Priest is cancer, delete this damn class. WTF, so many removals... "Silence and destroy all minions"?!?? Wtf... At least just destroy them... So they can have all those minions with special abilities, which I have to remove in creative ways as warrior, losing my minions in the process, but God, they just need to play 1 damn card and they clear the whole board no matter what
Then they just resurrect their entire board with another "skill" card and send me smug emotes. And no problem, if that resurrect card didnt do the job, just go with the next one.
Priest is cancer, delete this damn class. WTF, so many removals... "Silence and destroy all minions"?!?? Wtf... At least just destroy them... So they can have all those minions with special abilities, which I have to remove in creative ways as warrior, losing my minions in the process, but God, they just need to play 1 damn card and they clear the whole board no matter what
Then they just resurrect their entire board with another "skill" card and send me smug emotes. And no problem, if that resurrect card didnt do the job, just go with the next one.
That mechanic was never healthy, it is quite stupid and unfair while compared to the big decks they need to have the minion alive to take advantage of it with other cards for summon again, with priest that does not happen, it does not make sense.
Don't piss on what the Blizzard geeks like....I asked one who dared show up about broken mechanics like that and nonsense like classes they like being overpowered (cough DH cough) After refuting his bullshit response to the agreement of others I got banned for good.
They are just your typical geeks.....insecure chumps who now relish a little bit of power and give less than a crap about balance and our opinions
Honestly? No. Resurrect isn't inherently unhealthy. A minion is a minion. The only thing that matters is the value-for-mana.
Are some Resurrect effects too cheap? Yeah, probably. Compare Resurrect to Recruit, and you get a lot better value for cost. The original Resurrect was 2 mana for a minion, Gather Your Party was 6 mana. Granted, it was a weak 6-mana and should have been cheaper. There is a pretty sizeable restriction put on Resurrect-effects, in that you have to have the minion die first. This means that, while often good value-for-mana, Resurrect-type cards can't be played early. Most resurrect decks have had to concede the entire early game board to opponents, and if you can't draw and safely play your few minions, nothing works.
Strength in Numbers is another great value-for-mana card that's slowed down. However, it's still potentially a lot faster than Resurrect. Getting a huge sticky minion like Winged Guardian for free on Turn 5 can be more crushing than a 9-mana spell to bring back three taunts.
Eye of the Storm is another interesting comparison. That's three sizeable taunts that can't miss (Mass Resurrection can often bring back a few useless 3/1s, and then it's probably GG), probably around 5 mana in value each, or a little bit more. At 13 mana counting overload, EotS cheats out around 3 mana worth of minions, probably about equivalent to Mass Resurrection bringing back three Bone Wraith. MR has a lot bigger highroll potential, but can also low-roll and fizzle really badly.
But at the core: resurrect mechanics aren't fundamentally different. These tend to be cheap mana cheats you can't use early, or big splashy late-game effects that can go wrong. It's the same as any other splashy "build-a-board" spell, not fundamentally different. Some of the cards are too good, to be sure, but as a class? Not inherently unhealthy.
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Priest is cancer, delete this damn class. WTF, so many removals... "Silence and destroy all minions"?!?? Wtf... At least just destroy them... So they can have all those minions with special abilities, which I have to remove in creative ways as warrior, losing my minions in the process, but God, they just need to play 1 damn card and they clear the whole board no matter what
Then they just resurrect their entire board with another "skill" card and send me smug emotes. And no problem, if that resurrect card didnt do the job, just go with the next one.
Hahhahhahahahahahaha.
LMAO
CANCER
Remove Shit Class or I delete the game tnx
Delete it then, no one cares
That mechanic was never healthy, it is quite stupid and unfair while compared to the big decks they need to have the minion alive to take advantage of it with other cards for summon again, with priest that does not happen, it does not make sense.
no the meta being decided on turn 2 is unhealthy
Don't piss on what the Blizzard geeks like....I asked one who dared show up about broken mechanics like that and nonsense like classes they like being overpowered (cough DH cough) After refuting his bullshit response to the agreement of others I got banned for good.
They are just your typical geeks.....insecure chumps who now relish a little bit of power and give less than a crap about balance and our opinions
nor does anybody care about your cowardly trolling
Honestly? No. Resurrect isn't inherently unhealthy. A minion is a minion. The only thing that matters is the value-for-mana.
Are some Resurrect effects too cheap? Yeah, probably. Compare Resurrect to Recruit, and you get a lot better value for cost. The original Resurrect was 2 mana for a minion, Gather Your Party was 6 mana. Granted, it was a weak 6-mana and should have been cheaper. There is a pretty sizeable restriction put on Resurrect-effects, in that you have to have the minion die first. This means that, while often good value-for-mana, Resurrect-type cards can't be played early. Most resurrect decks have had to concede the entire early game board to opponents, and if you can't draw and safely play your few minions, nothing works.
Strength in Numbers is another great value-for-mana card that's slowed down. However, it's still potentially a lot faster than Resurrect. Getting a huge sticky minion like Winged Guardian for free on Turn 5 can be more crushing than a 9-mana spell to bring back three taunts.
Eye of the Storm is another interesting comparison. That's three sizeable taunts that can't miss (Mass Resurrection can often bring back a few useless 3/1s, and then it's probably GG), probably around 5 mana in value each, or a little bit more. At 13 mana counting overload, EotS cheats out around 3 mana worth of minions, probably about equivalent to Mass Resurrection bringing back three Bone Wraith. MR has a lot bigger highroll potential, but can also low-roll and fizzle really badly.
But at the core: resurrect mechanics aren't fundamentally different. These tend to be cheap mana cheats you can't use early, or big splashy late-game effects that can go wrong. It's the same as any other splashy "build-a-board" spell, not fundamentally different. Some of the cards are too good, to be sure, but as a class? Not inherently unhealthy.