Will blizzard remove the invoke effects and only just leave invoke for galakrond so he levels up?. That way we will have no more warrior +3 damage, no warlock imps, no elementals from shaman etc.
they wouyld never do this (thank god) this is just demolishing a whole mechanic -_- Also the invoke its self is not even a problem its more the 2 cards that reward you when you invoked twice
Yes, and then they can work on removing other mechanics that make the game interesting, like those pesky keywords on minions. No more Taunt, Rush or Battlecries etc.
Will blizzard remove the invoke effects and only just leave invoke for galakrond so he levels up?. That way we will have no more warrior +3 damage, no warlock imps, no elementals from shaman etc.
The whole mechanic of Invoke works on the premise of calling the invocation of Galakrond. So to remove it would essentially destroy the whole mechanic itself.
A better option (if were required) would be to take a better look at the actual invocations themselves or the final version/s of Galakrond. For example, getting a free Arcanite Reaper has been discussed as being a little too overpowered. That, and look at the cards that trigger Invokes and adjust the balance. That Shaman card that Invokes twice, for example, should probably never have been a thing. Invokes are already super-powerful. So invoking twice for relatively little extra cost is definitely a problem.
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Will blizzard remove the invoke effects and only just leave invoke for galakrond so he levels up?. That way we will have no more warrior +3 damage, no warlock imps, no elementals from shaman etc.
It will work like C'Thun
they wouyld never do this (thank god)
this is just demolishing a whole mechanic -_-
Also the invoke its self is not even a problem its more the 2 cards that reward you when you invoked twice
Yes, and then they can work on removing other mechanics that make the game interesting, like those pesky keywords on minions. No more Taunt, Rush or Battlecries etc.
They will work just like Yeti did in the beta :^)
It would completely rework the entire set. This won't happen.
The whole mechanic of Invoke works on the premise of calling the invocation of Galakrond. So to remove it would essentially destroy the whole mechanic itself.
A better option (if were required) would be to take a better look at the actual invocations themselves or the final version/s of Galakrond.
For example, getting a free Arcanite Reaper has been discussed as being a little too overpowered.
That, and look at the cards that trigger Invokes and adjust the balance. That Shaman card that Invokes twice, for example, should probably never have been a thing. Invokes are already super-powerful. So invoking twice for relatively little extra cost is definitely a problem.