With this change to Dragonqueen Alexstrasza, they should just bite the bullet and not let ANY card discover itself unless the card is actually designed and specified to behave that way. Otherwise they should change the card text IMHO.
Durability-reduce of Ancharrr is... ok, it still makes it viable, especially in wild, but the opponent lose 2 damage, in a fight against a pirate warrior this can be crucial. And the opponent is forced to use the damage increase-cards probably on ancharr, and then it goe from 2 less damage to probably 6 less one and that's actually huge. It lets them draw less and waste more on ancharr itself.
Scion of Ruin was simply overpowered. No doubt on this, 3 3/2 with rush that are affected by handbuffs is op. Even in Wild there would be a way to abuse them too heavily in the future.
Fiendish Rites: (probably) unnecessary in wild, but understandable nerf in standard.
Dragon's Pack: 2 5 mana 5/6 with taunt. Don't need to add even a thing. it's op af; not unsolveable in standard by many classes, but now it does not force a board clear out on turn 5.
Invocation of Frost: It's a Glacial Shard on steroid, but it's a class card. This nerf is by far too heavy. (1 to 2 is an mana cost increase of 100%. I think a nerf by only freezing a minion would be enough; This would not make it castable if the enemy does not have a minion and make it also a bit of a nerf, but less than 1 mana cost.
Necrium Apothecary nerf makes this deck probably unplayable; good riddance. Not because of the winrate in wild (and it's not low according to stats) but because of the Naga Sea Witch Scenario: winrate is not the highest, but you go into roll the dice, you win or not; there is not gameplay behind it: you either rolled the dices right and you automatically win or not.
This changes will reduce probably the pirate warrior population a tiny little bit, and all decks that were surpressed through deathrattle-rogue too. Many decks that countered pirate Warrior were among the later one, so hopefully we see an heavily reduction on them. Shaman was also nerfed again, but Galakrond wasn't the one who really mattered there at all.
Sadly there wasn't any wild balance changes at all: wild wild still have Secret Mage and Mech Paladin. Both are countered by Shaman, but not necessarily galakrond. Pirate Warrior is also just slightly affected, but deathrattle rogue actually is. The top of the meta is here to stay, BUT there's now an better way to counter it.
The Dragonqueen nerf isn't hitting a broken deck or card, just a RNG outcome that is so much more optimal and powerful then any other result in any situation and that can repeat itself. The random cards should have varying payouts from bad to great, not bad to hahahaha infinite free dragons.
The Dragonqueen nerf isn't hitting a broken deck or card, just a RNG outcome that is so much more optimal and powerful then any other result in any situation and that can repeat itself.
LMAO, did you check any possible rng outcome before posting???
Can't say I am happy about Dragonqueen. Are Highlander decks really a problem?
I'm fine with it tbh, it can be kinda ridiculous otherwise, even if highlander decks aren't a problem. It seems to me like they forgot that that specific interaction could happen (although I guess they could have nerfed it last patch).
Alexstrasza nerf makes sense, and doesn't really touch the power level of the card. It felt so random and stupid to win or lose games because you got a second Alex off an Alex. It feels unfair enough when a highlander deck discovers one.
someone wrote higlander decks deserve alex for surviving until turn 9, do they deserve to autowin vs non-highlander control/slow decks thanks to multiple copies of an OP rng based card? cool
speaking in general card is just stupid. it suits this expansion well
I'm surprised to learn other people are surprised about the dragonqueen nerf. Being able to chain dragonqueens was rare but also (stupid)ly broken. It's effect is already extremely powerful but being able to double or triple+ the effect because luck was obviously way too much. And this surprises people?
95%+ of the time, she's going to function exactly the same, you won't even notice it. They're only removing that one incredibly broken outcome. I mean, are people that play her going to stop? Almost certainly not. I know I'll still play her.
Stupid? Silly? LOL, hilarious comments... There are plenty of super unfair things that can happen in a game like Hearthstone and extremely ******** highrolls. They shouldn't have touched Alex, highlander decks deserve to feel super unfair sometimes just like any other type of decks. But I guess all of you hate control... -.-
After thinking it through further the DragQueen nerf makes sense. I am just butthurt since I run a Highlander deck mostly that struggles pre-nerf. I don't have any of the nerfed cards in gold either lol.
Can't say I am happy about Dragonqueen. Are Highlander decks really a problem?
I'm fine with it tbh, it can be kinda ridiculous otherwise, even if highlander decks aren't a problem. It seems to me like they forgot that that specific interaction could happen (although I guess they could have nerfed it last patch).
Alexstrasza nerf makes sense, and doesn't really touch the power level of the card. It felt so random and stupid to win or lose games because you got a second Alex off an Alex. It feels unfair enough when a highlander deck discovers one.
someone wrote higlander decks deserve alex for surviving until turn 9, do they deserve to autowin vs non-highlander control/slow decks thanks to multiple copies of an OP rng based card? cool
speaking in general card is just stupid. it suits this expansion well
I'm surprised to learn other people are surprised about the dragonqueen nerf. Being able to chain dragonqueens was rare but also (stupid)ly broken. It's effect is already extremely powerful but being able to double or triple+ the effect because luck was obviously way too much. And this surprises people?
95%+ of the time, she's going to function exactly the same, you won't even notice it. They're only removing that one incredibly broken outcome. I mean, are people that play her going to stop? Almost certainly not. I know I'll still play her.
Stupid? Silly? LOL, hilarious comments... There are plenty of super unfair things that can happen in a game like Hearthstone and extremely ******** highrolls. They shouldn't have touched Alex, highlander decks deserve to feel super unfair sometimes just like any other type of decks. But I guess all of you hate control... -.-
You'll get over it
Very constructive post, dude. If you have nothing important to say or to back up your argument, just don't say anything at all. Thank you!!! ;)
Can't say I am happy about Dragonqueen. Are Highlander decks really a problem?
I'm fine with it tbh, it can be kinda ridiculous otherwise, even if highlander decks aren't a problem. It seems to me like they forgot that that specific interaction could happen (although I guess they could have nerfed it last patch).
Alexstrasza nerf makes sense, and doesn't really touch the power level of the card. It felt so random and stupid to win or lose games because you got a second Alex off an Alex. It feels unfair enough when a highlander deck discovers one.
someone wrote higlander decks deserve alex for surviving until turn 9, do they deserve to autowin vs non-highlander control/slow decks thanks to multiple copies of an OP rng based card? cool
speaking in general card is just stupid. it suits this expansion well
I'm surprised to learn other people are surprised about the dragonqueen nerf. Being able to chain dragonqueens was rare but also (stupid)ly broken. It's effect is already extremely powerful but being able to double or triple+ the effect because luck was obviously way too much. And this surprises people?
95%+ of the time, she's going to function exactly the same, you won't even notice it. They're only removing that one incredibly broken outcome. I mean, are people that play her going to stop? Almost certainly not. I know I'll still play her.
Stupid? Silly? LOL, hilarious comments... There are plenty of super unfair things that can happen in a game like Hearthstone and extremely ******** highrolls. They shouldn't have touched Alex, highlander decks deserve to feel super unfair sometimes just like any other type of decks. But I guess all of you hate control... -.-
You'll get over it
Very constructive post, dude. If you have nothing important to say or to back up your argument, just don't say anything.
It may seem like the end of the world now, but you'll pull through, I promise. Stay strong!
Lot of nerfs to popular and dominant decks except Hunter...sooo looking forward to seeing even more face spam on ladder.... sigh
IMO Scion nerf is really going to hurt control/galakrond warrior because galakrond + scion at 10 mana was such an important play.
Dragonqueen is a weird fringe case nerf, I play a lot of highlander and saw it pull a copy of it self like once. Maybe some dev got rocked by this once and was butthurt?
Also really glad I held on to my golden Dragon Packs even after the first round of nerfs didn't hit them. hehe. money.
Can't say I am happy about Dragonqueen. Are Highlander decks really a problem?
I'm fine with it tbh, it can be kinda ridiculous otherwise, even if highlander decks aren't a problem. It seems to me like they forgot that that specific interaction could happen (although I guess they could have nerfed it last patch).
Alexstrasza nerf makes sense, and doesn't really touch the power level of the card. It felt so random and stupid to win or lose games because you got a second Alex off an Alex. It feels unfair enough when a highlander deck discovers one.
someone wrote higlander decks deserve alex for surviving until turn 9, do they deserve to autowin vs non-highlander control/slow decks thanks to multiple copies of an OP rng based card? cool
speaking in general card is just stupid. it suits this expansion well
I'm surprised to learn other people are surprised about the dragonqueen nerf. Being able to chain dragonqueens was rare but also (stupid)ly broken. It's effect is already extremely powerful but being able to double or triple+ the effect because luck was obviously way too much. And this surprises people?
95%+ of the time, she's going to function exactly the same, you won't even notice it. They're only removing that one incredibly broken outcome. I mean, are people that play her going to stop? Almost certainly not. I know I'll still play her.
Stupid? Silly? LOL, hilarious comments... There are plenty of super unfair things that can happen in a game like Hearthstone and extremely ******** highrolls. They shouldn't have touched Alex, highlander decks deserve to feel super unfair sometimes just like any other type of decks. But I guess all of you hate control... -.-
You'll get over it
Very constructive post, dude. If you have nothing important to say or to back up your argument, just don't say anything.
It may seem like the end of the world now, but you'll pull through, I promise. Stay strong!
I don't know, my dear friend... Playing Hearthstone with highlander decks means everything to me, they give meaning to my empty, pathetic and worthless life. :(
Dragonqueen is a weird fringe case nerf, I play a lot of highlander and saw it pull a copy of it self like once. Maybe some dev got rocked by this once and was butthurt?
I play a lot of highlander rogue and also run alex in a warlock list I like, but I don't feel like this change really makes much difference to the power level of the card. Ive got a second alex from the first maybe 5 times out of 100 times and probably a similar number for opponents playing it. Why do you think it is such a bad nerf?
I don't give a damn about Dragonqueen nerf. I think i only got another copy just once, and it didn't change much, match was already almost over. In fact, it's like they didn't nerf it at all, instead I will happily dust my Golden copy and recraft normal.
I think they went down really hard with Galakrond shaman. Don't know how much was needed, seems to me that after the first nerf its powerlevel became tolerable. Or at least, maybe I would have touch only dragon pack.
I would have hit galakrond Warrior harder. 4 mana 9/6 rush is still extremely powerful.
I play a lot of highlander rogue and also run alex in a warlock list I like, but I don't feel like this change really makes much difference to the power level of the card. Ive got a second alex from the first maybe 5 times out of 100 times and probably a similar number for opponents playing it. Why do you think it is such a bad nerf?
Because it's not fair for people running highlander decks and notably inconsistent, since there are many other cards in the game with high potential for disgusting high rolls. Yeah, I know Team 5 loves inconsistencies, but my point still stands. :P
I play plenty of Alex and am fine with it. Let's be honest it was bonkers against its mirror. Its already bad enough you can highroll Emeriss and just win if you are in a safe spot but the 5 dragon turns were a little stupid. #keepingmygoldencopy.
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With this change to Dragonqueen Alexstrasza, they should just bite the bullet and not let ANY card discover itself unless the card is actually designed and specified to behave that way. Otherwise they should change the card text IMHO.
I got a golden Dragonqueen earlier this week and I don't play Highlander decks. So happy right now I kept the card for a few days.
I'm liking the changes. Looking good. Especially Dragon Pack and Necrium.
From a wild perspective:
Dragonqueen Alexstrasza into Dragonqueen Alexstrasza is a reasonable nerf and only hurt standard and not wild (the card pool for dragons in wild is much much bigger); and Priest isn't affected by this at all: (Wild Dragonqueen Alexstrasza into Drakonid Operative into the opponents Dragonqueen Alexstrasza is normal for priest ;-) )
Durability-reduce of Ancharrr is... ok, it still makes it viable, especially in wild, but the opponent lose 2 damage, in a fight against a pirate warrior this can be crucial. And the opponent is forced to use the damage increase-cards probably on ancharr, and then it goe from 2 less damage to probably 6 less one and that's actually huge. It lets them draw less and waste more on ancharr itself.
Scion of Ruin was simply overpowered. No doubt on this, 3 3/2 with rush that are affected by handbuffs is op. Even in Wild there would be a way to abuse them too heavily in the future.
Fiendish Rites: (probably) unnecessary in wild, but understandable nerf in standard.
Dragon's Pack: 2 5 mana 5/6 with taunt. Don't need to add even a thing. it's op af; not unsolveable in standard by many classes, but now it does not force a board clear out on turn 5.
Invocation of Frost: It's a Glacial Shard on steroid, but it's a class card. This nerf is by far too heavy. (1 to 2 is an mana cost increase of 100%. I think a nerf by only freezing a minion would be enough; This would not make it castable if the enemy does not have a minion and make it also a bit of a nerf, but less than 1 mana cost.
Necrium Apothecary nerf makes this deck probably unplayable; good riddance. Not because of the winrate in wild (and it's not low according to stats) but because of the Naga Sea Witch Scenario: winrate is not the highest, but you go into roll the dice, you win or not; there is not gameplay behind it: you either rolled the dices right and you automatically win or not.
This changes will reduce probably the pirate warrior population a tiny little bit, and all decks that were surpressed through deathrattle-rogue too. Many decks that countered pirate Warrior were among the later one, so hopefully we see an heavily reduction on them. Shaman was also nerfed again, but Galakrond wasn't the one who really mattered there at all.
Sadly there wasn't any wild balance changes at all: wild wild still have Secret Mage and Mech Paladin. Both are countered by Shaman, but not necessarily galakrond. Pirate Warrior is also just slightly affected, but deathrattle rogue actually is. The top of the meta is here to stay, BUT there's now an better way to counter it.
Getting Dragonqueen off herself is stupid, and I play highlander rogue, good change.
I think Gala warrior needed more nerfs than just Scion but w/e
The Dragonqueen nerf isn't hitting a broken deck or card, just a RNG outcome that is so much more optimal and powerful then any other result in any situation and that can repeat itself. The random cards should have varying payouts from bad to great, not bad to hahahaha infinite free dragons.
LMAO, did you check any possible rng outcome before posting???
You're totally missing the point like most people here, it doesn't matter if it is stupid or not, dude. -.-
You'll get over it
After thinking it through further the DragQueen nerf makes sense. I am just butthurt since I run a Highlander deck mostly that struggles pre-nerf. I don't have any of the nerfed cards in gold either lol.
Very constructive post, dude. If you have nothing important to say or to back up your argument, just don't say anything at all. Thank you!!! ;)
They are trash against any deck that has healing, or if they dont draw the toxic sidequest in the opener, its basically over.
It may seem like the end of the world now, but you'll pull through, I promise. Stay strong!
Lot of nerfs to popular and dominant decks except Hunter...sooo looking forward to seeing even more face spam on ladder.... sigh
IMO Scion nerf is really going to hurt control/galakrond warrior because galakrond + scion at 10 mana was such an important play.
Dragonqueen is a weird fringe case nerf, I play a lot of highlander and saw it pull a copy of it self like once. Maybe some dev got rocked by this once and was butthurt?
Also really glad I held on to my golden Dragon Packs even after the first round of nerfs didn't hit them. hehe. money.
I don't know, my dear friend... Playing Hearthstone with highlander decks means everything to me, they give meaning to my empty, pathetic and worthless life. :(
Probably... XD
I play a lot of highlander rogue and also run alex in a warlock list I like, but I don't feel like this change really makes much difference to the power level of the card. Ive got a second alex from the first maybe 5 times out of 100 times and probably a similar number for opponents playing it. Why do you think it is such a bad nerf?
The meta will change soon enough with the 35 new cards.
I don't give a damn about Dragonqueen nerf. I think i only got another copy just once, and it didn't change much, match was already almost over. In fact, it's like they didn't nerf it at all, instead I will happily dust my Golden copy and recraft normal.
I think they went down really hard with Galakrond shaman. Don't know how much was needed, seems to me that after the first nerf its powerlevel became tolerable. Or at least, maybe I would have touch only dragon pack.
I would have hit galakrond Warrior harder. 4 mana 9/6 rush is still extremely powerful.
Overall, about 3k dust profit, so quite happy ^^
Because it's not fair for people running highlander decks and notably inconsistent, since there are many other cards in the game with high potential for disgusting high rolls. Yeah, I know Team 5 loves inconsistencies, but my point still stands. :P
I play plenty of Alex and am fine with it. Let's be honest it was bonkers against its mirror. Its already bad enough you can highroll Emeriss and just win if you are in a safe spot but the 5 dragon turns were a little stupid. #keepingmygoldencopy.