Historically, a lot of cards got the nerf hammer during their Standard life for variety of reasons, and most of those nerfs are because of the card's power level and their negative impact to the meta at that time. But comparing to the current Wild meta, the pre-nerfed versions of those cards might not be as broken as before due to the expanded card pool and the raise of the overall power level. Considering these, it might be a good time to revert some (or most) of the nerfed cards in Wild while not breaking the game mode.
Today, with enough amount of high power level cards and decks in Wild, I believe that those cards that got nerfed due to their power level would find the place where they really belong to. Also, some failed experimentation cards such as 5-cost Luna's Pocket Galaxy (still in standard yet, but will rotate out soon) might also get the chance to shine again in Wild. The benefit of reverting those cards includes bringing back players' old memories and giving a fresh experience combining with the current Wild card pool. For example, pre-nerf Saronite Chain Gang never got a chance to combine with Armagedillo and Into the Fray, with Saronite Chain Gang reverted, wild Taunt Warrior can get a chance to show the full power level of its handbuff package.
However, some cards should be excluded in the revert event for reasons. For example, cards like Aviana and Naga Sea Witch should not get reverted since it's nerfed after it rotates into Wild (Naga Sea Witch might be able to get reverted if it can no longer interact with giants), and reverting those cards will cause the meta to be broken again. Also, some cards like Leeching Poison that brings bad experience might also not be reverted, although players can use Kobold Stickyfinger to counter it nowadays.
So what's your opinion about the idea of reverting those Wild cards?
Instead of adding new cards into the pool after certain ones have been HoF'ed, why don't they just choose from already present cards from old expansions and add them into the classic pool, at least for a recent year, and maybe keep that as a common practice?
They should HoF some classic/basic cards that were nerfed and revert the nerfs. Cards like Mana Wyrm, Warsong Commander (giving only minions with 3 or less attack Charge, not all other friendly minions since that was OPAF) or Wild Growth won't be that oppressive in wild even with the nerf reverted.
Yes, please!!! Take this suggestion to Reddit, then it would be more vocal!!
I agree with people here. Un-nerfing only wild cards that were creeped when standard would be awesome, since wild is so powerful anyway. And I also agree that some problematic cards that were nerfed already when in Wild should be left untouched, since those usually led to broken combos that disrupted the main engine of the game (rock, paper l, scissors).
It's more likely they would just print better versions of those cards in an expansion, which is functionally the same thing and lets Blizzard sell more cards.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
If there is one card that i wanna see unnerfed agains it is the almighty god yogg!
Seems like Wild will become more Wild like its name if the old Yogg-Saron, Hope's End comes back, although not that much decks can survive to turn 10 nowadays.
It's more likely they would just print better versions of those cards in an expansion, which is functionally the same thing and lets Blizzard sell more cards.
Reverting Wild card nerfs won't stop Blizzard from selling more cards. Most players would just disenchant those nerfed cards with the full dust refund. If they want to re-experience those cards, they might use their dust or money to craft them back, which can be profit for Blizzard.
Also, some cards are not likely to be reprinted in the future because of the expansion-only keywords.
yeah they should unnerf every card when they go wild mode, that would be very fun
except for cards specifically nerfed while being wild (like naga sea witch or barnes)
Right. Cards like Dr. Boom, Mad Genius was problematic in Standard but performing fine in Wild, unnerfing them after they rotate out would be a great move. The only problem is that should they do such an event every time when cards rotate out?
Instead of adding new cards into the pool after certain ones have been HoF'ed, why don't they just choose from already present cards from old expansions and add them into the classic pool, at least for a recent year, and maybe keep that as a common practice?
Good idea Brian Kibler, maybe they will work on something like this in the future.
There was a time when theonly thing ever coming of his mouth was basically different versions of this.
It's more likely they would just print better versions of those cards in an expansion, which is functionally the same thing and lets Blizzard sell more cards.
Reverting Wild card nerfs won't stop Blizzard from selling more cards. Most players would just disenchant those nerfed cards with the full dust refund. If they want to re-experience those cards, they might use their dust or money to craft them back, which can be profit for Blizzard.
Also, some cards are not likely to be reprinted in the future because of the expansion-only keywords.
I could list a lot of cards that have the same effect as expansion-only keywords without actually using those keywords.
I never said reverting nerfs would prevent sales. I said creating new cards that are better than the nerfed cards would generate new sales. It's completely different.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's more likely they would just print better versions of those cards in an expansion, which is functionally the same thing and lets Blizzard sell more cards.
Reverting Wild card nerfs won't stop Blizzard from selling more cards. Most players would just disenchant those nerfed cards with the full dust refund. If they want to re-experience those cards, they might use their dust or money to craft them back, which can be profit for Blizzard.
Also, some cards are not likely to be reprinted in the future because of the expansion-only keywords.
I could list a lot of cards that have the same effect as expansion-only keywords without actually using those keywords.
I never said reverting nerfs would prevent sales. I said creating new cards that are better than the nerfed cards would generate new sales. It's completely different.
If reverting nerfs won't stop players from buying reprinted cards, then Blizzard could do both for more sales. Like Subject 9 and Surging Tempest, they both get power creeped by Wild cards, but players still wants them for Standard or running both in Wild.
Very good idea!! I would love it for a lot of cards! (maybe not corridor creeper ^^). You have my full support! "I'm in charge now!!!!!" (probably also not a good idea to revert that guy, but i would love it for some cards - also a very easy way to shake up the wild meta a bit)
Historically, a lot of cards got the nerf hammer during their Standard life for variety of reasons, and most of those nerfs are because of the card's power level and their negative impact to the meta at that time. But comparing to the current Wild meta, the pre-nerfed versions of those cards might not be as broken as before due to the expanded card pool and the raise of the overall power level. Considering these, it might be a good time to revert some (or most) of the nerfed cards in Wild while not breaking the game mode.
Today, with enough amount of high power level cards and decks in Wild, I believe that those cards that got nerfed due to their power level would find the place where they really belong to. Also, some failed experimentation cards such as 5-cost Luna's Pocket Galaxy (still in standard yet, but will rotate out soon) might also get the chance to shine again in Wild. The benefit of reverting those cards includes bringing back players' old memories and giving a fresh experience combining with the current Wild card pool. For example, pre-nerf Saronite Chain Gang never got a chance to combine with Armagedillo and Into the Fray, with Saronite Chain Gang reverted, wild Taunt Warrior can get a chance to show the full power level of its handbuff package.
However, some cards should be excluded in the revert event for reasons. For example, cards like Aviana and Naga Sea Witch should not get reverted since it's nerfed after it rotates into Wild (Naga Sea Witch might be able to get reverted if it can no longer interact with giants), and reverting those cards will cause the meta to be broken again. Also, some cards like Leeching Poison that brings bad experience might also not be reverted, although players can use Kobold Stickyfinger to counter it nowadays.
So what's your opinion about the idea of reverting those Wild cards?
Sorry, slightly off-topic:
You just reminded me that I have a Golden Ixlid, Fungal Lord that I can DE. :-)
Awesome!
If there is one card that i wanna see unnerfed agains it is the almighty god yogg!
yeah they should unnerf every card when they go wild mode, that would be very fun
except for cards specifically nerfed while being wild (like naga sea witch or barnes)
Instead of adding new cards into the pool after certain ones have been HoF'ed, why don't they just choose from already present cards from old expansions and add them into the classic pool, at least for a recent year, and maybe keep that as a common practice?
They should HoF some classic/basic cards that were nerfed and revert the nerfs. Cards like Mana Wyrm, Warsong Commander (giving only minions with 3 or less attack Charge, not all other friendly minions since that was OPAF) or Wild Growth won't be that oppressive in wild even with the nerf reverted.
Yes, please!!! Take this suggestion to Reddit, then it would be more vocal!!
I agree with people here. Un-nerfing only wild cards that were creeped when standard would be awesome, since wild is so powerful anyway. And I also agree that some problematic cards that were nerfed already when in Wild should be left untouched, since those usually led to broken combos that disrupted the main engine of the game (rock, paper l, scissors).
It's more likely they would just print better versions of those cards in an expansion, which is functionally the same thing and lets Blizzard sell more cards.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Some cards such as Saronite Charing Gang or Dr. Boom hero, since these were never really broken in Wild.
Others, no. Many nerfs are just healthier from a long time perspective.
Blade Flurry
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
Seems like Wild will become more Wild like its name if the old Yogg-Saron, Hope's End comes back, although not that much decks can survive to turn 10 nowadays.
Tuskarr Totemic should be unnerfed.
Reverting Wild card nerfs won't stop Blizzard from selling more cards. Most players would just disenchant those nerfed cards with the full dust refund. If they want to re-experience those cards, they might use their dust or money to craft them back, which can be profit for Blizzard.
Also, some cards are not likely to be reprinted in the future because of the expansion-only keywords.
Right. Cards like Dr. Boom, Mad Genius was problematic in Standard but performing fine in Wild, unnerfing them after they rotate out would be a great move. The only problem is that should they do such an event every time when cards rotate out?
Good idea Brian Kibler, maybe they will work on something like this in the future.
There was a time when theonly thing ever coming of his mouth was basically different versions of this.
I could list a lot of cards that have the same effect as expansion-only keywords without actually using those keywords.
I never said reverting nerfs would prevent sales. I said creating new cards that are better than the nerfed cards would generate new sales. It's completely different.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
If reverting nerfs won't stop players from buying reprinted cards, then Blizzard could do both for more sales. Like Subject 9 and Surging Tempest, they both get power creeped by Wild cards, but players still wants them for Standard or running both in Wild.
I think it would be okay to do that. I mean they did it to Molten Giant so why not anything else?
if, and that's big if - IF they decide to revert some nerfs, i have a potential candidates.
Yogg-Saron, Hope's End.
Blade Flurry
(Next Rotation): Shudderwock
Spreading Plague
Tuskarr Totemic
Very good idea!! I would love it for a lot of cards! (maybe not corridor creeper ^^). You have my full support! "I'm in charge now!!!!!" (probably also not a good idea to revert that guy, but i would love it for some cards - also a very easy way to shake up the wild meta a bit)
No. It is mostly a dumb idea to revert nerfs. Many nerfs were for good reason.
Even some of the individual examples of cards people in this thread would like unnerfed are pretty toxic. Yet alone all the nerfs not considered.