Is noone playing at rank 5 and above? Everyone is playing the broken Deathrattle Rogue deck, easy wins when you draw the nuts. Galakrond shaman can't do muchagainst this, way too fast with the nut draw. And in the last 20+ games I only met 3 shamans, but the last 4 opponents have been playing the mentioned Rogue deck.
Can't wait until people realize that there is not only Galakrond shaman which needed an adjustment but also this awful Rogue deck. The shaman nerfs alone won't do anything in the long term.
Btw my opponent just summoned two 11/10's with rush on turn 6, so much fun and interaction. All of the last Rogue opponents drew exactly the nuts, this is some disturbing shit.
If Rogue remains untouched, we all won't have that much more fun playing Standard as you might hope. Seriously I've never met this many shamans compared to the rogue appearances. This deck feels even more frustrating to play against.
Of course I hope for the best, but if there are no surprising nerfs, I doube the next couple of weeks/months will be enjoyable in Standard. Except Blizzard unleashes its full power and continues the trend of adjusting in a decent amount of time. Personally I would have waited 1-2 more weeks until adjustments and see how the meta settles, but oh well you can't get everything.
Aggro literally splits that rogue deck in two. Play zoo, hunter, hell even mech paladin and just slaughter it. The rogue doesn't even do anything until turn4-5 and they have no aoe. AND that's if they draw both necrium cards.
There is a lot of discussion on twitter about this deck. Most pros agree it's not healthy. As you point out, if you can get the deathrattle magic happening by turn 4 it's almost impossible to beat. I hate high roll decks like this. Reminds me of Quest Rogue, just in a different format.
But this a fundamental problem with the design team. Whenever they create "mana cheating" cards they invite this kind of nonsense. Why they keep doing this is beyond me. The game should be based on at least some skill and strategy. Knowing that on turn 4 your opponent can play a 4 mana card invites thinking about how to proceed based on what cards he or she may use. But if they cheat out a 9 mana card on turn 4, what do you do?
Same problem with Mogu Fleshshaper. It should include "can't be targeted by spells or hero powers" to avoid the mutate combo. It's just too powerful and swings entire games by turn 3 or 4.
Galakrond shaman can’t do much vs apothecary rogue? Dude shaman has access to Earth Shock... do you Even look at your Collection sometimes or do you just Netdeck for a living and don’t know what cards actually exist in Standard. LMAO. :D
As soon as the Nerfs hit we will have people cry about some new „Op stuff“
still waiting for some actual constructive and reasonable feedback on the current meta. So far I only see people stating their opinion as a fact and claiming their very own experience as the „meta“
Yeah I guess I got pretty unlucky or better said my opponents got extremely lucky, but it feels really bad to play against this Rogue deck. Also, maybe I got pretty lucky that I only faced 3 shamans in over 33 games between rank 10 and 5? :D
Not that unstable. Shaman have been for months getting Hare + Evolve on 4, and Rogue also just needs Blade + Apothecary to trigger it on 4, with coin/Wisp/Backstab.
The deck has most of the Tempo Rogue tools that work well against Zoo and Aggro and some versions are already running Scalehides for healing and even Magic Carpet for the rush thanks to the abundance of 1 mana cards. There's room for refinement.
The only saving grace is that it's possible to answer the Blade and even the Apothecary instead of just being highrolled by Evolve. Problem is, those techs are mostly useless against everyone else and wasted slots.
This DR rogue is obnoxiously high roll. If you’re facing a lot just tech silence or transform or both. Sometimes they draw great and you just lose. Usually though they flounder a bit. Also tech in a Kobold Stickyfinger. When you steal their weapon they can’t trigger dearhrattles with it and it slows them down. Better than destroying it.
I was countering a lot of these kinds of rogue decks, until then paffff a 24 atk Leeroy to the face
The heck... A 24 atk Leeroy would require Apothecary/Anub to be triggered at least 6 times. That's both Blades, both apothecaries dying and both Anub's being played AND dying or a Necrium Vial in between.
Either the stars aligned or what kind of deck allowed so much time for Rogue to do all this haha