So, i managed to reach legend again but almost half of my games were against shaman, the other half were against some kind of smorc deck. Unfortunatelly i have played my games on phone as i play only mtga when i am on pc so i have no data to back my claims.
So i ask, do you think that the nerfs failed? Because from my point of view/experience, it's the first set of nerfs that they did absolutely nothing. If i am wrong kindly show me why. I am really interested in your experience.
Before the nerfs happened the ladder, in my experience at least, was over 70% Galakrond Shaman. Now they seem to be much less frequent so I think the nerfs did the trick. There are still a couple on ladder but I don't face them as often as I used to. I actually don't think I've played against Shaman more than three times over the last few days and I've won all my games against them anyways. Plus, the power level of the deck was really toned down to a more reasonable level. The deck is still OK but it's not insanely OP anymore. I've found ladder to be much more diverse which is a good thing.
Nerfs weere good. Hitting Sludge Slurper was a great move imo. That card was seriously annoying and in almost every Shaman list out there.
On one hand, when a deck is nerfed most players disenchant the targeted cards just not to lose the dust (you can always craft them later if the decks shows to be still playable): that explain the drop in playrate of Galakrond Shaman.
On the other hand, the whole deck is much weaker than before: now you can actually have a few turns in which they don't out tempo you and you can set up some sort of gameplan. Claiming the opposite would be foolish.
To be extremely honest and not biased at all, I think Galakrond Shaman still has some cards blatantly over the top:
Shudderwock, which has been a problem in literally every single meta it has been since its release: being able to replay your Galakrond is straight out stupid and kills the match on the spot. But since I wrote that I wanted to be honest, I have to say that it will rotate in 3-ish months, so we should just put up with it until it will eventually rot in Wild (where it's a degenerate card too, but this is another topic).
Dragon's Pack: it simply has no reason at all to be the way it is right now. Zero overload (you don't get punished when you Electra Stormsurge it), 10/12 for 5 mana in the class that upgrades Galakrond with the most ease of all, 6 health so Kronx Dragonhoof is not able to clear it by itself (this may not be a big deal if the card wasn't that common, but since it is... consider this as a comparison: despite being good for the Rogue style, not all Galakrond Rogues run Umbral Skulker, whereas all the Galakrond Shamans run Dragon's Pack since it has no downside at all). In the end, when you play it it's generally bonebreaking for quite a lot of deck.
I don't want to say that Galakrond Shaman's Invoke mechanic is nerf worthy: it surely is very strong, but you want to weaken a deck, not to completely erase it the old way.
I don't mean to say that these two cards are the only one that should be touched, but OP asked for Galakrond Shaman and got what he wanted.
Tl;dr: Galakrond Shaman is weaker, but Dragon's Pack still doesn't make any sense at all.
It’s still a super powerfull deck with no downside.
You can make aggressive plays from turn 1 until the game ends, there no weak turns, it’s just a perfect curved, powerfull deck with powerfull cards and combos, you can fill the board with 2 x 8/8, call 2 x 5/6 taunts for 5 mana wich is absurd; you can go swarm and otk your opponent with galakrond +2/2 for your minions, you have freeze to stall powerfull minion from your opponents and at least you have lategame power with a second galkrond battlecry thy to Shudderwock
I think that the nerfs were really good, the only thing I think they should have changed was adding 2 overload to the Dragon's Pack instead of the change to the Slurper.
The nerfs were a success, actually way more successful than I predicted. Shaman is a class I don't even see much of any more, definitely less than 13% of my matchups. More than anything that 1 mana nerf to Elementalist makes a huge difference. I was never much of a Gala Shaman player, but I did play it a bit pre-nerf and it was so easy and powerful. I tried it again recently and found that my tempo gets majorly gunked up at turns 5 and 6 because I can't curve from Elementalist into Kronk, but another huge problem is that in order to play Dragons Pack, I have to... wait til turn 5+coin or 6 to play Elementalist and THEN I have to backtrack to play Dragons pack while floating 1 or even 2 wasted mana, it just feels awkward and really underwhelming. Originally when the nerfs were announced I was upset that Dragons Pack wasn't on the list, but now I get it, it WAS indirectly nerfed. Anyone who plays Gala Shaman can tell you that Dragons Pack isn't nearly as powerful when it can't come down as soon.
I still stand by the opinion that Corrupter is too good and too universally played, but I'll admit that the -1dmg nerf made some huge differences in a lot of my matchups. It was the difference between 1 of them being able to clear the target vs losing BOTH to clear a target. The 4/5 taunt invoke card for instance.
The nerfs works, that single 1 mana increase in the twice invoke minion was the diference between victory or defeated for aggro decks, and the ladder is 90% of aggro decks, so shaman don't work anymore.
The nerf of Faceless Corruptor was a complete failure, the card is still completely idiotic and unfun to play against. 5 mana 8/8 with rush? Seems good.
Not even a tier 1 deck anymore. But that would have happened without the nerfs as well since the meta was already shifting before the nerfs hit. Now we got the rock-paper-scissors of smorc decks, deathrattle rouges and anti-smorc heal decks.
Nerfs were pretty good. Shaman got hit hard but it's not dead. Aggro rising up has invited in a ton of control styled decks. Overal the meta seems really versatile and all classes have something interesting to offer. In my experience the only struggler seems to be mage.
I fucking hate shudderwock. How this single card that has been a problem since it was created, has been allowed to go on every expansion since is a farce. Plain and simple, theres no disputing the degeneracy. If shudderwock did not exist, shaman would be a much more versatile and fun class. It's a joke that's not funny anymore. That was the only card that needed a real nerf.
I'm playing low ranked and there are less shamans. Few zoolocks, rogues, warriors, less priests, one mage and druid and many, many facehunters, no paladin. In german forum they posted a new metareport and this says shaman is t3/4 now. I don't think it's that bad, but there are few other decks better now. Especially facehunter and deathrattlerogue.
So, i managed to reach legend again but almost half of my games were against shaman, the other half were against some kind of smorc deck. Unfortunatelly i have played my games on phone as i play only mtga when i am on pc so i have no data to back my claims.
So i ask, do you think that the nerfs failed? Because from my point of view/experience, it's the first set of nerfs that they did absolutely nothing. If i am wrong kindly show me why. I am really interested in your experience.
Before the nerfs happened the ladder, in my experience at least, was over 70% Galakrond Shaman. Now they seem to be much less frequent so I think the nerfs did the trick. There are still a couple on ladder but I don't face them as often as I used to. I actually don't think I've played against Shaman more than three times over the last few days and I've won all my games against them anyways. Plus, the power level of the deck was really toned down to a more reasonable level. The deck is still OK but it's not insanely OP anymore. I've found ladder to be much more diverse which is a good thing.
Nerfs weere good. Hitting Sludge Slurper was a great move imo. That card was seriously annoying and in almost every Shaman list out there.
Missing lethal since June 2015.
Nerfs were good. Maybe you just got lucky with your oponents
nerfs were brilliant as usual
On one hand, when a deck is nerfed most players disenchant the targeted cards just not to lose the dust (you can always craft them later if the decks shows to be still playable): that explain the drop in playrate of Galakrond Shaman.
On the other hand, the whole deck is much weaker than before: now you can actually have a few turns in which they don't out tempo you and you can set up some sort of gameplan. Claiming the opposite would be foolish.
To be extremely honest and not biased at all, I think Galakrond Shaman still has some cards blatantly over the top:
I don't want to say that Galakrond Shaman's Invoke mechanic is nerf worthy: it surely is very strong, but you want to weaken a deck, not to completely erase it the old way.
I don't mean to say that these two cards are the only one that should be touched, but OP asked for Galakrond Shaman and got what he wanted.
Tl;dr: Galakrond Shaman is weaker, but Dragon's Pack still doesn't make any sense at all.
It’s still a super powerfull deck with no downside.
You can make aggressive plays from turn 1 until the game ends, there no weak turns, it’s just a perfect curved, powerfull deck with powerfull cards and combos, you can fill the board with 2 x 8/8, call 2 x 5/6 taunts for 5 mana wich is absurd; you can go swarm and otk your opponent with galakrond +2/2 for your minions, you have freeze to stall powerfull minion from your opponents and at least you have lategame power with a second galkrond battlecry thy to Shudderwock
I think that the nerfs were really good, the only thing I think they should have changed was adding 2 overload to the Dragon's Pack instead of the change to the Slurper.
But still it was great that they reacted so fast.
The nerfs worked, I see way more variety now. Agree with the guy who said dragon's pack is way too powerful.
Yes the nerfs worked but many ppl seems they dont want to believe it.......
My Highlander Rogue have 100% WR against it.
The nerfs were a success, actually way more successful than I predicted. Shaman is a class I don't even see much of any more, definitely less than 13% of my matchups. More than anything that 1 mana nerf to Elementalist makes a huge difference. I was never much of a Gala Shaman player, but I did play it a bit pre-nerf and it was so easy and powerful. I tried it again recently and found that my tempo gets majorly gunked up at turns 5 and 6 because I can't curve from Elementalist into Kronk, but another huge problem is that in order to play Dragons Pack, I have to... wait til turn 5+coin or 6 to play Elementalist and THEN I have to backtrack to play Dragons pack while floating 1 or even 2 wasted mana, it just feels awkward and really underwhelming. Originally when the nerfs were announced I was upset that Dragons Pack wasn't on the list, but now I get it, it WAS indirectly nerfed. Anyone who plays Gala Shaman can tell you that Dragons Pack isn't nearly as powerful when it can't come down as soon.
I still stand by the opinion that Corrupter is too good and too universally played, but I'll admit that the -1dmg nerf made some huge differences in a lot of my matchups. It was the difference between 1 of them being able to clear the target vs losing BOTH to clear a target. The 4/5 taunt invoke card for instance.
Not at all because if you nerf a certain class / deck, other more annoying decks will rise. (as in aggro right now)
The nerfs works, that single 1 mana increase in the twice invoke minion was the diference between victory or defeated for aggro decks, and the ladder is 90% of aggro decks, so shaman don't work anymore.
The nerf of Faceless Corruptor was a complete failure, the card is still completely idiotic and unfun to play against. 5 mana 8/8 with rush? Seems good.
Not even a tier 1 deck anymore. But that would have happened without the nerfs as well since the meta was already shifting before the nerfs hit. Now we got the rock-paper-scissors of smorc decks, deathrattle rouges and anti-smorc heal decks.
Nerfs were pretty good. Shaman got hit hard but it's not dead. Aggro rising up has invited in a ton of control styled decks. Overal the meta seems really versatile and all classes have something interesting to offer. In my experience the only struggler seems to be mage.
Why u hav to be mad? is only card gaem.
I fucking hate shudderwock. How this single card that has been a problem since it was created, has been allowed to go on every expansion since is a farce. Plain and simple, theres no disputing the degeneracy. If shudderwock did not exist, shaman would be a much more versatile and fun class. It's a joke that's not funny anymore. That was the only card that needed a real nerf.
They worked but I don't know why. They don't look like they should have.
Look at tempo storm and you will see that Shaman is now in tier 2.
I'm playing low ranked and there are less shamans. Few zoolocks, rogues, warriors, less priests, one mage and druid and many, many facehunters, no paladin. In german forum they posted a new metareport and this says shaman is t3/4 now. I don't think it's that bad, but there are few other decks better now. Especially facehunter and deathrattlerogue.
Dragon’s pack should have been hit if anything needed to be but they nerfed everything else instead