Sorry but NO. Wild is not a deck for broken cards, it's a format many people enjoy and it's quite balanced right now.
But no, there are cards that can't be unnerfed:
Blade Flurry for example: Blade Flurry was simply too overpowered, having an AoE that hits face for insane amounts of damage. we know how strong such an effect is with another card that was nerfed: Aviana with Star Aligner: Star Aligner has not without reason a 7 mana cost, and even with this conditions, this card is still somehow strong.
It was overnerfed ok, but unnerfing Blade Flurry is overpowered, especially for a really strong class like Rogue. Was it overnerfed? Yes, but Blade Flurry should NEVER HITTED FACE. Revert it back to 2 mana without damaging face: here we might be able to talk about it. but there's a red line for the face damage.
Yogg-Saron, Hope's End is the only nerf where i can definitively be behind an compelte unnerf: it was nerfed because of e-sports. In wild, the consistency of Yogg'Saron is no longer as it was before. So in this case it was already unnerfed.
Saronite Chain Gang can only be buffed it shudderwock gets nerfed significantly. This would make Shudderwock-shaman right now too consistant.
Spreading Plague: WTF? Spreading Plague is still one of the strongest cards in wild, why unnerf? No thanks, this card is op enough, we don't need a buff to it too.
Tuskarr Totemic Hmmm... not really sure, Shaman is right now strong enough, it really don't need it, and Tuskarr Totemic would again also buff Thing from Below, one of the strongest minions in the game, so... Not really sure yet.
Leeching Poison was far too strong, it was nerfed not only because of Kingsbane, but also because it limit design in future expansions. And this is the reason why most nerfes should stay and blizzard should continue to nerf wild, to not make another mistake like star aligner druid.
No. It is mostly a dumb idea to revert nerfs. Many nerfs were for good reason.
Even some of the individual examples of cards people in this thread would like unnerfed are pretty toxic. Yet alone all the nerfs not considered.
It's true that cards that gets nerfed were for reasons. It's also true that those reason doesn't make sense anymore in Wild comparing to the Wild card pool. Nowadays Wild meta is enough to handle most of those nerfed cards if they get reverted, and those cards that were born in the wrong time can find the place that fits them in.
Sorry but NO. Wild is not a deck for broken cards, it's a format many people enjoy and it's quite balanced right now.
But no, there are cards that can't be unnerfed:
Blade Flurry for example: Blade Flurry was simply too overpowered, having an AoE that hits face for insane amounts of damage. we know how strong such an effect is with another card that was nerfed: Aviana with Star Aligner: Star Aligner has not without reason a 7 mana cost, and even with this conditions, this card is still somehow strong.
It was overnerfed ok, but unnerfing Blade Flurry is overpowered, especially for a really strong class like Rogue. Was it overnerfed? Yes, but Blade Flurry should NEVER HITTED FACE. Revert it back to 2 mana without damaging face: here we might be able to talk about it. but there's a red line for the face damage.
Yogg-Saron, Hope's End is the only nerf where i can definitively be behind an compelte unnerf: it was nerfed because of e-sports. In wild, the consistency of Yogg'Saron is no longer as it was before. So in this case it was already unnerfed.
Saronite Chain Gang can only be buffed it shudderwock gets nerfed significantly. This would make Shudderwock-shaman right now too consistant.
Spreading Plague: WTF? Spreading Plague is still one of the strongest cards in wild, why unnerf? No thanks, this card is op enough, we don't need a buff to it too.
Tuskarr Totemic Hmmm... not really sure, Shaman is right now strong enough, it really don't need it, and Tuskarr Totemic would again also buff Thing from Below, one of the strongest minions in the game, so... Not really sure yet.
Leeching Poison was far too strong, it was nerfed not only because of Kingsbane, but also because it limit design in future expansions. And this is the reason why most nerfes should stay and blizzard should continue to nerf wild, to not make another mistake like star aligner druid.
As I said, not ALL wild cards deserves nerf reverts, but most of them aren't problematic anymore with their unnerfed versions in Wild. I particularly mentioned Leeching Poison in this thread that is might not be considered in the list, but other than that, Wild card pool nowadays is able to contain those unnerfed Wild cards.
For some cards you mentioned like Saronite Chain Gang and Tuskarr Totemic, Shudderwock Shaman was not a good deck in Wild even with pre-nerf Saronite Chain Gang. If pre-nerf Saronite Chain Gang comes back, Shudderwock Shaman in Wild won't get enough support for it to be good that the Wild power level has risen a lot comparing to that time. And for Tuskarr Totemic, the most played Shaman decks in Wild are Even Shaman and Evolve Shaman (recently nerfed) and Even Shaman can't really run it. It won't be surprising that even with Tuskarr Totemic coming back, other Shaman decks still won't become competitive enough in Wild meta.
Also, Blade Flurry is not a wild card, it's a Classic card that's still in Standard. So it isn't a card that needs considering that it will not receive any changes.
Probably not a popular opinion, but I would un-nerf Raza. Shadow priest is my favorite deck of all time. God, that deck was amazing.
A while back there was the tavern brawl where you can play a randomly selected pro decks which have been used during worlds. One of them was Raza priest. I played that brawl more then 200 times, just for the off chance of playing that deck again.
Yes, please!!! Take this suggestion to Reddit, then it would be more vocal!!
I agree with people here. Un-nerfing only wild cards that were creeped when standard would be awesome, since wild is so powerful anyway. And I also agree that some problematic cards that were nerfed already when in Wild should be left untouched, since those usually led to broken combos that disrupted the main engine of the game (rock, paper l, scissors).
You can take this thread and post it to Reddit. I'll be glad if Team 5 members can hear this voice.
Probably not a popular opinion, but I would un-nerf Raza. Shadow priest is my favorite deck of all time. God, that deck was amazing.
A while back there was the tavern brawl where you can play a randomly selected pro decks which have been used during worlds. One of them was Raza priest. I played that brawl more then 200 times, just for the off chance of playing that deck again.
Ah yes, I too prefer no skill decks where you infinite loop your way to victory with no possible counterplay, that is truly the best kind of deck in a card game
Probably not a popular opinion, but I would un-nerf Raza. Shadow priest is my favorite deck of all time. God, that deck was amazing.
A while back there was the tavern brawl where you can play a randomly selected pro decks which have been used during worlds. One of them was Raza priest. I played that brawl more then 200 times, just for the off chance of playing that deck again.
Ah yes, I too prefer no skill decks where you infinite loop your way to victory with no possible counterplay, that is truly the best kind of deck in a card game
Sorry but NO. Wild is not a deck for broken cards, it's a format many people enjoy and it's quite balanced right now.
But no, there are cards that can't be unnerfed:
Blade Flurry for example: Blade Flurry was simply too overpowered, having an AoE that hits face for insane amounts of damage. we know how strong such an effect is with another card that was nerfed: Aviana with Star Aligner: Star Aligner has not without reason a 7 mana cost, and even with this conditions, this card is still somehow strong.
It was overnerfed ok, but unnerfing Blade Flurry is overpowered, especially for a really strong class like Rogue. Was it overnerfed? Yes, but Blade Flurry should NEVER HITTED FACE. Revert it back to 2 mana without damaging face: here we might be able to talk about it. but there's a red line for the face damage.
Yogg-Saron, Hope's End is the only nerf where i can definitively be behind an compelte unnerf: it was nerfed because of e-sports. In wild, the consistency of Yogg'Saron is no longer as it was before. So in this case it was already unnerfed.
Saronite Chain Gang can only be buffed it shudderwock gets nerfed significantly. This would make Shudderwock-shaman right now too consistant.
Spreading Plague: WTF? Spreading Plague is still one of the strongest cards in wild, why unnerf? No thanks, this card is op enough, we don't need a buff to it too.
Tuskarr Totemic Hmmm... not really sure, Shaman is right now strong enough, it really don't need it, and Tuskarr Totemic would again also buff Thing from Below, one of the strongest minions in the game, so... Not really sure yet.
Leeching Poison was far too strong, it was nerfed not only because of Kingsbane, but also because it limit design in future expansions. And this is the reason why most nerfes should stay and blizzard should continue to nerf wild, to not make another mistake like star aligner druid.
It's true that cards that gets nerfed were for reasons. It's also true that those reason doesn't make sense anymore in Wild comparing to the Wild card pool. Nowadays Wild meta is enough to handle most of those nerfed cards if they get reverted, and those cards that were born in the wrong time can find the place that fits them in.
As I said, not ALL wild cards deserves nerf reverts, but most of them aren't problematic anymore with their unnerfed versions in Wild. I particularly mentioned Leeching Poison in this thread that is might not be considered in the list, but other than that, Wild card pool nowadays is able to contain those unnerfed Wild cards.
For some cards you mentioned like Saronite Chain Gang and Tuskarr Totemic, Shudderwock Shaman was not a good deck in Wild even with pre-nerf Saronite Chain Gang. If pre-nerf Saronite Chain Gang comes back, Shudderwock Shaman in Wild won't get enough support for it to be good that the Wild power level has risen a lot comparing to that time. And for Tuskarr Totemic, the most played Shaman decks in Wild are Even Shaman and Evolve Shaman (recently nerfed) and Even Shaman can't really run it. It won't be surprising that even with Tuskarr Totemic coming back, other Shaman decks still won't become competitive enough in Wild meta.
Also, Blade Flurry is not a wild card, it's a Classic card that's still in Standard. So it isn't a card that needs considering that it will not receive any changes.
Blade Flurry is a Standard card though.
Probably not a popular opinion, but I would un-nerf Raza. Shadow priest is my favorite deck of all time. God, that deck was amazing.
A while back there was the tavern brawl where you can play a randomly selected pro decks which have been used during worlds. One of them was Raza priest. I played that brawl more then 200 times, just for the off chance of playing that deck again.
You can take this thread and post it to Reddit. I'll be glad if Team 5 members can hear this voice.
Ah yes, I too prefer no skill decks where you infinite loop your way to victory with no possible counterplay, that is truly the best kind of deck in a card game
Baku the Mooneater is still in Wild though.