Pirate Warrior: Ancharr to 4? Since they are really reluctant in nerfing legendaries, probably Skybarge will become a 2/4 and Hoarder a 3/2 instead.
Gala Warrior: Maybe they'll reduce the hero power to 2 attack. It's huge with the claw and stacking invokes at 3. Scion of Ruin to 4 mana. Quartermaster will become a 2/2 and just give 2 armor.
Rogue: Apothecary to 5 mana seems like the most obvious candidate. Would also mean Necrium Blade on 3 wouldn't be a near guaranteed proc on Apothecary and it would dealy it for one turn, giving more time to answer it. Also wouldn't be able to Necrium Vial the Apothecary on 5 as a curve play as well.
Maybe the Galakrond Claws will be nerfed to 4/2 or the hero cards will go up to 8-9 mana.
Warlock is actually very powerful with a never ending floodage. But I have no idea what to do with this one.
I am happy to see these buff as this symbolize a shift towards more balance in general and away from the hell that was last expansion.
I am of course a bit concerned about my Galakrond Warrior, haven't spent a lot on the game and if it drops from meta I am screwed. But in general this puts an unpleasant idea in my head.. They are soon releasing more cards and it makes little sense to balance before then.. unless they already know these cards will not help the meta. This basically means that we can feel pretty sure these new cards have not shown to make the hero classes even with the Galakrond classes in playtest and that saddens me as I was hoping Hunter, Mage and Paladin in general would challenge the top decks. I don't know how they would of course, Highlander cards would just push rogue to the top if they are not class specific.
If you would follow my logic (that definitely could be proven wrong) then we have a risk of something even worse. If neither the balance patch nor adventure buffs the hero classes and MOST top decks are nerfed.. that would leave Quest Resurrect Priest on top of the pile and we really don't want that.
https://twitter.com/IksarHS/status/1213620908901822464
- Nerfing some Galakrond decks
- Nerfing Pirate Warrior and Deathrattle Rogue
Thoughts?
I found my remedy at last, and now my guiding star is shining; and when my present becomes my past, I realise, that every cloud has a silver lining!
Good to know as the game needs it.
#make_SMOrc_great_again
apotechary, ankarr and shaman galakrond, maybe gala warrior
meanwhile face hunter laughs in the corner
i would be great if they announce the nerfs instead another announcement from the announcement, but, i guess that is the modus operandis rigth now
Apocathary is going to 5 mana, 100%.
Shut up.
Scion-Barista would be my vote.
I rather see some buffs this time tbf
I found my remedy at last, and now my guiding star is shining; and when my present becomes my past, I realise, that every cloud has a silver lining!
Pirate Warrior: Ancharr to 4? Since they are really reluctant in nerfing legendaries, probably Skybarge will become a 2/4 and Hoarder a 3/2 instead.
Gala Warrior: Maybe they'll reduce the hero power to 2 attack. It's huge with the claw and stacking invokes at 3. Scion of Ruin to 4 mana. Quartermaster will become a 2/2 and just give 2 armor.
Rogue: Apothecary to 5 mana seems like the most obvious candidate. Would also mean Necrium Blade on 3 wouldn't be a near guaranteed proc on Apothecary and it would dealy it for one turn, giving more time to answer it. Also wouldn't be able to Necrium Vial the Apothecary on 5 as a curve play as well.
Maybe the Galakrond Claws will be nerfed to 4/2 or the hero cards will go up to 8-9 mana.
Warlock is actually very powerful with a never ending floodage. But I have no idea what to do with this one.
If they direct nerf galakrond do you think theyll possibly offer a dust refund for kronx dragonhoof?
I am happy to see these buff as this symbolize a shift towards more balance in general and away from the hell that was last expansion.
I am of course a bit concerned about my Galakrond Warrior, haven't spent a lot on the game and if it drops from meta I am screwed.
But in general this puts an unpleasant idea in my head..
They are soon releasing more cards and it makes little sense to balance before then.. unless they already know these cards will not help the meta. This basically means that we can feel pretty sure these new cards have not shown to make the hero classes even with the Galakrond classes in playtest and that saddens me as I was hoping Hunter, Mage and Paladin in general would challenge the top decks. I don't know how they would of course, Highlander cards would just push rogue to the top if they are not class specific.
If you would follow my logic (that definitely could be proven wrong) then we have a risk of something even worse. If neither the balance patch nor adventure buffs the hero classes and MOST top decks are nerfed.. that would leave Quest Resurrect Priest on top of the pile and we really don't want that.
They never did anything similar in the past.
I found my remedy at last, and now my guiding star is shining; and when my present becomes my past, I realise, that every cloud has a silver lining!
scion, i sure too much value should be at least 4 mana
Aww. I love that people always cry about Priest in every nerf patch.
Keep crying.
Not all those Who wonder are lost.
They just did with Echo cards and Glinda Crowskin.
"Contemplating" a nerf for Pirate Warrior and DR Rogue? No need to Contemplate, just do it!
That's because Glinda got nerfed as well.
I found my remedy at last, and now my guiding star is shining; and when my present becomes my past, I realise, that every cloud has a silver lining!
Nothing needs nerf
Galakrond, rogue and warrior need a little adjustment, like shaman have.
I mean balance, tone down a little bit but don't destroy making unplayable.