovered that manipulation with the intent of ensuring players lose matches to facilitate microtransactions was occurring, it would be very difficult to make the argument that a massive loss of trust from the entire HS community would be incurred. With all that said, I do admire your commitment to misspelling lose despite having been told how to spell it correctly. You are certainly dedicated to making yourself look unintelligent, haha.
yep. you look much smarter. you're the best, man. a champion. you won again. gg
"Woow..."
Ok, I apologize. You're entitled to spell any word however you want. On me. I will stick with everything else I said though. I do genuinely believe that Blizzard would have very good reason to mess with matchmaking if it would lead to players spending more money, and I think I have provided sufficient evidence that this is the case via my previous responses. If you have a logical counterargument to my last response, I'd love to hear it. I will clarify that I don't believe that development oriented around player enjoyment and development focused on maximizing profit are necessarily mutually exclusive, but they most certainly are not necessarily always in total alignment either. It stands to reason that there will be and have been scenarios in which either the player bases gratification or revenue need to be prioritized by Team 6. In this particular instance, it seems to me that we have more reason to believe that whoever works on Hearthstones matchmaking algorithm would prioritize potential profit for all of the aforementioned reasons outlined in my previous responses.
i think the opposite.
its basically asking yourself, just as a dev would do while coding a rigged MM : "would I really do anything for money?"
I think you would not. otherwise, well, send me your bank details and I'll buy you as a slave.
"Woow..."
Again, you're acting as if the developers at Blizzard have complete autonomy and can and would choose to simply ignore the fact that they need their game to make money. At this stage it's not even a question of whether they would be repulsed on principle by the idea of manipulating matchmaking for the sake of profit (which is an exceptionally questionable assertion in and of itself), but whether they actually have the agency to refuse to do so, which they absolutely do not. And besides, doing something like that is hardly equivalent to selling oneself. That's another strawman and an hilariously non-accurate analogy. Your argument, so far as I can tell, has been reduced to an appeal to emotion and absurd comparisons that fail to represent what we are actually talking about. Do you have any direct rebuttal for anything I've been saying other than your relatively warped opinion about the ethics of capitalism? What do you have to say about the fact that Hearthstones developers do not actually have final say regarding the direction of their game, and that they must make decisions with the profitability of the game in mind? How can you even know that said developers would be opposed on an ethical level to doing something like implementing matchmaking that encourages microtransactions? Can you make any argument on this topic that is not directly predicated on your personal opinion and nothing else of genuine substance?
humans are driven by emotions. otherwise this thread would not even exist.
go out in the streets and ask someone to cheat another for 100 bucks. let us know your results.
"Woow..."
I'm not even sure if you're just trolling now tbh. Pretty sure if you went out into the streets and asked someone to cheat someone else for 100 bucks, they would do it. lol. But seeing as you can't seem to come up with any legitimate answers to any aspect of my argument or any of the questions I posed in my last response and have now come to the point that you're spouting vague platitudes about human nature, I don't see how there's anything else to be gained from this conversation. So far as I'm concerned, you've now essentially admitted that you are incorrect.
sure. have the last word and a nice day mate :) gg, you re the greatest human alive (at least) :)
"Woow..."
People try to find meaning everywhere. The idea that there is a rigging on the matchmaking that isn't disclosed by Blizzard is a conspiracy theory, that would include a good bunch of insiders in the company who would have the knowledge that such algorithm is in place. There has been no such leeks or indications. Such algorithm would have little benefits compared to the backlash that would ensue if it was discovered. There are many arguments against this idea, but as always with conspiracy theories such as this one, a debate feels like a waste of time. If you disclose any evidence (statistical data on a large sample, or indications in the matchmaking code), that could indeed grow into an interesting story, but I doubt that will happen.
So now we have a new theory up! "Is there an algorithm that cues people up against players that have invested in better cards, to promote microtransactions?"
So apparently there is such a code for call of duty. That's of course not a proof or HS, but a "could be"
I think that match making is more restricted by player experience and WR. I don't run into players without decent cards at least. Unlike in the previous MM system, where you'd face anyone on your rank and thereby face all from day 1 players to pro's. I think the main profiting strategy is to keep people hooked. Wouldn't you rather make them play all their spare time away, than piss them off and hope for a rage purchase? The devs seem to have a hard enough time keeping up the player experience at least.
Could your opponent be prioritized to have a fancy skin or legendary card? Maybe. But how heavy can that goal be weighed in the code before it ruins the match making?
No that's silly.
I think you may have misinterpreted my argument and the premise of the patent filed by Activision, although understandably so. The idea is not that players would be matched in accordance to which cards they do or do not have, but rather, as you say, player experience and WR. To reiterate, here is a pertinent quote from the abstract of said patent:
"...the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player. A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player".
So the idea, as I imagine it would pertain to Hearthstone, is that as a consequence of queuing into relatively experienced players or players with a higher WR, players that have less experience or a lower WR will seek to purchase card packs in order to "emulate" the aforementioned experienced/stronger player (presuming that they do not have those cards already). I also do want to reiterate that I do not and cannot know whether such an impetus has been integrated into the existing matchmaking algorithm. I simply wished to make the case that something like this could be feasible and would make good business sense from Blizzard's perspective.
First, it s highly unlikely that "a good bunch of insiders" at Blizzard would have intimate knowledge regarding precisely how their matchmaking algorithm for a game like HS works. This sort of thing is quite technical and knowledge pertaining to the actual state/inner working of such algorithms is likely restricted to a very small group of coders that maintain/develop said algorithms. Second, these individuals have almost certainly signed NDAs, which would make any release of information pertaining to their work illegal (i.e. they would lose their jobs and face legal action if they released information). This is common industry practice. Of course, concrete evidence for something like what we have been discussing would be virtually impossible to come by seeing as no one on this forum has direct access to the matchmaking algo for HS and thus would not be able to uncover "indications in the matchmaking code". Nor is the sort of manipulation that we have been discussing something that would show up in statistical data unless values were skewed to extremes and the system were only matching up brand new players to 11x gamers, which obviously is not happening. So I suppose you could assert that matchmaking manipulation is a theory, but certainly not one that could be disproven on the grounds that you cited in this response.