The quest will be nerfed to 8 minions summoned, or maybe it's the hero power that will say "the next battlecry this turn is casted twice" or something like that. If they don't nerf the quest after months of domination, it's gonna become official they have no idea what they're doing.
Faceless Corruptor = 7 mana at least, or it becomes a 3/3 for 5 mana.
Galakrond would indeed summon 6/6 minions
Dragon pack will be 4/5 taunts and not 5/6.
The one invoking twice will have its mana cost increased, either to 6 or 7.
If they remove rush, the shaman galakrond will drop from the best one to the worst one. I don' think they will do that. I think Corrupted Elementalist will get hit, maybe it will cost 6 mana. And Mogu Fleshshaper could also be targeted.
I am pretty sure they won't nerf to 6\6s, because that would also kill the symmetry of Galakrond and 6\6s without rush are a joke and don't do anything.
These are my suggestions, maybe they wont nerf all of them, but the cards that might get a nerf might be among these as they said shaman will get a nerfhammer.
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To live is to suffer, to survive is to find meaning in the suffer!
To be honest Shudderwock is the real problem. It was a really problematic card even from Witchwood.
If anything deserves nerf to oblivion it's this card. But since Blizzard avoids nerfing expensive cards, yes the Shaman invokers will be more expensive and perhaps the rushers will be fewer.
To be honest Shudderwock is the real problem. It was a really problematic card even from Witchwood.
If anything deserves nerf to oblivion it's this card. But since Blizzard avoids nerfing expensive cards, yes the Shaman invokers will be more expensive and perhaps the rushers will be fewer.
No, it wasn't. He started off on a very low overall winrate, even though it felt very frustrating to lose to. Aggro and tempo decks ate early Shudderwock decks for breakfast. The real problems started with the quest and lackeys.
with shaman the real problem ismaking more mana cost can be seen as a buff for evolve.
Having a 7 mana faceless cortoptur means ending with possibly two 8 mana at turn 7.
Has to be nerfed to 5 mana 4/2. still legit but at least there are more chances they dies rushing. so you have to choose if rush or evolve. can't do both as it's happening now.
I will extremely changing mogu (since the problem is evolve), 2 mana 3/4 rush, and fuck him.Still looks an ok card.
I would like to see the quest bumped to like 8-10 battlecry minions.
The problem with shamans galakrond are the support cards that are super good. 5 mana 3/3 and summon 2 2/1 rushers - hell I would play this in a non galakrond tokenish deck if the efect was possible to trigger. At the same time it s a single card that upgrades the galakrond. Just super good.
I would also touch dragonqueen since after shaman nerfs highlander decks would be the top dogs.
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I reckon the upgraded Shaman Galakrond will summon two 6/6 elementals, no rush any more.
It's unlikely to increase the cost, as all other Galakronds cost 7 mana
I think Rush will be removed from all the Shaman Galakrond summons (hero power and battlecry).
The spirit wolves will get +2/+2 down from from +3/+3.
No other changes.
Mogu, Mutate, Dragon pack and Quest should be nerfed to the ground and beyond.
Dranzerr#2178
The quest will be nerfed to 8 minions summoned, or maybe it's the hero power that will say "the next battlecry this turn is casted twice" or something like that. If they don't nerf the quest after months of domination, it's gonna become official they have no idea what they're doing.
Faceless Corruptor = 7 mana at least, or it becomes a 3/3 for 5 mana.
Galakrond would indeed summon 6/6 minions
Dragon pack will be 4/5 taunts and not 5/6.
The one invoking twice will have its mana cost increased, either to 6 or 7.
Hello.
If they remove rush, the shaman galakrond will drop from the best one to the worst one. I don' think they will do that. I think Corrupted Elementalist will get hit, maybe it will cost 6 mana. And Mogu Fleshshaper could also be targeted.
I am pretty sure they won't nerf to 6\6s, because that would also kill the symmetry of Galakrond and 6\6s without rush are a joke and don't do anything.
Corrupt the Waters will read that only battlecries from minions will be doubled
Mogu Fleshshaper only counts opponents minons
Mutate cost increase to 1
Faceless Corruptor Battlecry: Rush, transform a friendly minion into a copy of this. (the copy doesnt have rush)
Dragonqueen Alexstraza 10 mana, add 2 dragons to your hand, they cost 1
These are my suggestions, maybe they wont nerf all of them, but the cards that might get a nerf might be among these as they said shaman will get a nerfhammer.
To live is to suffer, to survive is to find meaning in the suffer!
My guesses:
Corrupt Elementalist 5 mana -> 6 mana
Mogu Fleshshaper 7 mana -> 8 mana and/or stats reduced (3/3 for example)
Faceless Corruptor stats 5/4 -> 4/4
Dragon's Pack 5 mana -> 6 mana
Necrium Apothecary 4 mana -> 5 mana
do you understand how the game works? Making mogu 8 mana is a buff not a nerf... I am speechless....
PLEASE NERF AS MANY AS POSSIBLE I HAVE MULTIPLE GOLDEN VERSION OF ALL THESE I WANT FULL DUST REFUND EZ f2p EZ LIFE
To be honest Shudderwock is the real problem. It was a really problematic card even from Witchwood.
If anything deserves nerf to oblivion it's this card. But since Blizzard avoids nerfing expensive cards, yes the Shaman invokers will be more expensive and perhaps the rushers will be fewer.
Outside of the expected Shaman culprits , i say:
Edvin up to 4 mana
Northshire Cleric up to 2 Mana
No, it wasn't. He started off on a very low overall winrate, even though it felt very frustrating to lose to. Aggro and tempo decks ate early Shudderwock decks for breakfast. The real problems started with the quest and lackeys.
You saw it here first.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Hex to 5 mana as Blizzard always does
with shaman the real problem ismaking more mana cost can be seen as a buff for evolve.
Having a 7 mana faceless cortoptur means ending with possibly two 8 mana at turn 7.
Has to be nerfed to 5 mana 4/2. still legit but at least there are more chances they dies rushing. so you have to choose if rush or evolve. can't do both as it's happening now.
I will extremely changing mogu (since the problem is evolve), 2 mana 3/4 rush, and fuck him.Still looks an ok card.
"|do you understand how the game works? Making mogu 8 mana is a buff not a nerf... I am speechless...."
You are the one who has no clue, (rank 20 player ? )
8 mana evolve minions (like Tirion) > better than 9 mana minions.
8 mana Mogu is harder to combo.
I don't think it matters that much. It would be a 9-mana play for 1 8-drop if board is empty, and evolve plays need to be faster imo.
Evolve is not really a problematic card in Wild. You know it was recently reremoved from standard, right?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Corrupt Elementalist 5 mana -> 7 mana
Invocation of Frost 1 -> 2 mana
Mogu Fleshshaper 7 mana -> 8/9 mana
Faceless Corruptor 5 mana -> 6 mana
Necrium Apothecary 4 mana -> 5 mana
Source?
Ourselves, we are guessing;-)
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I would like to see the quest bumped to like 8-10 battlecry minions.
The problem with shamans galakrond are the support cards that are super good. 5 mana 3/3 and summon 2 2/1 rushers - hell I would play this in a non galakrond tokenish deck if the efect was possible to trigger. At the same time it s a single card that upgrades the galakrond. Just super good.
I would also touch dragonqueen since after shaman nerfs highlander decks would be the top dogs.