I think this might have been one of the best single players since dungeon run. The flavor with the different difficulty of the bosses were really spot on. Playing as a "Bad guy" was a first in this adventure which made it fun and different to face the heroes. The henchman heroes were well designed and had new and old characters. The setting of Dalaran was amazing, as it felt like you were fighting in different places within the city.
Rating:
Flavor: 8
Design: 8
Re-play ability: 7
Overall score: 8.5
Tombs of terrors:
Played as one of 4 heroes which felt too similar to Monster hunt. The end bosses were really cool, but the design of them were all over the place with some being much harder than others. Uldum was not as fun to battle in that Dalaran with most bosses being dessert related. fighting henchman you played as in the first expansion was really fun and cool to see another side of the same story.
Rating:
Flavor: 6
Design: 6
Re-play ability: 6
Overall rating :6
Galarond's Awaking:
Back to normal adventures. Story is amazing so far, however mostly only can play once. Cards instead of pack rewards, which is interesting. Less content and pre made decks make it feel pretty mediocre compared to the dungeon run format. Mostly used to tell a story than actually play against a PVE encounter.
Rating:
Flavor: 7
Design: 4
Re- play ability: 2
Overall rating: 4
Finishing remarks:
The year of the dragon had 3 different PVE Content released, however i feel like the overall quality of them has decreased from the start of the year. The Dalaran heist was a blast to play, lots of flavor and have generally hard bosses to face. as we went to Uldum, the Tombs of terror felt like a monster hunt style dungeon run with less heroes to play and pretty forgettable bosses and the last adventure focused more on telling a story than the actual game play.
What is your opinions on the single player content?
solo content for me is about the story mainly so I would rate Galarond's Awaking the highest, which also means I personally despised Dalaran Heist and Tombs of terrors the whole bucket system feels like an immense waste of resources and time more so when if u lose on the last boss, you have to restart the whole damn thing again. This was better in ToT where the plague lords could be defeated eventually over time.
I do praise blizzard for making all 3 of the solo adventures slightly different from one another though.
Going back further to when solo content was decent.
Icecrown was WAY more fun, and challenging. Building decks from your own collection was awesome. At the time I even had to craft certain cards to defeat Lich King.
Even One Night in Karazhan was much more interactive.
Dungeon Run was alright, but 2 bad drafts and you might as well restart, which was annoying.
Galakronds Awakening feels like work. I'm just going through the motions to get the rewards. I've beat each boss so far in under 2 minutes, and don't even think I've taken any damage. The animation is completely repetitive. Win. Portal to next boss. Not much story, no interaction. The next wings will have to be amazing to make this even remotely fun. Deck building is one of my favorite aspects of the game, so not having any draft options is a real let down.
The singleplayer content in the Year of the Dragon was absolute bullcrap. I am not hating, but "first chapter free, pay for the rest" while giving NOT A SINGLE CARD OR ANY REWARD WHATSOEVER ? No thank you. The boss fights are a joke and I am not willing to pay for that. With the old adventures, you'd at least get some decent cards for your money.
Year of the Raven had the best ones. Had no special rewards except cardbacks, but hey, it was tons of fun and it was free. In a free to play game. That's something.
Year of the Raven had the best ones. Had no special rewards except cardbacks, but hey, it was tons of fun and it was free. In a free to play game. That's something.
Monster Hunt was fun.
Puzzle Lab was something different and interesting, unfortunately it had no replayability.
However, Rumble Run was the most atrocious single player I've ever played.
I feel like Galakrond's awakening should have been released in mid-November as a prequel to DoD. Based on the story so far, wouldn't that have made more sense?
Extremely disappointed. The ecounters are fun, but there's no challenge whatsoever. And I despise adventures and brawls where you have to create your own deck, so there's no point for me to do heroic. I did try a few with resurrect priest, and it was even easier than normal mode.
If they want to make an adventure more fun and challenging, they should bring back the bucket system. Now that was fun! And so much replay value. Who knows what kind of treasures and passives you can bring along the journey? Every game was different.
I liked this week's adventures with the cannon mechs. I feel that if the whole EVIL campaign revolved around them flying in an airship and using these minions it would be better. All in all they are really one and done. Sure, there's heroic which I'm sure is one hell of a challenge but it rewards with (whoop dee doo) a card back only.
If the reward for beating heroic was like 5 random golden cards from this set I would tryhard for weeks to win it but for what it is that's a huge loss in gold and dust I could be making in alternative modes. I really dont understand why dont incentivize ppl to play it.
I liked this week's adventures with the cannon mechs. I feel that if the whole EVIL campaign revolved around them flying in an airship and using these minions it would be better. All in all they are really one and done. Sure, there's heroic which I'm sure is one hell of a challenge but it rewards with (whoop dee doo) a card back only.
If the reward for beating heroic was like 5 random golden cards from this set I would tryhard for weeks to win it but for what it is that's a huge loss in gold and dust I could be making in alternative modes. I really dont understand why dont incentivize ppl to play it.
The incentive to buy it is to get the content cards. Once you've bought it, they don't care if you play it. Monetarily, it makes the most sense for the Solo player content to have no replayability at all. Once you've paid for it, they would rather you go straight back to buying packs and other content.
I loved the fact we got new exclusive cards for the adventure and there was a story theme throughout all 3 adventures it is a little weaker than LoE and KOTFT but they tried and it is pretty fun
I liked this week's adventures with the cannon mechs. I feel that if the whole EVIL campaign revolved around them flying in an airship and using these minions it would be better. All in all they are really one and done. Sure, there's heroic which I'm sure is one hell of a challenge but it rewards with (whoop dee doo) a card back only.
If the reward for beating heroic was like 5 random golden cards from this set I would tryhard for weeks to win it but for what it is that's a huge loss in gold and dust I could be making in alternative modes. I really dont understand why dont incentivize ppl to play it.
I can assure you that you wouldn't be wasting that much time on Heroic for GA. So far within 3 hours of launch having all bosses done is fairly easy if you just use a wild Mecha'lock list. The only boss I used something different for so far was the dragonflights where I used a wild Reno pally. This is coming from a guy who took over 100 wins to finish Dungeon Run as rogue and hunter so I usually struggle with heroic lol. Obviously if you don't have the wild cards or want to craft them then you'd be correct in sitting it out although I've heard standard quest res priest can do them also.
Im extremly dissapointed with latest expansion. Playing Galakrond has nothing to do with fun or dragons. Invoke is stupid mechanic with minimal support cards.
New adventure is borderline Warcraft 3 Reforged. Fcking story doesnt make sense !!! They travel thru Northrend and get lost all the time or w/e ? AND THAT GODDAMN 90's PORTAL ANIMATION WE GET AFTER EVERY FIGHT - jesus it looks bad. They literaly didnt do anything interesting in this adventure.
Plus they noticed ppl stopped caring/buying the adventure so they added cards in between so u got to buy it all, its the vanilla strategy that they'd made promises not to come back GLHF
I loved the last two, both gameplay and story development, and happily parted with cash in advance for this one. Huge disappointment, no replayabilty and definitely not worth the money. The experience felt cheap and designed more for people who play things like angry birds than Hearthstone. I was really engaged with the story and I enjoy the current, shifting meta and battlegrounds. This solo adventure has soured and cheapened that for me. I guess my Hearthstone honeymoon is over.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The Dalaran Heist:
I think this might have been one of the best single players since dungeon run. The flavor with the different difficulty of the bosses were really spot on. Playing as a "Bad guy" was a first in this adventure which made it fun and different to face the heroes. The henchman heroes were well designed and had new and old characters. The setting of Dalaran was amazing, as it felt like you were fighting in different places within the city.
Rating:
Flavor: 8
Design: 8
Re-play ability: 7
Overall score: 8.5
Tombs of terrors:
Played as one of 4 heroes which felt too similar to Monster hunt. The end bosses were really cool, but the design of them were all over the place with some being much harder than others. Uldum was not as fun to battle in that Dalaran with most bosses being dessert related. fighting henchman you played as in the first expansion was really fun and cool to see another side of the same story.
Rating:
Flavor: 6
Design: 6
Re-play ability: 6
Overall rating :6
Galarond's Awaking:
Back to normal adventures. Story is amazing so far, however mostly only can play once. Cards instead of pack rewards, which is interesting. Less content and pre made decks make it feel pretty mediocre compared to the dungeon run format. Mostly used to tell a story than actually play against a PVE encounter.
Rating:
Flavor: 7
Design: 4
Re- play ability: 2
Overall rating: 4
Finishing remarks:
The year of the dragon had 3 different PVE Content released, however i feel like the overall quality of them has decreased from the start of the year. The Dalaran heist was a blast to play, lots of flavor and have generally hard bosses to face. as we went to Uldum, the Tombs of terror felt like a monster hunt style dungeon run with less heroes to play and pretty forgettable bosses and the last adventure focused more on telling a story than the actual game play.
What is your opinions on the single player content?
solo content for me is about the story mainly so I would rate Galarond's Awaking the highest, which also means I personally despised Dalaran Heist and Tombs of terrors the whole bucket system feels like an immense waste of resources and time more so when if u lose on the last boss, you have to restart the whole damn thing again. This was better in ToT where the plague lords could be defeated eventually over time.
I do praise blizzard for making all 3 of the solo adventures slightly different from one another though.
Going back further to when solo content was decent.
Icecrown was WAY more fun, and challenging. Building decks from your own collection was awesome. At the time I even had to craft certain cards to defeat Lich King.
Even One Night in Karazhan was much more interactive.
Dungeon Run was alright, but 2 bad drafts and you might as well restart, which was annoying.
Galakronds Awakening feels like work. I'm just going through the motions to get the rewards. I've beat each boss so far in under 2 minutes, and don't even think I've taken any damage. The animation is completely repetitive. Win. Portal to next boss. Not much story, no interaction. The next wings will have to be amazing to make this even remotely fun. Deck building is one of my favorite aspects of the game, so not having any draft options is a real let down.
The singleplayer content in the Year of the Dragon was absolute bullcrap. I am not hating, but "first chapter free, pay for the rest" while giving NOT A SINGLE CARD OR ANY REWARD WHATSOEVER ? No thank you. The boss fights are a joke and I am not willing to pay for that. With the old adventures, you'd at least get some decent cards for your money.
Year of the Raven had the best ones. Had no special rewards except cardbacks, but hey, it was tons of fun and it was free. In a free to play game. That's something.
Monster Hunt was fun.
Puzzle Lab was something different and interesting, unfortunately it had no replayability.
However, Rumble Run was the most atrocious single player I've ever played.
I feel like Galakrond's awakening should have been released in mid-November as a prequel to DoD. Based on the story so far, wouldn't that have made more sense?
0 out of 10 like always.
Either unbalanced or boring as fuck.
Extremely disappointed. The ecounters are fun, but there's no challenge whatsoever. And I despise adventures and brawls where you have to create your own deck, so there's no point for me to do heroic. I did try a few with resurrect priest, and it was even easier than normal mode.
If they want to make an adventure more fun and challenging, they should bring back the bucket system. Now that was fun! And so much replay value. Who knows what kind of treasures and passives you can bring along the journey? Every game was different.
¯\_(ツ)_/¯
I liked this week's adventures with the cannon mechs. I feel that if the whole EVIL campaign revolved around them flying in an airship and using these minions it would be better. All in all they are really one and done. Sure, there's heroic which I'm sure is one hell of a challenge but it rewards with (whoop dee doo) a card back only.
If the reward for beating heroic was like 5 random golden cards from this set I would tryhard for weeks to win it but for what it is that's a huge loss in gold and dust I could be making in alternative modes. I really dont understand why dont incentivize ppl to play it.
The incentive to buy it is to get the content cards. Once you've bought it, they don't care if you play it. Monetarily, it makes the most sense for the Solo player content to have no replayability at all. Once you've paid for it, they would rather you go straight back to buying packs and other content.
I'm not complaining. That's business.
I loved the fact we got new exclusive cards for the adventure and there was a story theme throughout all 3 adventures it is a little weaker than LoE and KOTFT but they tried and it is pretty fun
0/10
I can assure you that you wouldn't be wasting that much time on Heroic for GA. So far within 3 hours of launch having all bosses done is fairly easy if you just use a wild Mecha'lock list. The only boss I used something different for so far was the dragonflights where I used a wild Reno pally. This is coming from a guy who took over 100 wins to finish Dungeon Run as rogue and hunter so I usually struggle with heroic lol. Obviously if you don't have the wild cards or want to craft them then you'd be correct in sitting it out although I've heard standard quest res priest can do them also.
Im extremly dissapointed with latest expansion. Playing Galakrond has nothing to do with fun or dragons. Invoke is stupid mechanic with minimal support cards.
New adventure is borderline Warcraft 3 Reforged. Fcking story doesnt make sense !!! They travel thru Northrend and get lost all the time or w/e ? AND THAT GODDAMN 90's PORTAL ANIMATION WE GET AFTER EVERY FIGHT - jesus it looks bad. They literaly didnt do anything interesting in this adventure.
Plus they noticed ppl stopped caring/buying the adventure so they added cards in between so u got to buy it all, its the vanilla strategy that they'd made promises not to come back GLHF
I loved the last two, both gameplay and story development, and happily parted with cash in advance for this one. Huge disappointment, no replayabilty and definitely not worth the money. The experience felt cheap and designed more for people who play things like angry birds than Hearthstone.
I was really engaged with the story and I enjoy the current, shifting meta and battlegrounds. This solo adventure has soured and cheapened that for me.
I guess my Hearthstone honeymoon is over.