Pretty much what the title says. I have only been able to climb to rank 8-ish with Highlander Rogue . I either suck or the deck is just not performing well in this meta. Yes I run a full list. Went on a losing streak back to rank 9.
I can see that, it just seems like with highlander rogue its been hard to climb, and there are turns where you really can't play anything without it being awkward.
Highlander Rogue is pretty much the only deck I've played for the last several weeks, just played a couple of games about an hour ago. It's more than viable in the current meta. It's really flexible so it can adapt to almost any matchup. Big Druid? Can kill them with tempo, often. Face Hunter? Can pull wins out the bag with some absolutely disgusting turns thanks to Shark, Alex, Zilliax, reborn taunts etc.
It's a great deck. So far I haven't even tried putting any of the new cards in the deck. I think the Lackey Legend Erkh could be a good fit but the pre-Galakrond's Awakening list is more than OK for the meta today.
The strongest plays of both decks are toggwaggle or an upgraded galacrond. Having enough lackeys for value, tempo, toggwaggle and to upgrade your galacrond is much easier and consistent with the full galacrond package.
Zephrys for one turn and dragonqueen Alex in the late game can't compete with this. Believe me or just look it up in the two latest reports from vicious syndicate.
My winrate atm with galacrond rogue is about 60-70%.
I have finally given up my crush on Mage and gave a number of other classes a real go. I really like Rogue I think, it's just so fluid and dynamic. I made a Gala Rogue deck that plays well but I am missing both Edwin and Toggwaggle. Which would you advise I consider crafting first for ranked standard.
Depends. If you're playing something similar to the other galakrond decks, then I'd say toggwaggle for sure. He is part of the win condition much more than Edwin. But for evergreen value, Edwin is a staple in any rogue deck, doesn't rotate and is unique.
The strongest plays of both decks are toggwaggle or an upgraded galacrond. Having enough lackeys for value, tempo, toggwaggle and to upgrade your galacrond is much easier and consistent with the full galacrond package.
Zephrys for one turn and dragonqueen Alex in the late game can't compete with this. Believe me or just look it up in the two latest reports from vicious syndicate.
My winrate atm with galacrond rogue is about 60-70%.
Galakrond doesn't have the tempo to beat face decks though.. a 5 mana 4/5 taunt and a 4 mana rush is just too slow to keep up with aggro paladin and hunter. You end up with about 6-8 dead cards in your deck, with games over too early to even play Galakrond.
Been playing galakrond Rogue for the past month now. Currently at 59% wr (52-36) with varying modifications when I get tilted. and I don't have as many unique cards for highlander deck so it doesn't have the big guns to compete with a more structured deck, plus you can never invoke more than twice and usually just draw 1 card with galakrond which is worthless.
Like someone else said, regular galakrond is more consistent against favorable matchups or even ok matchups. Its weakness is aggro decks especially when you don't have removals like backstab, eviscerate, seal fate, and sap. It is abysmally successful against embiggen druids ONLY if you have Flik and also when the druid doesn't have the right draws.
I have gone on 8-9 game winning streaks with galakrond deck but also sometimes just go 1 for 1. Sometimes the 2x faceless manipulators seem too slow. Made it as far as rank 9 though, currently struggling to hit 10. It seems like teching 1x faceless manipulator + 1x togwaggle's scheme has been more successful.
I have finally given up my crush on Mage and gave a number of other classes a real go. I really like Rogue I think, it's just so fluid and dynamic. I made a Gala Rogue deck that plays well but I am missing both Edwin and Toggwaggle. Which would you advise I consider crafting first for ranked standard.
Yeah, Togeaggle is a deck staple, since you're trying to generate free cards, and Wonderous Wand gives you 3 more. However, it does rotate soon, and Edwin is Classic, and ends up in most Rogue decks.
Pretty much what the title says. I have only been able to climb to rank 8-ish with Highlander Rogue . I either suck or the deck is just not performing well in this meta. Yes I run a full list. Went on a losing streak back to rank 9.
I felt this post in my soul. I love the Rogue class, and I have all cards for the "optimized" Highlander Rogue deck, so I built it, and at rank 5.... it's rocking about a 45% win rate. Galakrond Rogue with Faceless Manipulators is a much more consistent and overall better deck.
I will say that Highlander Rogue is exciting to play, though. Games feel like edge-of-your-seat deathmatches every time. It's just that most of them result in YOUR death.
Here lately, I've stepped away from Rogue and given some Dragon Hunter variants a try, and it's been a breath of fresh air for me. Solid winrate (currently rank 4 with 3 stars) and lots of fun.
I have finally given up my crush on Mage and gave a number of other classes a real go. I really like Rogue I think, it's just so fluid and dynamic. I made a Gala Rogue deck that plays well but I am missing both Edwin and Toggwaggle. Which would you advise I consider crafting first for ranked standard.
Yeah, Togeaggle is a deck staple, since you're trying to generate free cards, and Wonderous Wand gives you 3 more. However, it does rotate soon, and Edwin is Classic, and ends up in most Rogue decks.
I use a combination of Highlander + Galakrond + Quest because I like versatility in addition to adapting to any plan but sometimes I feel they are dead cards like Zep because I include some duplicates of cards for Galakrond or to complete the Quest. I am looking for an adequate and effective balance.
Galakrond is better right now; Too many albatross techs right now (warlock and priest). Also, aggro is on the decline anyway; face hunter has been replaced with dragon hunter (which is a pretty even matchup) and si:7 agents help the token druid matchup a lot. Mech paladin isn't really an issue when you have double sap. It's also a cheaper deck and is pretty rotation proof.
Because you have a much better chance to make the most powerful play in the game right now, a fully Galakrond in turn 7 when you play with duplicates of the invoke cards than highlander.
The only real argument for highlander is Zeph + shadowstep, but you have a tutor for Galakrond in turn 6 with 6/6 body, you don't have any tutor for Zeph, Alex is powerful but many times you can't play because is hard to get a taunt or healing dragon and a full open turn for the opponent when you play with rogue, without healing and armor means death against any aggro or aggressive midrange.
What is a shame, I really like to play with highlander rogue.
Because you have a much better chance to make the most powerful play in the game right now, a fully Galakrond in turn 7 when you play with duplicates of the invoke cards than highlander.
The only real argument for highlander is Zeph + shadowstep, but you have a tutor for Galakrond in turn 6 with 6/6 body, you don't have any tutor for Zeph, Alex is powerful but many times you can't play because is hard to get a taunt or healing dragon and a full open turn for the opponent when you play with rogue, without healing and armor means death against any aggro or aggressive midrange.
What is a shame, I really like to play with highlander rogue.
True, it is better to have more consistency in a strategy but greed is fun.
Sometimes it works but really Zep and Alex are dead cards if you have many duplicates.
I've seen a lot of warlocks that carry the original Reno but with many duplicates in wild, thanks to its hero power and all the tools it has to draw in wild.
I'm not up and up on the meta or anything, but can't you do both highlander and galakrond rogue? Galakrond only requires what, 5-7 cards to work well? Or even less? So it could easily be, a highlander galakrond rogue, right? Or am I wrong?
Because you have a much better chance to make the most powerful play in the game right now, a fully Galakrond in turn 7 when you play with duplicates of the invoke cards than highlander.
The only real argument for highlander is Zeph + shadowstep, but you have a tutor for Galakrond in turn 6 with 6/6 body, you don't have any tutor for Zeph, Alex is powerful but many times you can't play because is hard to get a taunt or healing dragon and a full open turn for the opponent when you play with rogue, without healing and armor means death against any aggro or aggressive midrange.
What is a shame, I really like to play with highlander rogue.
You do have a tutor for Zephrys. You forgot about Sandbinder?
I'd say Highlander makes your bad matchups better but the good matchups worse and vice versa.
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Pretty much what the title says. I have only been able to climb to rank 8-ish with Highlander Rogue . I either suck or the deck is just not performing well in this meta. Yes I run a full list. Went on a losing streak back to rank 9.
Hi my dood.
Highlander rogue have a better chance vs bad matchs, like face hunter, Zeph and shadowstep can save a lost game, Galakrond is a lose 95% of the time.
Galakrond have much more consistency vs favored matchs and don't suffer with techs like highlander does.
I like highlander a little more, the games don't feel the same unlike Galakrond sometimes.
I can see that, it just seems like with highlander rogue its been hard to climb, and there are turns where you really can't play anything without it being awkward.
Hi my dood.
For some reason this deck has pretty much fallen off the map. Why? Is it just bad in the meta now?
Hi my dood.
Highlander Rogue is pretty much the only deck I've played for the last several weeks, just played a couple of games about an hour ago. It's more than viable in the current meta. It's really flexible so it can adapt to almost any matchup. Big Druid? Can kill them with tempo, often. Face Hunter? Can pull wins out the bag with some absolutely disgusting turns thanks to Shark, Alex, Zilliax, reborn taunts etc.
It's a great deck. So far I haven't even tried putting any of the new cards in the deck. I think the Lackey Legend Erkh could be a good fit but the pre-Galakrond's Awakening list is more than OK for the meta today.
Missing lethal since June 2015.
Gala is just better at everything.
The strongest plays of both decks are toggwaggle or an upgraded galacrond. Having enough lackeys for value, tempo, toggwaggle and to upgrade your galacrond is much easier and consistent with the full galacrond package.
Zephrys for one turn and dragonqueen Alex in the late game can't compete with this. Believe me or just look it up in the two latest reports from vicious syndicate.
My winrate atm with galacrond rogue is about 60-70%.
Yes
I have finally given up my crush on Mage and gave a number of other classes a real go. I really like Rogue I think, it's just so fluid and dynamic. I made a Gala Rogue deck that plays well but I am missing both Edwin and Toggwaggle. Which would you advise I consider crafting first for ranked standard.
Depends. If you're playing something similar to the other galakrond decks, then I'd say toggwaggle for sure. He is part of the win condition much more than Edwin. But for evergreen value, Edwin is a staple in any rogue deck, doesn't rotate and is unique.
Hi my dood.
Galakrond doesn't have the tempo to beat face decks though.. a 5 mana 4/5 taunt and a 4 mana rush is just too slow to keep up with aggro paladin and hunter. You end up with about 6-8 dead cards in your deck, with games over too early to even play Galakrond.
Been playing galakrond Rogue for the past month now. Currently at 59% wr (52-36) with varying modifications when I get tilted. and I don't have as many unique cards for highlander deck so it doesn't have the big guns to compete with a more structured deck, plus you can never invoke more than twice and usually just draw 1 card with galakrond which is worthless.
Like someone else said, regular galakrond is more consistent against favorable matchups or even ok matchups. Its weakness is aggro decks especially when you don't have removals like backstab, eviscerate, seal fate, and sap. It is abysmally successful against embiggen druids ONLY if you have Flik and also when the druid doesn't have the right draws.
I have gone on 8-9 game winning streaks with galakrond deck but also sometimes just go 1 for 1. Sometimes the 2x faceless manipulators seem too slow. Made it as far as rank 9 though, currently struggling to hit 10. It seems like teching 1x faceless manipulator + 1x togwaggle's scheme has been more successful.
Yeah, Togeaggle is a deck staple, since you're trying to generate free cards, and Wonderous Wand gives you 3 more. However, it does rotate soon, and Edwin is Classic, and ends up in most Rogue decks.
I felt this post in my soul. I love the Rogue class, and I have all cards for the "optimized" Highlander Rogue deck, so I built it, and at rank 5.... it's rocking about a 45% win rate. Galakrond Rogue with Faceless Manipulators is a much more consistent and overall better deck.
I will say that Highlander Rogue is exciting to play, though. Games feel like edge-of-your-seat deathmatches every time. It's just that most of them result in YOUR death.
Here lately, I've stepped away from Rogue and given some Dragon Hunter variants a try, and it's been a breath of fresh air for me. Solid winrate (currently rank 4 with 3 stars) and lots of fun.
Togwaggle doesn't rotate until April 2021
why not both?
I use a combination of Highlander + Galakrond + Quest because I like versatility in addition to adapting to any plan but sometimes I feel they are dead cards like Zep because I include some duplicates of cards for Galakrond or to complete the Quest. I am looking for an adequate and effective balance.
Galakrond is better right now; Too many albatross techs right now (warlock and priest). Also, aggro is on the decline anyway; face hunter has been replaced with dragon hunter (which is a pretty even matchup) and si:7 agents help the token druid matchup a lot. Mech paladin isn't really an issue when you have double sap. It's also a cheaper deck and is pretty rotation proof.
Only free on the weekends :(
Because you have a much better chance to make the most powerful play in the game right now, a fully Galakrond in turn 7 when you play with duplicates of the invoke cards than highlander.
The only real argument for highlander is Zeph + shadowstep, but you have a tutor for Galakrond in turn 6 with 6/6 body, you don't have any tutor for Zeph, Alex is powerful but many times you can't play because is hard to get a taunt or healing dragon and a full open turn for the opponent when you play with rogue, without healing and armor means death against any aggro or aggressive midrange.
What is a shame, I really like to play with highlander rogue.
True, it is better to have more consistency in a strategy but greed is fun.
Sometimes it works but really Zep and Alex are dead cards if you have many duplicates.
I've seen a lot of warlocks that carry the original Reno but with many duplicates in wild, thanks to its hero power and all the tools it has to draw in wild.
I'm not up and up on the meta or anything, but can't you do both highlander and galakrond rogue? Galakrond only requires what, 5-7 cards to work well? Or even less? So it could easily be, a highlander galakrond rogue, right? Or am I wrong?
You do have a tutor for Zephrys. You forgot about Sandbinder?
I'd say Highlander makes your bad matchups better but the good matchups worse and vice versa.