I could care less about the rest of the deck. This one interaction I just find really annoying. Going through the rest of the game baiting out removal and pushing pressure is fine but then they get a 21 health reset and 26/20 worth of stats on the board for 9 mana? C’mon man. One or the other would be manageable but both is just back breaking and for the life of me I don’t even know how you come back from it aside from being rogue with that nuts legendary. Am I unreasonable and alone in this or is this a common annoyance?
Same here, I don't face a lot of holy wrath pallys but, when I do I usually lose turn 9 to this combo.
To be fair I don't face a lot of this deck, so I don't have a lot of experience in this matchup. What's the best strat to counter this?
I prefer tempo, board centric decks, so my current (unsuccessful) play style is to pressure as much as I can. However, they have so much draw, board clears, and heal, that if I don't kill them before turn 9, I lose due to the combo above. If I do survive turn 9, I need to keep my health total above 25 (or 50) to survive the combo. 3 7/5s and 1 5/5 is hard to clear cleanly unless I get the perfect cards.
Same here, I don't face a lot of holy wrath pallys but, when I do I usually lose turn 9 to this combo.
To be fair I don't face a lot of this deck, so I don't have a lot of experience in this matchup. What's the best strat to counter this?
I prefer tempo, board centric decks, so my current (unsuccessful) play style is to pressure as much as I can. However, they have so much draw, board clears, and heal, that if I don't kill them before turn 9, I lose due to the combo above. If I do survive turn 9, I need to keep my health total above 25 (or 50) to survive the combo. 3 7/5s and 1 5/5 is hard to clear cleanly unless I get the perfect cards.
Any suggestions on a better strategy?
Albatross.
Play slow and make them milk themselves. They make a lot of mistake when their hand is full, a lot of major keycard can be destroyed with milking on Acolyte of Pain
well, in holy wrath paladin lies the same problem as with evolution shaman or mana cost in general.
if you reduce a cards mana cost in hand and you copy it, it has the same reduced mana cost, not the original. if this fix was possible, why not fix the mana cost when the minion is played, or when a minion gets put in the deck? having rules for mana cost that actually would make sense would solve so many problems this card game in having. imagine a world where turn 3 Mogu Fleshshaper would get evolved into a Goldshire Footman. or where holy wrath does 0 damage when it lands on Shrivalla. what a time to be alive.
btw i hate holy wrath paladin. just another case of brainless stalling out the game and auto win vs control decks.
I could care less about the rest of the deck. This one interaction I just find really annoying. Going through the rest of the game baiting out removal and pushing pressure is fine but then they get a 21 health reset and 26/20 worth of stats on the board for 9 mana? C’mon man. One or the other would be manageable but both is just back breaking and for the life of me I don’t even know how you come back from it aside from being rogue with that nuts legendary. Am I unreasonable and alone in this or is this a common annoyance?
Same here, I don't face a lot of holy wrath pallys but, when I do I usually lose turn 9 to this combo.
To be fair I don't face a lot of this deck, so I don't have a lot of experience in this matchup. What's the best strat to counter this?
I prefer tempo, board centric decks, so my current (unsuccessful) play style is to pressure as much as I can. However, they have so much draw, board clears, and heal, that if I don't kill them before turn 9, I lose due to the combo above. If I do survive turn 9, I need to keep my health total above 25 (or 50) to survive the combo. 3 7/5s and 1 5/5 is hard to clear cleanly unless I get the perfect cards.
Any suggestions on a better strategy?
Albatross.
Play slow and make them milk themselves. They make a lot of mistake when their hand is full, a lot of major keycard can be destroyed with milking on Acolyte of Pain
well, in holy wrath paladin lies the same problem as with evolution shaman or mana cost in general.
if you reduce a cards mana cost in hand and you copy it, it has the same reduced mana cost, not the original. if this fix was possible, why not fix the mana cost when the minion is played, or when a minion gets put in the deck? having rules for mana cost that actually would make sense would solve so many problems this card game in having. imagine a world where turn 3 Mogu Fleshshaper would get evolved into a Goldshire Footman. or where holy wrath does 0 damage when it lands on Shrivalla. what a time to be alive.
btw i hate holy wrath paladin. just another case of brainless stalling out the game and auto win vs control decks.
This isn't real high on my radar of things I don't like, but I do agree. I actually never had any issue with Wrath Paladin until Sath was printed.