as a priest player that only plays priest... im happy.. the bad part.. is that i made an albathros quest priest deck.. and MY ONLY counter is regular quest priest LOL ajajajajaja
Beating this shit priests with highlander mage. U have to understand how to win it. Don't hit this face, don't let him heal to complete quest. Just get board, and kill him with alex burst
Beating this shit priests with highlander mage. U have to understand how to win it. Don't hit this face, don't let him heal to complete quest. Just get board, and kill him with alex burst
Yeah so I also won a lot of times against Quest Priest.
But gameplay wise it is ridiculous and not fun.
Takes so long until Games end and interactivity is low. Thats the Problem of this deck
'But it is super easy to play against it, just don't hit them until you have burst, you just get board and win in like 2 turns'.
Good idea Einstein, you just get the board, playing around 2x Mass Hysteria and 2x Plague of Death. Then you have to bypass a bunch of Convincing Infiltrator. You also also have to survive multiple attacks from Batterhead and bypass some Khartuts too. Then you have lethal.
What the fuck are you playing, what kind of 75 card deck is that shit?
You can't play aggro at all, it just destroys them all. You can play midrange maybe, but there are not enough options, and it is based on your draws complately. You can play control and win, and you have like 2 options, either control warrior (which actualy isn't bad in this meta) or some other Galakrond/control priest, which I am playing a version with a high wr against the cancer priest.
'But it is super easy to play against it, just don't hit them until you have burst, you just get board and win in like 2 turns'.
Good idea Einstein, you just get the board, playing around 2x Mass Hysteria and 2x Plague of Death. Then you have to bypass a bunch of Convincing Infiltrator. You also also have to survive multiple attacks from Batterhead and bypass some Khartuts too. Then you have lethal.
What the fuck are you playing, what kind of 75 card deck is that shit?
You can't play aggro at all, it just destroys them all. You can play midrange maybe, but there are not enough options, and it is based on your draws complately. You can play control and win, and you have like 2 options, either control warrior (which actualy isn't bad in this meta) or some other Galakrond/control priest, which I am playing a version with a high wr against the cancer priest.
It IS supposed to counter Aggro. You can't cry about that. And Aggro in this meta is so fast you can always steamroll them. They have 0 card draw and are topdecking the entire game. Their only early removal is Breath of the Infinite, and they not always have it as well.
As Aggro you're never gonna win the long game, so you should go for face if you assembled at least like 5 damage on board. At early-mid game, If they feel forced to clear the board, they are not healing. If they're healing, they're not clearing.
The advice for "don't go face" early doesn't really apply for Aggro, unless you only have like 1-3 damage on board.
As for other non-Aggro decks, Warrior can outvalue them with copying a bazillion Scion of Ruins.
Shaman completely dumps on Priest with Zentimo+Hex for 3 frogs, has Earth Shocks for Taunts, can also go Plague of Murlocs. Mage also has much more value.
Rogue generates a ton of value through lackeys and depending on the version, a lot of burst from hand to OTK the Priest as well.
Holy Wrath Paladin is a free win.
Lots of options do well and are favoured against Priest. Unless you just want to play Aggro, but Face Hunter and Zoo Warlock can't be favoured against everything, right?
I actually considered making this thread myself. I understand the counter arguments but let me present a few arguments to support the OP.
While quest priest definitely isn’t dominant I do find that it is too polarizing. I play galakrond warrior which may be the best deck in the game atm and it does really well into e.g face hunter. But face hunter definitely has a chance cause you don’t generate that much armor unless you get rover/armorsmith early. But face hunter against priest? They play quest and the game is just over. Khartut defenders, waterbearers and zilliax means there is 0 chance.
next point is the minions they use. They are strong which is good and they should be to be in meta. Problem is they play them over and over with reborn and powerful deathrattles. Just look at the arguments for priest here “damage them only when you can burst them down in a flash” well that is because their deathrattles over time in a regular game ARE too dominant Not all decks have burst potential. Tempo and aggro of course doesn’t have to be favored but now they just auto loose without a burst combo (like I have in Galakrond Warrior). The game should not be full rock paper scissors but more like pokemontypes. Being unfavored should not mean chanceless. A skilled player should have a chance to win against a counter deck.
My last argument is that the deck does too many punishing things. You try to build board to get potential damage, then they control you with penance, shadow word into mass hysteria. Especially hysteria needs a mana nerf it leaves too little counterplay at 5 mana for aggro Then they have infiltrators to stop you fron overwhelming them on board and it even trades well. Waterbearer guarantees quest completion.
My last argument is that it creates unfun and skilless games. I dislike that this deck has inaction as a strategy. This is downright toxic to me. A control seck normally wins late but not through inaction but by using removal tools, taunts and so on, they don’t just let you do whatever for 5 turns.
But prist don’t have any incentive to do anything early and won’t dilute their revival pool by actual early game minions.
So in summary. Look beyond overall winrate and see this: too dominant into aggro and tempo, winning through inaction which derives all fun from the opponent, which I personally belive should be way higher in design considerations in all games.
I suggest nerfing hysteria and somehow force priest into actually playing the game throughout the match and not just after turn 5.
Edit: A lot of this is also applicable to Necrium Apothecary. No consistent counterplay cause they can trigger instantly with weapon, does not give even skilled players any chances to win with a slew of decktypes if they get the right cards and this lack of control over the game makes it unfun to the opponent. Deathrattle rogue games are basically decided by what cards the rogue gets early on and the opponent just have to hope they don’t highroll too much and that they have some answers.
I would also include holy wrath paladin and quest druid into this. Winning by not playing the game and even having zephrys in non-highlander decks = toxic to me.
Have you played HW Paladin or quest druid at all? I understand your points until you get to your last part. You are horribly wrong in thinking hw pally sits on his arse and wins. As far as quest Druid, which is my favorite deck, it’s biggest issue since it’s induction is that to complete the quest in a reasonable time you are very likely to not be allowed any comeback. Just because someone’s End Game like Nomi or Mecha’Thun or Quest Druid or HW Pally wins when they reach it doesn’t mean they don’t have one hell of a time getting there. Play quest Druid in this meta. Play hw pally anytime. Mecha’Thun warlock. Nomi Priest. Depleting your cards while not fatiguing or dying to Aggro is imo possibly the hardest type deck to play. I mean end game decks to clarify like Elise duplicating maly or Mecha’Thun decks or Nomi or Shirvallah type game play
Beating this shit priests with highlander mage. U have to understand how to win it. Don't hit this face, don't let him heal to complete quest. Just get board, and kill him with alex burst
As mentioned in the original post, that deck is one of the very few bad match-ups for Quest Priest. Thanks for backing me up on that.
This is not a thread asking how to beat Quest Priest. As I said, I've played plenty of the deck myself, so I know its vulnerabilities.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is a thread mainly about salt and QQing, despite claims of otherwise.
Face Hunter and Pirate Warrior regularly killing you or nearly doing so by turn 5-6, Rogue and Warrior comboing charges for 28+ damage from hand, Shaman casting multiple Dragon's Packs with Electra and Vargoth, plus Gala with Shudderwock...
All those things are far more unfair and powerful, some far more uninteractive and with far less counterplay available. That's why the devs already said they are taking a look at ts this week without a single mention to Priest.
It IS supposed to counter Aggro. You can't cry about that. And Aggro in this meta is so fast you can always steamroll them. They have 0 card draw and are topdecking the entire game. Their only early removal is Breath of the Infinite, and they not always have it as well.
As Aggro you're never gonna win the long game, so you should go for face if you assembled at least like 5 damage on board. At early-mid game, If they feel forced to clear the board, they are not healing. If they're healing, they're not clearing.
The advice for "don't go face" early doesn't really apply for Aggro, unless you only have like 1-3 damage on board.
I have to disagree on certain things. With correct deck/play you have enough board early game clearing/healing to keep aggro in "control". Cards like Forbidden Words, Penance, Breath of the Infinite. If they build up the board, you and don't hit you face, you eliminate only "critical" threats on board i.e. using Penance on Phase Stalker might be situationally good even not healing you.And after turn 4 you can start playing some of your rez targets (in case needed)
Normally card draw is not an issue as you mostly pass turns 2-4+, so "top decking" comment is irrelevant.
As for other non-Aggro decks, Warrior can outvalue them with copying a bazillion Scion of Ruins.
Maybe my opponents have been worse than average (R5-4), but I have WR against Galagrond warrior like 80%
Shaman completely dumps on Priest with Zentimo+Hex for 3 frogs, has Earth Shocks for Taunts, can also go Plague of Murlocs. Mage also has much more value.
Rogue generates a ton of value through lackeys and depending on the version, a lot of burst from hand to OTK the Priest as well.
Holy Wrath Paladin is a free win.
Agree to be the worst matchups against Quest Priest. Paladin I have to disagree at some degree. Even though quite hard matchup, I have won at least 2 of these by making them overdraw and burn some of their keycards like Holy Wrath or Baleful Banker.
These are beatable but Quest Priest may not be favovered. And this is just the reason why I think that this thread is BS from some face/aggro player. Deck is fairly balanced in META have some good matchups and some bad.
It IS supposed to counter Aggro. You can't cry about that. And Aggro in this meta is so fast you can always steamroll them. They have 0 card draw and are topdecking the entire game. Their only early removal is Breath of the Infinite, and they not always have it as well.
As Aggro you're never gonna win the long game, so you should go for face if you assembled at least like 5 damage on board. At early-mid game, If they feel forced to clear the board, they are not healing. If they're healing, they're not clearing.
The advice for "don't go face" early doesn't really apply for Aggro, unless you only have like 1-3 damage on board.
I have to disagree on certain things. With correct deck/play you have enough board early game clearing/healing to keep aggro in "control". Cards like Forbidden Words, Penance, Breath of the Infinite. If they build up the board, you and don't hit you face, you eliminate only "critical" threats on board i.e. using Penance on Phase Stalker might be situationally good even not healing you.And after turn 4 you can start playing some of your rez targets (in case needed)
Normally card draw is not an issue as you mostly pass turns 2-4+, so "top decking" comment is irrelevant.
Of course, due to the tools at disposal it's very hard for Aggro, and Face Hunter is not the problem, but the other aggressive decks.
Ancharr, Veiled Worshipper, Soularium, Life Tap, Heistbaron, Warrior and Rogue Galakronds, aggressive decks have a lot of tools for constant refill. Two or three board clears aren't as backbreaking as it was before.
Many games I won as Pirate and Zoo through constant board rebuilding and forcing them to always have the clear/taunt turn after turn. When you're on one card a turn, that sometimes can get there. Remember one game when I discovered an extra Soularium and reached fatigue when the Priest still had half his deck to play and turn after turn after turn of pressure eventually got through with no answers.
Speaking of which, those decks also run tons of lackeys, which can generate all sorts of things. Sometimes it's nothing... but sometimes it's that Sap, Betrayal, Execute, buffs... the Dragon lackey once gave my oponent Dragonqueen into Ysera Unleashed... Plus some cards just generate other cards, like the 1/2 pirate that generates another pirate, the 1/1 that puts two more 1/1s in hand, etc.
If Face Hunter is very linear, the others can go the distance and find outs. It's still very hard, but far from the impossible matchup that most people here are claiming.
As for other non-Aggro decks, Warrior can outvalue them with copying a bazillion Scion of Ruins.
Maybe my opponents have been worse than average (R5-4), but I have WR against Galagrond warrior like 80%
It depends on the version. The Charge combo version can pretty much one shot you... but you can also taunt it up to prevent it.
The Scion/Barista/Breeder version (some even run Voone as well) that copies it multiple times can actually get through Mass Resses, reborns and outvalue you, plus Lackey findings. Thanks to Town Criers and the Galakrond drawing 4, Warrior is usually taking fatigue damage, but manages to get through everything and usually reaches high amount of armor too to use face to break some taunts.
The biggest pain for this version that I was watching were the Priest versions that were also running Mosh'oggs, as it takes at least 5 Scions to get rid of it.
Shaman completely dumps on Priest with Zentimo+Hex for 3 frogs, has Earth Shocks for Taunts, can also go Plague of Murlocs. Mage also has much more value.
Rogue generates a ton of value through lackeys and depending on the version, a lot of burst from hand to OTK the Priest as well.
Holy Wrath Paladin is a free win.
Agree to be the worst matchups against Quest Priest. Paladin I have to disagree at some degree. Even though quite hard matchup, I have won at least 2 of these by making them overdraw and burn some of their keycards like Holy Wrath or Baleful Banker.
These are beatable but Quest Priest may not be favovered. And this is just the reason why I think that this thread is BS from some face/aggro player. Deck is fairly balanced in META have some good matchups and some bad.
Of course, no matchup as a 100% win/lose rate, and finding outs like this happens, like Zoo/Pirate finding crazy stuff, and I did play games where I just had to Subdue my own dudes, but it's far from being something reliable to pull off.
As a budget player I especially feel the need to nerf res priest, I can basically only play aggro decks atm and I just get smashed everytime I face a priest, even with zoolock unless I get a very good start I almost never win.
Also these res priest players rope on every turn I tried to spectate a russian player just to see how to beat them and he was legit not doing anything for the first 2 turns but still roping.
Get these people out of the game seriously no class/deck should be based around afking for 4 turns and then ending up winning anyways.
I wish blizzard didn't print mass resurrection. Such a stupid card. Everybody were so happy last year that priest spellstone is going away. And then they printed exactly the same thing. Now we have that problem again - priest hit critical mass of board clears, removals and heals. He can sit there do nothing and just shit on your attempts to play the game. And then on later turns he plays big defensive minions and resurrect them over and over again. It is truly the most unfun deck to play against.
I'm sick and tired of people like you, if someone criticizes something it's because they like it and want to make it better. Saying stuff like "Just stop playing the game" is dumb, we should aim to help developers make the game more balanced.
I'm sick and tired of people like you, if someone criticizes something it's because they like it and want to make it better. Saying stuff like "Just stop playing the game" is dumb, we should aim to help developers make the game more balanced.
I'm sick and tired of people bringing up long dead threads to create something to complain about... You're just as bad.
Watch this space for a big fat "I told you so" after they nerf a bunch of other classes and ignore Priest.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
as a priest player that only plays priest... im happy.. the bad part.. is that i made an albathros quest priest deck.. and MY ONLY counter is regular quest priest LOL ajajajajaja
Beating this shit priests with highlander mage. U have to understand how to win it. Don't hit this face, don't let him heal to complete quest. Just get board, and kill him with alex burst
Yeah so I also won a lot of times against Quest Priest.
But gameplay wise it is ridiculous and not fun.
Takes so long until Games end and interactivity is low. Thats the Problem of this deck
Amen.
'But it is super easy to play against it, just don't hit them until you have burst, you just get board and win in like 2 turns'.
Good idea Einstein, you just get the board, playing around 2x Mass Hysteria and 2x Plague of Death. Then you have to bypass a bunch of Convincing Infiltrator. You also also have to survive multiple attacks from Batterhead and bypass some Khartuts too. Then you have lethal.
What the fuck are you playing, what kind of 75 card deck is that shit?
You can't play aggro at all, it just destroys them all. You can play midrange maybe, but there are not enough options, and it is based on your draws complately. You can play control and win, and you have like 2 options, either control warrior (which actualy isn't bad in this meta) or some other Galakrond/control priest, which I am playing a version with a high wr against the cancer priest.
True story: when I am laddering, but I don't really want to pay attention, I'll play Quest Priest. The deck is pretty brainless.
It IS supposed to counter Aggro. You can't cry about that. And Aggro in this meta is so fast you can always steamroll them. They have 0 card draw and are topdecking the entire game. Their only early removal is Breath of the Infinite, and they not always have it as well.
As Aggro you're never gonna win the long game, so you should go for face if you assembled at least like 5 damage on board. At early-mid game, If they feel forced to clear the board, they are not healing. If they're healing, they're not clearing.
The advice for "don't go face" early doesn't really apply for Aggro, unless you only have like 1-3 damage on board.
As for other non-Aggro decks, Warrior can outvalue them with copying a bazillion Scion of Ruins.
Shaman completely dumps on Priest with Zentimo+Hex for 3 frogs, has Earth Shocks for Taunts, can also go Plague of Murlocs. Mage also has much more value.
Rogue generates a ton of value through lackeys and depending on the version, a lot of burst from hand to OTK the Priest as well.
Holy Wrath Paladin is a free win.
Lots of options do well and are favoured against Priest. Unless you just want to play Aggro, but Face Hunter and Zoo Warlock can't be favoured against everything, right?
Have you played HW Paladin or quest druid at all? I understand your points until you get to your last part. You are horribly wrong in thinking hw pally sits on his arse and wins. As far as quest Druid, which is my favorite deck, it’s biggest issue since it’s induction is that to complete the quest in a reasonable time you are very likely to not be allowed any comeback. Just because someone’s End Game like Nomi or Mecha’Thun or Quest Druid or HW Pally wins when they reach it doesn’t mean they don’t have one hell of a time getting there. Play quest Druid in this meta. Play hw pally anytime. Mecha’Thun warlock. Nomi Priest. Depleting your cards while not fatiguing or dying to Aggro is imo possibly the hardest type deck to play. I mean end game decks to clarify like Elise duplicating maly or Mecha’Thun decks or Nomi or Shirvallah type game play
As mentioned in the original post, that deck is one of the very few bad match-ups for Quest Priest. Thanks for backing me up on that.
This is not a thread asking how to beat Quest Priest. As I said, I've played plenty of the deck myself, so I know its vulnerabilities.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is a thread mainly about salt and QQing, despite claims of otherwise.
Face Hunter and Pirate Warrior regularly killing you or nearly doing so by turn 5-6, Rogue and Warrior comboing charges for 28+ damage from hand, Shaman casting multiple Dragon's Packs with Electra and Vargoth, plus Gala with Shudderwock...
All those things are far more unfair and powerful, some far more uninteractive and with far less counterplay available. That's why the devs already said they are taking a look at ts this week without a single mention to Priest.
This thread is so fucking delusional. Some people will LITERALLY complain about ANYTHING.
I have to disagree on certain things. With correct deck/play you have enough board early game clearing/healing to keep aggro in "control". Cards like Forbidden Words, Penance, Breath of the Infinite. If they build up the board, you and don't hit you face, you eliminate only "critical" threats on board i.e. using Penance on Phase Stalker might be situationally good even not healing you.And after turn 4 you can start playing some of your rez targets (in case needed)
Normally card draw is not an issue as you mostly pass turns 2-4+, so "top decking" comment is irrelevant.
Maybe my opponents have been worse than average (R5-4), but I have WR against Galagrond warrior like 80%
Agree to be the worst matchups against Quest Priest. Paladin I have to disagree at some degree. Even though quite hard matchup, I have won at least 2 of these by making them overdraw and burn some of their keycards like Holy Wrath or Baleful Banker.
These are beatable but Quest Priest may not be favovered. And this is just the reason why I think that this thread is BS from some face/aggro player. Deck is fairly balanced in META have some good matchups and some bad.
Of course, due to the tools at disposal it's very hard for Aggro, and Face Hunter is not the problem, but the other aggressive decks.
Ancharr, Veiled Worshipper, Soularium, Life Tap, Heistbaron, Warrior and Rogue Galakronds, aggressive decks have a lot of tools for constant refill. Two or three board clears aren't as backbreaking as it was before.
Many games I won as Pirate and Zoo through constant board rebuilding and forcing them to always have the clear/taunt turn after turn. When you're on one card a turn, that sometimes can get there. Remember one game when I discovered an extra Soularium and reached fatigue when the Priest still had half his deck to play and turn after turn after turn of pressure eventually got through with no answers.
Speaking of which, those decks also run tons of lackeys, which can generate all sorts of things. Sometimes it's nothing... but sometimes it's that Sap, Betrayal, Execute, buffs... the Dragon lackey once gave my oponent Dragonqueen into Ysera Unleashed... Plus some cards just generate other cards, like the 1/2 pirate that generates another pirate, the 1/1 that puts two more 1/1s in hand, etc.
If Face Hunter is very linear, the others can go the distance and find outs. It's still very hard, but far from the impossible matchup that most people here are claiming.
It depends on the version. The Charge combo version can pretty much one shot you... but you can also taunt it up to prevent it.
The Scion/Barista/Breeder version (some even run Voone as well) that copies it multiple times can actually get through Mass Resses, reborns and outvalue you, plus Lackey findings. Thanks to Town Criers and the Galakrond drawing 4, Warrior is usually taking fatigue damage, but manages to get through everything and usually reaches high amount of armor too to use face to break some taunts.
The biggest pain for this version that I was watching were the Priest versions that were also running Mosh'oggs, as it takes at least 5 Scions to get rid of it.
Of course, no matchup as a 100% win/lose rate, and finding outs like this happens, like Zoo/Pirate finding crazy stuff, and I did play games where I just had to Subdue my own dudes, but it's far from being something reliable to pull off.
As a budget player I especially feel the need to nerf res priest, I can basically only play aggro decks atm and I just get smashed everytime I face a priest, even with zoolock unless I get a very good start I almost never win.
Also these res priest players rope on every turn I tried to spectate a russian player just to see how to beat them and he was legit not doing anything for the first 2 turns but still roping.
Get these people out of the game seriously no class/deck should be based around afking for 4 turns and then ending up winning anyways.
I wish blizzard didn't print mass resurrection. Such a stupid card. Everybody were so happy last year that priest spellstone is going away. And then they printed exactly the same thing. Now we have that problem again - priest hit critical mass of board clears, removals and heals. He can sit there do nothing and just shit on your attempts to play the game. And then on later turns he plays big defensive minions and resurrect them over and over again. It is truly the most unfun deck to play against.
I'm sick and tired of people like you, if someone criticizes something it's because they like it and want to make it better. Saying stuff like "Just stop playing the game" is dumb, we should aim to help developers make the game more balanced.
I'm sick and tired of people bringing up long dead threads to create something to complain about... You're just as bad.
Funny you say this because I feel exactly the same way about highlander mage no matter what deck I'm playing.
I think the Meta is Balanced in some ways, and for sure priest is not the best deck to rank up even if they are cheating.