Lol, seems not so long ago when Shaman was completely unplayable. Now all the sudden it went from Warriorstone to Shamanstone, and people want to kill the class completely.
While this round of nerfs is definitely warranted. I find most calls for nerfs come from folks that are butt hurt the deck they love running and winning with becomes a complete loser.
Guaranteed. Soon after the Shaman nerf hits. There will be a new call for nerfs to the next deck that takes over the ladder by a fresh crop of butt hurt players. It never ends.
It never ends, but it's necessary, so your point is completely redundant. You say you agree to the nerfs, but complain people will replace said broken deck with another. That WILL happen, but that doesn't mean it shouldn't be fixed IMMEDIATELY, and it also doesn't invalidate opinions that there might be another broken, unfun, imbalanced, uninteractive deck. Like maybe I see this wrong but your opinion just comes off as mean spirited, just so you can call out "people" for pointing out obviously unfun and imbalanced. You don't seem to understand how balancing works, or you are the one frustrated about this whole thing since you have immediately taken a confrontational position.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Rush minions are reactive. The only battlecry I think you are mad about is the Galakrond 8/8s. Hexdrinker chains are way more broken than minions that can be removed. Plus battlecries rarely summon sticky bodies, while Tess resummons your discovered cross class legendaries.
Shudderwock with Galakrond would be a lot more manageable if the power level of Shaman's Galakrond battlecry was comparable to the power level of other classes'.
Also worth noting the Faceless Corrupter diss. "I saw this card in the previews and thought 'Why?' It's not like it's a fun card in any way. All it does is exacerbate tempo advantages."
First of all, your quote is not even verbatim. He acknowledges the direction that Shudderwock in combination with Galakrond take Shaman. Which isn't the same as just saying that Shudderwock is broken.
The card can have crazy power swings, but if you watch it in Wild, it isn't even breaking Tier 3 at the moment. Even while it has been in Standard there has only really been 2 prominent points in which the deck has been strong and they adjusted it pretty well the first time, enough to essentially remove it from the competitive meta.
I hear a lot of people complain about Shaman when it gets its time under the sun, which is odd considering at base, it is hands down the worst class in the game and when it is good it is good - when it isn't it is a rather unplayable class. Unlike every other class in the game where even when it isn't great, they are still good.
That being said, I agree that Shudderwock should be moved to Wild. But not even because it is good, because that isn't what is pushing Shaman so hard right now, it is DoD cards pushing it to where it is. It should be moved to wild so we can just move on from having it allow new cards to exceed their intended use. It cripples Shaman design to where good battlecries simply need to be garbage or risk situations like what we are in right now. I personally am not a fan of having an entire class policed on power level because of a single card, for years.
Kibler was speaking in the heat of the moment A card that cannot be reliably drawn and depends on the use of all your other battlecries seeing play at 9 mana is fairly stated. Look at Tess Greymane
The BIG difference between Shudderwock and Tess Greymane is CONTROLLED battlecries repeated VS random cards replayed. Not to mention Tess is useless vs Rogue.
It is a problem card but only because of the power level of the shaman Galakrond and the design restrictions it necessitates.
I play Shudderwock in my control shaman and it's great as it gives you a decent board clear and more value with Hagatha, dragon eggs, more spells etc. But it is inherently fair and in no way broken.
Yes, the power of Shudderwock lies 100% with his synergies. Remember he started out with winrates way below 50%.
Also, even the standard version of Galakrond Shaman is a good deck in Wild, and the Wild version with Devolve is tier 1-2. It is far from the best deck in the format, though.
It never ends, but it's necessary, so your point is completely redundant. You say you agree to the nerfs, but complain people will replace said broken deck with another. That WILL happen, but that doesn't mean it shouldn't be fixed IMMEDIATELY, and it also doesn't invalidate opinions that there might be another broken, unfun, imbalanced, uninteractive deck. Like maybe I see this wrong but your opinion just comes off as mean spirited, just so you can call out "people" for pointing out obviously unfun and imbalanced. You don't seem to understand how balancing works, or you are the one frustrated about this whole thing since you have immediately taken a confrontational position.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Rush minions are reactive. The only battlecry I think you are mad about is the Galakrond 8/8s. Hexdrinker chains are way more broken than minions that can be removed. Plus battlecries rarely summon sticky bodies, while Tess resummons your discovered cross class legendaries.
DJ
Shudderwock with Galakrond would be a lot more manageable if the power level of Shaman's Galakrond battlecry was comparable to the power level of other classes'.
Also worth noting the Faceless Corrupter diss. "I saw this card in the previews and thought 'Why?' It's not like it's a fun card in any way. All it does is exacerbate tempo advantages."
First of all, your quote is not even verbatim. He acknowledges the direction that Shudderwock in combination with Galakrond take Shaman. Which isn't the same as just saying that Shudderwock is broken.
The card can have crazy power swings, but if you watch it in Wild, it isn't even breaking Tier 3 at the moment. Even while it has been in Standard there has only really been 2 prominent points in which the deck has been strong and they adjusted it pretty well the first time, enough to essentially remove it from the competitive meta.
I hear a lot of people complain about Shaman when it gets its time under the sun, which is odd considering at base, it is hands down the worst class in the game and when it is good it is good - when it isn't it is a rather unplayable class. Unlike every other class in the game where even when it isn't great, they are still good.
That being said, I agree that Shudderwock should be moved to Wild. But not even because it is good, because that isn't what is pushing Shaman so hard right now, it is DoD cards pushing it to where it is. It should be moved to wild so we can just move on from having it allow new cards to exceed their intended use. It cripples Shaman design to where good battlecries simply need to be garbage or risk situations like what we are in right now. I personally am not a fan of having an entire class policed on power level because of a single card, for years.
If there is no nerf coming, in one month shaman winrate will drop to 50%. Because everyone will be playing shaman lol.
Win rate drops because 80% of standard players are currently playing Shamman.
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The BIG difference between Shudderwock and Tess Greymane is CONTROLLED battlecries repeated VS random cards replayed. Not to mention Tess is useless vs Rogue.
Sudderwok may be a problematic Card but the Artwork is fuking amazing tbh. Thats why i Crafted a golden one when Witchwood Came out.
It is a problem card but only because of the power level of the shaman Galakrond and the design restrictions it necessitates.
I play Shudderwock in my control shaman and it's great as it gives you a decent board clear and more value with Hagatha, dragon eggs, more spells etc. But it is inherently fair and in no way broken.
In the Galakrond deck it's just stupidly OP.
There is only my justice now
He didn't say Shudderwock is broken, but that the interaction between it and Galakrond is too much.
Yes, the power of Shudderwock lies 100% with his synergies. Remember he started out with winrates way below 50%.
Also, even the standard version of Galakrond Shaman is a good deck in Wild, and the Wild version with Devolve is tier 1-2. It is far from the best deck in the format, though.
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The more other classes are played, the higher win% will be for Shaman.
If everyone plays Shaman, you'll get a win% of 50%.
As Shaman is now so popular, you will see it drop % wise.
That's because the deck is 50% against...itself.