Honestly? All of them (except whatever ones they made where the card otherwise, truly broke the game
And who gets to decide which cards "broke the game"? Objectively, it's down to Blizzard to make that decision. And they already did - hence the cards that have already been nerfed. They don't nerf cards for the fun of it; they only nerf cards that they believe are detrimental to the game as a whole.
Nah, you are assuming they only nerf cards which break the game. They nerf cards so they can print newer, better ones, to sell to us. It's all about the money, friend, not the balance. If it was about the balance, well...shit, we'd have a far different game at this point than the clown fiesta cluster fuck we have now. I thought I was clear about what "breaks" the game IE Warsong Commander, giving Frothing berserkers charge (or whatever) was plain and simply, broken.FWA being a real choice to include in your deck, Wild Growth being a real choice to include in your deck, these were clearly, never broken (they were balanced since day 1, Blizz chose to upset that balance for...you guessed it...money)
Loosen that tinfoil hat!
People will buy the new sets...
They don't need to do anything. They can power creep easily without nerfs.
Just considering the Classic and Basic set here. There were other overshooting nerfs, but I kinda lost track of them, and unlike the developers, I think the Classic set should actually have somewhat useful cards.
Cards that I'd change to a new version: Force of Nature (adding Rush), Arcane Golem (4 mana 4/2 Charge with same Battlecry), Starving Buzzard (3 mana 2/1), Warsong Commander ("whenever you summon a minion with 3 Attack or less, give it Rush"), Blade Flurry (either 2 mana to deal damage to all enemy minions, or 4 mana to deal damage to all enemies), Rockbiter Weapon (1 mana, Give a friendly minion +3 attack this turn), Savagery (0 mana) and Charge (2 mana "Give a minion rush. If you have 12 health or less, give it Charge instead).
I agree with this almost all of it. I just don't want more charge again. Charge should just be replaced by rush altogether on all cards.
BGH should definitely go back to 3 or 4 mana. With how almost every deck has a way to cheat out big minions these days it would probably be healthy for the meta.
Honestly? All of them (except whatever ones they made where the card otherwise, truly broke the game
And who gets to decide which cards "broke the game"? Objectively, it's down to Blizzard to make that decision. And they already did - hence the cards that have already been nerfed. They don't nerf cards for the fun of it; they only nerf cards that they believe are detrimental to the game as a whole.
Nah, you are assuming they only nerf cards which break the game. They nerf cards so they can print newer, better ones, to sell to us. It's all about the money, friend, not the balance. If it was about the balance, well...shit, we'd have a far different game at this point than the clown fiesta cluster fuck we have now. I thought I was clear about what "breaks" the game IE Warsong Commander, giving Frothing berserkers charge (or whatever) was plain and simply, broken.FWA being a real choice to include in your deck, Wild Growth being a real choice to include in your deck, these were clearly, never broken (they were balanced since day 1, Blizz chose to upset that balance for...you guessed it...money)
Loosen that tinfoil hat!
People will buy the new sets...
They don't need to do anything. They can power creep easily without nerfs.
This ^^
They've never nerfed cards just to release new ones and force people to buy them. That's... well that's some impressive circular reasoning there.
Patron Warrior was the most thought intensive deck out there. Sure it was strong as ****! But it was such a mentally tough deck to play! How I miss playing that one....
Extra arms. They could have done something like make Extra arms cost 2 and then make More Arms cost 3, or Extra arms cost 3 and more arms cost 2. The mechanic is essentially twinspell, but you could ACTUALLY NERF ONLY ONE SIDE OF THE CARD. Why cant Blizzard nerf cards normally? All they do is add 1 more mana, remove health or attack.
I always felt that Fiery War Axe could have been changed by a text that reads, "After you attack this weapon loses one attack." OR to make it really interesting with Upgrade, make it a 2/2 that gains one attack after every swing.
Least favorite would have to be Spiteful Summoner. I feel that they could have simply changed its stats even dropping it down to a 2/2 because the free 4/4 you got for the 6 mana was a huge part of what made it great.
Since they raised it to a 7 drop it should have been changed to a 5/5 accordingly. They always overlook this when they raise minion costs, effectively killing the card (e.g. Mana Wyrm might be playable as a 1/4).
Tinkmaster Overspark, especially now that Embiggen Druid is a thing. At the very least make a compromise and limit his transform effect to enemy minions.
At last, someone that understands me. Every nerf season I've got lots of hate because being against nerfs in general, but everyone cries "cancer decks" so that one week after those same ones cry cancer deck of whatever deck comes after. Yogg and FWA are the worst examples of totally unjustified nerfs nowadays.
Fiery War Axe, Hex, Big Game Hunter. Probably the three worst nerfs of all time, especially when BGH was nerfed right before they printed Flamewreathed Faceless.
After doing my research I found out that the pink 'stuff' that appeared onto hearthstone cards must, in fact, have been coronavirus. It has through hearthstone spread across the globe and infected all computers. And because too few people played hearthstone with plastic gloves on they got infected through their computer. Thus coronavirus is Hearthstone's fault and I expect a total of 3 packs from each expansion to be given to all coronavirus victims.
This is the only truth.
jk ofc.
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Raza the Chained
Loosen that tinfoil hat!
People will buy the new sets...
They don't need to do anything. They can power creep easily without nerfs.
Flametongue Totem
Might be a dumb aggro card, but it can be somewhat be a high skill requires by positioning with your minions. I really like this card.
I like elementals and totems.
I agree with this almost all of it. I just don't want more charge again. Charge should just be replaced by rush altogether on all cards.
BGH should definitely go back to 3 or 4 mana. With how almost every deck has a way to cheat out big minions these days it would probably be healthy for the meta.
Paladin really needs equality back at 2 mana.
Nat Pagle just because I hate the idea of filler legendaries, which Nat became after the nerf.
Favourite HS quote?
"Did I miss it?" - Doomsayer
Naga sea witch
This
+ Innervate
+ Keeper of the Grove
+ Ancient of Lore
+ Nourish
+ Wildgrowth
Make Druid playable again, in a healthy way, instead nerf Embiggen or Strength in Numbers or whatever.
ya i feel like they should revert most nerfs. extra arms, mana wyrm and fiery war axe mostly
This ^^
They've never nerfed cards just to release new ones and force people to buy them. That's... well that's some impressive circular reasoning there.
at least put those back to their original forms
Warsong Commander 100%
Patron Warrior was the most thought intensive deck out there. Sure it was strong as ****! But it was such a mentally tough deck to play! How I miss playing that one....
GET IN HERE!!!
Extra arms. They could have done something like make Extra arms cost 2 and then make More Arms cost 3, or Extra arms cost 3 and more arms cost 2. The mechanic is essentially twinspell, but you could ACTUALLY NERF ONLY ONE SIDE OF THE CARD. Why cant Blizzard nerf cards normally? All they do is add 1 more mana, remove health or attack.
I always felt that Fiery War Axe could have been changed by a text that reads, "After you attack this weapon loses one attack." OR to make it really interesting with Upgrade, make it a 2/2 that gains one attack after every swing.
Least favorite would have to be Spiteful Summoner. I feel that they could have simply changed its stats even dropping it down to a 2/2 because the free 4/4 you got for the 6 mana was a huge part of what made it great.
Since they raised it to a 7 drop it should have been changed to a 5/5 accordingly. They always overlook this when they raise minion costs, effectively killing the card (e.g. Mana Wyrm might be playable as a 1/4).
Tinkmaster Overspark, especially now that Embiggen Druid is a thing. At the very least make a compromise and limit his transform effect to enemy minions.
No way. The Innervate nerf is still 100% relevant. The other ones would be cool though, depending on which The Caverns Below nerf you wanted to revert
Hex back to 3 mana
At last, someone that understands me.
Every nerf season I've got lots of hate because being against nerfs in general, but everyone cries "cancer decks" so that one week after those same ones cry cancer deck of whatever deck comes after.
Yogg and FWA are the worst examples of totally unjustified nerfs nowadays.
Duskfallen Aviana needs a change of effect despite never receiving a nerf but the effect it has is quite horrible. She needs love
The cards that I would like them to reverse are:
Extra Arms
Reckless Experimenter
Dr. Boom, Mad Genius
Giggling Inventor
Fiery War Axe, Hex, Big Game Hunter. Probably the three worst nerfs of all time, especially when BGH was nerfed right before they printed Flamewreathed Faceless.
yogg obviously....
After doing my research I found out that the pink 'stuff' that appeared onto hearthstone cards must, in fact, have been coronavirus.
It has through hearthstone spread across the globe and infected all computers. And because too few people played hearthstone with plastic gloves on they got infected through their computer. Thus coronavirus is Hearthstone's fault and I expect a total of 3 packs from each expansion to be given to all coronavirus victims.
This is the only truth.
jk ofc.